Editing Mythra (SSBU)
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Latest revision | Your text | ||
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*[[Sacred Arrow]]: | *[[Sacred Arrow]]: | ||
**{{buff|Sacred Arrow has higher damage potential, and is more effective in free-for-alls, due to showering the surrounding area with falling projectiles.}} | **{{buff|Sacred Arrow has higher damage potential, and is more effective in free-for-alls, due to showering the surrounding area with falling projectiles.}} | ||
**{{buff|Sacred Arrow’s | **{{buff|Sacred Arrow’s overhand slash as the initial attack gives it more range.}} | ||
**{{buff|Due to its greater damage output, Sacred Arrow is much more effective in Stamina battles.}} | **{{buff|Due to its greater damage output, Sacred Arrow is much more effective in Stamina battles.}} | ||
**{{nerf|Sacred Arrow deals noticeably less knockback, and its damage output is not consistent.}} | **{{nerf|Sacred Arrow deals noticeably less knockback, and its damage output is not consistent.}} | ||
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|dairdmg={{ShortHopDmgSSBU|8}} (clean),<br>{{ShortHopDmgSSBU|6}} (late) | |dairdmg={{ShortHopDmgSSBU|8}} (clean),<br>{{ShortHopDmgSSBU|6}} (late) | ||
|dairdesc=A delayed, upside down outward slash, resembling {{SSBM|Marth}}'s from ''Melee'' and ''Brawl''. Unlike Pyra's down aerial, it cannot meteor smash, instead launching opponents horizontally. | |dairdesc=A delayed, upside down outward slash, resembling {{SSBM|Marth}}'s from ''Melee'' and ''Brawl''. Unlike Pyra's down aerial, it cannot meteor smash, instead launching opponents horizontally. | ||
|grabname= | |grabname= | ||
|grabdesc=Clinches the opponent, restraining them with telekinesis. Average range, though its disjoint males it safer compared to other similar grabs. | |grabdesc=Clinches the opponent, restraining them with telekinesis. Average range, though its disjoint males it safer compared to other similar grabs. | ||
|pummelname= | |pummelname= | ||
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[[File:WoL-79-80PyraMythra.jpg|thumb|The message that shows Pyra and Mythra's availability in World of Light|left]] | [[File:WoL-79-80PyraMythra.jpg|thumb|The message that shows Pyra and Mythra's availability in World of Light|left]] | ||
[[File:Mythra Spirit WoL.jpg|thumb|The Mythra spirit in [[World of Light]]]] | [[File:Mythra Spirit WoL.jpg|thumb|The Mythra spirit in [[World of Light]]]] | ||
Despite their status as downloadable content, Pyra and Mythra do have a legitimate role in [[World of Light]], as they appear in the base game as spirits in [[The Light Realm]] and | Despite their status as downloadable content, Pyra and Mythra do have a legitimate role in [[World of Light]], as they appear in the base game as spirits in [[The Light Realm|the Light Realm]] and [[The Final Battle (World of Light)|the Final Battle]] respectively, meaning that they were vaporized by [[Galeem]]. The Mythra spirit is called as reinforcements by Galeem and is placed directly in front of {{SSBU|Palutena}} and the real {{SSBU|Master Hand}}, making her an obligatory fight to achieve the true ending. Defeating this spirit does not unlock her and Pyra as a playable character; rather, they are unlocked after downloading them and defeating at least 10 other fighters from Galeem's control, just like other DLC characters. | ||
{{clrl}} | {{clrl}} | ||