Editing Music (SSBM)

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{{cleanup|Descriptions are all extremely flowery prose, and many works are miscredited. [[List of composers]] should have more accurate credits}}
{{ArticleIcons|ssbm=y}}
{{ArticleIcons|ssbm=y}}
The '''music''' in ''[[Super Smash Bros. Melee]]'' was composed and arranged by Hirokazu Ando, Shogo Sakai, Tadashi Ikegami, and Takuto Kitsuta. Among other sources, most of the orchestral music was sequenced using two sound libraries called Peter Siedlaczek's Advanced Orchestra and Quantum Leap Brass, while other songs were sequenced using the Roland Sound Canvas.<ref>[https://docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/edit#gid=854550438 NEWER VGM Sound Sources - Google Sheets]</ref> A select few tracks are also recorded with a live orchestra referred to as "Orchestra Melee", who later performed the ''[[Smashing...Live!]]'' soundtrack suite. The tracks as they are presented in the game's [[Sound Test]] are listed and described here. Almost all of the game's music can be heard in the game's Sound Test feature, and they are given their "official titles" there.
The '''music of ''[[Super Smash Bros. Melee]]''''' was performed by a group credited as ''Orchestra Melee''. The tracks as they are presented in the game's [[Sound Test]] are listed and described here. Almost all of the game's music can be heard in the game's Sound Test feature, and they are given their "official titles" there.


==Opening==
==Opening==
{{Infobox Music
{{Infobox Music
|name=Opening
|name=Opening
 
|title=Opening
|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros. Melee''
|debut=''Super Smash Bros. Melee''
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===Composition & Arrangements===
===Composition & Arrangements===
Original Composer: Shogo Sakai
Original Composer: Shogo Sakai
Japanese title: {{ja|オープニング|Ōpuningu}}, ''Opening''
{{clr}}
{{clr}}


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{{Infobox Music
{{Infobox Music
|name=Princess Peach's Castle
|name=Princess Peach's Castle
 
|title=Princess Peach's Castle
|universe={{uv|Mario}}
|universe={{uv|Mario}}
|debut=''{{s|mariowiki|Super Mario Bros.}}''
|debut=''{{s|mariowiki|Super Mario Bros.}}''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Princess Peach's Castle]]
|stage=[[Princess Peach's Castle]]
|link={{YouTube|pKbX1liH3l8}}
|link={{YouTube|pKbX1liH3l8}}
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Original Composer: Koji Kondo
Original Composer: Koji Kondo
Japanese title: {{ja|ピーチ城|Pīchi-jō}}, ''Peach Castle''
{{clr}}
{{clr}}


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{{Infobox Music
{{Infobox Music
|name=Rainbow Cruise
|name=Rainbow Cruise
 
|title=Rainbow Cruise
|universe={{uv|Mario}}
|universe={{uv|Mario}}
|debut=''{{s|mariowiki|Super Mario 64}}'', ''Super Mario Bros.''
|debut=''{{s|mariowiki|Super Mario 64}}'', ''Super Mario Bros.''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Rainbow Cruise]]
|stage=[[Rainbow Cruise]]
|link={{YouTube|wc4uwpOINJo}}
|link={{YouTube|wc4uwpOINJo}}
}}
}}
===Origin===
===Origin===
This track is a medley of two  music pieces from the ''Mario'' series. The first track is the ''Slider'' theme from ''Super Mario 64'', which plays on {{s|mariowiki|Rainbow Ride}} (the level that [[Rainbow Cruise]] is based upon). The second track is the ''Underwater Theme'' from ''Super Mario Bros.''
This track is a medley of two  music pieces from the ''Mario'' series. The first track is the ''Slider'' theme from ''Super Mario 64'', which plays on {{s|mariowiki|Rainbow Ride}} (the level that [[Rainbow Cruise]] is based upon). The second track is the ''Underwater Theme'' from ''Super Mario Bros.''.
===Usage===
===Usage===
This track plays on the [[Rainbow Cruise]] stage and the battle with Mario/Luigi and Peach on [[Princess Peach's Castle]] in [[Adventure Mode]]. It is also {{SSBM|Peach}}'s [[Credits]] theme.
This track plays on the [[Rainbow Cruise]] stage and the battle with Mario/Luigi and Peach on [[Princess Peach's Castle]] in [[Adventure Mode]]. It is also {{SSBM|Peach}}'s [[Credits]] theme.
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Original Composer: Koji Kondo
Original Composer: Koji Kondo
Japanese title: {{ja|レインボークルーズ|Reinbō Kurūzu}}, ''Rainbow Cruise''
{{clr}}
{{clr}}


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{{Infobox Music
{{Infobox Music
|name=Kongo Jungle
|name=Kongo Jungle
 
