Editing NES Zapper Posse

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{{Infobox Special Move
{{Infobox Special Move
|name=NES Zapper Posse
|name=NES Zapper Posse
|image=[[File:Duck Hunt Final Smash SSBU.gif|300px]]
|image=[[File:DuckHuntFinal.png|250px]]
|user=Duck Hunt
|user=Duck Hunt
|universe={{uv|Duck Hunt}}<br>{{uvm|Hogan's Alley}}<br>{{uvm|Wild Gunman}}
|universe=''{{uv|Duck Hunt}}''}}
}}
{{cquote|''A flock of ducks flies by, and any opponents hit by them are set up for five gunmen to fire at. If the ducks don't hit anyone, nothing at all happens.''|cite=Description from ''Ultimate''{{'}}s Move List}}


'''NES Zapper Posse''' ({{ja|光線銃シリーズ|Kōsen Jū Shirīzu}}, ''Beam Gun Series'') is [[Duck Hunt]]'s [[Final Smash]].
'''NES Zapper Posse''' ({{ja|光線銃シリーズ|Kōsen Jū Shirīzu}}, ''Beam Gun Series'') is [[Duck Hunt]]'s [[Final Smash]].


==Overview==
==Overview==
When activated, a flock of eight pixelated ducks from the original ''Duck Hunt'' fly towards the background (in a similar fashion to [[Captain Falcon]]'s [[Blue Falcon]]), trapping opponents in their way in the middle of a gun duel between the Wild Gunmen and the thugs from ''Hogan's Alley''. After the pixelated dog from ''Duck Hunt'' appears and laughs, the Wild Gunmen will repeatedly shoot at the thugs and cans, launching the trapped opponents. Multiple opponents can be trapped into this attack.
When activated, a flock of six 8-bit ducks from the original ''Duck Hunt'' fly towards the background (in a similar fashion to {{SSB4|Captain Falcon}}'s [[Blue Falcon]]), trapping opponents in their way in the middle of a gun duel between the Wild Gunmen and the thugs from ''Hogan's Alley''. After the 8-bit dog from ''Duck Hunt'' appears and laughs, the Wild Gunmen will repeatedly shoot at the thugs and cans, launching the trapped opponents.
 
NES Zapper Posse deals a total of 45% and KOs opponents at around 60%. Knockback-wise, it is the weakest trapping Final Smash in ''Ultimate'' that doesn't have the ability to [[Instant KO]] and its activation hitbox is fairly standard for cinematic Final Smashes, making it an ineffective Final Smash overall.
 
==Instructional quote==
{{InstructionalQuotes
|ssbuchar=Duck Hunt
|ssbudesc=A flock of ducks flies by, and any opponents hit by them are set up for five gunmen to fire at. If the ducks don't hit anyone, nothing at all happens.
}}
 
==Trophy==
The NES Zapper Posse trophy is part of the ''Light Gun Series'' {{h1|Trophy Box|Light Gun Series}}. Interestingly, it features a white duck as part of the flock, which is the same color of the ducks projected from the projector of the ''Kôsenjû Duck Hunt'' light gun game released in 1976.
{{Trophy
|name=NES Zapper Posse
|image=NESZapperPosseTrophyWiiU.png
|desc-ntsc=In this Final Smash, three games from the Light Gun Series team up: Duck Hunt, Hogan's Alley, and Wild Gunman. A flock of ducks fly by, warping anyone they hit to the Wild West. There, a posse of gunmen will use foes for target practice! If the ducks don't hit anyone, though, nothing happens besides some birds passing through.
|desc-pal=In this Final Smash, three games from the Light Gun Series team up: Duck Hunt, Hogan's Alley and Wild Gunman. It warps its victims to the Wild West, where a posse of gunmen are waiting to use them for target practice! But if the ducks that fly past at the start don't hit anyone, it'll be nothing but a flock of ducks passing by.
|game=ssb4-wiiu
}}
{{clrl}}


NES Zapper Posse deals a total of 45% and KOs opponents at 75%. The flock of ducks that start the attack deal 5%, the first round of shots deal 10% and the second volley of shots deal the remaining 30%.
{{clear}}
==Origin==
==Origin==
[[File:HogansAlleyOrigin.jpg|thumb|200px|''Hogan's Alley''. The gangsters of this game appear as part of the Final Smash.]]
[[File:HogansAlleyOrigin.jpg|thumb|200px|''Hogan's Alley''. The gangsters of this game appear as part of the Final Smash.]]
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*The gunmen are from ''Wild Gunman'', which puts the player in a showdown against a gunman; the player has to shoot the gunman as soon as he shouts "Fire!" before they are shot themselves. The reaction time of the opposing gunman quickens with each stage.
*The gunmen are from ''Wild Gunman'', which puts the player in a showdown against a gunman; the player has to shoot the gunman as soon as he shouts "Fire!" before they are shot themselves. The reaction time of the opposing gunman quickens with each stage.


