Editing Ness (SSB)
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|rankingJP = 5 | |rankingJP = 5 | ||
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'''Ness''' ({{ja|ネス|Nesu}}, ''Ness'') is one of the main characters from the {{uv|EarthBound}} franchise and appears in ''[[Super Smash Bros.]]'' as one of the four [[unlockable character]]s. He is voiced by Makiko Ōmoto, who would go on to voice him in later iterations. | '''Ness''' ({{ja|ネス|Nesu}}, ''Ness'') is one of the main characters from the ''{{uv|EarthBound}}'' franchise and appears in ''[[Super Smash Bros.]]'' as one of the four [[unlockable character]]s. He is voiced by Makiko Ōmoto, who would go on to voice him in later iterations. | ||
Ness ranks 10th on the [[tier list]], the third lowest ranked character. He is well-known for his unique [[double jump]] | Ness ranks 10th on the [[tier list]], the third lowest ranked character. He is well-known for his unique [[recovery]] and [[double jump|second jump]]: he, along with {{SSB|Yoshi}}, can [[double jump cancel]], allowing him to use quick [[aerial attack|aerial]] and [[special move|special]] attacks. Not only does this give him one of the best combo abilities in the entire game, but also one of the easiest to use consistently. He also doesn't face too much trouble against projectiles due to his forward smash being able to reflect them and [[PSI Magnet]] absorbing them and healing him. He also has disproportionate KO power for a lightweight character, courtesy of his forward smash, back and down aerials and both of his throws. His PK Thunder also gives him one of the longest distanced recoveries in the game. | ||
Although his weaknesses are few in number they can be easily exploitable. His long distanced recovery is hindered by being | Although his weaknesses are few in number they can be easily exploitable. His long distanced recovery is hindered by being predictable and at times unreliable, leaving him among one of the easiest characters in the game to gimp. His approach is also easy to predict and read due to the lag on both of his projectiles ([[PK Fire]] and PK Thunder), the short range on his attacks, and his slow movement speed (his dashing speed in particular being the slowest alongside {{SSB|Luigi}}). This leaves him at a disadvantage against small, quick characters like {{SSB|Pikachu}}. His short range also gives him trouble at KOing despite his great KOing ability. As a result, despite his great strengths, he has poor matchups and low tournament representation and results. Conversely, Ness is ranked 5th on the Japanese tier list because he is much stronger in the Japanese version, rather than the international release, in which he was [[nerf]]ed. | ||
==How to unlock== | ==How to unlock== | ||
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==Attributes== | ==Attributes== | ||
[[File:SSB64 Congratulations Ness.png|thumb|300px|Ness's | [[File:SSB64 Congratulations Ness.png|thumb|300px|Ness's ending picture in Super Smash Bros.]] | ||
Ness is a fairly small character with below average [[weight]]. He is very slow on the ground with the slowest [[walk]] and [[dash]] speeds (although he does have a fast initial dash) and his air mobility is below average outside of [[double jump cancel]]ing. This naturally gives Ness trouble with approaching, as most of the cast can easily outrun him. Ness also has average [[falling speed]] and [[gravity]]. | Ness is a fairly small character with below average [[weight]]. He is very slow on the ground with the slowest [[walk]] and [[dash]] speeds (although he does have a fast initial dash) and his air mobility is below average outside of [[double jump cancel]]ing. This naturally gives Ness trouble with approaching, as most of the cast can easily outrun him. Ness also has average [[falling speed]] and [[gravity]]. | ||
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==Moveset== | ==Moveset== | ||
[[File:SSB64 Ness.gif|right]] | [[File:SSB64 Ness.gif|right]] | ||
[[File:NESS SSB Air Attacks.PNG|thumb|175px|Ness' aerial attacks.]] | [[File:NESS SSB Air Attacks.PNG|right|thumb|175px|Ness' aerial attacks.]] | ||
{{MovesetTable | {{MovesetTable | ||
|game=SSB | |game=SSB | ||
|neutralcount=3 | |neutralcount=3 | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=2% | |neutral1dmg=2% | ||
