Editing NES Zapper Posse
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==Overview== | ==Overview== | ||
When activated, a flock of | When activated, a flock of six pixelated ducks from the original ''Duck Hunt'' fly towards the background (in a similar fashion to [[Captain Falcon]]'s [[Blue Falcon]]), trapping opponents in their way in the middle of a gun duel between the Wild Gunmen and the thugs from ''Hogan's Alley''. After the pixelated dog from ''Duck Hunt'' appears and laughs, the Wild Gunmen will repeatedly shoot at the thugs and cans, launching the trapped opponents. Multiple opponents can be trapped into this attack. | ||
NES Zapper Posse deals a total of 45% and KOs opponents at around 60%. Knockback-wise, it is the weakest trapping Final Smash in ''Ultimate'' that doesn't have the ability to [[Instant KO]] and its activation hitbox is fairly standard for cinematic Final Smashes, making it an ineffective Final Smash overall. | NES Zapper Posse deals a total of 45% and KOs opponents at around 60%. Knockback-wise, it is the weakest trapping Final Smash in ''Ultimate'' that doesn't have the ability to [[Instant KO]] and its activation hitbox is fairly standard for cinematic Final Smashes, making it an ineffective Final Smash overall. | ||
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==Trivia== | ==Trivia== | ||
*If NES Zapper Posse is used in the trees of [[Pac-Land]], the ducks will appear as squares instead of silhouettes once they have passed into the background. | *If NES Zapper Posse is used in the trees of [[Pac-Land]], the ducks will appear as squares instead of silhouettes once they have passed into the background. | ||
*Interestingly, the front opponent uses different animations from the other opponents during the cinematic if multiple opponents are hit. | *Interestingly, the front opponent uses different animations from the other opponents during the cinematic if multiple opponents are hit. |