Editing Neutral special move

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[[File:Captain Falcon Neutral B SSBU.gif|thumb|200px|{{SSBU|Captain Falcon}}'s neutral special move, [[Falcon Punch]], in ''Ultimate''.]]
[[File:Falcon Punch SSBB.jpg|thumb|250px|{{SSBB|Captain Falcon}}'s neutral special move, [[Falcon Punch]], in ''Brawl''.]]
[[File:Shulk Neutral B SSBU.gif|thumb|200px|{{SSBU|Shulk}}'s neutral special move, [[Monado Arts]] in ''Ultimate''.]]
[[File:Charizard Flamethrower.jpg|thumb|250px|{{SSBB|Charizard}}'s [[Flamethrower]] in ''Brawl''.]]


The '''neutral special move''' (officially referred to as '''standard special move''' prior to ''[[Ultimate]]'', also known as '''neutral B''', '''standard B''', '''B move''', or simply '''B''') is a [[special attack]] performed by pressing the special move button without holding a direction on the control stick. As the original ''[[Super Smash Bros.]]'' lacks [[side special move]]s, neutral specials can also be used if the stick is tilted sideways; with the introduction of side specials in ''[[Melee]]'', some characters' neutral specials were changed to be side specials, with a new neutral special taking their place.
The '''neutral special move''' (officially referred to as '''standard special move''' prior to ''[[Ultimate]]'', also known as '''neutral B''', '''standard B''', '''B move''' or simply '''B''') is a [[special attack]] performed by pressing the special move button without holding a direction on the control stick. As the original ''[[Super Smash Bros.]]'' lacks [[side special move]]s, neutral specials can also be used if the stick is tilted sideways; with the introduction of side specials in ''[[Melee]]'', some characters' neutral specials were changed to be side specials, with a new neutral special taking their place.


The majority of neutral specials are either a [[projectile]] or a strong single-hit attack that might be [[charge]]able (and sometimes both). If a character has a single projectile, it is most likely to be their neutral special. Neutral specials also tend to not move the character, though a few force the character to move or give them the option to.
The majority of neutral specials are either a [[projectile]] or a strong single-hit attack that may be [[charge]]able (and sometimes both). If a character has a single projectile, it is most likely to be their neutral special. Neutral specials also tend to not move the character.


==Reverse neutral special move==
==Reverse neutral special move==
{{Main|Reverse neutral special move}}
{{Main|Reverse neutral special move}}
[[File:shadowballdc.gif|thumb|{{SSBM|Mewtwo}} reversing its direction in midair using [[Shadow Ball]] in ''Melee''.]]
A '''reverse neutral special move''' allows a character in midair to use a neutral special in the opposite direction that they're facing. This requires a different method than simply holding backward and pressing the special button, as this would activate the [[side special move]]. Instead, one must tap the control stick in that direction and allow it to return to its neutral position before pressing the special button.
A '''reverse neutral special move''' allows a character in midair to use a neutral special in the opposite direction that they're facing. This requires a different method than simply holding backward and pressing the special button, as this would activate the [[side special move]]. Instead, one must tap the control stick in that direction and allow it to return to its neutral position before pressing the special button.


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{| class="wikitable"
{| class="wikitable"
! Character !! Move !! Description
! Character !! Move !! Description
|-
|[[Banjo]] & [[Kazooie]]||[[Egg Firing / Breegull Blaster]]||Banjo lies face down, Kazooie comes out and shoots eggs. Pressing and holding the special move button turns it into Breegull Blaster, where Banjo can freely walk and jump while Kazooie shoots eggs.
|-
|-
|[[Bayonetta]]||[[Bullet Climax]]||Bayonetta [[charge]]s and then fires her guns.
|[[Bayonetta]]||[[Bullet Climax]]||Bayonetta [[charge]]s and then fires her guns.
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|-
|-
|[[Bowser Jr.]]||[[Clown Cannon]]||Bowser Jr. [[charge]]s and then fires a large, slow cannonball projectile. It flies straight before dipping downward, retaining its [[hitbox]].
|[[Bowser Jr.]]||[[Clown Cannon]]||Bowser Jr. [[charge]]s and then fires a large, slow cannonball projectile. It flies straight before dipping downward, retaining its [[hitbox]].
|-
|[[Byleth]]||[[Failnaught]]||Byleth [[charge]]s up and then fires an arrow. The attack charges in two stages, the first of which can be cancelled.
|-
|-
|[[Captain Falcon]]||[[Falcon Punch]]||Captain Falcon readies this attack for about one second, then unleashes a powerful punch engulfed in flames in the shape of a falcon. Tapping the opposite direction during the startup will cause Captain Falcon to turn before unleashing the punch; the reversed punch is more powerful.
|[[Captain Falcon]]||[[Falcon Punch]]||Captain Falcon readies this attack for about one second, then unleashes a powerful punch engulfed in flames in the shape of a falcon. Tapping the opposite direction during the startup will cause Captain Falcon to turn before unleashing the punch; the reversed punch is more powerful.
