Editing New Donk City Hall

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==Stage overview==
==Stage overview==
On this stage, the battle starts out in front of the ''{{s|mariowiki|New Donk City Hall}}''. As the match progresses, a platform will periodically appear and carry the fighters up New Donk City Hall, stopping at two spots along the way up before getting to the very top. There are four variations of the second stop: two of which have the skyscraper in the center with different [[soft platform]] layouts, and the other two being either positioned to the left or right side of the building. After arriving at the top, the stage platform will then carry the fighters back down to the ground level for the cycle to repeat.  
This stage begins on the ground level. As the match progresses, a platform will periodically appear and carry the fighters up New Donk City Hall, stopping at two spots along the way up before getting to the very top. There are four variations of the second stop: two of which have the skyscraper in the center with different [[soft platform]] layouts, and the other two being either positioned to the left or right side of the building. After arriving at the top, the stage platform will then carry the fighters back down to the ground level for the cycle to repeat.  


A unique feature to the stage is its dynamic background music. If the music track for the match is ''{{SSBUMusicLink|Super Mario Bros.|Jump Up, Super Star!}}'', the drummer of the {{iw|mariowiki|band|Super Mario Odyssey}} will appear the ground level; as the match progresses, the other members (a bassist, trumpeter, and guitarist) and [[Pauline]] will float by in the background. If a fighter touches one of them, they will add their instrument to the music, or vocals in Pauline's case; they will also join the drummer at ground level when the stage loops. The same thing occurs with the track ''{{SSBUMusicLink|Super Mario Bros.|Ground Theme (Band Performance) - Super Mario Bros.}}'', except that Pauline will not appear as the song does not include vocals. If any other song is playing, the band members and Pauline are absent and there are instead generic {{s|mariowiki|New Donker}}s on the ground level, jumping and cheering.
A unique feature to the stage is its dynamic background music. If the music track for the match is ''{{SSBUMusicLink|Super Mario Bros.|Jump Up, Super Star!}}'', the drummer of the {{iw|mariowiki|band|Super Mario Odyssey}} will appear the ground level; as the match progresses, the other members (a bassist, trumpeter, and guitarist) and [[Pauline]] will float by in the background. If a fighter touches one of them, they will add their instrument to the music, or vocals in Pauline's case; they will also join the drummer at ground level when the stage loops. The same thing occurs with the track ''{{SSBUMusicLink|Super Mario Bros.|Ground Theme (Band Performance) - Super Mario Bros.}}'', except that Pauline will not appear as the song does not include vocals. If any other song is playing, the band members and Pauline are absent and there are instead generic {{s|mariowiki|New Donker}}s on the ground level, jumping and cheering.

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