Editing Ness (SSB4)

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|game=SSB4
|game=SSB4
|neutralcount=3
|neutralcount=3
|neutralname=Jab ({{ja|ジャブ|Jyabu}}) / Straight ({{ja|ストレート|Sutorēto}}) / Middle Kick ({{ja|ミドルキック|Midoru Kikku}})
|neutralname= 
|neutral1dmg=2%
|neutral1dmg=2%
|neutral2dmg=2%
|neutral2dmg=2%
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|neutraldesc=Punches twice, then kicks. The first hit can jab [[lock]] at low percentages.
|neutraldesc=Punches twice, then kicks. The first hit can jab [[lock]] at low percentages.
|ftiltangles=3
|ftiltangles=3
|ftiltname=Side Kick ({{ja|サイドキック|Saido Kikku}})
|ftiltname= 
|ftiltupdmg=10%
|ftiltupdmg=10%
|ftiltsidedmg=9%
|ftiltsidedmg=9%
|ftiltdowndmg=10%
|ftiltdowndmg=10%
|ftiltdesc=A roundhouse kick. Can be angled, making it deal 1% more damage. It can also lock at low percents.
|ftiltdesc=A roundhouse kick. Can be angled, making it deal 1% more damage. It can also lock at low percents.
|utiltname=PK Toss ({{ja|PKトス|Pīkei Tosu}})
|utiltname= 
|utiltdmg=7% (arms) 5% (hands)
|utiltdmg=7% (arms) 5% (hands)
|utiltdesc=Pushes upward with both hands that produces a PSI spark. Has a sourspot located on his hands that deals 5%.
|utiltdesc=Pushes upward with both hands that produces a PSI spark. Has a sourspot located on his hands that deals 5%.
|dtiltname=Crouching Kick ({{ja|クラウチングキック|Kurauchingu Kikku}})
|dtiltname= 
|dtiltdmg=4% (foot), 2% (toes)
|dtiltdmg=4% (foot), 2% (toes)
|dtiltdesc=A swift shin kick. Extremely spammable and can be used to jab reset. Has a sourspot located on the tip of his foot. Has a chance of making the opponent trip.
|dtiltdesc=A swift shin kick. Extremely spammable and can be used to jab reset. Has a sourspot located on the tip of his foot. Has a chance of making the opponent trip.
|dashname=PK Hand Stamp ({{ja|PKハンドスタンプ|Pīkei Hando Sutanpu}})
|dashname= 
|dashdmg=4%/3% (hit 1), 7% (hit 1 aerial), 2% (hit 2), 4% (hit 3)
|dashdmg=4%/3% (hit 1), 7% (hit 1 aerial), 2% (hit 2), 4% (hit 3)
|dashdesc=Sends three PSI sparks out in front of him with the third spark knocking the opponent up into the air. The first spark deals more damage to aerial targets. Good to set up juggles and pressuring from afar. Difficult to punish on shield if only the last hit connects.
|dashdesc=Sends three PSI sparks out in front of him with the third spark knocking the opponent up into the air. The first spark deals more damage to aerial targets. Good to set up juggles and pressuring from afar. Difficult to punish on shield if only the last hit connects.
|fsmashname=Batter Up! ({{ja|バットスイング|Batto Suingu}}, ''Bat Swing'')
|fsmashname= 
|fsmashdmg={{ChargedSmashDmgSSB4|18}} (low), {{ChargedSmashDmgSSB4|20}} (mid), {{ChargedSmashDmgSSB4|22}} (tip), 2× damage (reflected projectiles)
|fsmashdmg={{ChargedSmashDmgSSB4|18}} (low), {{ChargedSmashDmgSSB4|20}} (mid), {{ChargedSmashDmgSSB4|22}} (tip), 2× damage (reflected projectiles)
|fsmashdesc=Swings his bat. It is the second strongest forward smash in the game when sweetspotted at the tip of the bat and still one of the strongest forward smashes when untippered, but it has some start-up and ending lag. The bat itself will [[reflect]] incoming projectiles when he swings it. However, reflecting a projectile that is too strong to reflect will result in Ness experiencing five full seconds of ending lag, although this is uncommon since it requires a strong projectile to be reflected multiple times.
|fsmashdesc=Swings his bat. It is the second strongest forward smash in the game when sweetspotted at the tip of the bat and still one of the strongest forward smashes when untippered, but it has some start-up and ending lag. The bat itself will [[reflect]] incoming projectiles when he swings it. However, reflecting a projectile that is too strong to reflect will result in Ness experiencing five full seconds of ending lag, although this is uncommon since it requires a strong projectile to be reflected multiple times.