|title=Kongo Jungle
|universe={{uv|Donkey Kong}}
|universe={{uv|Donkey Kong}}
|debut=''{{s|mariowiki|Donkey Kong 64}}''
|debut=''{{s|mariowiki|Donkey Kong 64}}''
|arrangement=''Super Smash Bros. Melee''
|stage={{SSBM|Kongo Jungle}}
|stage={{SSBM|Kongo Jungle}}
|link={{YouTube|xk8kg7eTdv8}}
|link={{YouTube|xk8kg7eTdv8}}
}}
}}
===Origin===
===Origin===
This track is a reprise of the {{s|mariowiki|DK Rap}} from ''{{s|mariowiki|Donkey Kong 64}}'' with a more varied backing track, as well as a new vocalist, James W. Norwood Jr..
This track is a reprise of the {{s|mariowiki|DK Rap}} from ''{{s|mariowiki|Donkey Kong 64}}'' with a more varied backing track, as well as a new vocalist, James W. Norwood Jr.
===Usage===
===Usage===
This track plays on the {{SSBM|Kongo Jungle}} stage. It also plays on [[Fourside]] during [[Event 25: Gargantuans]]. It also plays on [[Jungle Japes]] when fighting Team Donkey Kong in [[Classic Mode]]. It is one of {{SSBM|Donkey Kong}}'s [[Credits]] themes.
This track plays on the {{SSBM|Kongo Jungle}} stage. It also plays on [[Fourside]] during [[Event 25: Gargantuans]]. It also plays on [[Jungle Japes]] when fighting Team Donkey Kong in [[Classic Mode]]. It is one of {{SSBM|Donkey Kong}}'s [[Credits]] themes.
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Original Composer: Grant Kirkhope
Original Composer: Grant Kirkhope
Japanese title: {{ja|コンゴジャングル|Kongo Janguru}}, ''Kongo Jungle''
===Trivia===
===Trivia===
*While the lyrics to this track are mostly the same as its original version, this re-performance of the DK Rap alters three lines:
*While the lyrics to this track are otherwise the same as its original version, this re-performance of the DK Rap alters the line "But this Kong's one ''hell'' of a guy" (the last line of the fifth verse, which refers to {{s|mariowiki|Chunky Kong}}) into "But this Kong's one ''heck'' of a guy", to avoid potential offense.
**The first line of the fourth verse (which refers to [[Diddy Kong]]) has "it's" added to it.
**The second line of the fifth verse (which refers to {{s|mariowiki|Chunky Kong}}) starts with "He's" instead of "It's".
**The line "But this Kong's one ''hell'' of a guy" (the last line of Chunky's verse) is changed to "But this Kong's one ''heck'' of a guy".
*As an additional change from the original, before looping back to Donkey Kong's verse, a spoken version of the intro can be heard.
*This is the first track with vocals in the ''Super Smash Bros.'' series, and the only one to appear in ''Melee''.
*This is the first track with vocals in the ''Super Smash Bros.'' series, and the only one to appear in ''Melee''.
{|class="wikitable" style="margin:1em auto 1em auto; text-align:left"
*In {{forwiiu}} and ''[[Super Smash Bros. Ultimate]]'', this song is abridged by removing Lanky Kong and Chunky Kong's sections.
!Lyrics
|-
|He-he-here we go
 
So they're finally here, performing for you
 
If you know the words, you can join in too
 
Put your hands together, if you want to clap
 
As we take you through this monkey rap
 
Huh
 
DK
 
Donkey Kong
 
He's the leader of the bunch, you know him well
 
He's finally back to kick some tail
 
His coconut gun can fire in spurts
 
If he shoots ya, it's gonna hurt
 
He's bigger, faster, and stronger too
 
He's the first member of the DK crew
 
DK
 
Donkey Kong
 
DK
 
Donkey Kong is here
 
This Kong's got style, so listen up dudes
 
She can shrink in size, to suit her mood
 
She's quick and nimble when she needs to be
 
She can float through the air and climb up trees
 
If you choose her, you'll not choose wrong
 
With a skip and a hop, she's one cool Kong
 
DK
 
Donkey Kong
 
He has no style, he has no grace
 
Th-this Kong has a funny face
 
He can handstand when he needs to
 
And stretch his arms out, just for you
 
Inflate himself just like a balloon
 
This crazy Kong just digs this tune
 
DK DK
 
Donkey Kong
 
DK DK
 
Donkey Kong is here
 
He's back again and it's about time too
 
And this time he's in the mood
 
He can fly real high with his jetpack on
 
With his pistols out, he's one tough Kong
 
He'll make you smile when he plays his tune
 
But Kremlings beware 'cause he's after you
 
DK
 
Donkey Kong
 
DK
 
Haha, Donkey Kong
 
DK
 
Donkey Kong
 
DK
 
Donkey Kong
 
Finally, he's here for you
 
He's the last member of the DK crew
 
This Kong's so strong, it isn't funny
 
Can make a Kremling cry out for mummy
 
Can pick up a boulder with relative ease
 
Makes crushing rocks seem such a breeze
 
He may move slow, he can't jump high
 
But this Kong's one heck of a guy
 
C'mon Cranky, take it to the fridge
 
Walnuts, peanuts, pineapple smells
 
Grapes, melons, oranges and coconut shells
 
Walnuts, peanuts, pineapple smells
 
Grapes, melons, oranges and coconut shells
 
Aww yeah
|}
{{clr}}
{{clr}}


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{{Infobox Music
{{Infobox Music
|name=Jungle Japes
|name=Jungle Japes
 
|title=Jungle Japes
|universe={{uv|Donkey Kong}}
|universe={{uv|Donkey Kong}}
|debut=''{{s|mariowiki|Donkey Kong Country}}''
|debut=''{{s|mariowiki|Donkey Kong Country}}''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Jungle Japes]]
|stage=[[Jungle Japes]]
|link={{YouTube|dTVXOthfoVQ}}
|link={{YouTube|dTVXOthfoVQ}}
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Original Composer: David Wise
Original Composer: David Wise
Japanese title: {{ja|ジャングルガーデン|Janguru Gāden}}, ''Jungle Garden''
{{clr}}
{{clr}}
===Trivia===
*This arrangement of the song would later be used as a playable song in the Japanese version of ''{{s|mariowiki|Donkey Konga 2}}'' under the name "Super Donkey Kong Theme".


