Editing Nabbit
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|name = Nabbit | |name = Nabbit | ||
|image = [[File:NewSuperMarioBrosUDeluxe Nabbit-alt.png|250px]] | |image = [[File:NewSuperMarioBrosUDeluxe Nabbit-alt.png|250px]] | ||
|caption = [[File:MarioSymbol.svg|50px|class=invert | |caption = [[File:MarioSymbol.svg|50px|class=invert]]<br>Official artwork of Nabbit from ''{{s|mariowiki|New Super Mario Bros. U Deluxe}}''. | ||
|universe = {{uv|Mario}} | |universe = {{uv|Mario}} | ||
|firstgame = ''{{s|mariowiki|New Super Mario Bros. U}}'' (2012) | |firstgame = ''{{s|mariowiki|New Super Mario Bros. U}}'' (2012) | ||
|lastappearance=''{{s|mariowiki| | |lastappearance=''{{s|mariowiki|Mario Kart Tour}}'' (2020, via update) | ||
|games = ''[[SSB4]]'' ([[SSBWU|Wii U]])<br>''[[Ultimate]]'' | |games = ''[[SSB4]]'' ([[SSBWU|Wii U]])<br>''[[Ultimate]]'' | ||
|console = [[Wii U]] | |console = [[Wii U]] | ||
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|homeworld = Mushroom Kingdom | |homeworld = Mushroom Kingdom | ||
|gender = Male | |gender = Male | ||
|voiceactor = | |voiceactor = Natsuko Yokoyama | ||
|interwiki = supermariowiki | |interwiki = supermariowiki | ||
|interwikiname= Super Mario Wiki | |interwikiname= Super Mario Wiki | ||
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Nabbit appears in ''{{s|mariowiki|New Super Luigi U}}'', reprising his role from the original game, but also as a playable character. Unlike other playable characters, Nabbit cannot use power-ups, as any power-ups he collects are converted into 1-Ups at the end of the level. He also cannot ride Yoshis, or grab objects or other players. However, he is immune to damage from all enemy attacks (though he can still get knocked back by tougher enemies) and general hazards, with the exception of falling into a pit, lava, or poison, getting crushed by certain obstacles, or running out of time. | Nabbit appears in ''{{s|mariowiki|New Super Luigi U}}'', reprising his role from the original game, but also as a playable character. Unlike other playable characters, Nabbit cannot use power-ups, as any power-ups he collects are converted into 1-Ups at the end of the level. He also cannot ride Yoshis, or grab objects or other players. However, he is immune to damage from all enemy attacks (though he can still get knocked back by tougher enemies) and general hazards, with the exception of falling into a pit, lava, or poison, getting crushed by certain obstacles, or running out of time. | ||
Nabbit makes another playable appearance in ''{{s|mariowiki|New Super Mario Bros. U Deluxe}}'', the Nintendo Switch port of the original game where he is now allowed into the original levels. He retains his properties from ''New Super Luigi U'', and provides an additional 100 seconds to the timer; however, completing courses as Nabbit in | Nabbit makes another playable appearance in ''{{s|mariowiki|New Super Mario Bros. U Deluxe}}'', the Nintendo Switch port of the original game where he is now allowed into the original levels. He retains his properties from ''New Super Luigi U'', and provides an additional 100 seconds to the timer; however, completing courses as Nabbit in single-player mode prevents the 100% completion of the game. | ||
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|nl=Nabbit | |nl=Nabbit | ||
|ru={{rollover|Кралик|Kralik|?}} | |ru={{rollover|Кралик|Kralik|?}} | ||
}} | }} | ||
==Trivia== | ==Trivia== | ||
*In early revisions of the game, there was a glitch where players could cause Nabbit to get "stuck" to themselves if they grabbed and threw him and [[pause]]d in [[Training Mode]]. In doing so, Nabbit would no longer move, and he could be transferred to character to character via throwing other characters, in a manner similar to ''Melee's'' [[soul breaker]] glitch. This glitch was ultimately patched out in [[List of updates (SSB4-Wii U)|version 1.0.6]]. This glitch, however, | {{cleanup|Was the Nabbit glitch in Ultimate patched out?}} | ||
*In early revisions of the game, there was a glitch where players could cause Nabbit to get "stuck" to themselves if they grabbed and threw him and [[pause]]d in [[Training Mode]]. In doing so, Nabbit would no longer move, and he could be transferred to character to character via throwing other characters, in a manner similar to ''Melee's'' [[soul breaker]] glitch. This glitch was ultimately patched out in [[List of updates (SSB4-Wii U)|version 1.0.6]]. This glitch, however, returns in a similar fashion in ''[[Ultimate]]''. | |||
**There is a similar glitch where the player is using [[Captain Falcon]]'s [[Falcon Dive]] or [[Ganondorf]]'s [[Dark Dive]] on Nabbit while [[pause]]d in [[Training Mode]]. However it also makes the player stuck in a "box" functioning similar how the [[Box glitch]] does, in order the player to get outside of the "box" the player has to grab all [[Dragoon]] pieces and fire, this allows the player to transfer him by grabbing and throwing from character to character. Unlike the above glitch, [[Media:NabbitGlitch1.1.6.jpg|this has not been patched out.]] | **There is a similar glitch where the player is using [[Captain Falcon]]'s [[Falcon Dive]] or [[Ganondorf]]'s [[Dark Dive]] on Nabbit while [[pause]]d in [[Training Mode]]. However it also makes the player stuck in a "box" functioning similar how the [[Box glitch]] does, in order the player to get outside of the "box" the player has to grab all [[Dragoon]] pieces and fire, this allows the player to transfer him by grabbing and throwing from character to character. Unlike the above glitch, [[Media:NabbitGlitch1.1.6.jpg|this has not been patched out.]] | ||
*In ''for Wii U'', Nabbit's voice clips were viewable in the Sound Test under the "Enemies" section (alongside [[Metal Face]], [[Master Hand]], and [[Crazy Hand]]). However, this did not carry over to ''Ultimate'' for unknown reasons. | *In ''for Wii U'', Nabbit's voice clips were viewable in the Sound Test under the "Enemies" section (alongside [[Metal Face]], [[Master Hand]], and [[Crazy Hand]]). However, this did not carry over to ''Ultimate'' for unknown reasons. |