Editing Name Entry glitch

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The Name Entry glitch is unusual for the amount of time it took to be discovered; it was discovered in 2008 on a German gaming website by [[Smashboards]]' Exchord92 and was posted to Smashboards in June 2009, a year after the release of ''Brawl'' and almost eight years after the release of ''Melee'' in 2001.
The Name Entry glitch is unusual for the amount of time it took to be discovered; it was discovered in 2008 on a German gaming website by [[Smashboards]]' Exchord92 and was posted to Smashboards in June 2009, a year after the release of ''Brawl'' and almost eight years after the release of ''Melee'' in 2001.


==Performing the glitch==
==Performing the Glitch==
The Name Entry glitch allows the player to perform one of four different scenarios:
The Name Entry glitch allows the player to perform one of four different scenarios:


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#[[Black character glitch|Use an all-black character]] (discovered by Exchord92)
#[[Black character glitch|Use an all-black character]] (discovered by Exchord92)
#Perform a [[0-Second Melee]] (discovered by Exchord92)
#Perform a [[0-Second Melee]] (discovered by Exchord92)
#[[Single person match|Play alone]] (discovered by REVOLUTION324)
#[[Single Person Melee|Play alone]] (discovered by REVOLUTION324)


===General execution===
===General Execution===
There are two ways to perform the Name Entry glitch, one using one controller, and the other using two controllers:
There are two ways to perform the Name Entry glitch, one using one controller, and the other using two controllers:


====Method one====
====Method one====
This method requires more precise timing, but is the only way to perform the glitch outside of [[Versus Mode]]. On the [[character select screen]], the player must place the cursor over the name field of their character, and then press {{Button|GCN|A}} and {{Button|GCN|B}} simultaneously. Release {{Button|GCN|A}}, but hold onto {{Button|GCN|B}}. Because {{Button|GCN|A}} has been pressed on the name field, the list of names scrolldown will appear. At the same time, because {{Button|GCN|B}} is being held down, the game will go back to the menu in a few seconds. Within these few seconds, the player must scroll down to the "Name Entry" button and press {{Button|GCN|A}} again. The timing of the second {{Button|GCN|A}} press (to go to the Name Entry screen) and the effect of the held {{Button|GCN|B}} button (to go back to the menu) must occur at the same time; if done correctly, the game will go to neither location but rather skip ahead (to the Stage Selection screen, if in Versus Mode). At this point, if the player can select a stage and have it load properly without the [[game crash|game freezing]], they have successfully performed the Name Entry glitch.
This method requires more precise timing, but is the only way to perform the glitch outside of [[Versus Mode]]. On the [[character select screen]], the player must place the cursor over the name field of their character, and then press A and B simultaneously. Release A, but hold onto B. Because A has been pressed on the name field, the list of names scrolldown will appear. At the same time, because B is being held down, the game will go back to the menu in a few seconds. Within these few seconds, the player must scroll down to the "Name Entry" button and press A again. The timing of the second A press (to go to the Name Entry screen) and the effect of the held B button (to go back to the menu) must occur at the same time; if done correctly, the game will go to neither location but rather skip ahead (to the Stage Selection screen, if in Versus Mode). At this point, if the player can select a stage and have it load properly without the [[game crash|game freezing]], they have successfully performed the Name Entry glitch.


To make this method easier, it is recommended to have only exactly one name present in the name dropdown. When this is the case, the cursor will automatically be on the "Name Entry" button upon pressing {{Button|GCN|A}} for the first time in the name field box, so the player will not have to worry about quickly scrolling to the button and can focus solely on timing the second {{Button|GCN|A}} press.
To make this method easier, it is recommended to have only exactly one name present in the name dropdown. When this is the case, the cursor will automatically be on the "Name Entry" button upon pressing A for the first time in the name field box, so the player will not have to worry about quickly scrolling to the button and can focus solely on timing the second A press.


If the second {{Button|GCN|A}} press is performed too early, the game will go to the Name Entry screen before the held {{Button|GCN|B}} button has the chance to take them back to the menu. If the second {{Button|GCN|A}} press is performed too late, the {{Button|GCN|B}} button will send the player back to the menu before the {{Button|GCN|A}} press has the chance to send them to the Name Entry screen. These facts can be used to help narrow down the timing of the second {{Button|GCN|A}} press.
If the second A press is performed too early, the game will go to the Name Entry screen before the held B button has the chance to take them back to the menu. If the second A press is performed too late, the B button will send the player back to the menu before the A press has the chance to send them to the Name Entry screen. These facts can be used to help narrow down the timing of the second A press.


====Method two====
====Method two====
This method requires less precise timing, using a second controller to manually go back rather than relying on the timing window of the held {{Button|GCN|B}} button. As a result, it can only be performed in Versus Mode.
This method requires less precise timing, using a second controller to manually go back rather than relying on the timing window of the held B button. As a result, it can only be performed in Versus Mode.


With this method, the player must hover one controller's cursor over the "Back" button while the other controller opens the name field box and hovers over the "Name Entry" button. At this point, pressing {{Button|GCN|A}} simultaneously on both controllers will cause the game to attempt to go back to the menu and go to the Name Entry screen at the same time, causing the game to skip ahead to the Stage Selection screen the same way as in the above method. (As above, if the game goes back to the menu, or goes to the Name Entry screen rather than the Stage Selection screen, then one of the two controllers pressed their {{Button|GCN|A}} button too soon before the other.)
With this method, the player must hover one controller's cursor over the "Back" button while the other controller opens the name field box and hovers over the "Name Entry" button. At this point, pressing A simultaneously on both controllers will cause the game to attempt to go back to the menu and go to the Name Entry screen at the same time, causing the game to skip ahead to the Stage Selection screen the same way as in the above method. (As above, if the game goes back to the menu, or goes to the Name Entry screen rather than the Stage Selection screen, then one of the two controllers pressed their A button too soon before the other.)


===Specific scenarios===
===Specific scenarios===
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Selecting [[PokeFloats]] in v1.00 will trigger the [[All-floats glitch]].
Selecting [[PokeFloats]] in v1.00 will trigger the [[All-floats glitch]].


====[[Single person match#In Super Smash Bros. Melee|Single Person Melee]]====
====[[Single Person Melee]]====
This subglitch allows the player to play on the stage alone, with no opponents or other players.
This subglitch allows the player to play on the stage alone, with no opponents or other players.


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This video shows all four outcomes of the Name Entry glitch.
This video shows all four outcomes of the Name Entry glitch.


{{#widget:YouTube|id=DDLghmiTNFk}}
<youtube>DDLghmiTNFk</youtube>


==External links==
==External links==

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