Editing Negative Zone
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===List of effects=== | ===List of effects=== | ||
[[File:The effects of the negative zone.jpg|thumb|200px|Two of the many ways that the Negative Zone can affect a character.]] | [[File:The effects of the negative zone.jpg|thumb|right|200px|Two of the many ways that the Negative Zone can affect a character.]] | ||
*Attacks deal 0.2x damage. | *Attacks deal 0.2x damage. | ||
*Affected fighters receive 1.36x knockback, making a lot of Luigi's moves (such as his Smash attacks and Fire Jump Punch) effective finishers even at very low percentages. | *Affected fighters receive 1.36x knockback, making a lot of Luigi's moves (such as his Smash attacks and Fire Jump Punch) effective finishers even at very low percentages. | ||
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==Trivia== | ==Trivia== | ||
[[File:Positive zone.png|thumb|300px|Two Negative Zones overlapping, producing a "positive zone". Note the distortion effect is still present.]] | [[File:Positive zone.png|thumb|right|300px|Two Negative Zones overlapping, producing a "positive zone". Note the distortion effect is still present.]] | ||
*If one faces a CPU Luigi and he uses Negative Zone, he will almost always spam his [[Fireball]]s, even if his AI is set to Level 9. The CPU will start to use different attacks after the circle begins fading out. | *If one faces a CPU Luigi and he uses Negative Zone, he will almost always spam his [[Fireball]]s, even if his AI is set to Level 9. The CPU will start to use different attacks after the circle begins fading out. | ||
*Like many Final Smashes, Luigi isn't affected by water terrain while dancing. However, if he starts to sink into the water, the Negative Zone follows him. | *Like many Final Smashes, Luigi isn't affected by water terrain while dancing. However, if he starts to sink into the water, the Negative Zone follows him. |