Editing Ness (SSBM)
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===Attributes=== | ===Attributes=== | ||
*{{buff|Ness [[dash]]es faster (1.2 (40) → 1.4), no longer being the slowest.}} | |||
*{{buff|Ness [[dash]]es | **{{nerf|However, Ness' initial dash is drastically slower (2.04 (68) → 1.3) and covers less distance.}} | ||
**{{nerf|However, Ness' initial dash is drastically slower (2. | *{{nerf|Ness' [[traction]] has been unchanged (0.06 (2) → 0.06). Compared with the returning veterans, however, his traction is significantly lower, making it harder for him to punish [[out of shield]].}} | ||
*{{nerf|Ness' [[traction]] | |||
*{{nerf|Ness' [[jumpsquat]] is longer (3 frames → 4).}} | *{{nerf|Ness' [[jumpsquat]] is longer (3 frames → 4).}} | ||
*{{buff|Ness' [[air speed]] | *{{buff|Ness' [[air speed]] is faster (0.84 (28) → 0.93), going from the 2nd (JPN / NA) / 4th (AUS) / 3rd (EUR) slowest out of 12 characters to the 11th fastest out of 26.}} | ||
*{{nerf|Ness' [[air acceleration]] is much lower (0. | *{{nerf|As with most of the returning veterans, Ness' [[air acceleration]] is much lower (0.12 (4) → 0.06).}} | ||
*{{ | *{{buff|Ness [[jump]]s lower (36.135681 (1204.522685) → 33.483472). Compared with the returning veterans, however, he jumps much higher, going from the 1st (JPN) / 3rd (NA) lowest out of 12 characters to the 5th highest out of 26.}} | ||
*{{change|As with the returning veterans, Ness' [[gravity]] is higher (0.081 (2.7) → 0.09).}} | |||
*{{change|As with the returning veterans, Ness [[falling speed|fall]]s faster (1.65 (55) → 1.83).}} | |||
*{{nerf|Ness' [[fast-fall]]ing speed is significantly slower (2. | **{{nerf|However, Ness' [[fast-fall]]ing speed is significantly slower (2.655 (88.5) → 2.2). The difference between his falling speed and fast falling speed is much lower (increase: 60.5% → 20.2%), which makes it more predictable when landing and gives him fewer options in the air.}} | ||
*{{buff|Ness is | *{{buff|Ness is significantly [[weight|heavier]] (81.818181 (1.1) → 94) which significantly improves his endurance.}} | ||
**{{nerf|However, this also makes him much more vulnerable to combos and makes him susceptible to {{SSBM|Fox}}'s waveshine combos.}} | **{{nerf|However, this also makes him much more vulnerable to combos and makes him susceptible to {{SSBM|Fox}}'s waveshine combos.}} | ||
*{{buff|The introduction of [[air dodging]] benefits Ness as it gives him a much needed additional recovery option as well as an additional movement option in the form of [[wavedash]]ing.}} | *{{buff|The introduction of [[air dodging]] benefits Ness as it gives him a much needed additional recovery option as well as an additional movement option in the form of [[wavedash]]ing.}} |