Editing NES Zapper Posse

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==Overview==
==Overview==
When activated, a flock of eight pixelated ducks from the original ''Duck Hunt'' fly towards the background (in a similar fashion to [[Captain Falcon]]'s [[Blue Falcon]]), trapping opponents in their way in the middle of a gun duel between the Wild Gunmen and the thugs from ''Hogan's Alley''. After the pixelated dog from ''Duck Hunt'' appears and laughs, the Wild Gunmen will repeatedly shoot at the thugs and cans, launching the trapped opponents. Multiple opponents can be trapped into this attack.
When activated, a flock of six 8-bit ducks from the original ''Duck Hunt'' fly towards the background (in a similar fashion to {{SSB4|Captain Falcon}}'s [[Blue Falcon]]), trapping opponents in their way in the middle of a gun duel between the Wild Gunmen and the thugs from ''Hogan's Alley'' after the dog jumps away. After the 8-bit dog from ''Duck Hunt'' appears and laughs, the Wild Gunmen will repeatedly shoot at the thugs and cans, launching the trapped opponents.


NES Zapper Posse deals a total of 45% and KOs opponents at around 60%. Knockback-wise, it is the weakest trapping Final Smash in ''Ultimate'' that doesn't have the ability to [[Instant KO]] and its activation hitbox is fairly standard for cinematic Final Smashes, making it an ineffective Final Smash overall.
NES Zapper Posse deals a total of 45% and KOs opponents at around 60%. Knockback-wise, it is the weakest trapping Final Smash in ''Ultimate'' that doesn't have the ability to [[Instant KO]] and its activation hitbox is fairly standard for cinematic Final Smashes, making it an ineffective Final Smash overall.
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*The gunmen are from ''Wild Gunman'', which puts the player in a showdown against a gunman; the player has to shoot the gunman as soon as he shouts "Fire!" before they are shot themselves. The reaction time of the opposing gunman quickens with each stage.
*The gunmen are from ''Wild Gunman'', which puts the player in a showdown against a gunman; the player has to shoot the gunman as soon as he shouts "Fire!" before they are shot themselves. The reaction time of the opposing gunman quickens with each stage.


Every element of the Final Smash, including the dog, is represented in the same pixelated graphics as they appeared in their original games. The exception is the ''Hogan's Alley'' cans, which use the same model as the ones summoned by [[Trick Shot]].
Every element of the Final Smash, including the dog, is represented in the same 8-bit graphics as they appeared in their original games. The exception is the ''Hogan's Alley'' cans, which use the same model as the ones summoned by [[Trick Shot]].
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==Trivia==
==Trivia==
*In ''Ultimate'', if Duck Hunt uses the move in the air, and then continuously buffers down specials when the move ends, he will float in the air for as long as he keeps it up uninterrupted.
*If NES Zapper Posse is used in the trees of [[Pac-Land]], the ducks will appear as squares instead of silhouettes once they have passed into the background.
*If NES Zapper Posse is used in the trees of [[Pac-Land]], the ducks will appear as squares instead of silhouettes once they have passed into the background.
*Interestingly, the front opponent uses different animations from the other opponents during the cinematic if multiple opponents are hit.
**If one opponent is hit, the singular trapped opponent will use the front's animations.
*The sound effects during the first damaging portion of the cinematic will change depending on if one or multiple opponents are caught in the attack.


{{Special Moves|char=Duck Hunt}}
{{Special Moves|char=Duck Hunt}}

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