Editing Neutral special move
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[[File: | [[File:Falcon Punch SSBB.jpg|thumb|250px|{{SSBB|Captain Falcon}}'s neutral special move, [[Falcon Punch]], in ''Brawl''.]] | ||
[[File: | [[File:Charizard Flamethrower.jpg|thumb|250px|{{SSBB|Charizard}}'s [[Flamethrower]] in ''Brawl''.]] | ||
The '''neutral special move''' (officially referred to as '''standard special move''' prior to ''[[Ultimate]]'', also known as '''neutral B''', '''standard B''', '''B move''' | The '''neutral special move''' (officially referred to as '''standard special move''' prior to ''[[Ultimate]]'', also known as '''neutral B''', '''standard B''', '''B move''' or simply '''B''') is a [[special attack]] performed by pressing the special move button without holding a direction on the control stick. As the original ''[[Super Smash Bros.]]'' lacks [[side special move]]s, neutral specials can also be used if the stick is tilted sideways; with the introduction of side specials in ''[[Melee]]'', some characters' neutral specials were changed to be side specials, with a new neutral special taking their place. | ||
The majority of neutral specials are either a [[projectile]] or a strong single-hit attack that | The majority of neutral specials are either a [[projectile]] or a strong single-hit attack that may be [[charge]]able (and sometimes both). If a character has a single projectile, it is most likely to be their neutral special. Neutral specials also tend to not move the character. | ||
==Reverse neutral special move== | ==Reverse neutral special move== | ||
{{Main|Reverse neutral special move}} | {{Main|Reverse neutral special move}} | ||
[[File:shadowballdc.gif|thumb|{{SSBM|Mewtwo}} reversing its direction in midair using [[Shadow Ball]] in ''Melee''.]] | |||
A '''reverse neutral special move''' allows a character in midair to use a neutral special in the opposite direction that they're facing. This requires a different method than simply holding backward and pressing the special button, as this would activate the [[side special move]]. Instead, one must tap the control stick in that direction and allow it to return to its neutral position before pressing the special button. | A '''reverse neutral special move''' allows a character in midair to use a neutral special in the opposite direction that they're facing. This requires a different method than simply holding backward and pressing the special button, as this would activate the [[side special move]]. Instead, one must tap the control stick in that direction and allow it to return to its neutral position before pressing the special button. | ||
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! Character !! Move !! Description | ! Character !! Move !! Description | ||
|- | |- | ||
|[[Banjo]] & [[Kazooie]]||[[Egg Firing | |[[Banjo]] & [[Kazooie]]||[[Egg Firing]]||Banjo lies face down, Kazooie comes out and shoots eggs. Pressing and holding the special move button turns it into Breegull Blaster, where Banjo can freely walk and jump while Kazooie shoots eggs. | ||
|- | |- | ||
|[[Bayonetta]]||[[Bullet Climax]]||Bayonetta [[charge]]s and then fires her guns. | |[[Bayonetta]]||[[Bullet Climax]]||Bayonetta [[charge]]s and then fires her guns. | ||
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|[[Bowser Jr.]]||[[Clown Cannon]]||Bowser Jr. [[charge]]s and then fires a large, slow cannonball projectile. It flies straight before dipping downward, retaining its [[hitbox]]. | |[[Bowser Jr.]]||[[Clown Cannon]]||Bowser Jr. [[charge]]s and then fires a large, slow cannonball projectile. It flies straight before dipping downward, retaining its [[hitbox]]. | ||
|- | |- | ||
|[[Byleth]] | |[[Byleth]]|[[Failnaught]]|Byleth [[charge]]s up and then fires an arrow. The attack charges in two stages, the first of which can be cancelled. | ||
|- | |- | ||
