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| Ness can also use the electrical ball to hit other opponents, though this is not useful onstage due to the move's lag. However, it can be used to [[gimp]] certain opponents that are recovering a fair distance away from the edge. | | Ness can also use the electrical ball to hit other opponents, though this is not useful onstage due to the move's lag. However, it can be used to [[gimp]] certain opponents that are recovering a fair distance away from the edge. |
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| ==Hitboxes==
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| {{technical data}} | | {{technical data}} |
| ===PK Thunder===
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| {{SSB64HitboxTableHeader}}
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| {{HitboxTableTitle|Projectile head|24}}
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| {{SSB64HitboxTableRow
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| |id=0
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| |damage=6%
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| |angle=100
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| |bk=50
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| |ks=30
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| |fkv=0
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| |r=100
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| |bn=0
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| |xpos=?
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| |ypos=?
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| |zpos=?
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| |effect=Electric
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| |sfx=Shock
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| |slvl=M
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| |clang=f
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| }}
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| {{HitboxTableTitle|Projectile tail|24}}
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| {{SSB64HitboxTableRow
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| |id=1
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| |damage=3%
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| |angle=100
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| |bk=50
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| |ks=30
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| |fkv=0
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| |r=100
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| |bn=0
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| |xpos=?
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| |ypos=?
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| |zpos=?
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| |effect=Electric
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| |sfx=Shock
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| |slvl=M
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| |clang=f
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| }}
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| {{SSB64HitboxTableRow
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| |id=2
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| |damage=3%
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| |angle=100
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| |bk=50
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| |ks=30
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| |fkv=0
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| |r=100
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| |bn=0
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| |xpos=?
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| |ypos=?
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| |zpos=?
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| |effect=Electric
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| |sfx=Shock
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| |slvl=M
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| |clang=f
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| }}
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| {{SSB64HitboxTableRow
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| |id=3
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| |damage=3%
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| |angle=100
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| |bk=50
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| |ks=30
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| |fkv=0
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| |r=100
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| |bn=0
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| |xpos=?
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| |ypos=?
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| |zpos=?
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| |effect=Electric
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| |sfx=Shock
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| |slvl=M
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| |clang=f
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| }}
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| {{SSB64HitboxTableRow
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| |id=4
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| |damage=3%
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| |angle=100
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| |bk=50
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| |ks=30
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| |fkv=0
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| |r=100
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| |bn=0
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| |xpos=?
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| |ypos=?
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| |zpos=?
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| |effect=Electric
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| |sfx=Shock
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| |slvl=M
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| |clang=f
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| }}
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| |}
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|
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| ===PK Thunder 2 (NTSC-J)===
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| {{SSB64HitboxTableHeader}}
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| {{SSB64HitboxTableRow
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| |id=0
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| |damage=35%
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| |angle=361
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| |bk=50
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| |ks=100
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| |fkv=0
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| |r=200
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| |bn=0
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| |ypos=100
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| |effect=Electric
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| |sfx=Shock
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| |slvl=L
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| }}
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| |}
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|
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| ===PK Thunder 2 (NTSC-U/PAL)===
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| {{SSB64HitboxTableHeader}}
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| {{SSB64HitboxTableRow
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| |id=0
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| |damage=30%
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| |damagebg=nerf
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| |angle=361
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| |bk=40
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| |bkbg=nerf
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| |ks=84
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| |ksbg=nerf
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| |fkv=0
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| |r=150
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| |rbg=nerf
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| |bn=0
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| |ypos=100
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| |effect=Electric
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| |sfx=Shock
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| |slvl=L
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| }}
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| |}
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| ====Summary====
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| *{{nerf|PK Thunder 2 damage (35% → 30%).}}
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| *{{nerf|PK Thunder 2 knockback (50 (base), 100 (scaling) → 40/84).}}
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| *{{nerf|PK Thunder 2 hitbox (200u → 150u).}}
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| ==Timing==
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| ===PK Thunder===
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| If PK Thunder hits something before its hitboxes end, Ness will immediately go into his ending lag animation which is 45 frames long.
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|
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| {|class="wikitable"
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| !Hitboxes
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| |24-182
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| |-
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| !Animation length
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| |227
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| |}
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| {{FrameStripStart}}
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| |{{FrameStrip|t=Blank|c=23}}{{FrameStrip|t=Hitbox|c=159}}{{FrameStrip|t=Blank|c=45}}
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| |-
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| |{{FrameStrip|t=Lag|c=23|e=LagPropS}}{{FrameStrip|t=Lag|c=204|s=LagPropE}}
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| {{FrameStripEnd}}
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|
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| ===PK Thunder 2===
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| {|class="wikitable"
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| !Hitbox
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| |1-18
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| |-
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| !Invincible
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| |1-9
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| |-
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| !Animation length
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| |43
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| |}
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|
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| {{FrameStripStart}}
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| |{{FrameStrip|t=Hitbox|c=18}}{{FrameStrip|t=Lag|c=25}}
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| |-
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| |{{FrameStrip|t=Invincible|c=9}}{{FrameStrip|t=Vulnerable|c=34}}
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| {{FrameStripEnd}}
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|
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| ===PK Thunder 2 (NTSC-J)===
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| {|class="wikitable"
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| !Hitbox
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| |1-28
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| |-
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| !Invincible
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| |1-17
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| |-
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| !Animation length
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| |43
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| |}
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|
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| {{FrameStripStart}}
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| |{{FrameStrip|t=Hitbox|c=28}}{{FrameStrip|t=Lag|c=15}}
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| |-
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| |{{FrameStrip|t=Invincible|c=17}}{{FrameStrip|t=Vulnerable|c=26}}
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| {{FrameStripEnd}}
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|
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| ===Landing lag===
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| {|class="wikitable"
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| |-
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| !Animation length
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| |42
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| |-
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| !Animation length (NTSC-J)
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| |30
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| |}
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| {{FrameStripStart}}
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| |'''NTSC-U/PAL''' {{FrameStrip|t=Lag|c=42}}
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| |-
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| |'''NTSC-J''' {{FrameStrip|t=Lag|c=30}}
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| {{FrameStripEnd}}
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| {{FrameIconLegend|hitbox=y|lag=y|vulnerable=y|invincible=y}}
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| {{MvSubNavNess|g=SSB}} | | {{MvSubNavNess|g=SSB}} |