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'''Ness''' ({{ja|ネス|Nesu}}, ''Ness'') is a playable character in ''[[Super Smash Bros. Brawl]]''. Confirmation of Ness's inclusion in ''Brawl'' was leaked on January 18th, 2008 through a promotional video on the Japanese Wii website about [[sticker]] power ups. He was officially confirmed on February 1st, 2008 on the ''Smash Dojo'' website. | '''Ness''' ({{ja|ネス|Nesu}}, ''Ness'') is a playable character in ''[[Super Smash Bros. Brawl]]''. Confirmation of Ness's inclusion in ''Brawl'' was [[List of leaks#Lucario/Jigglypuff/Ness leak|leaked]] on January 18th, 2008 through a promotional video on the Japanese Wii website about [[sticker]] power ups. He was officially confirmed on February 1st, 2008 on the ''Smash Dojo'' website. He is once again voiced by Makiko Ōmoto, with mostly recycled voice clips from ''Melee'', while providing some new ones. | ||
He is once again voiced by Makiko Ōmoto | |||
Ness is currently ranked 26th out of 38 on the [[tier list]], a decent improvement from his placement in ''Melee'', where he was ranked 23rd out of 26 characters. Ness possesses a strong aerial game with very useful [[aerial attack]]s, as well as effective [[tilt]]s, effective [[throw]]s, a projectile with great trapping and damage potential in [[PK Fire]], a versatile projectile capable of very early KOs and [[mindgame]]s in [[PK Thunder]], and multiple powerful, reliable finishers (such as his back throw and back aerial). Ness is greatly hindered, however, by his exploitable recovery, the rather poor [[reach]] in most of his attacks, possessing one of the worst ground games in the game (due to his aforementioned poor range, his almost non-existent approach options on the ground, sluggish mobility and poor smash attacks), and by the 10 additional frames of [[lag]] he suffers when [[grab release]]d, leaving him extremely vulnerable to grab release followups from almost every character, as well as [[infinite]] and zero to death grab release [[chain grab]]s (most infamously from {{SSBB|Marth}} and {{SSBB|Donkey Kong}}). Ness overall has below-average matchups with several [[Counter (matchup)|counters]], and he has had average [[tournament]] results. | Ness is currently ranked 26th out of 38 on the [[tier list]], a decent improvement from his placement in ''Melee'', where he was ranked 23rd out of 26 characters. Ness possesses a strong aerial game with very useful [[aerial attack]]s, as well as effective [[tilt]]s, effective [[throw]]s, a projectile with great trapping and damage potential in [[PK Fire]], a versatile projectile capable of very early KOs and [[mindgame]]s in [[PK Thunder]], and multiple powerful, reliable finishers (such as his back throw and back aerial). Ness is greatly hindered, however, by his exploitable recovery, the rather poor [[reach]] in most of his attacks, possessing one of the worst ground games in the game (due to his aforementioned poor range, his almost non-existent approach options on the ground, sluggish mobility and poor smash attacks), and by the 10 additional frames of [[lag]] he suffers when [[grab release]]d, leaving him extremely vulnerable to grab release followups from almost every character, as well as [[infinite]] and zero to death grab release [[chain grab]]s (most infamously from {{SSBB|Marth}} and {{SSBB|Donkey Kong}}). Ness overall has below-average matchups with several [[Counter (matchup)|counters]], and he has had average [[tournament]] results. | ||
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*Play 5 [[VS. match]]es. | *Play 5 [[VS. match]]es. | ||
*Reflect 10 projectiles. | *Reflect 10 projectiles. | ||
*Have Ness join the player's party in [[ | *Have Ness join the player's party in the [[Subspace Emissary]] ([[Subspace (Part I)]]). | ||
With the exception of the third method, Ness must then be defeated on [[Onett]]. | With the exception of the third method, Ness must then be defeated on [[Onett]]. | ||