|neutral2dmg=2% | |neutral2dmg=2% | ||
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|neutraldesc=Two fairly fast punches, followed by a kick. Very similar to {{SSB|Mario}}'s and {{SSB|Luigi}}'s, but it has short range. | |neutraldesc=Two fairly fast punches, followed by a kick. Very similar to {{SSB|Mario}}'s and {{SSB|Luigi}}'s, but it has short range. | ||
|ftiltangles=3 | |ftiltangles=3 | ||
|ftiltname= | |ftiltname= | ||
|ftiltupdmg=11% | |ftiltupdmg=11% | ||
|ftiltsidedmg=10% | |ftiltsidedmg=10% | ||
|ftiltdowndmg=9% | |ftiltdowndmg=9% | ||
|ftiltdesc=Kicks in front rapidly, his body moves with it, giving it minor ending lag. Decent close-up spacer. | |ftiltdesc=Kicks in front rapidly, his body moves with it, giving it minor ending lag. Decent close-up spacer. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=7%, 8% (NTSC-J) | |utiltdmg=7%, 8% (NTSC-J) | ||
|utiltdesc=Two-handed open-palm uppercut. Thrusts both his hands directly upwards above him, which is a great aerial setup, especially because of its good speed and decent power. | |utiltdesc=Two-handed open-palm uppercut. Thrusts both his hands directly upwards above him, which is a great aerial setup, especially because of its good speed and decent power. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=3% | |dtiltdmg=3% | ||
|dtiltdesc=Does a fast kick while crouching, which can chain into itself, or a grab. | |dtiltdesc=Does a fast kick while crouching, which can chain into itself, or a grab. | ||
|dashname= | |dashname= | ||
|dashdmg=12% (clean), 9% (late) | |dashdmg=12% (clean), 9% (late) | ||
|dashdesc=Puts both of his hands in front of him with good duration. Usually launches foes in front of him. | |dashdesc=Puts both of his hands in front of him with good duration. Usually launches foes in front of him. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg=18%, 20% (NTSC-J) | |fsmashdmg=18%, 20% (NTSC-J) | ||
|fsmashdesc=Home-run swing. Takes out a bat and swings it, making a pinging sound if it connects. Good speed, range, and power. Can also be used as a reflector. | |fsmashdesc=Home-run swing. Takes out a bat and swings it, making a pinging sound if it connects. Good speed, range, and power. Can also be used as a reflector. | ||
|usmashname= | |usmashname= | ||
|usmashdmg=17% (clean), 15% (mid), 13% (late), 19% (NTSC-J clean), 17% (NTSC-J mid), 14% (NTSC-J late), | |usmashdmg=17% (clean), 15% (mid), 13% (late), 19% (NTSC-J clean), 17% (NTSC-J mid), 14% (NTSC-J late), | ||
|usmashdesc=Does an "around the world" yo-yo swing, which acts as a good anti-air move. Strange hitbox, does not hit short characters on ground. Above average speed. | |usmashdesc=Does an "around the world" yo-yo swing, which acts as a good anti-air move. Strange hitbox, does not hit short characters on ground. Above average speed. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg=19%, 21% (NTSC-J) | |dsmashdmg=19%, 21% (NTSC-J) | ||
|dsmashdesc=Ness does a "walk the dog" yo-yo swing. Extremely low hitbox, though it has extremely long range and an extremely long duration. Longest horizontal range of all down smashes. | |dsmashdesc=Ness does a "walk the dog" yo-yo swing. Extremely low hitbox, though it has extremely long range and an extremely long duration. Longest horizontal range of all down smashes. | ||
|nairname= | |nairname= | ||
|nairdmg=14% (clean), 11% (late) | |nairdmg=14% (clean), 11% (late) | ||
|nairdesc=Does a falling Split Kick, somewhat similar to {{SSB|Jigglypuff}}'s. The hitbox is Ness's entire body. Has similar properties to a [[sex kick]]. Good spacing move. | |nairdesc=Does a falling Split Kick, somewhat similar to {{SSB|Jigglypuff}}'s. The hitbox is Ness's entire body. Has similar properties to a [[sex kick]]. Good spacing move. | ||
|fairname= | |fairname= | ||
|fairdmg=12% (clean), 10% (late) | |fairdmg=12% (clean), 10% (late) | ||
|fairdesc=Similar to his dash attack, puts both hands in front of him for good damage and knockback. Quick attacking move, though the range is restricted to his small opened hands. | |fairdesc=Similar to his dash attack, puts both hands in front of him for good damage and knockback. Quick attacking move, though the range is restricted to his small opened hands. | ||