==Great Bay==
==Great Bay==
{{Infobox Music
{{Infobox Music
|name=Great Bay
|name=Great Bay
 
|title=Great Bay
|universe={{uv|The Legend of Zelda}}
|universe={{uv|The Legend of Zelda}}
|debut=''{{iw|zeldawiki|The Legend of Zelda|game}}''
|debut=''[[zeldawiki:The Legend of Zelda (game)|The Legend of Zelda]]''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Great Bay]]
|stage=[[Great Bay]]
|link={{YouTube|fN_mDX4O8pk}}
|link={{YouTube|sPegm_sIf0U}}
}}
}}
===Origin===
===Origin===
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Original Composer: Koji Kondo
Original Composer: Koji Kondo
Japanese title: {{ja|グレートベイ|Gurēto Bei}}, ''Great Bay''
{{clr}}
{{clr}}


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{{Infobox Music
{{Infobox Music
|name=Temple
|name=Temple
 
|title=Temple
|universe={{uv|The Legend of Zelda}}
|universe={{uv|The Legend of Zelda}}
|debut=''{{s|zeldawiki|Zelda II: The Adventure of Link}}''
|debut=''{{s|zeldawiki|Zelda II: The Adventure of Link}}''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Temple]]
|stage=[[Temple]]
|link={{YouTube|zZyoIJdn3bs}}
|link={{YouTube|XD2Il7Ys0us}}
}}
}}
===Origin===
===Origin===
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Original Composer: Akito Nakatsuka  
Original Composer: Akito Nakatsuka  
Japanese title: {{ja|神殿|Shinden}}, ''Temple''
===Trivia===
*In [https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0118/kokaon.html an interview] on the original ''Super Smash Bros. Melee'' website, Shogo Sakai stated that the arrangement was [https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0118/shrin_botsu.wav originally going to sound more eerie and ominous], a choice that was inspired by the tone of the ''Dungeon Theme'' from the first ''Legend of Zelda'' game and ''Yotsuya Kaidan'', a famous Japanese ghost story. Realizing that few would understand the reference, the arrangement was revised.
{{clr}}
{{clr}}


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{{Infobox Music
{{Infobox Music
|name=Brinstar
|name=Brinstar
 
|title=Brinstar
|universe={{uv|Metroid}}
|universe={{uv|Metroid}}
|debut=''{{iw|metroidwiki|Metroid|game}}''
|debut=''[[metroidwiki:Metroid (game)|Metroid]]''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Brinstar]]
|stage=[[Brinstar]]
|link={{YouTube|t5WrAI4zONU}}
|link={{YouTube|GR47lpQoPc8}}
}}
}}
===Origin===
===Origin===
This track is a rock-based remix of the ''Brinstar'' theme from ''{{iw|metroidwiki|Metroid|game}}''; it also includes segments of the ''Game Start'' and ''Title Screen'' themes.
This track is a rock-based remix of the ''Brinstar'' theme from ''[[metroidwiki:Metroid (game)|Metroid]]''; it also includes segments of the ''Game Start'' and ''Title Screen'' themes.


===Usage===
===Usage===
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Original Composer: Hirokazu Tanaka
Original Composer: Hirokazu Tanaka
Japanese title: {{ja|ブリンスタ|Burinsuta}}, ''Brinstar''
{{clr}}
{{clr}}


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{{Infobox Music
{{Infobox Music
|name=Brinstar Depths
|name=Brinstar Depths
 
|title=Brinstar Depths
|universe={{uv|Metroid}}
|universe={{uv|Metroid}}
|debut=''Metroid''
|debut=''Metroid''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Brinstar Depths]]
|stage=[[Brinstar Depths]]
|link={{YouTube|kQd6NdBrLHA}}
|link={{YouTube|eGsNKWAEArw}}
}}
}}
===Origin===
===Origin===
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Original Composer: Hirokazu Tanaka
Original Composer: Hirokazu Tanaka
Japanese title: {{ja|ブリンスタ深部|Burinsuta-shinbu}}, ''Brinstar Depths''
{{clr}}
{{clr}}


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{{Infobox Music
{{Infobox Music
|name=Yoshi's Story
|name=Yoshi's Story
 
|title=Yoshi's Story
|universe={{uv|Yoshi}}
|universe={{uv|Yoshi}}
|debut=''{{s|mariowiki|Yoshi's Story}}''
|debut=''{{s|mariowiki|Yoshi's Story}}''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Yoshi's Story]]
|stage=[[Yoshi's Story]]
|link={{YouTube|uDciFzdDQNw}}
|returns=[[Super Smash Bros. for Wii U]]
|link={{YouTube|EcHiSeA57TU}}
}}
}}
===Origin===
===Origin===
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Original Composer: Kazumi Totaka
Original Composer: Kazumi Totaka
Japanese title: {{ja|ヨッシーストーリー|Yosshī Sutōrī}}, ''Yoshi Story''
{{clr}}
{{clr}}


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{{Infobox Music
{{Infobox Music
|name=Yoshi's Island
|name=Yoshi's Island
 
|title=Yoshi's Island
|universe={{uv|Mario}}/{{uv|Yoshi}}
|universe={{uv|Mario}}/{{uv|Yoshi}}
|debut=''{{s|mariowiki|Super Mario World}}''
|debut=''{{s|mariowiki|Super Mario World}}''
|arrangement=''Super Smash Bros. Melee''
|stage={{SSBM|Yoshi's Island}}
|stage={{SSBM|Yoshi's Island}}
|link={{YouTube|WB1blJdnA6s}}
|link={{YouTube|ZSeXmMf0dgk}}
}}
}}
===Origin===
===Origin===
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Original Composer: Koji Kondo
Original Composer: Koji Kondo
Japanese title: {{ja|ヨースター島|Yōsutā-to}}, ''Yoster Island''
{{clr}}
{{clr}}


