Editing Mythra (SSBU)

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Skye Bennett and Shino Shimoji, who voiced Mythra (and Pyra) in the English and Japanese versions of ''Xenoblade Chronicles 2'' respectively, reprise their roles in the international and Japanese versions of ''Ultimate'' with new voice clips, the former of whom initially confirmed her reprisal [https://twitter.com/sdsjb/status/1362171529283457029 via Twitter].
Skye Bennett and Shino Shimoji, who voiced Mythra (and Pyra) in the English and Japanese versions of ''Xenoblade Chronicles 2'' respectively, reprise their roles in the international and Japanese versions of ''Ultimate'' with new voice clips, the former of whom initially confirmed her reprisal [https://twitter.com/sdsjb/status/1362171529283457029 via Twitter].


Mythra and Pyra are collectively ranked 5th out of 82 on the current [[tier list]], placing the Aegis in the S tier. Mythra offers faster frame data and a larger combo game of the two, making her more suited for racking up damage. She also possesses the [[fighter ability]], [[Foresight]], which allows her gain the frame advantage when dodging as her opponent attacks her at the cost of taking a little damage, akin to {{SSBU|Bayonetta}}'s [[Bat Within]]. However, she does have some weaknesses. She has very low KO power, but she can swap to Pyra to cover that weakness. She’s also a middleweight fast-faller, which not only makes her susceptible to combos but also early kill setups. Finally, her recovery is linear and very predictable as neither [[Photon Edge]] nor [[Chroma Dust]] travel very far and she cannot use both in the air, which makes her offstage game risky and unsafe.
Mythra and Pyra are ranked 5th out of 82 on the current [[tier list]], placing the Aegis in the S tier. Mythra offers faster frame data and a larger combo game of the two, making her more suited for racking up damage. She also possesses the [[fighter ability]], [[Foresight]], which allows her gain the frame advantage when dodging as her opponent attacks her at the cost of taking a little damage, akin to {{SSBU|Bayonetta}}'s [[Bat Within]]. However, she does have some weaknesses. She has very low KO power, but she can swap to Pyra to cover that weakness. She’s also a middleweight fast-faller, which not only makes her susceptible to combos but also early kill setups. Finally, her recovery is linear and very predictable as neither [[Photon Edge]] nor [[Chroma Dust]] travel very far and she cannot use both in the air, which makes her offstage game risky and unsafe.


==Attributes==
==Attributes==
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Overall, Mythra is an incredibly quick swordswoman who excels at zone-breaking, pressuring, tech-chasing, and stage control. She also has respectable combo potential, and is decent at juggling and, like Pyra, punishing (albeit not to the same impact as her counterpart). In addition, Mythra is best utilized when she and Pyra have the advantage so as to alleviate their respective weaknesses and amplify their respective strengths, and when horizontal recovery distance is required, whereas it is considered best to switch to her counterpart to keep advantage due to Pyra's vastly stronger attacks and more impactful punishes.
Overall, Mythra is an incredibly quick swordswoman who excels at zone-breaking, pressuring, tech-chasing, and stage control. She also has respectable combo potential, and is decent at juggling and, like Pyra, punishing (albeit not to the same impact as her counterpart). In addition, Mythra is best utilized when she and Pyra have the advantage so as to alleviate their respective weaknesses and amplify their respective strengths, and when horizontal recovery distance is required, whereas it is considered best to switch to her counterpart to keep advantage due to Pyra's vastly stronger attacks and more impactful punishes.


Despite her glaring and exploitable weaknesses, Mythra's strengths compensate for them, and players like {{Sm|Cosmos}} and {{Sm|Shuton}} have demonstrated in offline competitive play that she is indeed a competitively viable character, especially when used in tandem with Pyra via Swap. Most players believe that the Aegis is high- or top-tier, with many of them even considering her to be among the best characters in the game, alongside the commonly accepted {{SSBU|Steve}} and {{SSBU|Sonic}}.
Despite her glaring and exploitable weaknesses, Mythra's strengths compensate for them, and players like {{Sm|Cosmos}} and {{Sm|Shuton}} have demonstrated in offline competitive play that she is indeed a competitively viable character, especially when used in tandem with Pyra via Swap. Most players believe that the Aegis is high- or top-tier, with many of them even considering her to be among the best characters in the game, alongside the commonly accepted {{SSBU|Steve}} and {{SSBU|Joker}}.


