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{{ArticleIcons|melee=y|brawl=y|ssb4-u=y| | {{ArticleIcons|melee=y|brawl=y|ssb4-u=y}} | ||
[[File:NameinGameplay.png|thumb|Names appear in | {{Incomplete|A few sentences/paragraphs need SmashU information; gallery missing SmashU images}} | ||
[[File:NameinGameplay.png|thumb|right|Names appear in little boxes above the character's body in normal gameplay. These tags can temporarily disappear in some circumstances.]] | |||
{{redirect|Name Entry|the glitch involving the entry|Name Entry glitch}} | {{redirect|Name Entry|the glitch involving the entry|Name Entry glitch}} | ||
{{ | '''Names''' are a feature in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', and {{forwiiu}}. It allows a player to input a short string of characters as a name to use in gameplay, where it will "float" above the character. In ''Brawl'', the string can be up to five characters long, whereas ''Melee'' allows only a max of four characters. In {{Forwiiu}}, names can have up to ten characters. A name will have its own records for things such as [[knock-out]]s, [[self-destruct]]s, [[damage]] taken, [[pratfall]]s, etc., which can be seen in the [[Records]] menu. Names can also be used to set [[Rumble]] on a controller and save a control preference for a player that uses different controls to the default setting. This effectively makes techniques like [[B-Sticking]] and [[T-Sticking]] available to use. In ''Brawl'', names can be transferred to the [[Wii Remote]] and can then be transferred to another [[Wii]] console. [[KO Stars]] are temporarily awarded to a given name profile for scored KOs, lasting until the player exits [[Versus Mode]] or changes his/her name. | ||
In rare cases, names may affect gameplay. For example, in ''[[Melee]]'', name tags remain visible even if they are pointing to an invisible character, making it easier to [[punish]] teleportation special moves such as [[Farore's Wind]] and [[Vanish]]. | |||
In rare cases, names may affect gameplay. For example, in ''Melee'', name tags remain visible even if they are pointing to an invisible character, making it easier to [[punish]] teleportation special moves such as [[Farore's Wind]] and [[Vanish]] | |||
==Name Entry== | ==Name Entry== | ||
[[File:NameEntryWiiU.jpg|thumb|left|Name Entry in {{forwiiu}}]] | [[File:NameEntryWiiU.jpg|thumb|left|Name Entry in {{forwiiu}}]] | ||
The '''Name Entry''' is a menu | The '''Name Entry''' is a menu where names are entered and managed. In ''Melee'', it is found in the [[VS. Mode]] menu, while it is found under "Options" in ''Brawl''; in ''Super Smash Bros. for Wii U'', it can be found in both places. New names can also be typed in at the [[character selection screen]], although in ''Melee'', it will shift screens to a name entry screen; in ''Brawl'' and ''Super Smash Bros. for Wii U'', a new name may be typed in directly, although controls cannot be set this way. | ||
In the European version of ''Brawl'', Latin uppercase and lowercase characters | In the European version of ''Brawl'', Latin uppercase and lowercase characters, including diacritics, can be used, as well as punctuation and numbers. The [[PAL]] version of ''Melee'' allows the same possibilities. The [[NTSC]] version of ''Brawl'' allows uppercase Latin letters, punctuation, numbers and Japanese characters. | ||
There is also an option to have the game enter a random name | There is also an option to have the game enter a random name. Most of the random names that can appear are names of existing [[Nintendo]] characters. | ||
The Name Entry will refuse to set names such as "[[CPU]]" and "[[Player|P1]]", likely due to them being tags for players without names. However, variations with lowercase letters, such as "Cpu" and "p1", can be set. In | The Name Entry will refuse to set names such as "[[CPU]]" and "[[Player|P1]]", likely due to them being tags for players without names. However, variations with lowercase letters, such as "Cpu" and "p1", can be set. In {{forwiiu}}, in addition to this, the Name Entry uses the Wii U's native word filter, preventing names with potentially inappropriate jargon from being set, unlike in ''Melee'' and ''Brawl''. | ||
In ''Melee'', the Name Entry menu is the key to activating the [[Name Entry glitch]] and its derivatives, including the [[Master Hand glitch]]. | In ''Melee'', the Name Entry menu is the key to activating the [[Name Entry glitch]] and its derivatives, including the [[Master Hand glitch]]. | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
NameSelectionMelee.png|Selecting a name prior to a match in ''Melee''. | File:NameSelectionMelee.png|Selecting a name prior to a match in ''Melee''. | ||
Name selection.jpg|Selecting a name prior to a match in ''Brawl''. | File:Name selection.jpg|Selecting a name prior to a match in ''Brawl''. | ||
Name entry.jpg|The name entry screen in ''Brawl''. | Name entry.jpg|The name entry screen in ''Brawl''. | ||
Name (Super Smash Bros. for Wii U).jpg|A name on Player 1 in '' | Name (Super Smash Bros. for Wii U).jpg|A name on Player 1 in ''Smash Wii U''. | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*Coincidentally, one of the | *Coincidentally, one of the random names in ''Melee'' is "[[Ike]]", who did not exist at the time, but would become a playable character in ''Brawl''; this continued in ''Brawl'', where one of the random names was "[[Robin]]", who also did not exist at the time, but was playable in ''SSB4''. | ||
*One of the random names in | **They are also both Fire Emblem characters. | ||
* | *One of the random names in {{forwiiu}} is "[[John|NOJOHNS]]". | ||
*In Melee there is a [[Name Entry glitch]] where you can play unplayable characters like [[Master Hand]] or completely black characters | |||
{{SSBMMenus}} | {{SSBMMenus}} | ||
{{SSBBMenus}} | {{SSBBMenus}} | ||
{{SSB4-UMenus}} | {{SSB4-UMenus}} | ||
[[Category:Multiplayer modes]] | [[Category:Multiplayer modes]] | ||
[[Category:Options]] | [[Category:Options]] |