|[[Captain Falcon]]||[[Falcon Punch]]||Captain Falcon readies this attack for about one second, then unleashes a powerful punch engulfed in flames in the shape of a falcon. Tapping the opposite direction during the startup will cause Captain Falcon to turn before unleashing the punch; the reversed punch is more powerful. | |[[Captain Falcon]]||[[Falcon Punch]]||Captain Falcon readies this attack for about one second, then unleashes a powerful punch engulfed in flames in the shape of a falcon. Tapping the opposite direction during the startup will cause Captain Falcon to turn before unleashing the punch; the reversed punch is more powerful. | ||
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|[[Greninja]]||[[Water Shuriken]]||Greninja [[charge]]s and then releases a shuriken made of water, which can deal multiple hits. The longer it is charged, the larger and stronger it becomes and the less distance it travels. | |[[Greninja]]||[[Water Shuriken]]||Greninja [[charge]]s and then releases a shuriken made of water, which can deal multiple hits. The longer it is charged, the larger and stronger it becomes and the less distance it travels. | ||
|- | |- | ||
|[[Hero]]||[[Frizz | |[[Hero]]||[[Frizz]]||Hero charges fire magic to throw. Its lowest charge is Frizz, a small fireball. Charging the move further transforms it into Frizzle. Charging it fully transforms it into Kafrizz, a large, multi-hitting fireball. | ||
|- | |- | ||
|[[Ice Climbers]]||[[Ice Shot]]||Each Ice Climber releases a small iceberg projectile that slides along the ground. The projectiles will change direction if struck by another attack. | |[[Ice Climbers]]||[[Ice Shot]]||Each Ice Climber releases a small iceberg projectile that slides along the ground. The projectiles will change direction if struck by another attack. | ||
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|[[Rollout]] {{GameIcon|SSBM|15px}}{{GameIcon|SSBB|15px}}{{GameIcon|SSB4|15px}}{{GameIcon|SSBU|15px}}||Jigglypuff [[charge]]s in place, then rolls forward at high speed. The longer the charge, the greater the distance traveled and damage dealt. Jigglypuff will bounce off when hitting opponent, ending its roll. Prior to ''Ultimate'', ending the move in midair would cause Jigglypuff to tumble helplessly until hitting the ground or bottom [[blast line]]; in ''Ultimate'', the player regains control after the move ends. | |[[Rollout]] {{GameIcon|SSBM|15px}}{{GameIcon|SSBB|15px}}{{GameIcon|SSB4|15px}}{{GameIcon|SSBU|15px}}||Jigglypuff [[charge]]s in place, then rolls forward at high speed. The longer the charge, the greater the distance traveled and damage dealt. Jigglypuff will bounce off when hitting opponent, ending its roll. Prior to ''Ultimate'', ending the move in midair would cause Jigglypuff to tumble helplessly until hitting the ground or bottom [[blast line]]; in ''Ultimate'', the player regains control after the move ends. | ||
|- | |- | ||
|[[Joker]]||[[Gun | |[[Joker]]||[[Gun]]||Joker will either fire once or multiple times, depending on if the button is held down. In the air, Joker can either fire around him or downwards, depending on the input. When Arsene is summoned, Joker uses Gun Special instead, which will make Joker fire more bullets in total. | ||
|- | |- | ||
|[[Ken]]||[[Hadoken]]||Functions similarly to Ryu's Hadoken, though it travels slower (or faster if using the Light variant), is noticeably weaker, and is shaped differently. Unlike Ryu, he can not pull off a Shakunetsu Hadoken. | |[[Ken]]||[[Hadoken]]||Functions similarly to Ryu's Hadoken, though it travels slower (or faster if using the Light variant), is noticeably weaker, and is shaped differently. Unlike Ryu, he can not pull off a Shakunetsu Hadoken. | ||
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|[[Mii Swordfighter]]||[[Gale Strike]] (default)||Mii Swordfighter produces a small whirlwind which flies forward, launching opponents directly upward. | |[[Mii Swordfighter]]||[[Gale Strike]] (default)||Mii Swordfighter produces a small whirlwind which flies forward, launching opponents directly upward. | ||