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==Changes from ''[[Super Smash Bros. Melee]]''== | ==Changes from ''[[Super Smash Bros. Melee]]''== | ||
Ness has received a mix of buffs and nerfs, but given that he was one of the worst characters in ''Melee'', he was noticeably buffed overall in the transition to ''Brawl''. While he has seen relatively few direct changes compared to other characters, he has nevertheless seen improvements. His aerial game has seen noticeable improvements as his aerial mobility has improved, most of his aerials have less landing lag, his forward aerial while weaker connects more reliably making it a more effective spacing tool and his up and down aerials have more range and are overall more effective KO moves due to the changes to ''Brawl'' | Ness has received a mix of buffs and nerfs, but given that he was one of the worst characters in ''Melee'', he was noticeably buffed overall in the transition to ''Brawl''. While he has seen relatively few direct changes compared to other characters, he has nevertheless seen improvements. His aerial game has seen noticeable improvements as his aerial mobility has improved, most of his aerials have less landing lag, his forward aerial while weaker connects more reliably making it a more effective spacing tool and his up and down aerials have more range and are overall more effective KO moves due to the changes to ''Brawl'''s mechanics. His recovery, while still poor, is more reliable due to his higher air speed, lower falling speed, and the removal of [[double jump cancel]]ing. A number of moves have stronger knockback; some examples being his up and down aerials, his smash attacks, and [[PK Thunder]] 2. These give him more reliable and stronger KO potential. | ||
However, he also received several drastic nerfs that magnify his flaws, the most significant of which being the 10 extra frames added to his grounded grab release animation. This is detrimental for Ness as it makes him vulnerable to inescapable kill confirms and even infinite [[chain grab]]s from some characters. His combo potential is also significantly lower due to the introduction of [[hitstun canceling]], the universally decreased falling speeds and the removal of double jump cancelling. Furthermore, many of his notable buffs have failed to completely alleviate many of his most glaring flaws; his barely improved recovery remains glaringly easy to gimp or edgeguard, while his marginally better overall range is still short relative to the cast, which is exacerbated by the loss of his powerful yo-yo glitch. This, alongside his overall slow mobility, still makes him heavily struggle in approaching most of his opponents. Finally, while his KOing ability is much better than in ''Melee'', Ness still struggles KO foes consistently, as his slightly better smash attacks are still sluggish and somewhat weak compared to the rest of the cast, while his other most powerful KO moves still suffer from his aforementioned poor range. | However, he also received several drastic nerfs that magnify his flaws, the most significant of which being the 10 extra frames added to his grounded grab release animation. This is detrimental for Ness as it makes him vulnerable to inescapable kill confirms and even infinite [[chain grab]]s from some characters. His combo potential is also significantly lower due to the introduction of [[hitstun canceling]], the universally decreased falling speeds and the removal of double jump cancelling. Furthermore, many of his notable buffs have failed to completely alleviate many of his most glaring flaws; his barely improved recovery remains glaringly easy to gimp or edgeguard, while his marginally better overall range is still short relative to the cast, which is exacerbated by the loss of his powerful yo-yo glitch. This, alongside his overall slow mobility, still makes him heavily struggle in approaching most of his opponents. Finally, while his KOing ability is much better than in ''Melee'', Ness still struggles KO foes consistently, as his slightly better smash attacks are still sluggish and somewhat weak compared to the rest of the cast, while his other most powerful KO moves still suffer from his aforementioned poor range. | ||