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|dsmashdmg={{ChargedSmashDmgSSB4|1}} (hit 1, front and back) {{ChargedSmashDmgSSB4|1}} (hit 2, front and back) {{ChargedSmashDmgSSB4|10}} (hit 3, front and back)
|dsmashdmg={{ChargedSmashDmgSSB4|1}} (hit 1, front and back) {{ChargedSmashDmgSSB4|1}} (hit 2, front and back) {{ChargedSmashDmgSSB4|10}} (hit 3, front and back)
|dsmashdesc=Sends his yo-yo backwards and "walk-the-dog" with it before pulling the yo-yo back. Covers get up options well, but cannot connect well if the opponent is at the longest range of the move.
|dsmashdesc=Sends his yo-yo backwards and "walk-the-dog" with it before pulling the yo-yo back. Covers get up options well, but cannot connect well if the opponent is at the longest range of the move.
|nairname=Ness Spin ({{ja|ネススピン|Nesu Supin}})
|nairname= 
|nairdmg=11% (clean), 7% (late)
|nairdmg=11% (clean), 7% (late)
|nairdesc=Spins diagonally in the air with his arms outstretched. Quick, and acts like a [[sex kick]]. Can be followed-up after a down throw. Rather useful to break combos and as an out of shield option. Autocancels from a short hop.
|nairdesc=Spins diagonally in the air with his arms outstretched. Quick, and acts like a [[sex kick]]. Can be followed-up after a down throw. Rather useful to break combos and as an out of shield option. Autocancels from a short hop.
|fairname=Aerial PK Hand Stamp ({{ja|空中PKハンドスタンプ|Kūchū Pīkei Hando Sutanpu}}
|fairname= 
|fairdmg=1% (hit 1-3) 4% (hit 4)
|fairdmg=1% (hit 1-3) 4% (hit 4)
|fairdesc=Sticks his palms out, sending a stream of PSI sparks in front of him. Decently safe on shield if Ness retreats during the attack, useful to start and continue combos. Autocancels from a short hop.
|fairdesc=Sticks his palms out, sending a stream of PSI sparks in front of him. Decently safe on shield if Ness retreats during the attack, useful to start and continue combos. Autocancels from a short hop.
|bairname=PK Drop Kick ({{ja|PKドロップキック|Pīkei Doroppu Kikku}})
|bairname= 
|bairdmg=15% (clean), 8% (late)
|bairdmg=15% (clean), 8% (late)
|bairdesc=Ness kicks out backwards with both feet. The initial hit is immensely strong, KOing at 125% onstage and even lower at the ledge. Autocancels from a short hop.
|bairdesc=Ness kicks out backwards with both feet. The initial hit is immensely strong, KOing at 125% onstage and even lower at the ledge. Autocancels from a short hop.
|uairname=Jumping Headbutt ({{ja|ジャンピングヘッドバット|Janpingu Heddobatto}})
|uairname= 
|uairdmg=13%
|uairdmg=13%
|uairdesc=An upwards headbutt. It is considered one of Ness' best aerials, due to its rather quick startup, power that makes it effective for comboing at low percentages and KOing at high ones, starting at 115%. Autocancels from a short hop.
|uairdesc=An upwards headbutt. It is considered one of Ness' best aerials, due to its rather quick startup, power that makes it effective for comboing at low percentages and KOing at high ones, starting at 115%. Autocancels from a short hop.
|dairname=PK Meteor Kick ({{ja|PKメテオキック|Pīkei Meteo Kikku}})
|dairname= 
|dairdmg=12% (sweetspot), 10% (sourspot)
|dairdmg=12% (sweetspot), 10% (sourspot)
|dairdesc=Pulls his legs to his body before stomping down into the air, producing a PSI spark. This attack can [[meteor smash]] on the first frame. It has slow start up, as it comes out on frame 20 and has lots of landing lag (28 frames). It only autocancels before the hitbox comes out, making it useful to cancel the tumble animation when Ness is near the ground.
|dairdesc=Pulls his legs to his body before stomping down into the air, producing a PSI spark. This attack can [[meteor smash]] on the first frame. It has slow start up, as it comes out on frame 20 and has lots of landing lag (28 frames). It only autocancels before the hitbox comes out, making it useful to cancel the tumble animation when Ness is near the ground.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname= 
|grabdesc=Grabs with both hands. Fast, but below average range.
|grabdesc=Grabs with both hands. Fast, but below average range.
|pummelname=Grab Headbutt ({{ja|つかみヘッドバット|Tsukami Heddobatto}})
|pummelname= 
|pummeldmg=1.2%
|pummeldmg=1.2%
|pummeldesc=Headbutts the opponent. A fast pummel.
|pummeldesc=Headbutts the opponent. A fast pummel.
|fthrowname=PK Throw ({{ja|PKスルー|Pīkei Surū}})
|fthrowname= 
|fthrowdmg=11%
|fthrowdmg=11%
|fthrowdesc=Psychokinetically swings his opponent in a small circle in front of himself before sending them off forward. Very high base knockback, but incredibly low knockback scaling, which gives it little to no KO potential even after Sudden Death percentages. It is useful for setting up an edgeguard, however.
|fthrowdesc=Psychokinetically swings his opponent in a small circle in front of himself before sending them off forward. Very high base knockback, but incredibly low knockback scaling, which gives it little to no KO potential even after Sudden Death percentages. It is useful for setting up an edgeguard, however.
