Editing Ness (SSBM)
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Latest revision | Your text | ||
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**{{buff|Forward smash has less startup lag (frame 18 → 16).}} | **{{buff|Forward smash has less startup lag (frame 18 → 16).}} | ||
**{{buff|Forward smash no longer deals consistent damage with the tipper of the bat being the strongest (18% → 18%/20%/22%/24%).}} | **{{buff|Forward smash no longer deals consistent damage with the tipper of the bat being the strongest (18% → 18%/20%/22%/24%).}} | ||
**{{nerf|Forward smash deals less knockback (70 (base), 65 (scaling) → 50/62) | **{{nerf|Forward smash deals less knockback (70 (base), 65 (scaling) → 50/62) hindering the sourspots' KO potential.}} | ||
**{{nerf|Forward smash has a shorter duration (frames 18-21 → 16-17), increasing its ending lag.}} | **{{nerf|Forward smash has a shorter duration (frames 18-21 → 16-17), increasing its ending lag.}} | ||
**{{nerf|Forward smash's reflector has a shorter duration (frames 16-21 → 16-17).}} | **{{nerf|Forward smash's reflector has a shorter duration (frames 16-21 → 16-17).}} | ||
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**{{nerf|The clean hit has a shorter duration (frames 13-17 → 12-14).}} | **{{nerf|The clean hit has a shorter duration (frames 13-17 → 12-14).}} | ||
**{{nerf|The clean hit no longer launches opponents towards Ness (110° → 70°).}} | **{{nerf|The clean hit no longer launches opponents towards Ness (110° → 70°).}} | ||
**{{nerf|Up smash deals significantly less damage (17% → 9% (clean), 15%/13% → 6% (late)). The clean hit's knockback was not fully compensated (20 (base), 100 (scaling) → 80/80) while the late hit deals less knockback (0 (base), 100 (scaling) → 60/45) | **{{nerf|Up smash deals significantly less damage (17% → 9% (clean), 15%/13% → 6% (late)). The clean hit's knockback was not fully compensated (20 (base), 100 (scaling) → 80/80) while the late hit deals less knockback (0 (base), 100 (scaling) → 60/45).}} | ||
**{{nerf|Up smash has more ending lag (FAF 40 → 49).}} | **{{nerf|Up smash has more ending lag (FAF 40 → 49).}} | ||
*[[Down smash]]: | *[[Down smash]]: | ||
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**{{change|Down smash now launches opponents vertically (361° → 70°).}} | **{{change|Down smash now launches opponents vertically (361° → 70°).}} | ||
**{{nerf|Down smash has less range.}} | **{{nerf|Down smash has less range.}} | ||
**{{nerf|Down smash has a much shorter duration (frames 13-52 → 12 (clean), 13-31 (late)) and now has a | **{{nerf|Down smash has a much shorter duration (frames 13-52 → 12 (clean), 13-31 (late)) and now has a weaker late hit.}} | ||
**{{nerf|Down smash deals drastically less damage (19% → 11%/7%) and its knockback was not fully compensated (0 (base), 100 (scaling) → 70/80 (clean), 70/60 (late)) | **{{nerf|Down smash deals drastically less damage (19% → 11%/7%) and its knockback was not fully compensated (0 (base), 100 (scaling) → 70/80 (clean), 70/60 (late)) significantly hindering its KO potential.}} | ||
**{{nerf|Down smash has more ending lag (FAF 55 → 59).}} | **{{nerf|Down smash has more ending lag (FAF 55 → 59).}} | ||