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==Moveset== | ==Moveset== | ||
{{MovesetTable | {{MovesetTable | ||
|game=SSBB | |game=SSBB | ||
|neutralcount=3 | |neutralcount=3 | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=3% | |neutral1dmg=3% | ||
|neutral2dmg=2% | |neutral2dmg=2% | ||
|neutral3dmg=4% | |neutral3dmg=4% | ||
|neutraldesc=Ness punches twice, then kicks. | |neutraldesc=Ness punches twice, then kicks. | ||
|ftiltname= | |ftiltname= | ||
|ftiltangles=3 | |ftiltangles=3 | ||
|ftiltupdmg=12% | |ftiltupdmg=12% | ||
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|ftiltdowndmg=10% | |ftiltdowndmg=10% | ||
|ftiltdesc=Ness kicks with a foot forward. Can be angled. | |ftiltdesc=Ness kicks with a foot forward. Can be angled. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=7% | |utiltdmg=7% | ||
|utiltdesc=Ness pushes upward with both hands. | |utiltdesc=Ness pushes upward with both hands. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=4% | |dtiltdmg=4% | ||
|dtiltdesc=Ness swiftly kicks out in front of him. Extremely spammable. Has a chance of making the opponent trip. | |dtiltdesc=Ness swiftly kicks out in front of him. Extremely spammable. Has a chance of making the opponent trip. | ||
|dashname= | |dashname= | ||
|dashdmg=5% (hit 1), 4% (hits 2-3) | |dashdmg=5% (hit 1), 4% (hits 2-3) | ||
|dashdesc=Sends three PSI sparks out in front of him with the third spark knocking the opponent up into the air. Each hit sends the opponent in a different direction, with different knockback. Great, disjointed range. If all hits connect, it can be followed up by an aerial combo. | |dashdesc=Sends three PSI sparks out in front of him with the third spark knocking the opponent up into the air. Each hit sends the opponent in a different direction, with different knockback. Great, disjointed range. If all hits connect, it can be followed up by an aerial combo. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSBB|18}} (body), {{ChargedSmashDmgSSBB|20}} (bat base), {{ChargedSmashDmgSSBB|22}} (bat mid), {{ChargedSmashDmgSSBB|24}} (bat tip) | |fsmashdmg={{ChargedSmashDmgSSBB|18}} (body), {{ChargedSmashDmgSSBB|20}} (bat base), {{ChargedSmashDmgSSBB|22}} (bat mid), {{ChargedSmashDmgSSBB|24}} (bat tip) | ||
|fsmashdesc=Ness swings his bat. There are four hitboxes on the bat, dealing 18%, 20%, 22% and 24% uncharged, the strongest part being at the tip of his bat. The bat will [[reflect]] incoming projectiles when he swings it. | |fsmashdesc=Ness swings his bat. There are four hitboxes on the bat, dealing 18%, 20%, 22% and 24% uncharged, the strongest part being at the tip of his bat. The bat will [[reflect]] incoming projectiles when he swings it. | ||
|usmashname= | |usmashname= | ||
|usmashdmg=4% (startup & charge), 9% (front), 13% (back) | |usmashdmg=4% (startup & charge), 9% (front), 13% (back) | ||
|usmashdesc=Ness sends his yo-yo forward and performs "around-the-world" over himself. Interestingly, when it's 'charging', it doesn't increase in damage or knockback | |usmashdesc=Ness sends his yo-yo forward and performs "around-the-world" over himself. Interestingly, when it's 'charging', it doesn't increase in damage or knockback. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg=4% (startup & charge), 13% (attack) | |dsmashdmg=4% (startup & charge), 13% (attack) | ||
|dsmashdesc=Ness sends his yo-yo backwards and "walks-the-dog" with it before pulling the yo-yo back. Similar to his up smash, the yo-yo doesn't increase in damage or in knockback when it's "charging" | |dsmashdesc=Ness sends his yo-yo backwards and "walks-the-dog" with it before pulling the yo-yo back. Similar to his up smash, the yo-yo doesn't increase in damage or in knockback when it's "charging". | ||
|nairname= | |nairname= | ||