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{{Infobox Music
{{Infobox Music
|name=Fountain of Dreams
|name=Fountain of Dreams
 
|title=Fountain of Dreams
|universe={{uv|Kirby}}
|universe={{uv|Kirby}}
|debut=''{{s|wikirby|Kirby Super Star}}''
|debut=''{{s|wikirby|Kirby Super Star}}''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Fountain of Dreams]]
|stage=[[Fountain of Dreams]]
|link={{YouTube|s_WuTzb2nBc}}
|link={{YouTube|pz3BQFXjEOI}}
}}
}}
===Origin===
===Origin===
This track is a dramatic, orchestrated remix of the  ''Gourmet Race'' music from ''{{s|wikirby|Kirby Super Star}}'', which is a recurring melody in the ''Kirby'' series. Arrangements based on this one would later go on to be used in several future ''Kirby'' games, like ''{{s|wikirby|Kirby: Nightmare in Dream Land}}'' (which also redesigned the Fountain of Dreams to resemble its appearance in ''Melee'') and ''{{s|wikirby|Kirby Air Ride}}''.
This track is a dramatic, orchestrated remix of the  ''Gourmet Race'' music from ''{{s|wikirby|Kirby Super Star}}'', which is a recurring melody in the ''Kirby'' series.


===Usage===
===Usage===
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Original Composer: Jun Ishikawa
Original Composer: Jun Ishikawa
Japanese title: {{ja|夢の泉|Yume no Izumi}}, ''Fountain of Dreams''
{{clr}}
{{clr}}


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{{Infobox Music
{{Infobox Music
|name=Green Greens
|name=Green Greens
 
|title=Green Greens
|universe={{uv|Kirby}}
|universe={{uv|Kirby}}
|debut=''{{s|wikirby|Kirby's Dream Land}}'', ''Kirby Super Star''
|debut=''{{s|wikirby|Kirby's Dream Land}}'', ''Kirby Super Star''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Green Greens]]
|stage=[[Green Greens]]
|link={{YouTube|hPL1LxVL5KU}}
|link={{YouTube|ZNmzmnSzZEg}}
}}
}}
===Origin===
===Origin===
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Original Arranger: Hirokazu Ando
Original Arranger: Hirokazu Ando


Original Composer: Jun Ishikawa
Original Composer: Jun Ishikawa  
 
Japanese title: {{ja|グリーングリーンズ|Gurīn Gurīnzu}}, ''Green Greens''
{{clr}}
{{clr}}


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{{Infobox Music
{{Infobox Music
|name=Corneria
|name=Corneria
 
|title=Corneria
|universe={{uv|Star Fox}}
|universe={{uv|Star Fox}}
|debut=''{{iw|lylatwiki|Star Fox|game}}''
|debut=''[[lylatwiki:Star Fox (game)|Star Fox]]''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Corneria]]
|stage=[[Corneria]]
|link={{YouTube|ivIfFDStROw}}
|link={{YouTube|5KKoo_5v8rM}}
}}
}}
===Origin===
===Origin===
This track is an orchestral remix of ''{{s|lylatwiki|Venom}}'' from ''{{iw|lylatwiki|Star Fox|game}}'', with small excerpts of the ''Map Screen'' music and the ''Space Armada'' stage theme inserted.
This track is an orchestral remix of ''{{s|lylatwiki|Venom}}'' from ''[[lylatwiki:Star Fox (game)|Star Fox]]'', with small excerpts of the ''Map Screen'' music and the ''Space Armada'' stage theme inserted.
===Usage===
===Usage===
This track plays on the [[Corneria]] stage. It also plays when unlocking Falco on {{SSBM|Battlefield}}. It is one of {{SSBM|Fox}}'s and {{SSBM|Falco}}'s [[Credits]] themes.
This track plays on the [[Corneria]] stage. It is one of {{SSBM|Fox}}'s and {{SSBM|Falco}}'s [[Credits]] themes.
===Composition & Arrangements===
===Composition & Arrangements===
Original Arranger: Hirokazu Ando
Original Arranger: Hirokazu Ando


Original Composer: Hajime Hirasawa
Original Composer: Hajime Hirasawa
Japanese title: {{ja|惑星コーネリア|Wakusei Kōneria}}, ''Planet Corneria''


===Trivia===
===Trivia===
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{{Infobox Music
{{Infobox Music
|name=Venom
|name=Venom
 
|title=Venom
|universe={{uv|Star Fox}}
|universe={{uv|Star Fox}}
|debut=''{{s|lylatwiki|Star Fox 64}}''
|debut=''{{s|lylatwiki|Star Fox 64}}''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Venom]]
|stage=[[Venom]]
|link={{YouTube|r_ADfo6THx4}}
|link={{YouTube|haVRYmV2IUs}}
}}
}}
===Origin===
===Origin===
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Original Composer: Koji Kondo
Original Composer: Koji Kondo
Japanese title: {{ja|惑星ベノム|Wakusei Benomu}}, ''Planet Venom''
{{clr}}
{{clr}}


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{{Infobox Music
{{Infobox Music
|name=Pokémon Stadium
|name=Pokémon Stadium
 
|title=Pokémon Stadium
|universe={{uv|Pokémon}}
|universe={{uv|Pokémon}}
|debut=''{{s|bulbapedia|Pokémon Red and Blue Versions}}''
|debut=''{{s|bulbapedia|Pokémon Red and Blue Versions}}''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Pokémon Stadium]]
|stage=[[Pokémon Stadium]]
|link={{YouTube|_aVEpMsWqok}}
|link={{YouTube|mS8-zZ9EZCA}}
}}
}}
===Origin===
===Origin===
This track is an orchestral remix of the ''Main Theme'' from ''Pokémon'', a track that typically plays on the title screen of most {{uv|Pokémon}} games. This arrangement is reminiscent of [https://youtu.be/CHASXCJpECg the version of the song] that often plays in early seasons of the ''Pokémon'' anime series.
This track is an orchestral remix of the ''Main Theme'' from ''Pokémon'', a track that typically plays on the title screen of most [[Pokémon (universe)|''Pokémon'']] games.  


