Editing Ness (SSBM)

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 67: Line 67:


===Attributes===
===Attributes===
*{{buff|Ness [[walk]]s faster (0.7467 (22.4) → 0.84), no longer being the slowest.}}
*{{buff|Ness [[dash]]es faster (1.2 (40) → 1.4), no longer being the slowest.}}
*{{buff|Ness [[dash]]es significantly faster (1.067 (32) → 1.4), no longer being the slowest.}}
**{{nerf|However, Ness' initial dash is drastically slower (2.04 (68) → 1.3) and covers less distance.}}
**{{nerf|However, Ness' initial dash is drastically slower (2.267 (68) → 1.3) and covers less distance.}}
*{{nerf|Ness' [[traction]] has been unchanged (0.06 (2) → 0.06). Compared with the returning veterans, however, his traction is significantly lower, making it harder for him to punish [[out of shield]].}}
*{{nerf|Ness' [[traction]] is slightly lower (0.0667 (2) → 0.06). Compared with the returning veterans, however, his traction is significantly lower, making it harder for him to punish [[out of shield]].}}
*{{nerf|Ness' [[jumpsquat]] is longer (3 frames → 4).}}
*{{nerf|Ness' [[jumpsquat]] is longer (3 frames → 4).}}
*{{buff|Ness' [[air speed]] has been unchanged (0.933 (28) → 0.93). Compared with the returning veterans, however, his air speed is faster, going from the 2nd (JPN/NA) / 4th (AUS) / 3rd (EUR) slowest out of 12 characters to the 11th fastest out of 26.}}
*{{buff|Ness' [[air speed]] is faster (0.84 (28) → 0.93), going from the 2nd (JPN / NA) / 4th (AUS) / 3rd (EUR) slowest out of 12 characters to the 11th fastest out of 26.}}
*{{nerf|Ness' [[air acceleration]] is much lower (0.1067 (3.2) → 0.06).}}
*{{nerf|As with most of the returning veterans, Ness' [[air acceleration]] is much lower (0.12 (4) → 0.06).}}
*{{nerf|Ness [[jump]]s much lower (40.15 (1204.5) → 35.98).}}
*{{buff|Ness [[jump]]s lower (36.135681 (1204.522685) → 33.483472). Compared with the returning veterans, however, he jumps much higher, going from the 1st (JPN) / 3rd (NA) lowest out of 12 characters to the 5th highest out of 26.}}
**{{buff|Compared with the returning veterans, however, he jumps significantly higher, going from the 3rd lowest out of 12 characters to the 5th highest out of 26.}}
*{{change|As with the returning veterans, Ness' [[gravity]] is higher (0.081 (2.7) → 0.09).}}
**{{change|Ness' [[short hop]] is drastically lower (23.5367 (706.1) → 13.26), improves his ability to hit opponents low on the ground with short hop aerials, as well as his ability to quickly land and continue aerial pressure, but also hinders his ability to [[auto-cancel]] his aerials.}}
*{{change|As with the returning veterans, Ness [[falling speed|fall]]s faster (1.65 (55) → 1.83).}}
*{{nerf|Ness' [[fast-fall]]ing speed is significantly slower (2.95 (88.5) → 2.2). The difference between his falling speed and fast falling speed is much lower (increase: 60.5% → 20.2%), which makes it more predictable when landing and gives him fewer options in the air.}}
**{{nerf|However, Ness' [[fast-fall]]ing speed is significantly slower (2.655 (88.5) → 2.2). The difference between his falling speed and fast falling speed is much lower (increase: 60.5% → 20.2%), which makes it more predictable when landing and gives him fewer options in the air.}}
*{{buff|Ness is drastically [[weight|heavier]] (81.818181 (1.1) → 94) which significantly improves his endurance.}}
*{{buff|Ness is significantly [[weight|heavier]] (81.818181 (1.1) → 94) which significantly improves his endurance.}}
**{{nerf|However, this also makes him much more vulnerable to combos and makes him susceptible to {{SSBM|Fox}}'s waveshine combos.}}
**{{nerf|However, this also makes him much more vulnerable to combos and makes him susceptible to {{SSBM|Fox}}'s waveshine combos.}}
*{{buff|The introduction of [[air dodging]] benefits Ness as it gives him a much needed additional recovery option as well as an additional movement option in the form of [[wavedash]]ing.}}
*{{buff|The introduction of [[air dodging]] benefits Ness as it gives him a much needed additional recovery option as well as an additional movement option in the form of [[wavedash]]ing.}}

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 1 meta category: