Editing Neutral special move

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|[[Mii Swordfighter]]||[[Gale Strike]] (default)||Mii Swordfighter produces a small whirlwind which flies forward, launching opponents directly upward.
|[[Mii Swordfighter]]||[[Gale Strike]] (default)||Mii Swordfighter produces a small whirlwind which flies forward, launching opponents directly upward.
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|[[Min Min]]||[[Punch]]||When tapped, Min Min unleashes a series of kicks. When held, Min Min punches forward with her right ARM. She can move and jump while using it. In the air, she swings her right ARM in a circle.
|[[Min Min]]
|[[Punch]]||When tapped, Min Min unleashes a series of kicks. When held, Min Min punches forward with her right ARM. She can move and jump while using it. In the air, she swings her right ARM in a circle.
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|[[Mr. Game & Watch]]||[[Chef]]||With each press of the button, Mr. Game & Watch uses a frying pan to launch small food items as projectiles with random trajectories.
|[[Mr. Game & Watch]]||[[Chef]]||With each press of the button, Mr. Game & Watch uses a frying pan to launch small food items as projectiles with random trajectories.
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|[[Samus]]||[[Charge Shot]]||Samus [[charge]]s power in her Arm Cannon to power the Charge Shot, an energy ball projectile. The charging can be cancelled and the move will retain its charge until it is used. The more it is charged, the larger the projectile is and the further it travels. Prior to ''Ultimate'', using the move in midair would always fire it at its current charge level; in ''Ultimate'', Samus gains the ability to charge the move in midair (and can still choose to fire it).
|[[Samus]]||[[Charge Shot]]||Samus [[charge]]s power in her Arm Cannon to power the Charge Shot, an energy ball projectile. The charging can be cancelled and the move will retain its charge until it is used. The more it is charged, the larger the projectile is and the further it travels. Prior to ''Ultimate'', using the move in midair would always fire it at its current charge level; in ''Ultimate'', Samus gains the ability to charge the move in midair (and can still choose to fire it).
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|[[Sephiroth]]||[[Flare / Megaflare / Gigaflare]]||Sephiroth charges up and launches a fireball, which then explodes. The longer it's charged, the shorter the range but the more powerful the explosion.
[[Sephiroth]]||[[Flare / Megaflare / Gigaflare]]||Sephiroth charges up and launches a fireball, which then explodes. The longer it's charged, the shorter the range but the more powerful the explosion.
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|[[Sheik]]||[[Needle Storm]]||Sheik throws slim, nearly invisible needles ahead, which travel very fast. If used in the air, the needles are thrown diagonally downward. Sheik can [[charge]] the move to throw more needles at once.
|[[Sheik]]||[[Needle Storm]]||Sheik throws slim, nearly invisible needles ahead, which travel very fast. If used in the air, the needles are thrown diagonally downward. Sheik can [[charge]] the move to throw more needles at once.

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