|nairdmg=11% (clean), 7% (late) | |nairdmg=11% (clean), 7% (late) | ||
|nairdesc=Spins diagonally in the air with arms outstretched. | |nairdesc=Spins diagonally in the air with arms outstretched. | ||
|fairname= | |fairname= | ||
|fairdmg=2% (hits 1-4), 3% (hit 5) | |fairdmg=2% (hits 1-4), 3% (hit 5) | ||
|fairdesc=Ness sticks out his palms out, sending a stream of PSI sparks in front of him. | |fairdesc=Ness sticks out his palms out, sending a stream of PSI sparks in front of him. | ||
|bairname= | |bairname= | ||
|bairdmg=15% (clean), 8% (late) | |bairdmg=15% (clean), 8% (late) | ||
|bairdesc=Ness kicks out backwards with both feet. If sweetspotted, it electrifies the opponent and semi-spikes them with extreme power. | |bairdesc=Ness kicks out backwards with both feet. If sweetspotted, it electrifies the opponent and semi-spikes them with extreme power. | ||
|uairname= | |uairname= | ||
|uairdmg=13% | |uairdmg=13% | ||
|uairdesc=Ness headbutts up into the air. | |uairdesc=Ness headbutts up into the air. | ||
|dairname= | |dairname= | ||
|dairdmg=12% (clean), 9% (late) | |dairdmg=12% (clean), 9% (late) | ||
|dairdesc=Ness pulls his legs to his body before stomping down into the air. This attack can [[meteor smash]] in the first frame of the move. Somewhat laggy in the startup. | |dairdesc=Ness pulls his legs to his body before stomping down into the air. This attack can [[meteor smash]] in the first frame of the move. Somewhat laggy in the startup. | ||
|grabname= | |grabname= | ||
|grabdesc=Grabs opponent with both hands. | |grabdesc=Grabs opponent with both hands. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=1% | |pummeldmg=1% | ||
|pummeldesc=Ness quickly headbutts the opponent. Very fast. | |pummeldesc=Ness quickly headbutts the opponent. Very fast. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=11% | |fthrowdmg=11% | ||
|fthrowdesc=Ness psychokinetically swings his opponent in a small circle in front of himself before sending them off forward. | |fthrowdesc=Ness psychokinetically swings his opponent in a small circle in front of himself before sending them off forward. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=11% | |bthrowdmg=11% | ||
|bthrowdesc=Ness psychokinetically swings the opponent over his head before sending them off backwards, in a diagonally upwards motion. Has extremely low base knockback but very high knockback scaling. Has the highest KO potential of all throws. | |bthrowdesc=Ness psychokinetically swings the opponent over his head before sending them off backwards, in a diagonally upwards motion. Has extremely low base knockback but very high knockback scaling. Has the highest KO potential of all throws. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=10% | |uthrowdmg=10% | ||
|uthrowdesc=Ness psychokinetically spins the opponent above his head before sending them up. Leads into many PK Thunder tricks and juggles. Good knockback for an up throw, though the opponent will have to be around 200% to actually KO. | |uthrowdesc=Ness psychokinetically spins the opponent above his head before sending them up. Leads into many PK Thunder tricks and juggles. Good knockback for an up throw, though the opponent will have to be around 200% to actually KO. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=1% (hits 1-5), 4% (throw) | |dthrowdmg=1% (hits 1-5), 4% (throw) | ||
|dthrowdesc=Ness throws his opponent onto the ground and scorches them with [[PK Fire]]. Combined with pummeling and [[PK Fire]], it can be used to rack up a high amount of damage quickly. | |dthrowdesc=Ness throws his opponent onto the ground and scorches them with [[PK Fire]]. Combined with pummeling and [[PK Fire]], it can be used to rack up a high amount of damage quickly. | ||
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|fsdmg=20% (each star) | |fsdmg=20% (each star) | ||
|fsdesc=Ness calls down a rain of stars from the sky, yelling "PK... Starstorm!". | |fsdesc=Ness calls down a rain of stars from the sky, yelling "PK... Starstorm!". | ||