===Usage===
===Usage===
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Original Arranger: Shogo Sakai  
Original Arranger: Shogo Sakai  


Original Composer: Junichi Masuda
Original Composer: Junichi Masuda  
 
Japanese title: {{ja|ポケモンスタジアム|Pokemon Sutajiamu}}, ''Pokémon Stadium''
{{clr}}
{{clr}}


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{{Infobox Music
{{Infobox Music
|name=Poké Floats
|name=Poké Floats
 
|title=Poké Floats
|universe={{uv|Pokémon}}
|universe={{uv|Pokémon}}
|debut=''Pokémon Red, Green and Blue Versions''
|debut=''Pokémon Red and Blue Versions''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Poké Floats]]
|stage=[[Poké Floats]]
|link={{YouTube|9FOtWZEgJXA}}
|link={{YouTube|HS5OGrmE8j0}}
}}
}}
===Origin===
===Origin===
This track is a synthesized medley of three battle themes from the first generation of ''Pokémon'': ''Battle! Trainer'', ''Battle! Gym Leader'', and ''Battle! Wild Pokémon''.
This track is a synthesized medley of three battle themes from the first generation of ''[[Pokémon (universe)|Pokémon]]'': ''Battle! Trainer'', ''Battle! Gym Leader'', and ''Battle! Wild Pokémon''.
===Usage===
===Usage===
This track plays on the [[Poké Floats]] stage. It also plays on the {{SSBM|Battlefield}} stage when fighting {{SSBM|Mewtwo}} in [[All-Star Mode]], on the {{SSBM|Final Destination}} stage when fighting it in [[Event 40: All-Star Match 4]] and while [[Unlockable character|unlocking]] it, and on the [[Pokémon Stadium]] and {{SSBM|Final Destination}} stages when fighting it in {{SSBM|Classic Mode}}. It is one of {{SSBM|Pikachu}}'s [[Credits]] themes, and {{SSBM|Mewtwo}}'s only [[Credits]] theme.
This track plays on the [[Poké Floats]] stage. It also plays on the {{SSBM|Battlefield}} stage when fighting {{SSBM|Mewtwo}} in [[All-Star Mode]], on the {{SSBM|Final Destination}} stage when fighting it in [[Event 40: All-Star Match 4]] and while [[Unlockable character|unlocking]] it, and on the [[Pokémon Stadium]] and {{SSBM|Final Destination}} stages when fighting it in {{SSBM|Classic Mode}}. It is one of {{SSBM|Pikachu}}'s [[Credits]] themes, and {{SSBM|Mewtwo}}'s only [[Credits]] theme.
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Original Composer: Junichi Masuda
Original Composer: Junichi Masuda
Japanese title: {{ja|ポケモン亜空間|Pokemon Akūkan}}, ''Pokémon Subspace''
{{clr}}
{{clr}}


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{{Infobox Music
{{Infobox Music
|name=Mute City
|name=Mute City
 
|title=Mute City
|universe={{uv|F-Zero}}
|universe={{uv|F-Zero}}
|debut=''{{iw|fzerowiki|F-Zero|game}}''
|debut=''F-Zero''
|arrangement=''Super Smash Bros. Melee''
|stage={{SSBM|Mute City}}
|stage={{SSBM|Mute City}}
|link={{YouTube|bz6LzewXOQE}}
|link={{YouTube|HidFV5XLugs}}
}}
}}
===Origin===
===Origin===
This track is a rock-based remix of the ''Mute City'' theme from ''{{b|F-Zero|game}}'' and ''F-Zero X''; this remix is based on the ''F-Zero X'' version. The guitars were performed by Hiroaki Yoshida (also known as MARO),<ref>'''Tadashi Ikegami:''' [...]The same thing happened during the recording for Mute City's guitar parts.<br>
This track is a rock-based remix of the ''Mute City'' theme from ''[[F-Zero (game)|F-Zero]]'' and ''F-Zero X''; this remix is based on the ''F-Zero X'' version.
'''Masahiro Sakurai:''' Oh, is that so? How did that go?<br>
'''Shogo Sakai:''' It was done by a guitarist named "MARO," from Data East, also of Gamadelic.<br>—[https://sourcegaming.info/2016/05/29/melee-music-developer-roundtable-monkey-rap/ Melee Music Developer Roundtable: Monkey Rap (translated by Source Gaming)]</ref> and the drums were performed by Takuto Kitsuta, the arranger of the piece.<ref>Only Kitsuta is credited in the [[List of staff (SSBM)|staff credits]].</ref>


===Usage===
===Usage===
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Original Composer: Yumiko Kanki
Original Composer: Yumiko Kanki
Japanese title: {{ja|ミュートシティ|Myūto Shiti}}, ''Mute City''
{{clr}}
{{clr}}


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{{Infobox Music
{{Infobox Music
|name=Big Blue
|name=Big Blue
 
|title=Big Blue
|universe={{uv|F-Zero}}
|universe={{uv|F-Zero}}
|debut=''F-Zero''
|debut=''F-Zero''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Big Blue]]
|stage=[[Big Blue]]
|link={{YouTube|NHHjdr-feOU}}
|link={{YouTube|B3jzYwX-pa0}}
}}
}}
===Origin===
===Origin===
This track is a rock-based remix of the ''Big Blue'' theme from ''F-Zero'' and ''F-Zero X''; this remix is based on the ''F-Zero X'' version.
This track is a rock-based remix of the ''Big Blue'' theme from ''F-Zero'' and ''F-Zero X''; this remix is based on the original ''F-Zero'' version.
 