|bairname= | |bairname= | ||
|bairdmg=16% (clean), 10% (late) | |bairdmg=16% (clean), 10% (late) | ||
|bairdesc=Thrusts his feet backwards for tremendous KO power. | |bairdesc=Thrusts his feet backwards for tremendous KO power. | ||
|uairname= | |uairname= | ||
|uairdmg=15%, 17% (NTSC-J) | |uairdmg=15%, 17% (NTSC-J) | ||
|uairdesc=He does a quick and short ranged headbutt above him with good power. Good for juggling. Ness's head is invincible during this attack. | |uairdesc=He does a quick and short ranged headbutt above him with good power. Good for juggling. Ness's head is invincible during this attack. | ||
|dairname= | |dairname= | ||
|dairdmg=15% | |dairdmg=15% | ||
|dairdesc=A [[Stomp (archetype)|stomp]] kick. Comes out extremely quickly and is a powerful [[meteor smash]], though lacks range. With [[double jump cancel]], it can be used to rack up extremely high damage, in some cases being used in zero-to-death combos. | |dairdesc=A [[Stomp (archetype)|stomp]] kick. Comes out extremely quickly and is a powerful [[meteor smash]], though lacks range. With [[double jump cancel]], it can be used to rack up extremely high damage, in some cases being used in zero-to-death combos. | ||
|grabname= | |grabname= | ||
|grabdesc= | |grabdesc= | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=16% (throw), 10% (collateral) | |fthrowdmg=16% (throw), 10% (collateral) | ||
|fthrowdesc=Takes foe, lifts them with PSI, and twirls them whilst launching them forward for great power. High knockback. | |fthrowdesc=Takes foe, lifts them with PSI, and twirls them whilst launching them forward for great power. High knockback. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=16% (throw), 10% (collateral) | |bthrowdmg=16% (throw), 10% (collateral) | ||
|bthrowdesc=Similar to his forward throw, only he takes the foe and launches them behind him. | |bthrowdesc=Similar to his forward throw, only he takes the foe and launches them behind him. | ||
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===Most historically significant players=== | ===Most historically significant players=== | ||
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | <!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | ||
:''See also: [[:Category:Ness | :''See also: [[:Category:Ness professionals (SSB)]]'' | ||
''Numbers in brackets indicate position in [[2019-2020 Smash 64 Power Rankings]].'' | |||
*{{Sm|Firo|USA}} | *{{Sm|Firo|USA}} | ||
*{{Sm| | *{{Sm|Fray|Canada}} - 9th at [[GOML 2017]]. | ||
*{{Sm|Nangoku|Japan}} - | *{{Sm|KrisKringle|Canada}} | ||
*{{Sm|Raychu|USA}} - | *{{Sm|Marbles|USA}} - Mains Pikachu, but has a Ness secondary. | ||
*{{Sm|Tokiwa|Japan}} - | *{{Sm|Nangoku|Japan}} - Japan's best Ness, 8th at [[Apex 2013]]. | ||
*{{Sm|Raychu|USA}} (#23) - Ranked in PA/South NJ/DE Power Rankings, 13th at [[Shine 2017]]. | |||
*{{Sm|ScoBack|USA}} - Ranked 1st in Michigan in 2017, 13th at [[Called Out!]] and [[Shine 2016]]. | |||
*{{Sm|Tokiwa|Japan}} - Japan's 2nd best Ness, placed top 16 in all 3 Japanese majors in 2017. | |||
*{{Sm|Weedwack|USA}} (#39) - Now mains Yoshi. | |||
===Tier placement and history=== | ===Tier placement and history=== | ||
Ness used to rank very high at 3rd place on the first '' | Ness used to rank very high at 3rd place on the first ''SSB64'' tier list, just only below {{SSB|Pikachu}} and {{SSB|Kirby}}. With [[double jump cancelling]], Ness was a dominant force in the ''SSB64'' metagame, as his DJC'ed aerials can rack up a huge amount of damage, and can be used to perform deadly [[zero-to-death combo]]s. However, Ness became less effective as the metagame progressed. His short range in his attacks made his DJC combos lose recognition and effectiveness, and Ness' recovery, despite covering a great distance, can be exploitable due to it being predictable. This caused Ness to drop from a top tier 3rd place to a low-mid tier 8th place by the second tier list and dropping again to 9th in the third tier list and by the fourth tier list, to 10th. This is also currently the proportionally largest tier list drop of any character in any ''Smash Bros.'' game. Ness is currently 5th of the Japanese matchups, he is in a higher position due to the fact he is stronger than the international versions. | ||
==Techniques== | ==Techniques== |