Editing Neutral aerial
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 4: | Line 4: | ||
[[File:SSB4 - Sheik Screen-5.jpg|thumb|250px|{{SSB4|Sheik}} and {{SSB4|Link}}’s neutral aerial in {{forwiiu}}.]] | [[File:SSB4 - Sheik Screen-5.jpg|thumb|250px|{{SSB4|Sheik}} and {{SSB4|Link}}’s neutral aerial in {{forwiiu}}.]] | ||
[[File:MrGame&WatchNairSSBM.gif|thumb|250px|Mr. Game & Watch's neutral aerial in ''Melee''.]] | [[File:MrGame&WatchNairSSBM.gif|thumb|250px|Mr. Game & Watch's neutral aerial in ''Melee''.]] | ||
A '''neutral aerial''' ({{ja|ニュートラル空中攻撃|Nyūtoraru kūchū kōgeki}}, ''Neutral midair attack''; often abbreviated as '''Nair''' or '''n-air''', and referred to as '''AttackAirN''' internally) is an [[aerial attack]] that is performed by pressing only the attack button, and no direction on the control stick, while in midair. Its official term varies between titles; it is known as a '''standard midair attack''' in ''[[Super Smash Bros. Melee]]'', a '''standard air attack''' in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'', and a '''neutral air attack''' in ''[[Super Smash Bros. Ultimate]]''. Most characters' neutral aerials are fast moves that hit around themselves, | A '''neutral aerial''' ({{ja|ニュートラル空中攻撃|Nyūtoraru kūchū kōgeki}}, ''Neutral midair attack''; often abbreviated as '''Nair''' or '''n-air''', and referred to as '''AttackAirN''' internally) is an [[aerial attack]] that is performed by pressing only the attack button, and no direction on the control stick, while in midair. Its official term varies between titles; it is known as a '''standard midair attack''' in ''[[Super Smash Bros. Melee]]'', a '''standard air attack''' in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'', and a '''neutral air attack''' in ''[[Super Smash Bros. Ultimate]]''. Most characters' neutral aerials are fast moves that hit around themselves, useful for bettering other air attacks. Many neutral aerials are also [[sex kick]]s, and tend to have little landing lag, especially in ''Melee'' when [[L-cancel]]ed. In ''Brawl'' and ''Smash 4'', with [[A-sticking]], the player is able to do neutral aerials without losing any horizontal momentum. | ||
==List of neutral aerials== | ==List of neutral aerials== | ||
Line 11: | Line 11: | ||
! Character !! Description | ! Character !! Description | ||
|- | |- | ||
|[[Banjo]] & [[Kazooie]]||Performs the | |[[Banjo]] & [[Kazooie]]||Performs the Wing Whack, hitting multiple times. | ||
|- | |- | ||
|[[Bayonetta]]||Performs a spin kick all around herself. If the button is held, Bayonetta continues to spin at a faster rate while firing [[Bullet Arts]] from her feet for up to around one second. | |[[Bayonetta]]||Performs a spin kick all around herself. If the button is held, Bayonetta continues to spin at a faster rate while firing [[Bullet Arts]] from her feet for up to around one second. | ||
Line 70: | Line 70: | ||
|- | |- | ||
|[[Joker]]||Slashes in a full circle around himself while performing a twirling somersault, starting from the front. If active, Arsene performs a twirling kick parallel to Joker's slash, forming a perfect circle around themselves. | |[[Joker]]||Slashes in a full circle around himself while performing a twirling somersault, starting from the front. If active, Arsene performs a twirling kick parallel to Joker's slash, forming a perfect circle around themselves. | ||
|- | |- | ||
|[[Ken]]||Kicks at a diagonally downward angle. | |[[Ken]]||Kicks at a diagonally downward angle. | ||
Line 79: | Line 77: | ||
|[[King K. Rool]]||Performs a splash. | |[[King K. Rool]]||Performs a splash. | ||
|- | |- | ||
|[[Kirby]]||{{GameIcon|SSB}} Performs a sex kick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a cartwheel | |[[Kirby]]||{{GameIcon|SSB}} Performs a sex kick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a cartwheel. | ||
|- | |- | ||
|[[Link]]||Performs a sex kick. | |[[Link]]||Performs a sex kick. | ||
Line 109: | Line 107: | ||
