Editing Ness (SSB)
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Latest revision | Your text | ||
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|edgesdesc=Gets up and punches slowly. | |edgesdesc=Gets up and punches slowly. | ||
|nsname=PK Fire | |nsname=PK Fire | ||
|nsdmg=25% maximum | |nsdmg=25% maximum | ||
|nsdesc=Fires a lightning-bolt shaped fire projectile that, if it hits, traps the opponent in a multi-hitting pillar of flame. If it does not hit either of the aforementioned objects within a few feet or hits a wall, then it dissipates. If used in midair, travels downwards at a 45 degree angle. | |nsdesc=Fires a lightning-bolt shaped fire projectile that, if it hits, traps the opponent in a multi-hitting pillar of flame. If it does not hit either of the aforementioned objects within a few feet or hits a wall, then it dissipates. If used in midair, travels downwards at a 45 degree angle. | ||
|usname=PK Thunder | |usname=PK Thunder | ||
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|dsname=Psychic-Magnet | |dsname=Psychic-Magnet | ||
|dspage=PSI Magnet | |dspage=PSI Magnet | ||
|dsdmg=0% | |dsdmg=0%, restores damage if hit by certain projectiles | ||
|dsdesc=The PSI Magnet is not an attack. Rather, it heals | |dsdesc=The PSI Magnet is not an attack. Rather, it heals damage if an [[energy]] or [[electric]] projectile hits it. | ||
}} | }} | ||