===Usage===
===Usage===
This track plays on the [[Big Blue]] stage. It is also one of the tracks that can play in the [[F-Zero Grand Prix]] level in [[Adventure Mode]]. It is one of {{SSBM|Captain Falcon}}'s [[Credits]] themes.
This track plays on the [[Big Blue]] stage. It is also one of the tracks that can play in the [[F-Zero Grand Prix]] level in [[Adventure Mode]]. It is one of {{SSBM|Captain Falcon}}'s [[Credits]] themes.
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Original Composer: Naoto Ishida
Original Composer: Naoto Ishida
Japanese title: {{ja|ビッグブルー|Bigguburū}}, ''Big Blue''
{{clr}}
{{clr}}


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{{Infobox Music
{{Infobox Music
|name=Mother
|name=Mother
 
|title=Mother
|universe={{uv|EarthBound/Mother}}
|universe={{uv|EarthBound}}
|debut=''{{s|wikibound|EarthBound Beginnings}}/Mother''
|debut=''EarthBound Beginnings''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Onett]]
|stage=[[Onett]]
|link={{YouTube|eSf_oh2zUkk}}
|link={{YouTube|NgAdgZguFSw}}
}}
}}
===Origin===
===Origin===
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Original Composer: Keiichi Suzuki, Hirokazu Tanaka
Original Composer: Keiichi Suzuki, Hirokazu Tanaka
Japanese title: {{ja|マザー|Mazā}}, ''Mother''
===Trivia===
In [https://www.youtube.com/watch?v=vAqq019dOpg the beta version of ''Super Smash Bros. Melee'' shown at Spaceworld 2001], an early version of this track can be heard playing; this version resembles the vocal version of the song as performed by Catherine Warwick for the Mother Vocal Album (similar to the arrangement of "Pollyanna" in the final version of the game).
{{clr}}
{{clr}}


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{{Infobox Music
{{Infobox Music
|name=EarthBound
|name=EarthBound
 
|title=EarthBound
|universe={{uv|EarthBound}}
|universe={{uv|EarthBound}}
|debut=''{{s|wikibound|EarthBound}}''
|debut=''{{s|wikibound|EarthBound}}''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Fourside]]
|stage=[[Fourside]]
|link={{YouTube|DIfU0mzvpJo}}
|link=[http://youtu.be/Rl29TKZDh3c]
}}
}}
===Origin===
===Origin===
This track is a techno-based remix of the theme for {{s|wikibound|Fourside}} and ''Because I Love You'' in ''{{b|EarthBound|game}}''. There are also portions of the ''[[wikibound:Eight Melodies#In EarthBound|Eight Melodies]]'' and sound effects taken from ''EarthBound''.
This track is a techno-based remix of ''Because I Love You'', the theme for {{s|wikibound|Fourside}} in ''EarthBound''. There are also portions of the ''[[wikibound:Eight Melodies#In EarthBound|Eight Melodies]]'' and sound effects taken from ''EarthBound''.


===Usage===
===Usage===
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Original Composer: Keiichi Suzuki, Hirokazu Tanaka
Original Composer: Keiichi Suzuki, Hirokazu Tanaka
Japanese title: {{ja|マザー2|Mazā 2}}, ''Mother 2''
{{clr}}
{{clr}}


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{{Infobox Music
{{Infobox Music
|name=Mushroom Kingdom
|name=Mushroom Kingdom
 
|title=Mushroom Kingdom
|universe={{uv|Mario}}
|universe={{uv|Mario}}
|debut=''Super Mario Bros.''
|debut=''Super Mario Bros.''
|stage={{SSBM|Mushroom Kingdom}}
|stage={{SSBM|Mushroom Kingdom}}
|link={{YouTube|C_KtFgmiU8c}}
|link={{YouTube|x95FUkk0aGw}}
}}
}}
===Origin===
===Origin===
This track is an emulation of the original chiptune ''Overworld Theme'' from ''Super Mario Bros.''
This track is an emulation of the 8-bit ''Overworld Theme'' from ''Super Mario Bros.''
===Usage===
===Usage===
This track plays on the [[Mushroom Kingdom]] stage.
This track plays on the [[Mushroom Kingdom]] stage.
===Composition & Arrangements===
===Composition & Arrangements===
Original Composer: Koji Kondo
Original Composer: Koji Kondo
Japanese title: {{ja|いにしえの王国|Inishie no Ōkoku}}, ''Ancient Kingdom''
{{clr}}
{{clr}}


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{{Infobox Music
{{Infobox Music
|name=Mushroom Kingdom (Finale)
|name=Mushroom Kingdom (Finale)
 
|title=Mushroom Kingdom (Finale)
|universe={{uv|Mario}}
|universe={{uv|Mario}}
|debut=''Super Mario Bros.''
|debut=''Super Mario Bros.''
|stage={{SSBM|Mushroom Kingdom}}
|stage={{SSBM|Mushroom Kingdom}}
|link={{YouTube|3pHnNOsEBcU}}
|link={{YouTube|dJmmkJKCISo}}
}}
}}
===Origin===
===Origin===
In ''Super Mario Bros.'', when the time limit on a level came close to running out, a ''Hurry Up!'' jingle would play and the background music would speed up. This track is an emulation of said ''Hurry Up!'' theme.
In ''Super Mario Bros.'', when the time limit on a level came close to running out, a ''Hurry Up!'' jingle would play and the background music would speed up. This track is an emulation of said ''Hurry Up!'' theme.
===Usage===
===Usage===
In a timed [[Vs. Mode]] match on the {{SSBM|Mushroom Kingdom}} stage, this track will take over from the ''Mushroom Kingdom'' music track when the [[match timer]] reaches 20 seconds. This track will also play when a match goes to [[Sudden Death]].
In a timed [[Vs. Mode]] match on the {{SSBM|Mushroom Kingdom}} stage, this track will take over from the ''Mushroom Kingdom'' music track when the [[match timer]] reaches 30 seconds. This track will also play when a match goes to [[Sudden Death]].