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|[[Charizard]]||[[Flamethrower]]||Functions similarly to Bowser's [[Fire Breath]].
|[[Charizard]]||[[Flamethrower]]||Functions similarly to Bowser's [[Fire Breath]].
|-
|-
|[[Chrom]]||[[Flare Blade]]||Identical to Roy's [[Flare Blade]], but lacks the [[flame]] effect.
|[[Chrom]]||[[Flare Blade]]||Functions similarly to Roy's [[Flare Blade]], but with no [[flame]] explosion.
|-
|-
|[[Cloud]]||[[Blade Beam]]||Cloud launches a crescent-shaped projectile from his sword. The [[Limit Charge|Limit]] version hits multiple times on contact.
|[[Cloud]]||[[Blade Beam]]||Cloud launches a crescent shaped projectile from his sword. The [[Limit Charge|Limit]] version hits multiple times on contact.
|-
|-
|[[Corrin]]||[[Dragon Fang Shot]]||Corrin [[charge]]s and then releases a large water orb projectile, closing the jaws of the transformed hand in a powerful bite as the projectile leaves them. The projectile [[paralyze]]s opponents.
|[[Corrin]]||[[Dragon Fang Shot]]||Corrin [[charge]]s and then releases a large water orb projectile, closing the jaws of his transformed hand in a powerful bite as the projectile leaves them. The projectile [[paralyze]]s opponents.
|-
|-
|[[Daisy]]||{{b|Toad|move}}||Identical to Peach's {{b|Toad|move}}, except that it uses a blue Toad instead of using Toad himself.
|[[Daisy]]||{{b|Toad|move}}||Functions similarly to Peach's {{b|Toad|move}}, except Toad is a different color.
|-
|-
|[[Dark Pit]]||[[Silver Bow]]||Functions similarly to Pit's [[Palutena Bow]], but the arrows are stronger and faster at the cost of their trajectories being barely controllable once fired.
|[[Dark Pit]]||[[Silver Bow]]||Functions similarly to Pit's [[Palutena Bow]], but the arrows' trajectories can barely be influenced once fired.
|-
|-
|[[Dark Samus]]||[[Charge Shot]]||Functions similarly to Samus's [[Charge Shot]], though with a different charging animation; it fires at a lower height as a result.
|[[Dark Samus]]||[[Charge Shot]]||Functions similarly to Samus's [[Charge Shot]], though with a different charging animation.
|-
|-
|[[Diddy Kong]]||[[Peanut Popgun]]||Diddy Kong fires a peanut in arc. The move can be charged, but charging it for too long causes the popgun to backfire and damage Diddy. In ''Brawl'', the peanuts stay on the field as [[food]] [[item]]s.
|[[Diddy Kong]]||[[Peanut Popgun]]||Diddy Kong fires a peanut in arc. The move can be charged, but charging it for too long causes the popgun to backfire and damage Diddy. In ''Brawl'', the peanuts stay on the field as [[food]] [[item]]s.
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|[[Donkey Kong]]||[[Giant Punch]]||Donkey Kong swings his arm to charge up the Giant Punch, a single powerful blow directly ahead. The charging can be cancelled and the move will retain its charge until it is used.
|[[Donkey Kong]]||[[Giant Punch]]||Donkey Kong swings his arm to charge up the Giant Punch, a single powerful blow directly ahead. The charging can be cancelled and the move will retain its charge until it is used.
|-
|-
|[[Dr. Mario]]||[[Megavitamins]]||Functions similarly to Mario's [[Fireball]], but Dr. Mario throws pills that travel in a different arc and lack [[flame]] properties.
|[[Dr. Mario]]||[[Megavitamins]]||Functions similarly to Mario's [[Fireball]], but Dr. Mario throws pills.
|-
|-
|[[Duck Hunt]]||[[Trick Shot]]||Duck Hunt produces a tin can. It can be moved in short hops with Zapper shots via additional button presses, and will explode on contact with an opponent or after enough time has passed. If Duck Hunt or an opponent hits the can with another attack, the direction it hops in will be reversed.
|[[Duck Hunt]]||[[Trick Shot]]||Duck Hunt produces a tin can. It can be moved in short hops with Zapper shots via additional button presses, and will explode on contact with an opponent or after enough time has passed. If Duck Hunt or an opponent hits the can with another attack, the direction it hops in will be reversed.
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|[[Fox]]||{{b|Blaster|Fox}}||Rapidly fires laser blasts ahead in a straight line. Fox's Blaster shots do not cause opponents to [[flinch]].
|[[Fox]]||{{b|Blaster|Fox}}||Rapidly fires laser blasts ahead in a straight line. Fox's Blaster shots do not cause opponents to [[flinch]].
|-
|-
|[[Ganondorf]]||[[Warlock Punch]]||Functions similarly to Captain Falcon's [[Falcon Punch]]. It is much stronger than the Falcon Punch, but it also takes much longer to charge up. The grounded version grants him [[super armor]] during startup.
|[[Ganondorf]]||[[Warlock Punch]]||Functions similarly to Captain Falcon's [[Falcon Punch]].
|-
|-
|[[Greninja]]||[[Water Shuriken]]||Greninja [[charge]]s and then releases a shuriken made of water, which can deal multiple hits. The longer it is charged, the larger and stronger it becomes and the less distance it travels.
|[[Greninja]]||[[Water Shuriken]]||Greninja [[charge]]s and then releases a shuriken made of water, which can deal multiple hits. The longer it is charged, the larger and stronger it becomes and the less distance it travels.
|-
|[[Hero]]||[[Frizz / Frizzle / Kafrizz]]||Hero charges fire magic to throw. Its lowest charge is Frizz, a small fireball. Charging the move further transforms it into Frizzle. Charging it fully transforms it into Kafrizz, a large, multi-hitting fireball.
