Editing Ness (SSBB)

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*Play 5 [[VS. match]]es.
*Play 5 [[VS. match]]es.
*Reflect 10 projectiles.
*Reflect 10 projectiles.
*Have Ness join the player's party in [[The Subspace Emissary]] ([[Subspace (Part I)]]).
*Have Ness join the player's party in the [[Subspace Emissary]] ([[Subspace (Part I)]]).


With the exception of the third method, Ness must then be defeated on [[Onett]].
With the exception of the third method, Ness must then be defeated on [[Onett]].
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|game=SSBB
|game=SSBB
|neutralcount=3
|neutralcount=3
|neutralname=Jab ({{ja|ジャブ|Jyabu}}) / Straight ({{ja|ストレート|Sutorēto}}) / Middle Kick ({{ja|ミドルキック|Midoru Kikku}})
|neutralname= 
|neutral1dmg=3%
|neutral1dmg=3%
|neutral2dmg=2%
|neutral2dmg=2%
|neutral3dmg=4%
|neutral3dmg=4%
|neutraldesc=Ness punches twice, then kicks.
|neutraldesc=Ness punches twice, then kicks.
|ftiltname=Short Kick ({{ja|ショートキック|Shōto Kikku}})
|ftiltname= 
|ftiltangles=3
|ftiltangles=3
|ftiltupdmg=12%
|ftiltupdmg=12%
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|ftiltdowndmg=10%
|ftiltdowndmg=10%
|ftiltdesc=Ness kicks with a foot forward. Can be angled.
|ftiltdesc=Ness kicks with a foot forward. Can be angled.
|utiltname=Toss ({{ja|トス|Tosu}})
|utiltname= 
|utiltdmg=7%
|utiltdmg=7%
|utiltdesc=Ness pushes upward with both hands.
|utiltdesc=Ness pushes upward with both hands.
|dtiltname=Crouching Kick ({{ja|クラウチングキック|Kurauchingu Kikku}})
|dtiltname= 
|dtiltdmg=4%
|dtiltdmg=4%
|dtiltdesc=Ness swiftly kicks out in front of him. Extremely spammable. Has a chance of making the opponent trip.
|dtiltdesc=Ness swiftly kicks out in front of him. Extremely spammable. Has a chance of making the opponent trip.
|dashname=PK Hand Stamp ({{ja|PKハンドスタンプ|Pīkei Hando Sutanpu}})
|dashname= 
|dashdmg=5% (hit 1), 4% (hits 2-3)
|dashdmg=5% (hit 1), 4% (hits 2-3)
|dashdesc=Sends three PSI sparks out in front of him with the third spark knocking the opponent up into the air. Each hit sends the opponent in a different direction, with different knockback. Great, disjointed range. If all hits connect, it can be followed up by an aerial combo.
|dashdesc=Sends three PSI sparks out in front of him with the third spark knocking the opponent up into the air. Each hit sends the opponent in a different direction, with different knockback. Great, disjointed range. If all hits connect, it can be followed up by an aerial combo.
|fsmashname=Batter Up! ({{ja|バットスイング|Batto Suingu}}, ''Bat Swing'')
|fsmashname= 
|fsmashdmg={{ChargedSmashDmgSSBB|18}} (body), {{ChargedSmashDmgSSBB|20}} (bat base), {{ChargedSmashDmgSSBB|22}} (bat mid), {{ChargedSmashDmgSSBB|24}} (bat tip)
|fsmashdmg={{ChargedSmashDmgSSBB|18}} (body), {{ChargedSmashDmgSSBB|20}} (bat base), {{ChargedSmashDmgSSBB|22}} (bat mid), {{ChargedSmashDmgSSBB|24}} (bat tip)
|fsmashdesc=Ness swings his bat. There are four hitboxes on the bat, dealing 18%, 20%, 22% and 24% uncharged, the strongest part being at the tip of his bat. The bat will [[reflect]] incoming projectiles when he swings it.