==Differences from {{SSBU|Pyra}}==
==Differences from {{SSBU|Pyra}}==
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*[[Sacred Arrow]]:
*[[Sacred Arrow]]:
**{{buff|Sacred Arrow has higher damage potential, and is more effective in free-for-alls, due to showering the surrounding area with falling projectiles.}}
**{{buff|Sacred Arrow has higher damage potential, and is more effective in free-for-alls, due to showering the surrounding area with falling projectiles.}}
**{{buff|Sacred Arrow’s underhand slash as the initial attack gives it more range.}}
**{{buff|Sacred Arrow’s overhand slash as the initial attack gives it more range.}}
**{{buff|Due to its greater damage output, Sacred Arrow is much more effective in Stamina battles.}}
**{{buff|Due to its greater damage output, Sacred Arrow is much more effective in Stamina battles.}}
**{{nerf|Sacred Arrow deals noticeably less knockback, and its damage output is not consistent.}}
**{{nerf|Sacred Arrow deals noticeably less knockback, and its damage output is not consistent.}}
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==Update history==
==Update history==
Mythra was slightly nerfed via game updates. In update {{SSBU|12.0.0}}, she received several changes that are partially shared with her counterpart Pyra. Shared changes include increased hitstun on the second hit of her neutral attack, as well as reduced pushback against opponents while she is charging her forward smash, with the latter of the two being intended to prevent opposing attacks from whiffing against her during that state. Additionally, Mythra has less intangibility on her directional air dodge, preventing her from performing a completely intangible air dodge toward a ledge while recovering back to the stage; and Lightning Buster no longer has weight-independent knockback, which improves its KO potential against lighter characters, but worsens it against heavier ones. In update {{SSBU|13.0.1}}, she received a small reduction to the knockback scaling on her forward smash, weakening its KO potential.
Mythra was slightly nerfed via game updates. In update {{SSBU|12.0.0}}, she received several changes that are partially shared with her counterpart Pyra. Shared changes include increased hitstun on the second hit of her neutral attack, as well as reduced pushback against opponents while she is charging her forward smash, with the latter of the two being intended to prevent opposing attacks from whiffing against her during that state. Additionally, Mythra has less intangibility on her directional air dodge, preventing her from performing a completely intangible air dodge toward a ledge while recovering back to the stage; and Lightning Buster no longer has weight-independent knockback, which improves its KO potential against heavier characters, but worsens it against lighter ones. In update {{SSBU|13.0.1}}, she received a small reduction to the knockback scaling on her forward smash, weakening its KO potential.