|-
|-
|[[Ice Climbers]]||[[Ice Shot]]||Each Ice Climber releases a small iceberg projectile that slides along the ground. The projectiles will change direction if struck by another attack.
|[[Ice Climbers]]||[[Ice Shot]]||Each Ice Climber releases a small iceberg projectile that slides along the ground. The projectiles will change direction if struck by another attack.
|-
|-
|[[Ike]]||[[Eruption]]||Functions similarly to Roy's [[Flare Blade]], but creates an explosion all around Ike rather than mostly in front of him. In ''Ultimate'', multiple pillars of fire will extend outward depending on the charge, with up to three pillars if fully charged.
|[[Ike]]||[[Eruption]]||Functions similarly to Roy's [[Flare Blade]], but creates an explosion all around Ike rather than mostly in front of him. In ''Ultimate'', multiple pillars of fire will extend outward.
|-
|-
|[[Incineroar]]||[[Darkest Lariat]]||Incineroar spins quickly with its arms hold out to its sides, dealing a powerful blow.
|[[Incineroar]]||[[Darkest Lariat]]||Incineroar spins quickly with its arms hold out to its sides, dealing a powerful blow.
|-
|-
|[[Inkling]]||[[Splattershot]]||Inkling fires the Splattershot continuously forward as long as the button is held, consuming ink. It can be angled.
|[[Inkling]]||[[Splattershot]]||Inkling fires her Splattershot continuously forward as long as the button is held, consuming ink. It can be angled.
|-
|-
|[[Isabelle]]||[[Pocket]]||Functions identically to Villager's [[Pocket]].
|[[Isabelle]]||[[Pocket]]||Functions similarly to Villager's [[Pocket]].
|-
|-
|[[Ivysaur]]||[[Bullet Seed]]||Ivysaur will rapidly shoot seeds upward in a column as long as the attack button is held, up to a maximum of a few seconds.
|[[Ivysaur]]||[[Bullet Seed]]||Ivysaur will rapidly shoot seeds upward in a column as long as the attack button is held, up to a maximum of a few seconds.
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|[[Rollout]] {{GameIcon|SSBM|15px}}{{GameIcon|SSBB|15px}}{{GameIcon|SSB4|15px}}{{GameIcon|SSBU|15px}}||Jigglypuff [[charge]]s in place, then rolls forward at high speed. The longer the charge, the greater the distance traveled and damage dealt. Jigglypuff will bounce off when hitting opponent, ending its roll. Prior to ''Ultimate'', ending the move in midair would cause Jigglypuff to tumble helplessly until hitting the ground or bottom [[blast line]]; in ''Ultimate'', the player regains control after the move ends.
|[[Rollout]] {{GameIcon|SSBM|15px}}{{GameIcon|SSBB|15px}}{{GameIcon|SSB4|15px}}{{GameIcon|SSBU|15px}}||Jigglypuff [[charge]]s in place, then rolls forward at high speed. The longer the charge, the greater the distance traveled and damage dealt. Jigglypuff will bounce off when hitting opponent, ending its roll. Prior to ''Ultimate'', ending the move in midair would cause Jigglypuff to tumble helplessly until hitting the ground or bottom [[blast line]]; in ''Ultimate'', the player regains control after the move ends.
|-
|-
|[[Joker]]||[[Gun / Gun Special]]||Joker will either fire once or multiple times, depending on if the button is held down. In the air, Joker can either fire around him or downwards, depending on the input. When Arsène is summoned, Joker uses Gun Special instead, which will make Joker fire more bullets in total.
|[[Ken]]||[[Hadoken]]||Functions similarly to Ryu's Hadoken.
|-
|-
|[[Kazuya]]||[[Devil Blaster]]||Kazuya turns into [[Devil Kazuya]] for a brief moment and fires a thin beam from his forehead in front of himself, which can be aimed diagonally up or down. The beam has a piercing effect and covers a long distance. If used in the air, he will fire diagonally downward by default.
|[[King Dedede]]||{{b|Inhale|King Dedede}}||Functions similarly to Kirby's {{b|Inhale|Kirby}}, but King Dedede cannot [[Copy Ability|copy]] fighters. In ''Ultimate'', while Kirby will spit out inhaled projectiles as stars, King Dedede spits them out in their original forms.
|-
|[[Ken]]||[[Hadoken]]||Functions similarly to Ryu's Hadoken, though it travels slower (or faster if using the Light variant), is noticeably weaker, and is shaped differently. Unlike Ryu, he can not pull off a Shakunetsu Hadoken.
|-
|[[King Dedede]]||{{b|Inhale|King Dedede}}||Functions similarly to Kirby's {{b|Inhale|Kirby}}, but King Dedede cannot [[Copy Ability|copy]] fighters. In ''Ultimate'', while Kirby will spit out certain inhaled projectiles as stars, King Dedede spits them out in their original forms. Additionally, King Dedede can inhale all projectiles and spit them out as well.
|-
|-
|[[King K. Rool]]||[[Blunderbuss]]||King K. Rool fires a cannonball from his Blunderbuss. The Blunderbuss sucks in air after firing, and nearby opponents can be sucked in and then launched as projectiles.
|[[King K. Rool]]||[[Blunderbuss]]||King K. Rool fires a cannonball from his Blunderbuss. The Blunderbuss sucks in air after firing, and nearby opponents can be sucked in and then launched as projectiles.
