Editing Ness (SSB)/Down special

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{{ArticleIcons|ssb=y}}
{{ArticleIcons|ssb=y}}
[[File:PSIMagnet64.jpg|thumb|270px]]
[[File:PSIMagnet64.jpg|right|270px|thumbnail]]
==Overview==
==Overview==
Ness' [[down special move]] in ''[[Super Smash Bros.]]'' is '''[[PSI Magnet|Psychic-Magnet]]''', a [[projectile]] [[absorb]]ing move that involves Ness putting a green-hued ball around himself on all sides. Energy projectile attacks, such as Fox's [[blaster]] or the effects of the [[Ray Gun]] will be absorbed by the move, healing Ness two times the damage of said move, rounded up. It can't, however, absorb projectiles that aren't energy-based such as Link's Boomerang or Bomb. Whenever Ness successfully absorbs an attack, there is a unique crowd applause that is heard.
Ness' [[down special move]] in ''[[Super Smash Bros.]]'' is '''[[PSI Magnet|Psychic-Magnet]]''', a [[projectile]] [[absorb]]ing move that involves Ness putting a green-hued ball around himself on all sides. Energy projectile attacks, such as Fox's [[blaster]] or the effects of the [[Ray Gun]] will be absorbed by the move, healing Ness two times the damage of said move, rounded up. It can't, however, absorb projectiles that aren't energy-based such as Link's Boomerang or Bomb. Whenever Ness successfully absorbs an attack, there is a unique crowd applause that is heard.


==Competitive Play and Advanced Techniques==
==Competitive Play and Advanced Techniques==
Competitively, the move is rarely used for its original purpose. This is because the move, despite its moderate startup lag, has very high ending lag, which increases even more when Ness successfully absorbs an attack, making it quite punishable. However, due to its healing properties, it is quite useful in teams, especially on [[Hyrule Castle]]. This was made most notable by the team of {{sm|Nintendude}} and {{sm|Firo}}, using [[Fireball|Fireballs]] and PSI Magnet respectably, or with other top Ness mains with Fox as teammates.
Competitively, the move is rarely used for its original purpose. This is because the move, despite its moderate startup lag, has very high ending lag, which increases even more when Ness successfully absorbs an attack, making it quite punishable. However, due to its healing properties, it is quite useful in teams, especially on [[Hyrule Castle]]. This was made most notable by the team of {{sm|Nintendude}} and {{sm|Firo}}, using [[Fireball|Fireballs]] and PSI Magnet respectably, or with other top Ness mains with Fox as teammates.


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{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|loop=y|absorb=y}}
{{FrameIconLegend|lag=y|loop=y|absorb=y}}
==Properties==
{|class="wikitable"
|-
!Absorption radius
|450u
|-
!Absorption multiplier
|2.0x
|-
!Absorption lag
|24
|}


{{MvSubNavNess|g=SSB}}
{{MvSubNavNess|g=SSB}}

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