[dismiss]
Welcome to SmashWiki! Log in or create an account and join the community, and don't forget to read this first! |
Notices |
---|
The Skill parameter has been removed from Smasher infoboxes, and in its place are the new "Best historical ranking" and "Best tournament result" parameters. SmashWiki needs help adding these new parameters to Smasher infoboxes, refer to the guidelines here for what should be included in these new parameters. |
When adding results to Smasher pages, include each tournament's entrant number in addition to the player's placement, and use the {{Trn}} template with the matching game specified. Please also fix old results on Smasher pages that do not abide to this standard. Refer to our Smasher article guidelines to see how results tables should be formatted. |
Check out our project page for ongoing projects that SmashWiki needs help with. |
Editing Nipple spike
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
==Nipple Spike== | |||
The '''Nipple Spike''' is the name given to Captain Falcons [[spike]], performed by hitting the opponent with the highest out of the three hitboxes on the Down Air (whereas the other two hitboxes result in a [[meteor smash]]). Its discovery was posted on Smashboards in [http://smashboards.com/showthread.php?t=88682 this thread started by Juce] and was verified as a true spike shortly after. | |||
[[Image:nipplehitbox.jpg|thumb|200px|right|Picture of the Dair's hitboxes, from | |||
[http://smashboards.com/showthread.php?t=95150 Seanson's SSBM Hitbox System] ]] | |||
[[Image:marthnipple.gif|thumb|right|A simple Nipple Spike combo.]] | |||
[[Image:ganonnipple.gif|thumb|right|A more complicated combo ending in a Nipple Spike.]] | |||
==Practicality== | |||
Since its discovery as a true spike, the Nipple Spike has seen little to no widespread inception into the playstyles of Captain Falcons across the community. One possible cause of this could be because of how very difficult the move is to precisely connect with. This could also be paired with the assumption that another move, such as the knee, would make just as good of a finisher, if not a better one. While the Nipple Spike can be very hard to connect with, it is potentially very powerful as it has the ability to ensure low percent deaths in situations that may otherwise guarantee nothing in terms of death (such as is frequently the case on Dreamland 64). However, it is also important to note the many launching moves available to Captain Falcon. Depending on the opponent's character and percentage, the Nipple Spike can be very easy to combo into. A [http://smashboards.com/showpost.php?p=1945061&postcount=58 post] made in the Nipple Spike thread by [[Eighteenspikes]] documented rudimentary percentages at which a Nipple Spike could be done on a Fox, Falco, or Marth after a Raptor Boost or Dair was used as a launcher. Since then, there has been no research (and no posts!) done regarding the Nipple Spike. |