|[[Mii Swordfighter]]||Slashes in a full circle around themselves while performing a twirling somersault, starting from behind and above. | |[[Mii Swordfighter]]||Slashes in a full circle around themselves while performing a twirling somersault, starting from behind and above. | ||
|- | |- | ||
|[[Min Min]]||Rotates her | |[[Min Min]]||Rotates her ARM from one side with the Megawatt, Ramram, and Laser Beam is held. | ||
|- | |- | ||
|[[Mr. Game & Watch]]||{{GameIcon|SSBM}} Opens up a parachute.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Tosses out a pair of fish from a bowl at his respective sides, hitting multiple times. | |[[Mr. Game & Watch]]||{{GameIcon|SSBM}} Opens up a parachute.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Tosses out a pair of fish from a bowl at his respective sides, hitting multiple times. | ||
|- | |- | ||
|[[Ness]]||{{GameIcon|SSB}} Performs a split kick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Twirls at an angle with his arms extended.<br/>{{GameIcon|SSBU}} Twirls at an angle and releases PSI sparks from his hands. | |[[Ness]]||{{GameIcon|SSB}} Performs a split kick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Twirls at an angle with his arms extended.<br/>{{GameIcon|SSBU}} Twirls at an angle and releases PSI sparks from his hands. | ||
Line 132: | Line 128: | ||
|- | |- | ||
|[[Pit]]||Spins the Palutena Bow around himself, hitting multiple times. | |[[Pit]]||Spins the Palutena Bow around himself, hitting multiple times. | ||
|- | |- | ||
|[[R.O.B.]]||Somersaults backward with his thrusters activated. | |[[R.O.B.]]||Somersaults backward with his thrusters activated. | ||
Line 150: | Line 144: | ||
|- | |- | ||
|[[Samus]]||{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}} Performs a sex kick.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Throws out a spin kick in front of herself, then behind herself. | |[[Samus]]||{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}} Performs a sex kick.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Throws out a spin kick in front of herself, then behind herself. | ||
|- | |- | ||
|[[Sheik]]||Performs a sex kick. | |[[Sheik]]||Performs a sex kick. | ||
Line 163: | Line 155: | ||
|[[Sonic]]||Curls into a ball and somersaults. | |[[Sonic]]||Curls into a ball and somersaults. | ||
|- | |- | ||
|[[Squirtle]]||{{GameIcon|SSBB}} Retreats into its shell and spins horizontally while squirting water around itself.<br/>{{GameIcon|SSBU}} Retreats into its shell and spins vertically. | |||
|[[Squirtle]]||{{GameIcon|SSBB}} Retreats into its shell and spins horizontally while squirting water around itself.<br/>{{GameIcon|SSBU}} | |||
|- | |- | ||
|[[Terry]]||A quick aerial chop. | |[[Terry]]||A quick aerial chop. | ||
Line 191: | Line 179: | ||
==Notable neutral aerials== | ==Notable neutral aerials== | ||
[[File:MarioNairSSBM.gif|thumb|Mario's neutral aerial in ''Melee''.]] | [[File:MarioNairSSBM.gif|thumb|right|Mario's neutral aerial in ''Melee''.]] | ||
*{{SSB|Donkey Kong}} is the only character in the original ''[[Super Smash Bros.]]'' not to have a [[sex kick]] as his neutral aerial. | *{{SSB|Donkey Kong}} is the only character in the original ''[[Super Smash Bros.]]'' not to have a [[sex kick]] as his neutral aerial. | ||
*[[Dr. Mario]]'s neutral aerial is the only sex kick in the series that is stronger during its late frames, rather than during its early frames. | *[[Dr. Mario]]'s neutral aerial is the only sex kick in the series that is stronger during its late frames, rather than during its early frames. | ||
