Editing Neutral aerial
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[[File:SSB4 - Sheik Screen-5.jpg|thumb|250px|{{SSB4|Sheik}} and {{SSB4|Link}}’s neutral aerial in {{forwiiu}}.]] | [[File:SSB4 - Sheik Screen-5.jpg|thumb|250px|{{SSB4|Sheik}} and {{SSB4|Link}}’s neutral aerial in {{forwiiu}}.]] | ||
[[File:MrGame&WatchNairSSBM.gif|thumb|250px|Mr. Game & Watch's neutral aerial in ''Melee''.]] | [[File:MrGame&WatchNairSSBM.gif|thumb|250px|Mr. Game & Watch's neutral aerial in ''Melee''.]] | ||
A '''neutral aerial''' ({{ja|ニュートラル空中攻撃|Nyūtoraru kūchū kōgeki}}, ''Neutral midair attack''; often abbreviated as '''Nair''' or '''n-air''', and referred to as '''AttackAirN''' internally) is an [[aerial attack]] that is performed by pressing only the attack button, and no direction on the control stick, while in midair. Its official term varies between titles; it is known as a '''standard midair attack''' in ''[[Super Smash Bros. Melee]]'', a '''standard air attack''' in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'', and a '''neutral air attack''' in ''[[Super Smash Bros. Ultimate]]''. Most characters' neutral aerials are fast moves that hit around themselves, | A '''neutral aerial''' ({{ja|ニュートラル空中攻撃|Nyūtoraru kūchū kōgeki}}, ''Neutral midair attack''; often abbreviated as '''Nair''' or '''n-air''', and referred to as '''AttackAirN''' internally) is an [[aerial attack]] that is performed by pressing only the attack button, and no direction on the control stick, while in midair. Its official term varies between titles; it is known as a '''standard midair attack''' in ''[[Super Smash Bros. Melee]]'', a '''standard air attack''' in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'', and a '''neutral air attack''' in ''[[Super Smash Bros. Ultimate]]''. Most characters' neutral aerials are fast moves that hit around themselves, useful for bettering other air attacks. Many neutral aerials are also [[sex kick]]s, and tend to have little landing lag, especially in ''Melee'' when [[L-cancel]]ed. In ''Brawl'' and ''Smash 4'', with [[A-sticking]], the player is able to do neutral aerials without losing any horizontal momentum. | ||
==List of neutral aerials== | ==List of neutral aerials== | ||
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|[[Sonic]]||Curls into a ball and somersaults. | |[[Sonic]]||Curls into a ball and somersaults. | ||
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|[[Squirtle]]||{{GameIcon|SSBB}} Retreats into its shell and spins horizontally while squirting water around itself.<br/>{{GameIcon|SSBU}} Performs a cartwheel. | |[[Squirtle]]||{{GameIcon|SSBB}} Retreats into its shell and spins horizontally while squirting water around itself.<br/>{{GameIcon|SSBU}} Performs a cartwheel. | ||
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==Notable neutral aerials== | ==Notable neutral aerials== | ||
[[File:MarioNairSSBM.gif|thumb|Mario's neutral aerial in ''Melee''.]] | [[File:MarioNairSSBM.gif|thumb|right|Mario's neutral aerial in ''Melee''.]] | ||
*{{SSB|Donkey Kong}} is the only character in the original ''[[Super Smash Bros.]]'' not to have a [[sex kick]] as his neutral aerial. | *{{SSB|Donkey Kong}} is the only character in the original ''[[Super Smash Bros.]]'' not to have a [[sex kick]] as his neutral aerial. | ||
*[[Dr. Mario]]'s neutral aerial is the only sex kick in the series that is stronger during its late frames, rather than during its early frames. | *[[Dr. Mario]]'s neutral aerial is the only sex kick in the series that is stronger during its late frames, rather than during its early frames. | ||
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*{{SSBU|Ike}}'s neutral aerial in ''Ultimate'' has noticeable startup lag, but long-range with coverage all around Ike, alongside a very low landing lag in proportion to these attributes, and launches opponents vertically. This makes it one of his safest approach options and gives it a myriad of combos even up to high percents, with KO setups into his up aerial. While update 8.0.0 nerfed his neutral aerial reduced this combo into [[up aerial]] at high percents, it still deals low knockback at low percents and has a new KO setup with [[Aether]]. Since Ike's optimal strategy relies heavily on his neutral aerial, it has become quite infamous in the ''Smash'' community. | *{{SSBU|Ike}}'s neutral aerial in ''Ultimate'' has noticeable startup lag, but long-range with coverage all around Ike, alongside a very low landing lag in proportion to these attributes, and launches opponents vertically. This makes it one of his safest approach options and gives it a myriad of combos even up to high percents, with KO setups into his up aerial. While update 8.0.0 nerfed his neutral aerial reduced this combo into [[up aerial]] at high percents, it still deals low knockback at low percents and has a new KO setup with [[Aether]]. Since Ike's optimal strategy relies heavily on his neutral aerial, it has become quite infamous in the ''Smash'' community. | ||
**{{SSBU|Palutena}}'s neutral aerial has gained notoriety for similar reasons. Its fast startup, wide coverage around Palutena, [[autolink angle|autolinking]] multi-hits and moderate landing lag combined with her fast [[dashing speed]] allow her to repeatedly combo the move into itself and rack up a large amount of damage at low percents while dragging opponents across the stage, making it one of her strongest [[punish]] options. This move was also nerfed like Ike's instead it was nerfed in patch 7.0.0, which made it have less knockback in the finishing hit, albeit it can still combo into lower percents. | **{{SSBU|Palutena}}'s neutral aerial has gained notoriety for similar reasons. Its fast startup, wide coverage around Palutena, [[autolink angle|autolinking]] multi-hits and moderate landing lag combined with her fast [[dashing speed]] allow her to repeatedly combo the move into itself and rack up a large amount of damage at low percents while dragging opponents across the stage, making it one of her strongest [[punish]] options. This move was also nerfed like Ike's instead it was nerfed in patch 7.0.0, which made it have less knockback in the finishing hit, albeit it can still combo into lower percents. | ||
*{{SSBU|Steve}}'s neutral aerial can uniquely be repeated if the attack button is held, and is comparable to his very similar [[neutral attack]]/[[forward tilt]]. | *{{SSBU|Steve}}'s neutral aerial can uniquely be repeated if the attack button is held, and is comparable to his very similar [[neutral attack]]/[[forward tilt]]. | ||
*{{SSBU|Min Min}}'s neutral aerial has | *{{SSBU|Min Min}}'s neutral aerial has the property that can: | ||
** | **Do it from both sides depending on the attack or special button. | ||
** | **Can change speed and damage depending on the ARM she's using. | ||
*{{SSBU|Kazuya}}'s neutral aerial is the first and only one that can [[Meteor smash|meteor smash]] opponents. | *{{SSBU|Kazuya}}'s neutral aerial is the first and only one that can [[Meteor smash|meteor smash]] opponents. | ||
{{Attacks}} | {{Attacks}} | ||
[[Category:Game controls]] | [[Category:Game controls]] | ||
[[es:Ataque aéreo normal]] | [[es:Ataque aéreo normal]] |