|- | |- | ||
|[[Mr. Game & Watch]]||[[Chef]]||With each press of the button, Mr. Game & Watch uses a frying pan to launch small food items as projectiles with random trajectories. | |[[Mr. Game & Watch]]||[[Chef]]||With each press of the button, Mr. Game & Watch uses a frying pan to launch small food items as projectiles with random trajectories. | ||
|- | |- | ||
|rowspan=2|[[Ness]]||[[PK Fire#Ness|PK Fire]] {{GameIcon|SSB64|15px}}||Ness throws a short-ranged fire projectile which bursts on contact. | |rowspan=2|[[Ness]]||[[PK Fire#Ness|PK Fire]] {{GameIcon|SSB64|15px}}||Ness throws a short-ranged fire projectile which bursts on contact. | ||
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|[[Pit]]||[[Palutena Bow]]||Pit fires an ethereal arrow from his bow. Holding the button down allows Pit to aim in multiple directions before releasing the arrow. While the arrow is in flight, its trajectory can be bent heavily at will, even allowing the arrows to fly in circles. | |[[Pit]]||[[Palutena Bow]]||Pit fires an ethereal arrow from his bow. Holding the button down allows Pit to aim in multiple directions before releasing the arrow. While the arrow is in flight, its trajectory can be bent heavily at will, even allowing the arrows to fly in circles. | ||
|- | |- | ||
|[[Richter]]||[[Axe]]||Identical to Simon's [[Axe]]. | |[[Richter]]||[[Axe]]||Identical to Simon's [[Axe]]. | ||
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|[[Samus]]||[[Charge Shot]]||Samus [[charge]]s power in her Arm Cannon to power the Charge Shot, an energy ball projectile. The charging can be cancelled and the move will retain its charge until it is used. The more it is charged, the larger the projectile is and the further it travels. Prior to ''Ultimate'', using the move in midair would always fire it at its current charge level; in ''Ultimate'', Samus gains the ability to charge the move in midair (and can still choose to fire it). | |[[Samus]]||[[Charge Shot]]||Samus [[charge]]s power in her Arm Cannon to power the Charge Shot, an energy ball projectile. The charging can be cancelled and the move will retain its charge until it is used. The more it is charged, the larger the projectile is and the further it travels. Prior to ''Ultimate'', using the move in midair would always fire it at its current charge level; in ''Ultimate'', Samus gains the ability to charge the move in midair (and can still choose to fire it). | ||
|- | |- | ||
|[[Sheik]]||[[Needle Storm]]||Sheik throws slim, nearly invisible needles ahead, which travel very fast. If used in the air, the needles are thrown diagonally downward. Sheik can [[charge]] the move to throw more needles at once. | |[[Sheik]]||[[Needle Storm]]||Sheik throws slim, nearly invisible needles ahead, which travel very fast. If used in the air, the needles are thrown diagonally downward. Sheik can [[charge]] the move to throw more needles at once. | ||
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|- | |- | ||
|[[Sonic]]||[[Homing Attack]]||Sonic rises into the air for a moment, then shoots forward, curving to target a nearby opponent. After bouncing off on contact with an opponent, the move can be used again as many times as desired. In ''Ultimate'', a reticle appears on the opponent the move is about to target. | |[[Sonic]]||[[Homing Attack]]||Sonic rises into the air for a moment, then shoots forward, curving to target a nearby opponent. After bouncing off on contact with an opponent, the move can be used again as many times as desired. In ''Ultimate'', a reticle appears on the opponent the move is about to target. | ||
|- | |- | ||
|[[Squirtle]]||[[Water Gun]]||Works similarly to Mario's [[F.L.U.D.D.]], but it can damage opponents. Unlike Mario, Squirtle also retains its charge even after getting KOed. | |[[Squirtle]]||[[Water Gun]]||Works similarly to Mario's [[F.L.U.D.D.]], but it can damage opponents. Unlike Mario, Squirtle also retains its charge even after getting KOed. | ||