===Composition & Arrangements===
===Composition & Arrangements===
Original Composer: Koji Kondo
Original Composer: Koji Kondo
Japanese title: {{ja|いにしえの王国 (ラスト)|Inishie no Ōkoku (Rasuto)}}, ''Ancient Kingdom (Last)''
{{clr}}
{{clr}}


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{{Infobox Music
{{Infobox Music
|name=Mushroom Kingdom II
|name=Mushroom Kingdom II
 
|title=Mushroom Kingdom II
|universe={{uv|Mario}}
|universe={{uv|Mario}}
|debut=''Super Mario Bros. 2''
|debut=''Super Mario Bros. 2''
|stage=[[Mushroom Kingdom II]]
|stage=[[Mushroom Kingdom II]]
|link={{YouTube|fpEeuvy9UgM}}
|link={{YouTube|eCDsowdPt1g}}
}}
}}
===Origin===
===Origin===
This track is a recording of the original chiptune ''Overworld Theme'' from ''[[Super Mario Bros. 2]]''.
This track is a recording of the 8-bit ''Overworld Theme'' from ''[[Super Mario Bros. 2]]''.
===Usage===
===Usage===
This track plays on the [[Mushroom Kingdom II]] stage. It is {{SSBM|Luigi}}'s [[Credits]] theme.
This track plays on the [[Mushroom Kingdom II]] stage. It is {{SSBM|Luigi}}'s [[Credits]] theme.
===Composition & Arrangements===
===Composition & Arrangements===
Original Composer: Koji Kondo
Original Composer: Koji Kondo
Japanese title: {{ja|いにしえの王国II|Inishie no Ōkoku II}}, ''Ancient Kingdom II''
{{clr}}
{{clr}}


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{{Infobox Music
{{Infobox Music
|name=Mushroom Kingdom II (Finale)
|name=Mushroom Kingdom II (Finale)
 
|title=Mushroom Kingdom II (Finale)
|universe={{uv|Mario}}
|universe={{uv|Mario}}
|debut=''Super Mario Bros. 2''
|debut=''Super Mario Bros. 2''
|stage=[[Mushroom Kingdom II]]
|stage=[[Mushroom Kingdom II]]
|link={{YouTube|ntIRW2ueewU}}
|link={{YouTube|71wzcLRgpGc}}
}}
}}
===Origin===
===Origin===
This track is a recording of the original chiptune ''Boss Theme'' from ''Super Mario Bros. 2''.
This track is a recording of the 8-bit ''Boss Theme'' from ''Super Mario Bros. 2''.
===Usage===
===Usage===
In a timed [[Vs. Mode]] match on the [[Mushroom Kingdom II]] stage, this track will take over from the ''Mushroom Kingdom II'' music track when the match timer reaches 20 seconds. This track will also play when a match goes to [[Sudden Death]].
In a timed [[Vs. Mode]] match on the [[Mushroom Kingdom II]] stage, this track will take over from the ''Mushroom Kingdom II'' music track when the match timer reaches 30 seconds. This track will also play when a match goes to [[Sudden Death]].


===Composition & Arrangements===
===Composition & Arrangements===
Original Composer: Koji Kondo
Original Composer: Koji Kondo
Japanese title: {{ja|いにしえの王国II (ラスト)|Inishie no Ōkoku II (Rasuto)}}, ''Ancient Kingdom II (Last)''
{{clr}}
{{clr}}


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{{Infobox Music
{{Infobox Music
|name=Icicle Mountain
|name=Icicle Mountain
 
|title=Icicle Mountain
|universe={{uv|Ice Climber}}
|universe={{uv|Ice Climber}}
|debut=''Ice Climber''
|debut=''Ice Climber''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Icicle Mountain]]
|stage=[[Icicle Mountain]]
|link={{YouTube|3cyv7ynXV5c}}
|link={{YouTube|EUChBiDcccY}}
}}
}}
===Origin===
===Origin===
This track is a synthesized, jazz-inspired arrangement of two music tracks from ''{{b|Ice Climber|game}}'': the ''Bonus Stage Theme'' and the ''Stage Theme''.
This track is a synthesized arrangement of two music tracks from ''[[Ice Climber (game)|Ice Climber]]'': the ''Bonus Stage Theme'' and the ''Stage Theme''.
===Usage===
===Usage===
This track plays on the [[Icicle Mountain]] stage, and the Icicle Mountain level in [[Adventure Mode]]. It is one of {{SSBM|Ice Climbers}}' [[Credits]] themes.
This track plays on the [[Icicle Mountain]] stage, and the Icicle Mountain level in [[Adventure Mode]]. It is one of {{SSBM|Ice Climbers}}' [[Credits]] themes.
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Original Composer: Akito Nakatsuka
Original Composer: Akito Nakatsuka
Japanese title: {{ja|アイシクルマウンテン|Aishikuru Maunten}}, ''Icicle Mountain''
{{clr}}
{{clr}}


