Editing Negative Zone

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===List of effects===
===List of effects===
[[File:The effects of the negative zone.jpg|thumb|200px|Two of the many ways that the Negative Zone can affect a character.]]
[[File:The effects of the negative zone.jpg|thumb|right|200px|Two of the many ways that the Negative Zone can affect a character.]]
*Attacks deal 0.2x damage.
*Attacks deal 0.2x damage.
*Affected fighters receive 1.36x knockback, making a lot of Luigi's moves (such as his Smash attacks and Fire Jump Punch) effective finishers even at very low percentages.
*Affected fighters receive 1.36x knockback, making a lot of Luigi's moves (such as his Smash attacks and Fire Jump Punch) effective finishers even at very low percentages.
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==Origin==
==Origin==
The move is unique to ''Super Smash Bros. Brawl''. However, the name may be a reference to Luigi always being in his brother's shadow (as mentioned in the move's trophy description), as Luigi was originally just a palette swap of [[Mario]] for player 2. The North American version of the game also implies that the Negative Zone is the representation of Luigi's negative feelings about being in Mario's shadow.
The move is unique to ''Super Smash Bros. Brawl''. However, the name may be a reference to Luigi always being in his brother's shadow (as mentioned in the move's trophy description), as Luigi was originally just a palette swap of [[Mario]] for player 2.


==Names in other languages==
==Names in other languages==
{{Langneeded|Korean}}
{{langtable
{{langtable
|ja={{ja|ネガティブゾーン|Negatibu Zōn|?}}, ''Negative Zone''
|ja={{ja|ネガティブゾーン|Negatibu Zōn|?}}, ''Negative Zone''
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|it=Zona negativa
|it=Zona negativa
|itM=
|itM=
|ko={{rollover|내거티브존|Negeotibeu Jon|?}}, ''Negative Zone''
}}
}}


==Trivia==
==Trivia==
[[File:Positive zone.png|thumb|300px|Two Negative Zones overlapping, producing a "positive zone". Note the distortion effect is still present.]]
[[File:Positive zone.png|thumb|right|300px|Two Negative Zones overlapping, producing a "positive zone". Note the distortion effect is still present.]]
*If one faces a CPU Luigi and he uses Negative Zone, he will almost always spam his [[Fireball]]s, even if his AI is set to Level 9. The CPU will start to use different attacks after the circle begins fading out.
*If one faces a CPU Luigi and he uses Negative Zone, he will almost always spam his [[Fireball]]s, even if his AI is set to Level 9. The CPU will start to use different attacks after the circle begins fading out.
*Like many Final Smashes, Luigi isn't affected by water terrain while dancing. However, if he starts to sink into the water, the Negative Zone follows him.
*Like many Final Smashes, Luigi isn't affected by water terrain while dancing. However, if he starts to sink into the water, the Negative Zone follows him.
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[[Category:Luigi (SSBB)]]
[[Category:Luigi (SSBB)]]
[[Category:Final Smashes (SSBB)]]
[[Category:Final Smashes (SSBB)]]
[[es:Zona negativa]]

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