Editing Ness (SSBM)
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*{{nerf|All aerials except neutral aerial [[auto-cancel]] later (frame 27 → 30 (forward), frame 20 → 25 (back), frame 1 → 27 (up), frame 1 → 29 (down)).}} | *{{nerf|All aerials except neutral aerial [[auto-cancel]] later (frame 27 → 30 (forward), frame 20 → 25 (back), frame 1 → 27 (up), frame 1 → 29 (down)).}} | ||
*{{nerf|The weakening of [[L-canceling]] has hindered Ness's combo game with landing aerials as well as their safety with the increasing landing lag and worse auto-cancel windows on his aerials only further exacerbating this.}} | *{{nerf|The weakening of [[L-canceling]] has hindered Ness's combo game with landing aerials as well as their safety with the increasing landing lag and worse auto-cancel windows on his aerials only further exacerbating this.}} | ||
**{{nerf|This combined with the changes to [[shield]]s has severely harmed Ness's shield pressuring potential; making his aerials much less safe against shield and completely removing his ability to perform [[shield break combo]]s.}} | **{{nerf|This, combined with the changes to [[shield]]s, has severely harmed Ness's shield pressuring potential; making his aerials much less safe against shield and completely removing his ability to perform [[shield break combo]]s.}} | ||
*[[Neutral aerial]]: | *[[Neutral aerial]]: | ||
**{{change|Ness has a new neutral aerial: a spin with his arms | **{{change|Ness has a new neutral aerial: a spin with his arms outstretched.}} | ||
**{{buff|Neutral aerial has less ending lag (FAF 40 → 36).}} | **{{buff|Neutral aerial has less ending lag (FAF 40 → 36).}} | ||
**{{buff|Neutral aerial auto-cancels earlier (frame 40 → 27).}} | **{{buff|Neutral aerial auto-cancels earlier (frame 40 → 27).}} | ||
**{{nerf|Neutral aerial deals less damage (14% → 11% (clean), 11% → 8% (late)) hindering its KO potential.}} | **{{nerf|Neutral aerial deals less damage (14% → 11% (clean), 11% → 8% (late)) hindering its KO potential.}} | ||
***{{buff|However | ***{{buff|However, combined with Ness's superior aerial mobility, this improves its combo potential.}} | ||
**{{nerf|Neutral aerial has a shorter duration (frames 5-39 → 5-23).}} | **{{nerf|Neutral aerial has a shorter duration (frames 5-39 → 5-23).}} | ||
**{{nerf|Neutral aerial has less range and is less safe due to Ness's head being farther in front than the move's hitboxes.}} | **{{nerf|Neutral aerial has less range and is less safe due to Ness's head being farther in front than the move's hitboxes.}} | ||
*[[Forward aerial]]: | *[[Forward aerial]]: | ||
**{{change|Forward aerial has been altered: Ness now produces | **{{change|Forward aerial has been altered: Ness now produces PSI sparks in front of him. As a result, it now consists in five hits instead of one.}} | ||
**{{buff|Forward aerial has less startup (frame 10 → 8) and ending lag (FAF 42 → 40).}} | **{{buff|Forward aerial has less startup (frame 10 → 8) and ending lag (FAF 42 → 40).}} | ||
**{{buff|Forward aerial deals more damage if all hits connect (12% (clean)/10% (late) → 3%/2% (hits 1-4)/5% (hit 5)/15.74% (total)).}} | **{{buff|Forward aerial deals more damage if all hits connect (12% (clean)/10% (late) → 3%/2% (hits 1-4)/5% (hit 5)/15.74% (total)).}} | ||
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*[[Back aerial]]: | *[[Back aerial]]: | ||
**{{buff|Back aerial has less ending lag (FAF 40 → 36).}} | **{{buff|Back aerial has less ending lag (FAF 40 → 36).}} | ||
**{{buff|The sweetspot has increased base knockback (10 → 16).}} | **{{buff|The sweetspot has increased base knockback (10 → 16), increasing its KO potential.}} | ||
**{{nerf| | **{{nerf|It has a different animation where Ness doesn't lower his body as much during the move's startup lag and his feet don't extend as far, giving it less range and hindering its safety.}} | ||
**{{nerf|The sweetspot has a shorter duration (frames 10-13 → 10-11) with the late hit's duration being compensated (frames 14-19 → 12-19).}} | **{{nerf|The sweetspot has a shorter duration (frames 10-13 → 10-11) with the late hit's duration being compensated (frames 14-19 → 12-19).}} | ||
**{{nerf|The sweetspot now has an electric effect, giving it more hitlag (1x → 1.5x) and making it easier to DI.}} | **{{nerf|The sweetspot now has an electric effect, giving it more hitlag (1x → 1.5x) and making it easier to DI.}} | ||
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**{{buff|Down aerial has much higher base knockback (10/0 → 90), improving its edgeguarding potential at lower percents.}} | **{{buff|Down aerial has much higher base knockback (10/0 → 90), improving its edgeguarding potential at lower percents.}} | ||
**{{nerf|Down aerial has drastically increased start-up lag with a shorter duration (frames 4-20 → 20-28).}} | **{{nerf|Down aerial has drastically increased start-up lag with a shorter duration (frames 4-20 → 20-28).}} | ||
**{{nerf|Down aerial has | **{{nerf|Down aerial has drastically more ending lag (FAF 30 → 60). As a result, it cannot be used twice in a short hop or even out of a full height double jump anymore, and it has also lost its [[interruptibility]].}} | ||
**{{nerf|Down aerial deals 3% less damage (15% → 12%) and has much lower knockback scaling (120 → 70), weakening the meteor smash's power at high percents and removing its KO potential on-stage | **{{nerf|Down aerial deals 3% less damage (15% → 12%) and has much lower knockback scaling (120 → 70), weakening the meteor smash's power at high percents and removing its KO potential on-stage.}} | ||
**{{nerf|Down aerial no longer auto-cancels while the hitbox is out, now having 28 frames of landing lag (14 if L-cancelled).}} | **{{nerf|Down aerial no longer auto-cancels while the hitbox is out, now having 28 frames of landing lag (14 if L-cancelled).}} | ||
**{{nerf|The addition of [[meteor canceling]], when combined with down aerial's new angle (-90° → 280°) allows it to be meteor cancelled.}} | **{{nerf|The addition of [[meteor canceling]], when combined with down aerial's new angle (-90° → 280°) allows it to be meteor cancelled.}} |