Every element of the Final Smash, including the dog, is represented in the same pixelated graphics as they appeared in their original games. The exception is the ''Hogan's Alley'' cans, which use the same model as the ones summoned by [[Trick Shot]].
Every element of the Final Smash, including the dog, is represented in the same 8-bit graphics as they appeared in their original games. The exception is the ''Hogan's Alley'' cans, which use the same model as the ones summoned by [[Trick Shot]].
{{clr}}
{{clear}}
==Trophy Descriptions==
[[File:NESZapperPosseTrophyWiiU.png|thumb|left|100px|NES Zapper Posse Trophy in ''for Wii U''.]]
;NES Zapper Posse
''In this Final Smash, three games from the Light Gun Series team up: Duck Hunt, Hogan's Alley, and Wild Gunman. A flock of ducks fly by, warping anyone they hit to the Wild West. There, a posse of gunmen will use foes for target practice! If the ducks don't hit anyone, though, nothing happens besides some birds passing through.''
 
The NES Zapper Posse trophy is part of the ''Light Gun Series'' [[Trophy Box]]. Interestingly, it features a white duck as part of the flock, which is the same color of the ducks projected from the projector of the ''Kôsenjû Duck Hunt'' light gun game released in 1976.
{{clrl}}


==Gallery==
==Gallery==
<gallery>
<gallery>
DuckHuntFinal.png|The gunmen in ''for Wii U''.
Duck Hunt SSBU Skill Preview Final Smash.png|NES Zapper Posse as shown by a Skill Preview in ''Ultimate''.
Duck Hunt SSBU Skill Preview Final Smash.png|NES Zapper Posse as shown by the [[Move List]] in ''Ultimate''.
<gallery>
The NES Zapper Posse.jpg|Two characters trapped in Duck Hunt's Final Smash.
S-Duck Hunt's Final Smash 1.jpg|7 characters trapped in Duck Hunt's Final Smash.
NES Zapper Posse (Firing).jpg|Seven characters trapped in Duck Hunt's Final Smash.
<gallery>
S-Duck Hunt's Final Smash 3.jpg|
</gallery>
</gallery>
==Names in other languages==
{{langtable
|ja={{ja|光線銃シリーズ|Kōsen Jū Shirīzu}}
|en=NES Zapper Posse
|fr_ca=Acolytes NES Zapper
|fr_fr=Acolytes Zapper NES
|es=Banda NES Zapper
|de=Zapper-Trio
|it=Banda NES Zapper
|nl=NES-zapper-bende
|ru={{rollover|Световая банда NES|Svetovaya banda NES|?}}
|ko={{rollover|광선총 세트|Gwangseonchong Seteu|?}}
|zh_cn={{rollover|光线枪组合|Guāngxiàn Qiāng Zǔhé|?}}
|zh_tw={{rollover|光線槍組合|Guāngxiàn Qiāng Zǔhé|?}}
}}
==Trivia==
*In ''Ultimate'', if Duck Hunt uses the move in the air, and then continuously buffers down specials when the move ends, he will float in the air for as long as he keeps it up uninterrupted.
*If NES Zapper Posse is used in the trees of [[Pac-Land]], the ducks will appear as squares instead of silhouettes once they have passed into the background.
*Interestingly, the front opponent uses different animations from the other opponents during the cinematic if multiple opponents are hit.
**If one opponent is hit, the singular trapped opponent will use the front's animations.
*The sound effects during the first damaging portion of the cinematic will change depending on if one or multiple opponents are caught in the attack.
{{Special Moves|char=Duck Hunt}}
{{Special Moves|char=Duck Hunt}}
{{FinalSmash}}
{{FinalSmash}}

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