Editing Neutral special move

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|[[Bowser Jr.]]||[[Clown Cannon]]||Bowser Jr. [[charge]]s and then fires a large, slow cannonball projectile. It flies straight before dipping downward, retaining its [[hitbox]].
|[[Bowser Jr.]]||[[Clown Cannon]]||Bowser Jr. [[charge]]s and then fires a large, slow cannonball projectile. It flies straight before dipping downward, retaining its [[hitbox]].
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|[[Byleth]]||[[Failnaught]]||Byleth [[charge]]s up and then fires an arrow. The attack charges in two stages, the first of which can be cancelled.
|[[Byleth]]|[[Failnaught]]|Byleth [[charge]]s up and then fires an arrow. The attack charges in two stages, the first of which can be cancelled.
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|[[Captain Falcon]]||[[Falcon Punch]]||Captain Falcon readies this attack for about one second, then unleashes a powerful punch engulfed in flames in the shape of a falcon. Tapping the opposite direction during the startup will cause Captain Falcon to turn before unleashing the punch; the reversed punch is more powerful.
|[[Captain Falcon]]||[[Falcon Punch]]||Captain Falcon readies this attack for about one second, then unleashes a powerful punch engulfed in flames in the shape of a falcon. Tapping the opposite direction during the startup will cause Captain Falcon to turn before unleashing the punch; the reversed punch is more powerful.

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