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|rowspan=3|[[Link]]||[[Boomerang]] {{GameIcon|SSB64|15px}}||Link throws his Boomerang forward. The projectile can be angled.
|rowspan=3|[[Link]]||[[Boomerang]] {{GameIcon|SSB64|15px}}||Link throws his Boomerang forward. The projectile can be angled.
|-
|-
|[[Hero's Bow]] {{GameIcon|SSBM|15px}}{{GameIcon|SSBB|15px}}{{GameIcon|SSB4|15px}}||Link fires an arrow from his bow. The projectile can be [[charge]]d.
|[[Hero's Bow]] {{GameIcon|SSBM|15px}}{{GameIcon|SSBB|15px}}{{GameIcon|SSB4|15px}}||Link fires an arrow from his box. The projectile can be [[charge]]d.
|-
|-
|[[Bow and Arrows]] {{GameIcon|SSBU|15px}}||Similar in function to the above, but arrows fired will remain on the ground and can be picked up by players as [[items]]. This includes Link, who can then shoot multiple arrows at once.
|[[Bow and Arrows]] {{GameIcon|SSBU|15px}}||Similar in function to the above, but arrows fired will remain on the ground and can be picked up by players. This includes Link, who can then shoot multiple arrows at once.
|-
|-
|[[Little Mac]]||[[Straight Lunge|Straight Lunge / KO Uppercut]]||Little Mac [[charge]]s and then dashes forward with a powerful lunging punch. The longer the charge, the further the move travels and the stronger it is. When Little Mac's [[Power Meter]] is full, the [[KO Uppercut]] temporarily replaces Straight Lunge as his neutral special move.
|[[Little Mac]]||[[Straight Lunge|Straight Lunge / KO Uppercut]]||Little Mac [[charge]]s and then dashes forward with a powerful lunging punch. The longer the charge, the further the move travels and the stronger it is. When Little Mac's [[Power Meter]] is full, the [[KO Uppercut]] temporarily replaces Straight Lunge as his neutral special move.
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|[[Lucas]]||[[PK Freeze]]||Functions similarly to Ness's [[PK Flash]], but the move freezes opponents instead of launching them with an electric attack.
|[[Lucas]]||[[PK Freeze]]||Functions similarly to Ness's [[PK Flash]], but the move freezes opponents instead of launching them with an electric attack.
|-
|-
|[[Lucina]]||[[Shield Breaker]]||Functions similarly to Marth's [[Shield Breaker]], though with a different charging animation, and lacks a sweetspot or sourspot. She takes a step forward, making Lucina’s horizontal recovery marginally better.
|[[Lucina]]||[[Shield Breaker]]||Functions similarly to Marth's [[Shield Breaker]], thiugh with a different charging animation.
|-
|-
|[[Luigi]]||rowspan=2|[[Fireball]]||Functions similarly to Mario's [[Fireball]], but the green fireballs travel in a straight line instead of bouncing along the ground.
|[[Luigi]]||rowspan=2|[[Fireball]]||Functions similarly to Mario's [[Fireball]], but the green fireballs travel in a straight line instead of bouncing along the ground.
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|[[Mewtwo]]||[[Shadow Ball]]||Mewtwo [[charge]]s a large ball of shadowy energy. The charging can be cancelled and the move retains its charge until Mewtwo uses it. In ''Melee'', the ball had an active [[hitbox]] while being charged.
|[[Mewtwo]]||[[Shadow Ball]]||Mewtwo [[charge]]s a large ball of shadowy energy. The charging can be cancelled and the move retains its charge until Mewtwo uses it. In ''Melee'', the ball had an active [[hitbox]] while being charged.
|-
|-
|[[Mii Brawler]]||[[Shot Put]] (default)||Mii Brawler tosses a [[Wikipedia:Shot put|shot]], a black iron ball resembling a cannonball, into the air. It travels a short distance and falls quickly.
|[[Mii Brawler]]||[[Shot Put]]||Mii Brawler tosses a [[Wikipedia:Shot put|shot]], a black Iron ball resembling a cannonball, into the air. It travels a short distance and falls quickly.
|-
|[[Mii Gunner]]||[[Charge Blast]] (default)||Functions similarly to Samus's [[Charge Shot]].
|-
|-
|[[Mii Swordfighter]]||[[Gale Strike]] (default)||Mii Swordfighter produces a small whirlwind which flies forward, launching opponents directly upward.
|[[Mii Gunner]]||[[Charge Blast]]||Functions similarly to Samus's [[Charge Shot]].
|-
|-
|[[Min Min]]||[[Punch]]||When tapped, Min Min unleashes a series of kicks. When held, Min Min punches forward with her right ARM. She can move and jump while using it. In the air, she swings her right ARM in a circle.
|[[Mii Swordfighter]]||[[Gale Strike]]||Mii Swordfighter produces a small whirlwind which flies upward in an arc.
|-
|-
|[[Mr. Game & Watch]]||[[Chef]]||With each press of the button, Mr. Game & Watch uses a frying pan to launch small food items as projectiles with random trajectories.
|[[Mr. Game & Watch]]||[[Chef]]||With each press of the button, Mr. Game & Watch uses a frying pan to launch small food items as projectiles with random trajectories.
|-
|[[Mythra]]||[[Lightning Buster]]||Mythra raises the Aegis Sword above her head, charging light energy, before unleashing a series of slashes in front of herself, with the last hit launching the opponent. The move can be charged to deal more damage and gain additional range, and it can also be reversed if the opposite direction Mythra is facing is held before the attack is unleashed.
|-
|-
|rowspan=2|[[Ness]]||[[PK Fire#Ness|PK Fire]] {{GameIcon|SSB64|15px}}||Ness throws a short-ranged fire projectile which bursts on contact.
|rowspan=2|[[Ness]]||[[PK Fire#Ness|PK Fire]] {{GameIcon|SSB64|15px}}||Ness throws a short-ranged fire projectile which bursts on contact.