}} | }} | ||
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===[[Crowd cheer]]=== | ===[[Crowd cheer]]=== | ||
{{Crowd | |||
|char=Ness | |||
|game=Brawl | |||
|desc-us=Ness Ness Ness OOOO! | |||
|desc-jp=Ness Ness Ne-su! | |||
|pitch-us=Group chant | |||
|pitch-jp=Group chant}} | |||
| | |||
| | |||
|- | |||
! | |||
|- | |||
|- | |||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
===Matchups=== | |||
{{SSBBMatchupTable|ness=yes}} | |||
Ness has a poor matchup spread overall. He only counters {{SSBB|Ganondorf}}, soft counters 5 characters, and goes even with 8 characters. On the other hand, he gets soft countered by 11 characters, countered by 8 characters, and hard countered by 3 characters. Ness is generally vulnerable against characters who can grab release him to death, most notably {{SSBB|Marth}} and {{SSBB|Donkey Kong}}, exploit his poor recovery and overwhelm him with long-ranged disjointed attacks and superior mobility. However, Ness can use his disjoints to frustrate characters like {{SSBB|Olimar}} and {{SSBB|Lucas}} from approaching easily, and can use his jumps to maintain a decent presence in the neutral game. | |||
===Notable players=== | ===Notable players=== | ||
:''See also: [[:Category:Ness players (SSBB)]] | :''See also: [[:Category:Ness players (SSBB)]] | ||
*{{ | *{{sm|FOW|USA}} - Considered one of the best Ness mains in the world before switching to {{SSBB|Meta Knight}}. | ||
*{{ | *{{sm|Fsann|Japan}} - Japan's top Ness player. | ||
*{{ | *{{sm|Shaky|USA}} - Considered the undisputed best Ness following FOW's switch to Meta Knight. | ||
===Tier placement and history=== | ===Tier placement and history=== | ||
Ness' standing in the metagame initially had not changed much, in spite of his buffs in the transition. He was originally seen as a low tier character, lying at 31st. Players at the time immediately noticed the presence of the 10 extra frames to his grab release animation, making him very vulnerable his grab release combos by many characters in the cast, where common characters like {{SSBB|Marth}} could easily exploit such detriments, resulting in his quality-of-life buffs being insufficient to alleviate his most significant problems (most notably his atrocious recovery, his barely improved mobility, range, and KO power and his horrible neutral game), as well as the loss of double jump canceling, the overall slower falling speeds and the ability to act out of hitstun having severely decreased his combo ability. However, he did increase to 27th by the third tier list as new Ness professionals were discovered, and he stayed there for every single tier list in ''Brawl'', until the last one, where he was slightly bolstered by one tier. | Ness' standing in the metagame initially had not changed much, in spite of his buffs in the transition. He was originally seen as a low tier character, lying at 31st. Players at the time immediately noticed the presence of the 10 extra frames to his grab release animation, making him very vulnerable his grab release combos by many characters in the cast, where common characters like {{SSBB|Marth}} could easily exploit such detriments, resulting in his quality-of-life buffs being insufficient to alleviate his most significant problems (most notably his atrocious recovery, his barely improved mobility, range, and KO power and his horrible neutral game), as well as the loss of double jump canceling, the overall slower falling speeds and the ability to act out of hitstun having severely decreased his combo ability. However, he did increase to 27th by the third tier list as new Ness professionals were discovered, and he stayed there for every single tier list in ''Brawl'', until the last one, where he was slightly bolstered by one tier. | ||
However, Ness had heavily struggled throughout the | However, Ness had heavily struggled throughout the game’s competitive lifespan, as aside from making approaches {{SSBB|Olimar}} difficult, his amplified consequences upon getting punished made it extremely hard for him to approach the rest of the cast. | ||
