Editing NES Zapper Posse
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==Overview== | ==Overview== | ||
When activated, a flock of | When activated, a flock of six 8-bit ducks from the original ''Duck Hunt'' fly towards the background (in a similar fashion to {{SSB4|Captain Falcon}}'s [[Blue Falcon]]), trapping opponents in their way in the middle of a gun duel between the Wild Gunmen and the thugs from ''Hogan's Alley''. After the 8-bit dog from ''Duck Hunt'' appears and laughs, the Wild Gunmen will repeatedly shoot at the thugs and cans, launching the trapped opponents. | ||
NES Zapper Posse deals a total of 45% and KOs opponents at around 60%. Knockback-wise, it is the weakest trapping | NES Zapper Posse deals a total of 45% and KOs opponents at around 60%. Knockback-wise, it is the weakest trapping final smash in ''Ultimate'' that doesn't have the ability to [[Instant KO]] and its activation hitbox is fairly standard for cinematic final smashes, making it an ineffective final smash overall. | ||
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==Instructional quote== | ==Instructional quote== | ||
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==Trophy== | ==Trophy== | ||
[[File:NESZapperPosseTrophyWiiU.png|thumb|left|100px|NES Zapper Posse Trophy in ''for Wii U''.]] | |||
;NES Zapper Posse | |||
''In this Final Smash, three games from the Light Gun Series team up: Duck Hunt, Hogan's Alley, and Wild Gunman. A flock of ducks fly by, warping anyone they hit to the Wild West. There, a posse of gunmen will use foes for target practice! If the ducks don't hit anyone, though, nothing happens besides some birds passing through.'' | |||
The NES Zapper Posse trophy is part of the ''Light Gun Series'' [[Trophy Box]]. Interestingly, it features a white duck as part of the flock, which is the same color of the ducks projected from the projector of the ''Kôsenjû Duck Hunt'' light gun game released in 1976. | |||
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*The gunmen are from ''Wild Gunman'', which puts the player in a showdown against a gunman; the player has to shoot the gunman as soon as he shouts "Fire!" before they are shot themselves. The reaction time of the opposing gunman quickens with each stage. | *The gunmen are from ''Wild Gunman'', which puts the player in a showdown against a gunman; the player has to shoot the gunman as soon as he shouts "Fire!" before they are shot themselves. The reaction time of the opposing gunman quickens with each stage. | ||
Every element of the Final Smash, including the dog, is represented in the same | Every element of the Final Smash, including the dog, is represented in the same 8-bit graphics as they appeared in their original games. The exception is the ''Hogan's Alley'' cans, which use the same model as the ones summoned by [[Trick Shot]]. | ||
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==Gallery== | ==Gallery== | ||
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Duck Hunt SSBU Skill Preview Final Smash.png|NES Zapper Posse as shown by the [[Move List]] in ''Ultimate''. | Duck Hunt SSBU Skill Preview Final Smash.png|NES Zapper Posse as shown by the [[Move List]] in ''Ultimate''. | ||
The NES Zapper Posse.jpg|Two characters trapped in Duck Hunt's Final Smash. | The NES Zapper Posse.jpg|Two characters trapped in Duck Hunt's Final Smash. | ||
</gallery> | </gallery> | ||
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==Trivia== | ==Trivia== | ||
*If NES Zapper Posse is used in the trees of [[Pac-Land]], the ducks will appear as squares instead of silhouettes once they have passed into the background. | *If NES Zapper Posse is used in the trees of [[Pac-Land]], the ducks will appear as squares instead of silhouettes once they have passed into the background. | ||
{{Special Moves|char=Duck Hunt}} | {{Special Moves|char=Duck Hunt}} |