|fsmashdesc=Ness swings his bat. There are four hitboxes on the bat, dealing 18%, 20%, 22% and 24% uncharged, the strongest part being at the tip of his bat. The bat will [[reflect]] incoming projectiles when he swings it.
|usmashname=Around The World ({{ja|シャトルループ|Shatoru Rūpu}}, ''Shuttle Loop'')
|usmashname=Around The World ({{ja|シャトルループ|Shatoru Rūpu}}, ''Shuttle Loop'')
|usmashdmg=4% (startup & charge), 9% (front), 13% (back)
|usmashdmg=4% (startup & charge), 9% (front), 13% (back)
|usmashdesc=Ness sends his yo-yo forward and performs "around-the-world" over himself. Interestingly, when it's 'charging', it doesn't increase in damage or knockback. If Ness is too close to the ledge and facing it, he cannot charge the move, presumably to prevent the charging hitbox from blocking the ledge.
|usmashdesc=Ness sends his yo-yo forward and performs "around-the-world" over himself. Interestingly, when it's 'charging', it doesn't increase in damage or knockback.
|dsmashname=Walk the Dog ({{ja|ヨーヨーショット|Yōyō Shotto}}, ''Yo-Yo Shot'')
|dsmashname=Walk the Dog ({{ja|ヨーヨーショット|Yōyō Shotto}}, ''Yo-Yo Shot'')
|dsmashdmg=4% (startup & charge), 13% (attack)
|dsmashdmg=4% (startup & charge), 13% (attack)
|dsmashdesc=Ness sends his yo-yo backwards and "walks-the-dog" with it before pulling the yo-yo back. Similar to his up smash, the yo-yo doesn't increase in damage or in knockback when it's "charging". If Ness is too close to the ledge and facing away from it, he cannot charge the move, presumably to prevent the charging hitbox from blocking the ledge.
|dsmashdesc=Ness sends his yo-yo backwards and "walks-the-dog" with it before pulling the yo-yo back. Similar to his up smash, the yo-yo doesn't increase in damage or in knockback when it's "charging".
|nairname=Ness Spin ({{ja|ネススピン|Nesu Supin}})
|nairname= 
|nairdmg=11% (clean), 7% (late)
|nairdmg=11% (clean), 7% (late)
|nairdesc=Spins diagonally in the air with arms outstretched.
|nairdesc=Spins diagonally in the air with arms outstretched.
|fairname=Aerial PK Hand Stamp ({{ja|空中PKハンドスタンプ|Kūchū Pīkei Hando Sutanpu}}
|fairname= 
|fairdmg=2% (hits 1-4), 3% (hit 5)
|fairdmg=2% (hits 1-4), 3% (hit 5)
|fairdesc=Ness sticks out his palms out, sending a stream of PSI sparks in front of him.
|fairdesc=Ness sticks out his palms out, sending a stream of PSI sparks in front of him.
|bairname=PK Drop Kick ({{ja|PKドロップキック|Pīkei Doroppu Kikku}})
|bairname= 
|bairdmg=15% (clean), 8% (late)
|bairdmg=15% (clean), 8% (late)
|bairdesc=Ness kicks out backwards with both feet. If sweetspotted, it electrifies the opponent and semi-spikes them with extreme power.
|bairdesc=Ness kicks out backwards with both feet. If sweetspotted, it electrifies the opponent and semi-spikes them with extreme power.
|uairname=Jumping Headbutt ({{ja|ジャンピングヘッドバット|Janpingu Heddobatto}})
|uairname= 
|uairdmg=13%
|uairdmg=13%
|uairdesc=Ness headbutts up into the air.
|uairdesc=Ness headbutts up into the air.
|dairname=Needle Kick ({{ja|ニードルキック|Nīdoru Kikku}})
|dairname= 
|dairdmg=12% (clean), 9% (late)
|dairdmg=12% (clean), 9% (late)
|dairdesc=Ness pulls his legs to his body before stomping down into the air. This attack can [[meteor smash]] in the first frame of the move. Somewhat laggy in the startup.