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|[[Pac-Man]]||[[Bonus Fruit]]||Pac-Man begins to charge a projectile in a unique way: As he charges, the available projectile cycles from various fruit, to a Galaxian, to a Bell, and finally to a Key. Pac-Man can choose which projectile to throw by interrupting the charge before the Key appears. Each projectile is fired with a different speed and trajectory and causes a different effect upon hitting.
|[[Pac-Man]]||[[Bonus Fruit]]||Pac-Man begins to charge a projectile in a unique way: As he charges, the available projectile cycles from various fruit, to a Galaxian, to a Bell, and finally to a Key. Pac-Man can choose which projectile to throw by interrupting the charge before the Key appears. Each projectile is fired with a different speed and trajectory and causes a different effect upon hitting.
|-
|-
|[[Palutena]]||[[Autoreticle]]||Palutena produces a short-lived targeting reticle a short distance ahead of her. If an opponent is in range while the reticle is active, Palutena fires three weak energy projectiles in their direction.
|[[Palutena]]||[[Autoreticle]]||Palutena produces a short-lived targeting reticle a short distance ahead of her. If an opponent is in range while the reticle is active, Palutena fires several weak energy projectiles in their direction.
|-
|-
|[[Peach]]||{{b|Toad|move}}||Peach summons Toad to protect her with a [[counterattack]]. If Toad is struck, he will release a cloud of damaging spores. Prior to ''Ultimate'', Peach holds Toad out in front of her; in ''Ultimate'', Toad stands on the ground defensively on his own rather than being held out against his will.
|[[Peach]]||{{b|Toad|move}}||Peach summons Toad to protect her with a [[counterattack]]. If Toad is struck, he will release a cloud of damaging spores. Prior to ''Ultimate'', Peach holds Toad out in front of her; in ''Ultimate'', Toad stands on the ground defensively on his own.
|-
|-
|[[Pichu]]||rowspan=2|[[Thunder Jolt]]||Functions similarly to Pikachu's [[Thunder Jolt]], but is faster and stronger. Pichu will also hurt itself slightly after using this move.
|[[Pichu]]||rowspan=2|[[Thunder Jolt]]||Functions similarly to Pikachu's [[Thunder Jolt]].
|-
|-
|[[Pikachu]]||Pikachu's releases a small electrical projectile. If the projectile hits the ground, it travels forward a considerable distance before disappearing.
|[[Pikachu]]||Pikachu's releases a small electrical projectile. If the projectile hits the ground, it travels forward a considerable distance before disappearing.
|-
|[[Piranha Plant]]||[[Ptooie]]||Produces a spiked ball that can be launched to the left or right. Correct timing determines the attack distance.
|-
|-
|[[Pit]]||[[Palutena Bow]]||Pit fires an ethereal arrow from his bow. Holding the button down allows Pit to aim in multiple directions before releasing the arrow. While the arrow is in flight, its trajectory can be bent heavily at will, even allowing the arrows to fly in circles.
|[[Pit]]||[[Palutena Bow]]||Pit fires an ethereal arrow from his bow. Holding the button down allows Pit to aim in multiple directions before releasing the arrow. While the arrow is in flight, its trajectory can be bent heavily at will, even allowing the arrows to fly in circles.
|-
|-
|[[Pyra]]||[[Flame Nova]]||Pyra places the Aegis Sword behind herself, charging up fiery energy, then spins the sword ablaze around herself, hitting multiple times before concluding with a powerful, fiery burst of energy. The move can be charged to up to two more levels, and Pyra can move slightly across the stage when the move is performed on the ground.
|[[Richter]]||[[Axe]]||Functions similarly to Simon's [[Axe]].
|-
|[[Richter]]||[[Axe]]||Identical to Simon's [[Axe]].
|-
|-
|[[Ridley]]||[[Plasma Breath]]||Ridley releases a stream of plasma balls from his mouth. The move can be [[charge]]d.
|[[Ridley]]||[[Plasma Breath]]||Ridley releases a stream of fireballs from his mouth. The move can be [[charge]]d.
|-
|-
|[[R.O.B.]]||[[Robo Beam]]||R.O.B. fires a beam light from his eyes. This move [[charge]]s passively when not in use, going from a thin line to a wide beam and gaining in power the greater its charge. The beam can be angled.
|[[R.O.B.]]||[[Robo Beam]]||R.O.B. fires a beam light from his eyes. This move [[charge]]s passively when not in use, going from a thin line to a wide beam and gaining in power the greater its charge. The beam can be angled.
