Editing NES Zapper Posse
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{{Infobox Special Move | {{Infobox Special Move | ||
|name=NES Zapper Posse | |name=NES Zapper Posse | ||
|image=[[File: | |image=[[File:DuckHuntFinal.png|250px]] | ||
|user=Duck Hunt | |user=Duck Hunt | ||
|universe={{uv|Duck Hunt}} | |universe=''{{uv|Duck Hunt}}''}} | ||
}} | {{cquote|''A flock of ducks flies by, and any opponents hit by them are set up for five gunmen to fire at. If the ducks don't hit anyone, nothing at all happens.''|cite=Description from ''Ultimate''{{'}}s Move List}} | ||
'''NES Zapper Posse''' ({{ja|光線銃シリーズ|Kōsen Jū Shirīzu}}, ''Beam Gun Series'') is [[Duck Hunt]]'s [[Final Smash]]. | '''NES Zapper Posse''' ({{ja|光線銃シリーズ|Kōsen Jū Shirīzu}}, ''Beam Gun Series'') is [[Duck Hunt]]'s [[Final Smash]]. | ||
==Overview== | ==Overview== | ||
When activated, a flock of | When activated, a flock of six 8-bit ducks from the original ''Duck Hunt'' fly towards the background (in a similar fashion to {{SSB4|Captain Falcon}}'s [[Blue Falcon]]), trapping opponents in their way in the middle of a gun duel between the Wild Gunmen and the thugs from ''Hogan's Alley''. After the 8-bit dog from ''Duck Hunt'' appears and laughs, the Wild Gunmen will repeatedly shoot at the thugs and cans, launching the trapped opponents. | ||
NES Zapper Posse deals a total of 45% and KOs opponents at 75%. The flock of ducks that start the attack deal 5%, the first round of shots deal 10% and the second volley of shots deal the remaining 30%. | |||
{{clear}} | |||
==Origin== | ==Origin== | ||
[[File:HogansAlleyOrigin.jpg|thumb|200px|''Hogan's Alley''. The gangsters of this game appear as part of the Final Smash.]] | [[File:HogansAlleyOrigin.jpg|thumb|200px|''Hogan's Alley''. The gangsters of this game appear as part of the Final Smash.]] | ||
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*The gunmen are from ''Wild Gunman'', which puts the player in a showdown against a gunman; the player has to shoot the gunman as soon as he shouts "Fire!" before they are shot themselves. The reaction time of the opposing gunman quickens with each stage. | *The gunmen are from ''Wild Gunman'', which puts the player in a showdown against a gunman; the player has to shoot the gunman as soon as he shouts "Fire!" before they are shot themselves. The reaction time of the opposing gunman quickens with each stage. | ||
Every element of the Final Smash, including the dog, is represented in the same | Every element of the Final Smash, including the dog, is represented in the same 8-bit graphics as they appeared in their original games. The exception is the ''Hogan's Alley'' cans, which use the same model as the ones summoned by [[Trick Shot]]. | ||
{{ | {{clear}} | ||
==Trophy Descriptions== | |||
[[File:NESZapperPosseTrophyWiiU.png|thumb|left|100px|NES Zapper Posse Trophy in ''for Wii U''.]] | |||
;NES Zapper Posse | |||
''In this Final Smash, three games from the Light Gun Series team up: Duck Hunt, Hogan's Alley, and Wild Gunman. A flock of ducks fly by, warping anyone they hit to the Wild West. There, a posse of gunmen will use foes for target practice! If the ducks don't hit anyone, though, nothing happens besides some birds passing through.'' | |||
The NES Zapper Posse trophy is part of the ''Light Gun Series'' [[Trophy Box]]. Interestingly, it features a white duck as part of the flock, which is the same color of the ducks projected from the projector of the ''Kôsenjû Duck Hunt'' light gun game released in 1976. | |||
{{clrl}} | |||
S-Duck Hunt's Final Smash 3.jpg| | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Duck Hunt SSBU Skill Preview Final Smash.png|NES Zapper Posse as shown by a Skill Preview in ''Ultimate''. | |||
Duck Hunt SSBU Skill Preview Final Smash.png|NES Zapper Posse as shown by | <gallery> | ||
S-Duck Hunt's Final Smash 1.jpg|7 characters trapped in Duck Hunt's Final Smash. | |||
<gallery> | |||
S-Duck Hunt's Final Smash 3.jpg| | |||
</gallery> | </gallery> | ||
{{Special Moves|char=Duck Hunt}} | {{Special Moves|char=Duck Hunt}} | ||
{{FinalSmash}} | {{FinalSmash}} |