Overall, these changes did not change Mythra's competitive reception in the long term, as her key strengths and weaknesses remain unaltered.
Overall, these changes did not change Mythra's competitive reception in the long term, as her key strengths and weaknesses remain unaltered.
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|dairdmg={{ShortHopDmgSSBU|8}} (clean),<br>{{ShortHopDmgSSBU|6}} (late)
|dairdmg={{ShortHopDmgSSBU|8}} (clean),<br>{{ShortHopDmgSSBU|6}} (late)
|dairdesc=A delayed, upside down outward slash, resembling {{SSBM|Marth}}'s from ''Melee'' and ''Brawl''. Unlike Pyra's down aerial, it cannot meteor smash, instead launching opponents horizontally.
|dairdesc=A delayed, upside down outward slash, resembling {{SSBM|Marth}}'s from ''Melee'' and ''Brawl''. Unlike Pyra's down aerial, it cannot meteor smash, instead launching opponents horizontally.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname=&nbsp;
|grabdesc=Clinches the opponent, restraining them with telekinesis. Average range, though its disjoint males it safer compared to other similar grabs.
|grabdesc=Clinches the opponent, restraining them with telekinesis. Average range, though its disjoint males it safer compared to other similar grabs.
|pummelname=&nbsp;
|pummelname=&nbsp;
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===[[Crowd cheer]]===
===[[Crowd cheer]]===
<div class="tabber">
<div class="tabbertab" title="English, Japanese/Chinese, Italian, Dutch, French">
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|-
|-
!{{{name|}}}
!{{{name|}}}
!Cheer (International)
!Cheer (English)
!Cheer (Japanese/Chinese)
!Cheer (Japanese/Chinese)
!Cheer (Italian)
!Cheer (Dutch)
!Cheer (French)
|-
! scope="row"|Cheer
|[[File:Pyra & Mythra Cheer English & French NTSC SSBU.ogg|center]]||[[File:Pyra & Mythra Cheer Japanese SSBU.ogg|center]]||[[File:Pyra & Mythra Cheer Italian SSBU.ogg|center]]||[[File:Pyra & Mythra Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:Pyra & Mythra Cheer English & French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Pyra & Mythra Cheer French PAL & German SSBU.ogg|center]]
|-
! scope="row"|Description
|Py - ra! -- Myth - ra! || Homura! - Hikari! || Py - ra! -- Myth - ra! || Py - ra! -- Myth - ra! || Py - ra! -- Myth - ra!
|}
</div>
<div class="tabbertab" title="German, Spanish, Russian, Korean">
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|-
!{{{name|}}}
!Cheer (German)
!Cheer (Spanish)
!Cheer (Russian)
!Cheer (Korean)
!Cheer (Korean)
|-
|-
! scope="row"|Cheer
! scope="row"|Cheer
|[[File:Pyra & Mythra Cheer International SSBU.ogg|center]]||[[File:Pyra & Mythra Cheer Japanese SSBU.ogg|center]]||[[File:Pyra & Mythra Cheer Korean SSBU.ogg|center]]
|[[File:Pyra & Mythra Cheer French PAL & German SSBU.ogg|center]]||[[File:Pyra & Mythra Cheer Spanish SSBU.ogg|center]]||[[File:Pyra & Mythra Cheer Russian SSBU.ogg|center]]||[[File:Pyra & Mythra Cheer Korean SSBU.ogg|center]]
|-
|-
! scope="row"|Description
! scope="row"|Description
|Py - ra! -- Myth - ra! || Homura! - Hikari! || Ho - mu - ra! -- Hi - ka - ri!
|Py - ra! -- Myth - ra! || Py - ra! -- Myth - ra! || Py - ra! -- Myth - ra! || Ho - mu - ra! -- Hi - ka - ri!  
|}
|}
</div>
</div>


===[[Victory pose]]s===
===[[Victory pose]]s===
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[[File:WoL-79-80PyraMythra.jpg|thumb|The message that shows Pyra and Mythra's availability in World of Light|left]]
[[File:WoL-79-80PyraMythra.jpg|thumb|The message that shows Pyra and Mythra's availability in World of Light|left]]
[[File:Mythra Spirit WoL.jpg|thumb|The Mythra spirit in [[World of Light]]]]
[[File:Mythra Spirit WoL.jpg|thumb|The Mythra spirit in [[World of Light]]]]
Despite their status as downloadable content, Pyra and Mythra do have a legitimate role in [[World of Light]], as they appear in the base game as spirits in [[The Light Realm]] and {{b|The Final Battle|World of Light}} respectively, meaning that they were vaporized by [[Galeem]]. The Mythra spirit is called as reinforcements by Galeem and is placed directly in front of {{SSBU|Palutena}} and the real {{SSBU|Master Hand}}, making her an obligatory fight to achieve the true ending. Defeating this spirit does not unlock her and Pyra as a playable character; rather, they are unlocked after downloading them and defeating at least 10 other fighters from Galeem's control, just like other DLC characters.
Despite their status as downloadable content, Pyra and Mythra do have a legitimate role in [[World of Light]], as they appear in the base game as spirits in [[The Light Realm|the Light Realm]] and [[The Final Battle (World of Light)|the Final Battle]] respectively, meaning that they were vaporized by [[Galeem]]. The Mythra spirit is called as reinforcements by Galeem and is placed directly in front of {{SSBU|Palutena}} and the real {{SSBU|Master Hand}}, making her an obligatory fight to achieve the true ending. Defeating this spirit does not unlock her and Pyra as a playable character; rather, they are unlocked after downloading them and defeating at least 10 other fighters from Galeem's control, just like other DLC characters.
{{clrl}}
{{clrl}}


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