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|[[Robin]]||{{b|Thunder|Robin}}||Robin [[charge]]s thunder magic. In its weakest form, Thunder is a small, weak, and short-ranged projectile. Charging further transforms it into Elthunder, a large projectile, then Arcthunder, a powerful and long-ranged attack that hits multiple times on contact, and finally Thoron, a large multi-hitting beam of electricity. The charging can be cancelled and Thunder retains its charge until Robin uses it.
|[[Robin]]||{{b|Thunder|Robin}}||Robin [[charge]]s thunder magic. In its weakest form, Thunder is a small, weak, and short-ranged projectile. Charging further transforms it into Elthunder, a large projectile, then Arcthunder, a powerful and long-ranged attack that hits multiple times on contact, and finally Thoron, a large multi-hitting beam of electricity. The charging can be cancelled and Thunder retains its charge until Robin uses it.
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|[[Rosalina]]||[[Luma Shot]]||Rosalina sends Luma barreling forward into opponents. Luma Shot can be charged to increase the distance Luma travels and the damage it deals. This move is ideal for separating Luma from Rosalina to control space and perform combination attacks. In ''[[Ultimate]]'', Luma will become stronger when separated from Rosalina.
|[[Rosalina]]||[[Luma Shot]]||Rosalina sends Luma barreling forward into opponents. Luma Shot can be charged to increase the distance Luma travels and the damage it deals. This move is ideal for separating Luma from Rosalina to control space and perform combination attacks.
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|[[Roy]]||[[Flare Blade]]||Roy charges power in his sword while the button is held down. Once fully charged, or when the button is released, he unleashes a single sword strike forward. The more it is charged, the greater the intensity of the [[flame]] explosion. It is extremely powerful, and deals [[recoil damage]] to Roy when fully charged.
|[[Roy]]||[[Flare Blade]]||Roy charges power in his sword while the button is held down. Once fully charged, or when the button is released, he unleashes a single sword strike forward. The more it is charged, the greater the intensity of the [[flame]] explosion. It is extremely powerful, and deals [[recoil damage]] to Roy when fully charged.
|-
|-
|[[Ryu]]||[[Hadoken]]||Ryu releases a large energy projectile. It travels further before disappearing if the attack button is held. If the original [[Street Fighter]] command inputs are used instead of the neutral special input, it comes out stronger and faster. By inputting a Half-circle input, the attack becomes a fiery [[Hadoken#Shakunetsu Hadoken|Shakunetsu Hadoken]].
|[[Ryu]]||[[Hadoken]]||Ryu releases a large energy projectile. It travels further before disappearing if the attack button is held. If the original [[Street Fighter]] command inputs are used instead of the neutral special input, it becomes a fiery [[Hadoken#Shakunetsu Hadoken|Shakunetsu Hadoken]].
|-
|-
|[[Samus]]||[[Charge Shot]]||Samus [[charge]]s power in her Arm Cannon to power the Charge Shot, an energy ball projectile. The charging can be cancelled and the move will retain its charge until it is used. The more it is charged, the larger the projectile is and the further it travels. Prior to ''Ultimate'', using the move in midair would always fire it at its current charge level; in ''Ultimate'', Samus gains the ability to charge the move in midair (and can still choose to fire it).
|[[Samus]]||[[Charge Shot]]||Samus [[charge]]s power in her Arm Cannon to power the Charge Shot, an energy ball projectile. The charging can be cancelled and the move will retain its charge until it is used. The more it is charged, the larger the projectile is and the further it travels. Prior to ''Ultimate'', using the move in midair would always fire it at its current charge level; in ''Ultimate'', Samus gains the ability to charge the move in midair (and can still choose to fire it).
|-
|[[Sephiroth]]||[[Flare / Megaflare / Gigaflare]]||Sephiroth charges up and launches a fireball, which then explodes. The longer it's charged, the shorter the range but the more powerful the explosion.
|-
|-
|[[Sheik]]||[[Needle Storm]]||Sheik throws slim, nearly invisible needles ahead, which travel very fast. If used in the air, the needles are thrown diagonally downward. Sheik can [[charge]] the move to throw more needles at once.
|[[Sheik]]||[[Needle Storm]]||Sheik throws slim, nearly invisible needles ahead, which travel very fast. If used in the air, the needles are thrown diagonally downward. Sheik can [[charge]] the move to throw more needles at once.
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|[[Sonic]]||[[Homing Attack]]||Sonic rises into the air for a moment, then shoots forward, curving to target a nearby opponent. After bouncing off on contact with an opponent, the move can be used again as many times as desired. In ''Ultimate'', a reticle appears on the opponent the move is about to target.
|[[Sonic]]||[[Homing Attack]]||Sonic rises into the air for a moment, then shoots forward, curving to target a nearby opponent. After bouncing off on contact with an opponent, the move can be used again as many times as desired. In ''Ultimate'', a reticle appears on the opponent the move is about to target.
|-
|-
|[[Sora]]||[[Magic]]||Sora casts one of three different Magic spells in a set order. First is Firaga, wherein he fires a medium-range fireball from his Keyblade; repeatedly pressing the special move button will make Sora continuously use the attack. Thundaga has Sora lift his Keyblade upwards to summon three continuous clouds that rain down thunderbolts; when used in mid-air, its range is decreased. Blizzaga has Sora fire out a short-range icy blast from his Keyblade that instantly freezes the opponent if close, similar to Blizzard. All three spells can be deflected, absorbed, or picked up by Villager and Isabelle when using Pocket.
