Editing Ness (SSBM)
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|usmashname=Around the World ({{ja|シャトルループ|Shatoru Rūpu}}, ''Shuttle Loop'') | |usmashname=Around the World ({{ja|シャトルループ|Shatoru Rūpu}}, ''Shuttle Loop'') | ||
|usmashdmg=9% (startup), 4% (charging), {{ChargedSmashDmgSSBM|6}} (attack) | |usmashdmg=9% (startup), 4% (charging), {{ChargedSmashDmgSSBM|6}} (attack) | ||
|usmashdesc=Does a variation on the "around-the-world" yo-yo trick, swinging his yo-yo above his head. Has good range and speed. Used to perform the extremely powerful [[Yo-yo Glitch]], but has little utility otherwise. Like his down smash, this attack is incapable of KOing unless his opponent is over 200%, and the swinging part even has almost non-existent knockback not KOing until at least 500%, though this allows it to act an unorthodox combo-starter at mid to high percents. The attack has a hitbox while charging and can hang over ledges | |usmashdesc=Does a variation on the "around-the-world" yo-yo trick, swinging his yo-yo above his head. Has good range and speed. Used to perform the extremely powerful [[Yo-yo Glitch]], but has little utility otherwise. Like his down smash, this attack is incapable of KOing unless his opponent is over 200%, and the swinging part even has almost non-existent knockback not KOing until at least 500%, though this allows it to act an unorthodox combo-starter at mid to high percents. The attack has a hitbox while charging and can hang over ledges, allowing for potential edgeguard situations. | ||
|dsmashname=Walk the Dog ({{ja|ヨーヨーショット|Yōyō Shotto}}, ''Yo-Yo Shot'') | |dsmashname=Walk the Dog ({{ja|ヨーヨーショット|Yōyō Shotto}}, ''Yo-Yo Shot'') | ||
|dsmashdmg=11% (startup), 4% (charging), {{ChargedSmashDmgSSBM|7}} (attack) | |dsmashdmg=11% (startup), 4% (charging), {{ChargedSmashDmgSSBM|7}} (attack) | ||
|dsmashdesc=Sends his yo-yo backwards and "walks-the-dog" with it before pulling the yo-yo back. Has good range and speed, however, this attack is incapable of KOing unless his opponent is over 180%. More powerful than the up smash in terms of knockback, but still extremely weak. The attack has a hitbox while charging. The swinging part of the attack has barely any base knockback and can't KO until the 430% range. Overall less utility than up-smash due to the Yo-yo starting out behind Ness | |dsmashdesc=Sends his yo-yo backwards and "walks-the-dog" with it before pulling the yo-yo back. Has good range and speed, however, this attack is incapable of KOing unless his opponent is over 180%. More powerful than the up smash in terms of knockback, but still extremely weak. The attack has a hitbox while charging. The swinging part of the attack has barely any base knockback and can't KO until the 430% range. Overall less utility than up-smash due to the Yo-yo starting out behind Ness. | ||
|nairname=Ness Spin ({{ja|ネススピン|Nesu Supin}}) | |nairname=Ness Spin ({{ja|ネススピン|Nesu Supin}}) | ||
|nairdmg=11% (clean), 8% (late) | |nairdmg=11% (clean), 8% (late) |