|bthrowname=Reverse PK Throw ({{ja|リバースPKスルー|Ribāsu Pīkei Surū}})
|bthrowname= 
|bthrowdmg=11%
|bthrowdmg=11%
|bthrowdesc=Psychokinetically swings the opponent over his head before sending them off backwards, in a diagonally upwards motion. Possesses very low base knockback but incredibly high knockback scaling, making it the strongest throw in the entire game, KOing even the heaviest characters with optimal DI at 122% near the ledge without rage.
|bthrowdesc=Psychokinetically swings the opponent over his head before sending them off backwards, in a diagonally upwards motion. Possesses very low base knockback but incredibly high knockback scaling, making it the strongest throw in the entire game, KOing even the heaviest characters with optimal DI at 122% near the ledge without rage.
|uthrowname=Cowboy PK Throw ({{ja|カウボーイPKスルー|Kaubōi Pīkei Surū}})
|uthrowname= 
|uthrowdmg=10%
|uthrowdmg=10%
|uthrowdesc=Psychokinetically spins the opponent above his head before sending them up. Leaves the opponent in an unfavorable position where they can be juggled, most commonly by PK Thunder.
|uthrowdesc=Psychokinetically spins the opponent above his head before sending them up. Leaves the opponent in an unfavorable position where they can be juggled, most commonly by PK Thunder.
|dthrowname=Rapid PK Fire ({{ja|ラピッドPKファイヤー|Rapiddo Pīkei Faiyā}})
|dthrowname= 
|dthrowdmg=0.6% (hits 1-5), 4% (throw)
|dthrowdmg=0.6% (hits 1-5), 4% (throw)
|dthrowdesc=Throws the opponent onto the ground and scorches them with PK Fire. A strong combo starter, having guaranteed follow-ups into neutral aerial, forward aerial and up aerial.
|dthrowdesc=Throws the opponent onto the ground and scorches them with PK Fire. A strong combo starter, having guaranteed follow-ups into neutral aerial, forward aerial and up aerial.
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*{{Sm|S1|Netherlands}} - The best Ness player in Europe, as well as one of Europe's best players overall, ranking 5th on the [[European Smash 4 Power Rankings]]. He regularly made top 8 appearances at European events, which includes some of Europe's largest events such as 7th at {{Trn|B.E.A.S.T 6}} and {{Trn|Syndicate 2017}}. Internationally, his best performance was placing 5th at {{Trn|Midwest Mayhem 11}}.
*{{Sm|S1|Netherlands}} - The best Ness player in Europe, as well as one of Europe's best players overall, ranking 5th on the [[European Smash 4 Power Rankings]]. He regularly made top 8 appearances at European events, which includes some of Europe's largest events such as 7th at {{Trn|B.E.A.S.T 6}} and {{Trn|Syndicate 2017}}. Internationally, his best performance was placing 5th at {{Trn|Midwest Mayhem 11}}.
*{{Sm|taranito|Japan}} - Japan's best Ness player in the game's earlier years, placing 5th at {{Trn|Umebura 25}} defeating {{Sm|Tsu}} and 13th at {{Trn|Sumabato for THE BIG HOUSE}} defeating {{Sm|9B}}. Although eventually surpassed by Gackt, taranito remained the second-best Ness player in Japan, with placements such as 17th at both {{Trn|EVO Japan 2018}} and {{Trn|Umebura 34}}.
*{{Sm|taranito|Japan}} - Japan's best Ness player in the game's earlier years, placing 5th at {{Trn|Umebura 25}} defeating {{Sm|Tsu}} and 13th at {{Trn|Sumabato for THE BIG HOUSE}} defeating {{Sm|9B}}. Although eventually surpassed by Gackt, taranito remained the second-best Ness player in Japan, with placements such as 17th at both {{Trn|EVO Japan 2018}} and {{Trn|Umebura 34}}.
*{{Sm|The Great Gonzales|USA}} - Although already a known player in Tristate, having defeated {{Sm|ScAtt}} at {{Trn|KTAR XIX}} and placed 9th at {{Trn|Apex 2016}}, he is best known for his run to 5th at {{Trn|Royal Flush}} defeating {{Sm|Mr.E}}, {{Sm|Pink Fresh}}, and {{Sm|WaDi}}. He has since become one of North America's best Ness players, with performances such as 17th at {{Trn|Smash 'N' Splash 3}} and 25th at {{Trn|Frostbite 2018}}, defeating {{Sm|Lima}} in the latter event. In addition, he won {{Trn|Supernova 2024}} in the post-''Ultimate'' metagame, the largest tournament win for a Ness player.
*{{Sm|The Great Gonzales|USA}} - Although already a known player in Tristate, having defeated {{Sm|ScAtt}} at {{Trn|KTAR XIX}} and placed 9th at {{Trn|Apex 2016}}, he became best known for his run to 5th at {{Trn|Royal Flush}} defeating {{Sm|Mr.E}}, {{Sm|Pink Fresh}}, and {{Sm|WaDi}}. He has since become one of North America's best Ness players, with performances such as 17th at {{Trn|Smash 'N' Splash 3}} and 25th at {{Trn|Frostbite 2018}}, defeating {{Sm|Lima}} in the latter event.


===Tier placement and history===
===Tier placement and history===

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