Editing Ness (SSB)
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 210: | Line 210: | ||
===Tier placement and history=== | ===Tier placement and history=== | ||
Ness used to rank very high at 3rd place on the first ''Smash 64'' tier list, just only below {{SSB|Pikachu}} and {{SSB|Kirby}}. With [[double jump cancelling]], Ness was a dominant force in the ''Smash 64'' metagame, as his DJC'ed aerials can rack up a huge amount of damage, and can be used to perform deadly [[zero-to-death combo]]s. However, Ness became less effective as the metagame progressed. His short range in his attacks made his DJC combos lose recognition and effectiveness, and Ness' recovery, despite covering a great distance, can be exploitable due to it being predictable. This caused Ness to drop from a top tier 3rd place to a low-mid tier 8th place by the second tier list and dropping again to 9th in the third tier list and by the fourth tier list, to 10th. This is also currently the proportionally largest tier list drop of any character in any ''Smash Bros.'' game. Ness is currently 5th of the Japanese matchups, he is in a higher position due to the fact he is stronger than the international versions. | Ness used to rank very high at 3rd place on the first ''Smash 64'' tier list, just only below {{SSB|Pikachu}} and {{SSB|Kirby}}. With [[double jump cancelling]], Ness was a dominant force in the ''Smash 64'' metagame, as his DJC'ed aerials can rack up a huge amount of damage, and can be used to perform deadly [[zero-to-death combo]]s. However, Ness became less effective as the metagame progressed. His short range in his attacks made his DJC combos lose recognition and effectiveness, and Ness' recovery, despite covering a great distance, can be exploitable due to it being predictable. This caused Ness to drop from a top tier 3rd place to a low-mid tier 8th place by the second tier list and dropping again to 9th in the third tier list and by the fourth tier list, to 10th. This is also currently the proportionally largest tier list drop of any character in any ''Smash Bros.'' game. Ness is currently 5th of the Japanese matchups, he is in a higher position due to the fact he is stronger than the international versions. | ||
===Tier placement and history=== | |||
Ness used to rank very high at 3rd place on the first ''SSB64'' tier list, just only below {{SSB|Pikachu}} and {{SSB|Kirby}}. With [[double jump cancelling]], Ness was a dominant force in the ''SSB64'' metagame, as his DJC'ed aerials can rack up a huge amount of damage, and can be used to perform deadly [[zero-to-death combo]]s. However, Ness became less effective as the metagame progressed. His short range in his attacks made his DJC combos lose recognition and effectiveness, and Ness' recovery, despite covering a great distance, can be exploitable due to it being predictable. This caused Ness to drop from a top tier 3rd place to a low-mid tier 8th place by the second tier list and dropping again to 9th in the third tier list and by the fourth tier list, to 10th. This is also currently the proportionally largest tier list drop of any character in any ''Smash Bros.'' game. Ness is currently 5th of the Japanese matchups, he is in a higher position due to the fact he is stronger than the international versions. | |||
==Techniques== | ==Techniques== |