Editing Mute City
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{{for|the stage that originated in ''Super Smash Bros. for Nintendo 3DS''|Mute City SNES}} | {{for|the stage that originated in ''Super Smash Bros. for Nintendo 3DS''|Mute City SNES}} | ||
{{Infobox Stage | {{Infobox Stage | ||
| | |location = | ||
|name = F-Zero Grand Prix: Mute City | |name = F-Zero Grand Prix: Mute City | ||
|image = [[ | |image = [[Image:MuteCity.jpg|250px|Mute City]] | ||
|caption = | |caption = Mute City in ''[[Super Smash Bros. Melee]]''.<br>[[Image:FZeroSymbol.svg|50px]] | ||
|universe = {{uv|F-Zero}} | |universe = ''{{uv|F-Zero}}'' | ||
|games = ''[[Melee]]'' | |games = ''[[Melee]]'' | ||
|hometo = {{SSBM|Captain Falcon}} | |||
|availability = [[Starter stage|Starter]] | |availability = [[Starter stage|Starter]] | ||
|meleemusic = ''{{MeleeMusic|Mute City}}'' | |meleemusic = ''{{MeleeMusic|Mute City}}'' | ||
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Mute City is currently banned in ''Melee'', though it was a common [[counterpick]] stage in past rulesets. The reason for its banning is due to a lack of ledges that can be grabbed (which ironically made {{SSBM|Captain Falcon}} very bad on this stage) and the stage's primary platform size; it can just barely provide sufficient space for two combatants, and it becomes far too small for doubles play. Similar to [[Fountain of Dreams]], the stage can also lag in doubles play, making gameplay detrimental in such cases. In addition, {{SSBM|Peach}} had a notorious advantage against {{SSBM|Fox}} and {{SSBM|Falco}} on this stage. | Mute City is currently banned in ''Melee'', though it was a common [[counterpick]] stage in past rulesets. The reason for its banning is due to a lack of ledges that can be grabbed (which ironically made {{SSBM|Captain Falcon}} very bad on this stage) and the stage's primary platform size; it can just barely provide sufficient space for two combatants, and it becomes far too small for doubles play. Similar to [[Fountain of Dreams]], the stage can also lag in doubles play, making gameplay detrimental in such cases. In addition, {{SSBM|Peach}} had a notorious advantage against {{SSBM|Fox}} and {{SSBM|Falco}} on this stage. | ||
This stage | This stage was also unbanned as a one-off in [[Apex 2015]] for {{Sm|Ken}} vs. {{Sm|PC Chris}}, though it was not played on. | ||
==Trophy== | ==Trophy== | ||
[[File:Mute City Trophy Melee.png|100px|thumb|left|Mute City trophy in ''Melee'']] | |||
| | ;Mute City | ||
''F-Zero courses are set hundreds of feet above ground and kept afloat by opposing-gravity guard beams on both sides of the tracks. Mute City, which grew from an intergalactic trading post to a city with a population of over two billion, is the most famous stop on the F-Zero Grand Prix. This course layout is from the F-Zero X era.'' | |||
{{clear}} | |||
{{ | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
mutecitya.png|The starting area (note that when the match starts, the floating platform will start above here) | File:mutecitya.png|The starting area (note that when the match starts, the floating platform will start above here) | ||
mutecityb.jpg|The second area which is just from the starting line. | File:mutecityb.jpg|The second area which is just from the starting line. | ||
mutecityc.png|The third area, where the platform goes through the tunnel underpass. | File:mutecityc.png|The third area, where the platform goes through the tunnel underpass. | ||
mutecityd.png|The fourth area. | File:mutecityd.png|The fourth area. | ||
mutecitye.png|The fifth area, where the lone platform tilts slowly to the left and right. | File:mutecitye.png|The fifth area, where the lone platform tilts slowly to the left and right. | ||
mutecityf.png|The final area, and at this point, the stage cycles back to the beginning. | File:mutecityf.png|The final area, and at this point, the stage cycles back to the beginning. | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
[[ | [[Image:MUTE-SMASH2-SSBM.png|thumb|"SMASH 2" billboard.]] | ||
*One of the billboards on the stage is labelled "SMASH 2", as ''Melee'' is the second installment of the ''Smash'' series. | *One of the billboards on the stage is labelled "SMASH 2", as ''Melee'' is the second installment of the ''Smash'' series. | ||
*In the [[Special Movie]], during {{SSBM|Pikachu}}'s scene (when it uses {{b|Thunder|Pokémon}}), one of the "stops" of the stage is shown with two spinning platforms, when in every mode there is only one platform, and it moves laterally. These two platforms may actually appear in the trophy of Mute City (under the main platform, inside the track). | *In the [[Special Movie]], during {{SSBM|Pikachu}}'s scene (when it uses {{b|Thunder|Pokémon}}), one of the "stops" of the stage is shown with two spinning platforms, when in every mode there is only one platform, and it moves laterally. These two platforms may actually appear in the trophy of Mute City (under the main platform, inside the track). | ||
*Racers are far larger and slower relative to the track than in ''F-Zero X''. | *Racers are far larger and slower relative to the track than in ''F-Zero X''. | ||
*The first time the F-Zero Racers appear on the stage in a match, the original 4 machines will be arranged in a square, but the others will be scattered all over the track. | *The first time the F-Zero Racers appear on the stage in a match, the original 4 machines will be arranged in a square, but the others will be scattered all over the track. | ||
*If an F-Zero Racer is destroyed during the fight, its charred carcass will remain at the exact point where it exploded for the remainder of the match | *If an F-Zero Racer is destroyed during the fight, its charred carcass will remain at the exact point where it exploded for the remainder of the match. | ||
*Mute City, along with [[Icicle Mountain]], {{SSBM|Mushroom Kingdom}} and [[Poké Floats]] are the only stages not to reappear outside of ''Melee''. | *Mute City (SSBM), along with [[Icicle Mountain]], {{SSBM|Mushroom Kingdom}}, [[Flat Zone]], and [[Poké Floats]], are the only stages not to reappear outside of ''Melee''. | ||
**This is also the only ''F-Zero'' stage that is not in ''Ultimate'', as [[Port Town Aero Dive]] is a functionally identical stage (both consist of platforms that move along with the racetrack with periodic stops, during some of which F-Zero Racers might plow into the fighters) and the game features the [[Mute City SNES|Mute City stage]] from ''for 3DS''. | **This is also the only ''F-Zero'' stage that is not in ''Ultimate'', as [[Port Town Aero Dive]] is a functionally identical stage (both consist of platforms that move along with the racetrack with periodic stops, during some of which F-Zero Racers might plow into the fighters) and the game features the [[Mute City SNES|Mute City stage]] from ''for 3DS''. | ||