Editing Name Entry glitch

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 40: Line 40:
To perform optimally, set the match mode to [[Time]], [[Team Battle]], and [[Friendly Fire]] on. Next, select four of the same character and place them all on the same team, then perform the Name Entry glitch to start the match. Player 4 will appear as a black silhouette of their character. (The match mode can also be set to [[Coin]] or [[Bonus]].)
To perform optimally, set the match mode to [[Time]], [[Team Battle]], and [[Friendly Fire]] on. Next, select four of the same character and place them all on the same team, then perform the Name Entry glitch to start the match. Player 4 will appear as a black silhouette of their character. (The match mode can also be set to [[Coin]] or [[Bonus]].)


Note that because all players in the match are on the same team and have no opponents, any CPU characters won't attack or move at all, except to [[recover]] or use items that they are attracted to (such as [[Poké Ball]]s). If Friendly Fire is not turned on, no characters will be able to fight, unless bombs can be used. If the mode is set to [[Stock]] rather than Time, the match will end immediately (making it a case of the [[0-Second Melee]] glitch below).
Note that because all players in the match are on the same team and have no opponents, any CPU characters won't attack or move at all, except to [[recover]] or use items that they are attracted to (such as [[Poké Ball]]s). If Friendly Fire is not turned on, no characters will be able to fight. If the mode is set to [[Stock]] rather than Time, the match will end immediately (making it a case of the [[0-Second Melee]] glitch below).


====[[0-Second Melee]]====
====[[0-Second Melee]]====

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: