Editing Name
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{{ArticleIcons|melee=y|brawl=y|ssb4-u=y|ultimate=y}} | {{ArticleIcons|melee=y|brawl=y|ssb4-u=y|ultimate=y}} | ||
[[File:NameinGameplay.png|thumb|Names appear in small boxes above the character's body in normal gameplay. These tags can temporarily disappear in some circumstances.]] | [[File:NameinGameplay.png|thumb|right|Names appear in small boxes above the character's body in normal gameplay. These tags can temporarily disappear in some circumstances.]] | ||
{{redirect|Name Entry|the glitch involving the entry|Name Entry glitch}} | {{redirect|Name Entry|the glitch involving the entry|Name Entry glitch}} | ||
{{redirect|Tag|the French smasher|Smasher:Tag}} | {{redirect|Tag|the French smasher|Smasher:Tag}} | ||
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Players can input a short string of characters as a name to use in gameplay, in which it will appear above the character. Names can be up to four characters long in ''Melee'', up to five in ''Brawl'', and up to ten in ''for Wii U'' and ''Ultimate''. | Players can input a short string of characters as a name to use in gameplay, in which it will appear above the character. Names can be up to four characters long in ''Melee'', up to five in ''Brawl'', and up to ten in ''for Wii U'' and ''Ultimate''. | ||
The [[Records]] menu allows the viewing of separate records for [[knock-out]]s, [[self-destruct]]s, [[damage]] taken, [[pratfall]]s and the like for each name. It is also possible to associate some controller preferences to each name, such as the [[Rumble]] option or - starting with ''Brawl'' - control schemes different from the default; this allows | The [[Records]] menu allows the viewing of separate records for [[knock-out]]s, [[self-destruct]]s, [[damage]] taken, [[pratfall]]s and the like for each name. It is also possible to associate some controller preferences to each name, such as the [[Rumble]] option or - starting with ''Brawl'' - control schemes different from the default; this allows the usage of useful configurations such as [[A-sticking]] and [[Bidou]]. | ||
In ''Brawl'', names can be transferred to the [[Wii Remote]] and can then be transferred to another [[Wii]] console. [[KO Stars]] are temporarily awarded to a given name profile for scored KOs, lasting until the player exits [[Versus Mode]] or changes their name. | In ''Brawl'', names can be transferred to the [[Wii Remote]] and can then be transferred to another [[Wii]] console. [[KO Stars]] are temporarily awarded to a given name profile for scored KOs, lasting until the player exits [[Versus Mode]] or changes their name. | ||
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Starting in ''Brawl'', names appear on the multiplayer [[results screen]], and in ''Ultimate'', they appear in the fighter splash screen before a match starts. | Starting in ''Brawl'', names appear on the multiplayer [[results screen]], and in ''Ultimate'', they appear in the fighter splash screen before a match starts. | ||
In rare cases, names may affect gameplay. For example, in ''Melee'', name tags remain visible even if they are pointing to an invisible character, making it easier to [[punish]] teleportation special moves such as [[Farore's Wind]] and [[Vanish]] | In rare cases, names may affect gameplay. For example, in ''[[Melee]]'', name tags remain visible even if they are pointing to an invisible character, making it easier to [[punish]] teleportation special moves such as [[Farore's Wind]] and [[Vanish]]. | ||
In {{Forwiiu}}, due to the lack of voice chat when playing any of the [[With Anyone]] modes online, some players use names as a means of communicating with other players, sending messages such as "good game". However, griefers may change their name to something less appreciated, like "youretrash". | |||
==Name Entry== | ==Name Entry== | ||
{{Incomplete|Character sets for SSB4}} | {{Incomplete|Character sets for SSB4}} | ||
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In the European version of ''Brawl'', Latin uppercase and lowercase characters (including versions with diacritics) can be used, as well as punctuation and numbers. The [[PAL]] version of ''Melee'' allows the same possibilities. The [[NTSC]] version of ''Brawl'' allows uppercase Latin letters, punctuation, numbers and Japanese characters. | In the European version of ''Brawl'', Latin uppercase and lowercase characters (including versions with diacritics) can be used, as well as punctuation and numbers. The [[PAL]] version of ''Melee'' allows the same possibilities. The [[NTSC]] version of ''Brawl'' allows uppercase Latin letters, punctuation, numbers and Japanese characters. | ||
There is also an option to have the game enter a random name | There is also an option to have the game enter a random name. Most of the random names that can appear are names of existing [[Nintendo]] characters. | ||
The Name Entry will refuse to set names such as "[[CPU]]" and "[[Player|P1]]", likely due to them being tags for players without names. However, variations with lowercase letters, such as "Cpu" and "p1", can be set. In | The Name Entry will refuse to set names such as "[[CPU]]" and "[[Player|P1]]", likely due to them being tags for players without names. However, variations with lowercase letters, such as "Cpu" and "p1", can be set. In {{forwiiu}}, in addition to this, the Name Entry uses the Wii U's native word filter, preventing names with potentially inappropriate jargon from being set. Neither of these restrictions are present in ''Ultimate'', partially due to the absence of a word filter on the [[Nintendo Switch]]. | ||
In ''Melee'', the Name Entry menu is the key to activating the [[Name Entry glitch]] and its derivatives, including the [[Master Hand glitch]]. | In ''Melee'', the Name Entry menu is the key to activating the [[Name Entry glitch]] and its derivatives, including the [[Master Hand glitch]]. | ||
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==Trivia== | ==Trivia== | ||
*Coincidentally, one of the autopick names in ''Melee'' is "[[Ike]]", who did not exist at the time, but would become a playable character in ''Brawl''; this continued in ''Brawl'', where one of the autopick names was "[[Robin]]", who also did not exist at the time, but was playable in ''SSB4''. Sora also coincidentally appeared as one of the autopick names in ''SSBU'', though this is likely referring to [[Sora Ltd]], a major developer of the ''Super Smash Bros.'' series since ''Brawl''. | *Coincidentally, one of the autopick names in ''Melee'' is "[[Ike]]", who did not exist at the time, but would become a playable character in ''Brawl''; this continued in ''Brawl'', where one of the autopick names was "[[Robin]]", who also did not exist at the time, but was playable in ''SSB4''. However, this could instead be referring to [[Isaac]] from {{uv|Golden Sun}}, as his Japanese name is "Robin". (Amusingly, "Ike" also happens to be a diminutive of "Isaac".) Sora also coincidentally appeared as one of the autopick names in ''SSBU'', though this is likely referring to [[Sora Ltd]], a major developer of the ''Super Smash Bros.'' series since ''Brawl''. | ||
*One of the random names in | *One of the random names in {{forwiiu}} and ''[[Super Smash Bros. Ultimate]]'' is "[[John|NOJOHNS]]". | ||
*Though it lacks customizable names, | *Though it lacks customizable names, {{for3ds}} shows the [[Nintendo 3DS]] system's name in human players' damage display in addition to the character's name. | ||
**However, names over 8 characters will be shortened to the first 7 characters with an ellipsis at the end. | **However, names over 8 characters will be shortened to the first 7 characters with an ellipsis at the end. | ||
{{SSBMMenus}} | {{SSBMMenus}} | ||
{{SSBBMenus}} | {{SSBBMenus}} | ||
{{SSB4-UMenus}} | {{SSB4-UMenus}} | ||
[[Category:Multiplayer modes]] | [[Category:Multiplayer modes]] | ||
[[Category:Options]] | [[Category:Options]] |