Editing Neutral special move
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|[[Donkey Kong]]||[[Giant Punch]]||Donkey Kong swings his arm to charge up the Giant Punch, a single powerful blow directly ahead. The charging can be cancelled and the move will retain its charge until it is used. | |[[Donkey Kong]]||[[Giant Punch]]||Donkey Kong swings his arm to charge up the Giant Punch, a single powerful blow directly ahead. The charging can be cancelled and the move will retain its charge until it is used. | ||
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|[[Dr. Mario]]||[[Megavitamins]]||Functions similarly to Mario's [[Fireball]], but Dr. Mario throws pills that travel in a different arc and lack [[ | |[[Dr. Mario]]||[[Megavitamins]]||Functions similarly to Mario's [[Fireball]], but Dr. Mario throws pills that travel in a different arc and lack [[flamr]] properties m | ||
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|[[Duck Hunt]]||[[Trick Shot]]||Duck Hunt produces a tin can. It can be moved in short hops with Zapper shots via additional button presses, and will explode on contact with an opponent or after enough time has passed. If Duck Hunt or an opponent hits the can with another attack, the direction it hops in will be reversed. | |[[Duck Hunt]]||[[Trick Shot]]||Duck Hunt produces a tin can. It can be moved in short hops with Zapper shots via additional button presses, and will explode on contact with an opponent or after enough time has passed. If Duck Hunt or an opponent hits the can with another attack, the direction it hops in will be reversed. |