==Role in [[The Subspace Emissary]]== | ==Role in [[The Subspace Emissary]]== | ||
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*[[The Great Maze]] | *[[The Great Maze]] | ||
== | ==In [[Event Matches]]== | ||
===Solo Events=== | |||
* | *'''[[Event 21: Visit to Onett]]''': The player controls {{SSBB|Lucas}} and must defeat Ness on [[Onett]]. | ||
*'''[[Event 25: The Aura Is With Me]]''': As {{SSBB|Lucario}} at 182% damage, the player must defeat {{SSBB|Sheik}} and Ness on [[Spear Pillar]]. | |||
* | *'''[[Event 26: The Slow and Easy Life]]''': Ness must defeat three tiny {{SSBB|Olimar}}s on [[Smashville]] before K.K. Slider's song ends. | ||
*'''[[Event 29: All-Star Semifinal Regulars]]''': Ness is one of the opponents fought in this event. All opponents are characters that were unlockable from the original ''[[Super Smash Bros.]]'' game. | |||
* | |||
===Co-op Events=== | |||
*'''[[Co-Op Event 9: Those Who Wait in Onett]]''': {{SSBB|Lucas}} and Ness must defeat {{SSBB|Luigi}} and {{SSBB|Yoshi}} on [[Onett]]. | |||
* | *'''[[Co-Op Event 16: Jigglypuff's Great Comeback]]''': {{SSBB|Jigglypuff}} and {{SSBB|Mr. Game & Watch}}, who are tiny, must defeat {{SSBB|Lucas}} and Ness, who are giant, on [[Castle Siege]]. As the stage changes to different backgrounds, Jigglypuff will grow and Lucas and Ness will shrink. | ||
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on {{SSBB|Battlefield}}. | |||
* | |||
* | |||
* | |||
==[[Trophies]]== | ==[[Trophies]]== | ||
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|{{Head|Ness|g=SSBB|s=25px|cl=Purple}} | |{{Head|Ness|g=SSBB|s=25px|cl=Purple}} | ||
|} | |} | ||
==Trivia== | ==Trivia== | ||
*Ness was briefly considered being cut from | *Ness was briefly considered being cut from Brawl but Mother 3 only releasing in Japan resulted in both Ness and Lucas being included. <ref>https://twitter.com/pushdustin/status/1626015096781836288</ref> | ||
*Despite being the first character unlocked through playing Brawls, Ness is one of the last characters unlocked by playing ''The Subspace Emissary''. He is also the first unlockable character to be playable in ''The Subspace Emissary'', despite not joining the player's team until near the end of the game. | *Despite being the first character unlocked through playing Brawls, Ness is one of the last characters unlocked by playing ''The Subspace Emissary''. He is also the first unlockable character to be playable in ''The Subspace Emissary'', despite not joining the player's team until near the end of the game. | ||
*Strangely, Ness has visible teeth during the cutscenes of the Subspace Emissary, but not during the actual gameplay. {{SSBB|Lucas}} has this distinction as well. | *Strangely, Ness has visible teeth during the cutscenes of the Subspace Emissary, but not during the actual gameplay. {{SSBB|Lucas}} has this distinction as well. | ||
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*Ness is the only character to be fought on a [[Melee Stage]] ([[Onett]]) when being unlocked. | *Ness is the only character to be fought on a [[Melee Stage]] ([[Onett]]) when being unlocked. | ||
*Ness is one of the only four unlockable characters to appear in the opening cinematic of ''Brawl''. The three others sharing this attribute are {{SSBB|Marth}}, {{SSBB|Snake}}, and {{SSBB|Sonic}}. | *Ness is one of the only four unlockable characters to appear in the opening cinematic of ''Brawl''. The three others sharing this attribute are {{SSBB|Marth}}, {{SSBB|Snake}}, and {{SSBB|Sonic}}. | ||
==External links== | ==External links== | ||
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{{SSBBCharacters}} | {{SSBBCharacters}} | ||
{{EarthBound universe}} | {{EarthBound universe}} | ||
[[Category:Ness (SSBB)| ]] | [[Category:Ness (SSBB)| ]] | ||
[[Category:Trophies (SSBB)]] | [[Category:Trophies (SSBB)]] | ||
[[es:Ness (SSBB)]] | [[es:Ness (SSBB)]] |