Editing Nerf
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=== ''Ultimate'' game updates === | === ''Ultimate'' game updates === | ||
====2.0.0==== | ====2.0.0==== | ||
* | *Several of {{SSBU|King K. Rool}}'s attacks were nerfed: his [[Blunderbuss]] has a shorter windbox duration, [[Propellerpack]]'s hitbox has been slightly reduced in size, and his Down Throw buries for less time at low percents. Additionally, his Down Throw can no longer bury on the third throw, removing an infinite. However, contrary to popular belief, these changes were very minor, especially since his Down Throw actually buries for longer at higher percents, making it more useful at higher percents (which is usually when the move is used to secure KOs). King K. Rool would also get several significant buffs at later patches, making him a significantly stronger than he was on release despite these nerfs. | ||
*{{SSBU|Chrom}} was dominant in earlier competitive tournaments due to his ability to combo into [[Soaring Slash]], KOing opponents first even when at last stock. As of patch 2.0.0, Soaring Slash’s knockback has been reduced and the move has faster falling speed, KOing Chrom first more often. It is now unreliable unless Chrom has more stocks than the opponent. | *{{SSBU|Chrom}} was dominant in earlier competitive tournaments due to his ability to combo into [[Soaring Slash]], KOing opponents first even when at last stock. As of patch 2.0.0, Soaring Slash’s knockback has been reduced and the move has faster falling speed, KOing Chrom first more often. It is now unreliable unless Chrom has more stocks than the opponent. | ||