|dairdesc=Ness pulls his legs to his body before stomping down into the air. This attack can [[meteor smash]] in the first frame of the move. Somewhat laggy in the startup.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname= 
|grabdesc=Grabs opponent with both hands.
|grabdesc=Grabs opponent with both hands.
|pummelname=Grab Headbutt ({{ja|つかみヘッドバット|Tsukami Heddobatto}})
|pummelname= 
|pummeldmg=1%
|pummeldmg=1%
|pummeldesc=Ness quickly headbutts the opponent. Very fast.
|pummeldesc=Ness quickly headbutts the opponent. Very fast.
|fthrowname=PK Throw ({{ja|PKスルー|Pīkei Surū}})
|fthrowname= 
|fthrowdmg=11%
|fthrowdmg=11%
|fthrowdesc=Ness psychokinetically swings his opponent in a small circle in front of himself before sending them off forward.
|fthrowdesc=Ness psychokinetically swings his opponent in a small circle in front of himself before sending them off forward.
|bthrowname=Reverse PK Throw ({{ja|リバースPKスルー|Ribāsu Pīkei Surū}})
|bthrowname= 
|bthrowdmg=11%
|bthrowdmg=11%
|bthrowdesc=Ness psychokinetically swings the opponent over his head before sending them off backwards, in a diagonally upwards motion. Has extremely low base knockback but very high knockback scaling. Has the highest KO potential of all throws.
|bthrowdesc=Ness psychokinetically swings the opponent over his head before sending them off backwards, in a diagonally upwards motion. Has extremely low base knockback but very high knockback scaling. Has the highest KO potential of all throws.
|uthrowname=Cowboy PK Throw ({{ja|カウボーイPKスルー|Kaubōi Pīkei Surū}})
|uthrowname= 
|uthrowdmg=10%
|uthrowdmg=10%
|uthrowdesc=Ness psychokinetically spins the opponent above his head before sending them up. Leads into many PK Thunder tricks and juggles. Good knockback for an up throw, though the opponent will have to be around 200% to actually KO.
|uthrowdesc=Ness psychokinetically spins the opponent above his head before sending them up. Leads into many PK Thunder tricks and juggles. Good knockback for an up throw, though the opponent will have to be around 200% to actually KO.
|dthrowname=Rapid PK Fire ({{ja|ラピッドPKファイヤー|Rapiddo Pīkei Faiyā}})
|dthrowname= 
|dthrowdmg=1% (hits 1-5), 4% (throw)
|dthrowdmg=1% (hits 1-5), 4% (throw)
|dthrowdesc=Ness throws his opponent onto the ground and scorches them with [[PK Fire]]. Combined with pummeling and [[PK Fire]], it can be used to rack up a high amount of damage quickly.
|dthrowdesc=Ness throws his opponent onto the ground and scorches them with [[PK Fire]]. Combined with pummeling and [[PK Fire]], it can be used to rack up a high amount of damage quickly.
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*{{sm|Fsann|Japan}} - Japan's top Ness player.
*{{sm|Fsann|Japan}} - Japan's top Ness player.
*{{sm|Shaky|USA}} - Considered the undisputed best Ness following FOW's switch to Meta Knight.
*{{sm|Shaky|USA}} - Considered the undisputed best Ness following FOW's switch to Meta Knight.
*{{sm|Ness682|USA}} - The current active Ness player online in recent years. Ranked 7 in the Brawl Central Power Ranking. He had also made top 16 solo Ness at Super Smash Con 2023.
*{{sm|Ness682|USA}} - The current active Ness player online in recent years. Ranked 7 in the {{Brawl Central Power Ranking}}. He had also made top 16 solo Ness at {{Super Smash Con 2023}}.


===Tier placement and history===
===Tier placement and history===

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