Editing Neutral special move
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|[[Bowser Jr.]]||[[Clown Cannon]]||Bowser Jr. [[charge]]s and then fires a large, slow cannonball projectile. It flies straight before dipping downward, retaining its [[hitbox]]. | |[[Bowser Jr.]]||[[Clown Cannon]]||Bowser Jr. [[charge]]s and then fires a large, slow cannonball projectile. It flies straight before dipping downward, retaining its [[hitbox]]. | ||
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|[[Byleth]] | |[[Byleth]]|[[Failnaught]]|Byleth [[charge]]s up and then fires an arrow. The attack charges in two stages, the first of which can be cancelled. | ||
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|[[Captain Falcon]]||[[Falcon Punch]]||Captain Falcon readies this attack for about one second, then unleashes a powerful punch engulfed in flames in the shape of a falcon. Tapping the opposite direction during the startup will cause Captain Falcon to turn before unleashing the punch; the reversed punch is more powerful. | |[[Captain Falcon]]||[[Falcon Punch]]||Captain Falcon readies this attack for about one second, then unleashes a powerful punch engulfed in flames in the shape of a falcon. Tapping the opposite direction during the startup will cause Captain Falcon to turn before unleashing the punch; the reversed punch is more powerful. |