|[[Squirtle]]||[[Water Gun]]||Works similarly to Mario's [[F.L.U.D.D]].
|-
|-
|[[Squirtle]]||[[Water Gun]]||Works similarly to Mario's [[F.L.U.D.D.]], but it can damage opponents. Unlike Mario, Squirtle also retains its charge even after getting KOed.
|[[Toon Link]]||[[Hero's Bow]]||Works similarly to Link's [[Hero's Bow]].
|-
|[[Steve]]||[[Mine / Craft / Create Block]]||On the ground, Steve mines resources depending on the surface he is on. Near his crafting table, he repairs or upgrades his weapons. In the air, he creates a block that disappears after a few seconds.
|-
|[[Terry]]||[[Power Wave]]||Terry punches the ground, sending a wave of energy that travels along the ground. It travels further before disappearing if the attack button is held. On the air, Terry will send a short-ranged shockwave in front of him instead.
|-
|[[Toon Link]]||[[Hero's Bow]]||Works similarly to Link's [[Hero's Bow]], but the arrows travel more slowly.
|-
|-
|[[Villager]]||[[Pocket]]||Villager extends his hand and grabs hold of any one [[item]] or projectile in a short range. The item or projectile is then stored away until neutral special is used again. If the stored item is something Villager can hold, it will be placed into his hand. If not, it will be launched forward as a projectile. Almost any item can be pocketed, and in general, any projectile which is [[reflector|reflectable]] can be pocketed.
|[[Villager]]||[[Pocket]]||Villager extends his hand and grabs hold of any one [[item]] or projectile in a short range. The item or projectile is then stored away until neutral special is used again. If the stored item is something Villager can hold, it will be placed into his hand. If not, it will be launched forward as a projectile. Almost any item can be pocketed, and in general, any projectile which is [[reflector|reflectable]] can be pocketed.
Line 191: Line 167:
|[[Wario]]||[[Chomp]]||Wario opens his jaws wide and chomps down around the head of nearby opponents. Trapped opponents receive damage for a few seconds and then are released. Items can be eaten as well, with most healing Wario upon being swallowed, and explosive items damaging him instead. In ''Ultimate'', Wario also regains health while he chomps on an opponent.
|[[Wario]]||[[Chomp]]||Wario opens his jaws wide and chomps down around the head of nearby opponents. Trapped opponents receive damage for a few seconds and then are released. Items can be eaten as well, with most healing Wario upon being swallowed, and explosive items damaging him instead. In ''Ultimate'', Wario also regains health while he chomps on an opponent.
|-
|-
|[[Wii Fit Trainer]]||[[Sun Salutation]]||Wii Fit Trainer [[charge]]s energy to power the Sun Salutation, an energy ball projectile. The charging can be cancelled and the move will retain its charge until it is used. Using a fully charged Sun Salutation heals a small amount of [[damage]]. While charging, this move has a weak [[windbox]] and can be [[absorb]]ed.
|[[Wii Fit Trainer]]||[[Sun Salutation]]||Wii Fit Trainer [[charge]]s energy to power the Sun Salutation, an energy ball projectile. The charging can be cancelled and the move will retain its charge until it is used. Using a fully charged Sun Salutation heals a small amount of [[damage]].
|-
|-
|[[Wolf]]||{{b|Blaster|Wolf}}||Functions similarly to Falco's [[Blaster]], with an additional close-range melee hit at the start of the attack.
|[[Wolf]]||{{b|Blaster|Wolf}}||Functions similarly to Falco's [[Blaster]], with an additional close-range melee hit at the start of the attack.
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|[[Yoshi]]||[[Egg Lay]]||Yoshi sticks his tongue out in a similar manner to his [[grab]]. If he catches an opponent with it, they are swallowed and trapped inside an egg which they can break out of faster by [[button mashing]].
|[[Yoshi]]||[[Egg Lay]]||Yoshi sticks his tongue out in a similar manner to his [[grab]]. If he catches an opponent with it, they are swallowed and trapped inside an egg which they can break out of faster by [[button mashing]].
|-
|-
|[[Young Link]]||[[Fire Arrow]]||Functions similarly to Link's [[Hero's Bow]], but the arrows have a [[flame]] effect.
|[[Young Link]]||[[Fire Bow]]||Functions similarly to Link's [[Hero's Bow]], but the arrows have a [[flame]] effect.
|-
|-
|[[Zelda]]||[[Nayru's Love]]||Zelda surrounds herself with a spinning prism-like barrier which [[reflector|reflects]] projectiles and deals damage to nearby enemies.
|[[Zelda]]||[[Nayru's Love]]||Zelda surrounds herself with a spinning prism-like barrier which [[reflector|reflects]] projectiles and deals damage to nearby enemies.
Line 205: Line 181:


==List of [[character customization|custom]] neutral special moves==
==List of [[character customization|custom]] neutral special moves==
<!--Only Miis have customs in Ultimate, so they will get their own section below once we know all their moves.-->
===In ''[[Super Smash Bros. 4]]''===
===In ''[[Super Smash Bros. 4]]''===
Characters introduced into this game through post-launch [[Downloadable content (SSB4)|downloadable content]] - [[Mewtwo]], [[Lucas]], [[Roy]], [[Ryu]], [[Cloud]], [[Corrin]], and [[Bayonetta]] - were not given custom special moves.
