Editing Mythra (SSBU)

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*[[Sacred Arrow]]:
*[[Sacred Arrow]]:
**{{buff|Sacred Arrow has higher damage potential, and is more effective in free-for-alls, due to showering the surrounding area with falling projectiles.}}
**{{buff|Sacred Arrow has higher damage potential, and is more effective in free-for-alls, due to showering the surrounding area with falling projectiles.}}
**{{buff|Sacred Arrow’s underhand slash as the initial attack gives it more range.}}
**{{buff|Sacred Arrow’s overhand slash as the initial attack gives it more range.}}
**{{buff|Due to its greater damage output, Sacred Arrow is much more effective in Stamina battles.}}
**{{buff|Due to its greater damage output, Sacred Arrow is much more effective in Stamina battles.}}
**{{nerf|Sacred Arrow deals noticeably less knockback, and its damage output is not consistent.}}
**{{nerf|Sacred Arrow deals noticeably less knockback, and its damage output is not consistent.}}
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|dairdmg={{ShortHopDmgSSBU|8}} (clean),<br>{{ShortHopDmgSSBU|6}} (late)
|dairdmg={{ShortHopDmgSSBU|8}} (clean),<br>{{ShortHopDmgSSBU|6}} (late)
|dairdesc=A delayed, upside down outward slash, resembling {{SSBM|Marth}}'s from ''Melee'' and ''Brawl''. Unlike Pyra's down aerial, it cannot meteor smash, instead launching opponents horizontally.
|dairdesc=A delayed, upside down outward slash, resembling {{SSBM|Marth}}'s from ''Melee'' and ''Brawl''. Unlike Pyra's down aerial, it cannot meteor smash, instead launching opponents horizontally.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname=&nbsp;
|grabdesc=Clinches the opponent, restraining them with telekinesis. Average range, though its disjoint males it safer compared to other similar grabs.
|grabdesc=Clinches the opponent, restraining them with telekinesis. Average range, though its disjoint males it safer compared to other similar grabs.
|pummelname=&nbsp;
|pummelname=&nbsp;
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[[File:WoL-79-80PyraMythra.jpg|thumb|The message that shows Pyra and Mythra's availability in World of Light|left]]
[[File:WoL-79-80PyraMythra.jpg|thumb|The message that shows Pyra and Mythra's availability in World of Light|left]]
[[File:Mythra Spirit WoL.jpg|thumb|The Mythra spirit in [[World of Light]]]]
[[File:Mythra Spirit WoL.jpg|thumb|The Mythra spirit in [[World of Light]]]]
Despite their status as downloadable content, Pyra and Mythra do have a legitimate role in [[World of Light]], as they appear in the base game as spirits in [[The Light Realm]] and {{b|The Final Battle|World of Light}} respectively, meaning that they were vaporized by [[Galeem]]. The Mythra spirit is called as reinforcements by Galeem and is placed directly in front of {{SSBU|Palutena}} and the real {{SSBU|Master Hand}}, making her an obligatory fight to achieve the true ending. Defeating this spirit does not unlock her and Pyra as a playable character; rather, they are unlocked after downloading them and defeating at least 10 other fighters from Galeem's control, just like other DLC characters.
Despite their status as downloadable content, Pyra and Mythra do have a legitimate role in [[World of Light]], as they appear in the base game as spirits in [[The Light Realm|the Light Realm]] and [[The Final Battle (World of Light)|the Final Battle]] respectively, meaning that they were vaporized by [[Galeem]]. The Mythra spirit is called as reinforcements by Galeem and is placed directly in front of {{SSBU|Palutena}} and the real {{SSBU|Master Hand}}, making her an obligatory fight to achieve the true ending. Defeating this spirit does not unlock her and Pyra as a playable character; rather, they are unlocked after downloading them and defeating at least 10 other fighters from Galeem's control, just like other DLC characters.
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