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| Ness's head will be [[intangible]] for most of the move's duration (when the hitbox is out). | | Ness's head will be [[intangible]] for most of the move's duration (when the hitbox is out). |
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| In the Japanese version, the move dealt more damage and had lower base knockback. The higher damage did not matter much as the move still deals the same damage when [[stale]]. However, the lower base knockback made the move combo for considerably longer, making up tilt considerably better in the Japanese version overall.
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| ==Hitboxes== | | ==Hitboxes== |
| ===NTSC-J===
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| {{SSB64HitboxTableHeader}}
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| {{SSB64HitboxTableRow
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| |id=0
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| |damage=8%
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| |sd=0
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| |angle=100
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| |bk=70
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| |ks=40
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| |fkv=0
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| |r=185
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| |bn=10
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| |effect=Normal
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| |slvl=M
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| |sfx=Punch
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| }}
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| {{SSB64HitboxTableRow
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| |id=1
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| |damage=8%
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| |sd=0
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| |angle=100
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| |bk=70
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| |ks=40
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| |fkv=0
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| |r=185
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| |bn=16
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| |effect=Normal
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| |slvl=M
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| |sfx=Punch
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| }}
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| |}
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| ===NTSC-U/PAL===
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| {{SSB64HitboxTableHeader}} | | {{SSB64HitboxTableHeader}} |
| {{SSB64HitboxTableRow | | {{SSB64HitboxTableRow |
| |id=0 | | |id=0 |
| |damage=7% | | |damage=7% |
| |damagebg=nerf
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| |sd=0 | | |sd=0 |
| |angle=100 | | |angle=100 |
| |bk=80 | | |bk=80 |
| |bkbg=nerf
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| |ks=40 | | |ks=40 |
| |fkv=0 | | |fkv=0 |
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| |id=1 | | |id=1 |
| |damage=7% | | |damage=7% |
| |damagebg=nerf
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| |sd=0 | | |sd=0 |
| |angle=100 | | |angle=100 |
| |bk=80 | | |bk=80 |
| |bkbg=nerf
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| |ks=40 | | |ks=40 |
| |fkv=0 | | |fkv=0 |
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| }} | | }} |
| |} | | |} |
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| ====Summary====
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| *{{nerf|Damage (8% → 7%).}}
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| *{{nerf|Base knockback (70 → 80).}}
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| ==Timing== | | ==Timing== |