*[[Luigi]]'s neutral aerial from ''Melee'' onward is the only sex kick in the series to launch opponents straight upward. It is considered one of Luigi's best moves in all these games, as well as one of the best neutral aerials in the series, due to its fast startup and the clean hit's sheer power allowing it to function as an effective combo breaker that can KO at high percents, while it is also capable of starting combos of its own with either the clean hit or late hit in combination with its low [[landing lag]]. | *[[Luigi]]'s neutral aerial from ''Melee'' onward is the only sex kick in the series to launch opponents straight upward. It is considered one of Luigi's best moves in all these games, as well as one of the best neutral aerials in the series, due to its fast startup and the clean hit's sheer power allowing it to function as an effective combo breaker that can KO at high percents, while it is also capable of starting combos of its own with either the clean hit or late hit in combination with its low [[landing lag]]. | ||
* | *{{SSBM|Link}} is the only character in Melee to not have a ending [[hitbox]] but instead ends in the last frame from his animation. | ||
*{{SSBM|Mr. Game & Watch}} has the only neutral aerial in ''Melee'' that cannot be [[L-cancel]]ed, due to being coded as a special move. This oddity is also present in his [[back aerial]] and [[up aerial]]. | *{{SSBM|Mr. Game & Watch}} has the only neutral aerial in ''Melee'' that cannot be [[L-cancel]]ed, due to being coded as a special move. This oddity is also present in his [[back aerial]] and [[up aerial]]. | ||
*{{SSBB|R.O.B.}}'s neutral aerial in ''Brawl'' sports a slow startup, but has a long-lasting [[hitbox]] that maintains extreme power throughout the entire move, and [[auto-cancel]]s immediately after the hitbox ceases. This is often cited as R.O.B.'s best finisher, as well as one of the best neutral aerials in the game. In ''Smash 4'', its power has been drastically reduced, but it is a much more effective combo starter in combination with the changes to [[hitstun canceling | *{{SSBB|R.O.B.}}'s neutral aerial in ''Brawl'' sports a slow startup, but has a long-lasting [[hitbox]] that maintains extreme power throughout the entire move, and [[auto-cancel]]s immediately after the hitbox ceases. This is often cited as R.O.B.'s best finisher, as well as one of the best neutral aerials in the game. In ''Smash 4'', its power has been drastically reduced, but it is a much more effective combo starter in combination with the changes to [[hitstun canceling]]. | ||
*{{SSB4|Cloud}}'s neutral aerial is long ranged, fast and auto-cancels from a short hop | *{{SSB4|Cloud}}'s neutral aerial is long ranged, fast and auto-cancels from a short hop making it difficult to punish, In ''Ultimate'', it is much harder to use due to having noticeably less range. | ||
*{{SSBU|Ike}}'s neutral aerial in ''Ultimate'' has noticeable startup | *{{SSBU|Ike}}'s neutral aerial in ''Ultimate'' has a noticeable startup, but long-range with coverage all around Ike, alongside a very low landing lag in proportion to these attributes, and launches opponents vertically. This makes it one of his safest approach options and gives it a myriad of combos even up to high percents, with KO setups into his up aerial. Since Ike's optimal strategy relies heavily on his neutral aerial, it has become quite infamous in the ''Smash'' community. | ||
**{{SSBU|Palutena}}'s neutral aerial has gained notoriety for similar reasons. Its fast startup, wide coverage around Palutena, [[autolink angle|autolinking]] multi-hits and moderate landing lag combined with her fast [[dashing speed]] allow her to repeatedly combo the move into itself and rack up a large amount of damage at low percents while dragging opponents across the stage, making it one of her strongest [[punish]] options | **{{SSBU|Palutena}}'s neutral aerial has gained notoriety for similar reasons. Its fast startup, wide coverage around Palutena, [[autolink angle|autolinking]] multi-hits and moderate landing lag combined with her fast [[dashing speed]] allow her to repeatedly combo the move into itself and rack up a large amount of damage at low percents while dragging opponents across the stage, making it one of her strongest [[punish]] options. | ||
{{Attacks}} | {{Attacks}} | ||
[[Category:Game controls]] | [[Category:Game controls]] | ||