{| class="wikitable"
{| class="wikitable"
! Character !! Neutral Special Move !! Custom Special Moves
! Character !! Neutral Special Move !! Custom Special Moves
|-
|[[Bayonetta]]||[[Bullet Climax]]||N/A
|-
|-
|rowspan=2|[[Bowser]]
|rowspan=2|[[Bowser]]
Line 231: Line 207:
|-
|-
|Custom 2: [[Flamethrower|Fireball Cannon]]
|Custom 2: [[Flamethrower|Fireball Cannon]]
|-
|[[Cloud]]||[[Blade Beam]]||N/A
|-
|[[Corrin]]||[[Dragon Fang Shot]]||N/A
|-
|-
|rowspan=2|[[Dark Pit]]
|rowspan=2|[[Dark Pit]]
Line 263: Line 243:
|-
|-
|rowspan=2|[[Fox]]
|rowspan=2|[[Fox]]
|rowspan=2|[[Blaster]]||Custom 1: [[Blaster (Fox)|Impact Blaster]]
|rowspan=2|[[Fireball]]||Custom 1: [[Blaster (Fox)|Impact Blaster]]
|-
|-
|Custom 2: [[Blaster (Fox)|Charge Blaster]]
|Custom 2: [[Blaster (Fox)|Charge Blaster]]
Line 313: Line 293:
|-
|-
|Custom 2: [[Aura Sphere|Piercing Aura Sphere]]
|Custom 2: [[Aura Sphere|Piercing Aura Sphere]]
|-
|[[Lucas]]||[[PK Freeze]]||N/A
|-
|-
|rowspan=2|[[Lucina]]
|rowspan=2|[[Lucina]]
Line 343: Line 325:
|-
|-
|Custom 2: [[Mach Tornado|Dreadful Tornado]]
|Custom 2: [[Mach Tornado|Dreadful Tornado]]
|-
|[[Mewtwo]]||[[Shadow Ball]]||N/A
|-
|-
|rowspan=2|[[Mii Brawler]]
|rowspan=2|[[Mii Brawler]]
Line 413: Line 397:
|-
|-
|Custom 2: [[Luma Shot|Power Luma Shot]]
|Custom 2: [[Luma Shot|Power Luma Shot]]
|-
|[[Roy]]||[[Flare Blade]]||N/A
|-
|[[Ryu]]||[[Hadouken]]||N/A
|-
|-
|rowspan=2|[[Samus]]
|rowspan=2|[[Samus]]
Line 469: Line 457:
|Custom 2: [[Paralyzer|Electromagnetic Net]]
|Custom 2: [[Paralyzer|Electromagnetic Net]]
|}
|}
 
<!--
===In ''[[Super Smash Bros. Ultimate]]''===
===In ''[[Super Smash Bros. Ultimate]]''===
{|class="wikitable"
{|class="wikitable"
Line 475: Line 463:
|-
|-
|rowspan=2|[[Mii Brawler]]
|rowspan=2|[[Mii Brawler]]
|rowspan=2|[[Shot Put]]||Custom 2: [[Flashing Mach Punch]]
|rowspan=2|[[Soaring Axe Kick]]||Custom 2: [[Helicopter Kick]]
|-
|-
|Custom 3: [[Exploding Side Kick]]
|Custom 3: [[Piston Punch]]
|-
|-
|rowspan=2|[[Mii Gunner]]
|rowspan=2|[[Mii Gunner]]
|rowspan=2|[[Charge Blast]]||Custom 2: [[Laser Blaze]]
|rowspan=2|[[Lunar Launch]]||Custom 2: [[Cannon Uppercut]]
|-
|-
|Custom 3: [[Grenade Launch]]
|Custom 3: [[Arm Rocket]]
|-
|-
|rowspan=2|[[Mii Swordfighter]]
|rowspan=2|[[Mii Swordfighter]]
|rowspan=2|[[Gale Strike]]||Custom 2: [[Shuriken of Light]]
|rowspan=2|[[Stone Scabbard]]||Custom 2: [[Skyward Slash Dash]]
|-
|-
|Custom 3: [[Blurring Blade]]
|Custom 3: [[Hero's Spin]]
|}
|}
==Gallery==
-->
<gallery>
 
YoshiEgg.gif|{{SSB|Yoshi}}’s [[Egg Lay]].
Flamecancel.gif|{{SSBM|Bowser}}’s [[Fire Breath]].
shadowballdc.gif|{{SSBM|Mewtwo}} reversing its direction in midair using [[Shadow Ball]] in ''Melee''.
Lucario Neutral B SSBB Max Aura.gif|{{SSBB|Lucario}}'s neutral special move, [[Aura Sphere]] in ''Brawl''.
Roy Neutral B SSBU.gif|{{SSBU|Roy}}’s [[Flare Blade]].
Daisy Neutral B SSBU.gif|{{SSBU|Daisy}}’s [[Toad (move)|Toad]].
Kirby Neutral B SSBU.gif|{{SSBU|{{SSBU|Kirby}}’s [[Inhale]]
</gallery>
{{Attacks}}
{{Attacks}}


[[Category:Game controls]]
[[Category:Game controls]]
[[Category:Neutral special moves|*]]
[[Category:Neutral special moves|*]]
[[es:Ataque especial normal]]

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