|- | |- | ||
|[[Terry]]||[[Power Wave]]||Terry punches the ground, sending a wave of energy that travels along the ground. It travels further before disappearing if the attack button is held. On the air, Terry will send a short-ranged shockwave in front of him instead. | |[[Terry]]||[[Power Wave]]||Terry punches the ground, sending a wave of energy that travels along the ground. It travels further before disappearing if the attack button is held. On the air, Terry will send a short-ranged shockwave in front of him instead. | ||
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|[[Yoshi]]||[[Egg Lay]]||Yoshi sticks his tongue out in a similar manner to his [[grab]]. If he catches an opponent with it, they are swallowed and trapped inside an egg which they can break out of faster by [[button mashing]]. | |[[Yoshi]]||[[Egg Lay]]||Yoshi sticks his tongue out in a similar manner to his [[grab]]. If he catches an opponent with it, they are swallowed and trapped inside an egg which they can break out of faster by [[button mashing]]. | ||
|- | |- | ||
|[[Young Link]]||[[Fire | |[[Young Link]]||[[Fire Bow]]||Functions similarly to Link's [[Hero's Bow]], but the arrows have a [[flame]] effect. | ||
|- | |- | ||
|[[Zelda]]||[[Nayru's Love]]||Zelda surrounds herself with a spinning prism-like barrier which [[reflector|reflects]] projectiles and deals damage to nearby enemies. | |[[Zelda]]||[[Nayru's Love]]||Zelda surrounds herself with a spinning prism-like barrier which [[reflector|reflects]] projectiles and deals damage to nearby enemies. | ||
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==List of [[character customization|custom]] neutral special moves== | ==List of [[character customization|custom]] neutral special moves== | ||
===In ''[[Super Smash Bros. 4]]''=== | ===In ''[[Super Smash Bros. 4]]''=== | ||
{| class="wikitable" | {| class="wikitable" | ||
! Character !! Neutral Special Move !! Custom Special Moves | ! Character !! Neutral Special Move !! Custom Special Moves | ||
|- | |||
|[[Bayonetta]]||[[Bullet Climax]]||N/A | |||
|- | |- | ||
|rowspan=2|[[Bowser]] | |rowspan=2|[[Bowser]] | ||
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|- | |- | ||
|Custom 2: [[Flamethrower|Fireball Cannon]] | |Custom 2: [[Flamethrower|Fireball Cannon]] | ||
|- | |||
|[[Cloud]]||[[Blade Beam]]||N/A | |||
|- | |||
|[[Corrin]]||[[Dragon Fang Shot]]||N/A | |||
|- | |- | ||
|rowspan=2|[[Dark Pit]] | |rowspan=2|[[Dark Pit]] | ||
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|- | |- | ||
|Custom 2: [[Aura Sphere|Piercing Aura Sphere]] | |Custom 2: [[Aura Sphere|Piercing Aura Sphere]] | ||
|- | |||
|[[Lucas]]||[[PK Freeze]]||N/A | |||
|- | |- | ||
|rowspan=2|[[Lucina]] | |rowspan=2|[[Lucina]] | ||
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|- | |- | ||
|Custom 2: [[Mach Tornado|Dreadful Tornado]] | |Custom 2: [[Mach Tornado|Dreadful Tornado]] | ||
|- | |||
|[[Mewtwo]]||[[Shadow Ball]]||N/A | |||
|- | |- | ||
|rowspan=2|[[Mii Brawler]] | |rowspan=2|[[Mii Brawler]] | ||
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|- | |- | ||
|Custom 2: [[Luma Shot|Power Luma Shot]] | |Custom 2: [[Luma Shot|Power Luma Shot]] | ||
|- | |||
|[[Roy]]||[[Flare Blade]]||N/A | |||
|- | |||
|[[Ryu]]||[[Hadouken]]||N/A | |||
|- | |- | ||
|rowspan=2|[[Samus]] | |rowspan=2|[[Samus]] | ||
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|Custom 2: [[Paralyzer|Electromagnetic Net]] | |Custom 2: [[Paralyzer|Electromagnetic Net]] | ||
|} | |} | ||
===In ''[[Super Smash Bros. Ultimate]]''=== | ===In ''[[Super Smash Bros. Ultimate]]''=== | ||
{|class="wikitable" | {|class="wikitable" | ||
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|Custom 3: [[Blurring Blade]] | |Custom 3: [[Blurring Blade]] | ||
|} | |} | ||
{{Attacks}} | {{Attacks}} | ||
[[Category:Game controls]] | [[Category:Game controls]] | ||
[[Category:Neutral special moves|*]] | [[Category:Neutral special moves|*]] | ||