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{{Infobox Music
{{Infobox Music
|name=Flat Zone
|name=Flat Zone
 
|title=Flat Zone
|universe={{uv|Game & Watch}}
|universe={{uv|Game & Watch}}
|debut=''Super Smash Bros. Melee''
|debut=''Super Smash Bros. Melee''
|stage=[[Flat Zone]]
|stage=[[Flat Zone]]
|link={{YouTube|PQEq-trmsfk}}
|link={{YouTube|DMWyIqpguNc}}
}}
}}
===Origin===
===Origin===
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===Composition & Arrangements===
===Composition & Arrangements===
Original Composer: Hirokazu Ando
Original Composer: Hirokazu Ando
Japanese title: {{ja|フラットゾーン|Furattozōn}}, ''Flat Zone''
{{clr}}
{{clr}}


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{{Infobox Music
{{Infobox Music
|name=Kongo Jungle N64
|name=Kongo Jungle N64
 
|title=Kongo Jungle N64
|universe={{uv|Donkey Kong}}
|universe={{uv|Donkey Kong}}
|debut=''Donkey Kong Country''
|debut=''Donkey Kong Country''
|arrangement=''Super Smash Bros.''
|stage=[[Kongo Jungle (SSB)|Kongo Jungle 64]]
|stage=[[Kongo Jungle (SSB)|Kongo Jungle 64]]
|link={{YouTube|x-y9BrgYKjk}}
|link={{YouTube|zUWhQSgxMYg}}
}}
}}
===Origin===
===Origin===
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Original Composer: David Wise
Original Composer: David Wise
Japanese title: {{ja|コンゴジャングル (旧)|Kongo Janguru (Kyū)}}, ''Kongo Jungle (Old)''
{{clr}}
{{clr}}


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{{Infobox Music
{{Infobox Music
|name=Yoshi's Island N64
|name=Yoshi's Island N64
 
|title=Yoshi's Island N64
|universe={{uv|Yoshi}}
|universe={{uv|Yoshi}}
|debut=''{{s|mariowiki|Yoshi's Story}}''
|debut=''{{s|mariowiki|Yoshi's Story}}''
|arrangement=''Super Smash Bros.''
|stage=[[Yoshi's Island 64]]
|stage=[[Yoshi's Island 64]]
|link={{YouTube|LaU-Mg8hvfo}}
|link={{YouTube|Z7OjB3UB7TU}}
}}
}}
===Origin===
===Origin===
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Original Composer: Kazumi Totaka
Original Composer: Kazumi Totaka
Japanese title: {{ja|ヨッシーアイランド (旧)|Yosshī Airando (Kyū)}}, ''Yoshi Island (Old)''
{{clr}}
{{clr}}


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{{Infobox Music
{{Infobox Music
|name=Dream Land N64
|name=Dream Land N64
 
|title=Dream Land N64
|universe={{uv|Kirby}}
|universe={{uv|Kirby}}
|debut=''Kirby Super Star''
|debut=''Kirby Super Star''
|arrangement=''Super Smash Bros.''
|stage=[[Dream Land 64]]
|stage={{SSB|Dream Land}}
|link={{YouTube|40SjNtbuNYU}}
|link={{YouTube|flkfDNrN6ZE}}
}}
}}
===Origin===
===Origin===
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===Usage===
===Usage===
This track plays on the {{SSB|Dream Land}} stage. It also plays during the [[Giant Kirby]] fight in [[Adventure Mode]].
This track plays on the {{SSB|Dream Land}} stage. It also plays during the [[Giant Kirby]] fight in [[Adventure Mode]].
===Composition & Arrangements===
Original Arranger: Hirokazu Ando
Original Composer: Jun Ishikawa
Japanese title: {{ja|プププランド (旧)|Pupupurando (Kyū)}}, ''Pupupu Land (Old)''
{{clr}}
{{clr}}


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{{Infobox Music
{{Infobox Music
|name=Super Mario Bros. 3  
|name=Super Mario Bros. 3  
 
|title=Super Mario Bros. 3
|universe={{uv|Mario}}
|universe={{uv|Mario}}
|debut=''{{s|mariowiki|Super Mario Bros. 3}}''
|debut=''{{s|mariowiki|Super Mario Bros. 3}}''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Yoshi's Island (SSBM)|Yoshi's Island]]
|stage={{SSBM|Yoshi's Island}}
|link={{YouTube|cuj4gcUQ1MA}}
|link={{YouTube|CrOUZwhoq6Q}}
}}
}}
===Origin===
===Origin===
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===Composition & Arrangements===
===Composition & Arrangements===
Original Arranger: Shogo Sakai
Original Arranger: Shogo Sakai
 
Original Composer: Koji Kondo
Original Composer: Koji Kondo
Japanese title: {{ja|スーパーマリオ3|Sūpā Mario 3}}, ''Super Mario 3''
{{clr}}
{{clr}}


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{{Infobox Music
{{Infobox Music
|name=Saria's Theme
|name=Saria's Theme
 
|title=Saria's Theme
|universe={{uv|The Legend of Zelda}}
|universe={{uv|The Legend of Zelda}}
|debut=''{{s|zeldawiki|The Legend of Zelda: Ocarina of Time}}''
|debut=''{{s|zeldawiki|The Legend of Zelda: Ocarina of Time}}''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Great Bay]]
|stage=[[Great Bay]]
|link={{YouTube|sLvyblot9F4}}
|link={{YouTube|5XK4Qot9OBk}}
}}
}}
===Origin===
===Origin===
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===Usage===
===Usage===
This track can play on the [[Great Bay]] stage. It plays when fighting {{SSBM|Young Link}} on [[Jungle Japes]] in [[All-Star Mode]], and in [[Event 49: All-Star Match Deluxe]]. It also plays when fighting Young Link on the [[Temple]] stage in {{SSBM|Classic Mode}}. It is one of {{SSBM|Zelda}}'s and {{SSBM|Sheik}}'s [[Credits]] themes, and {{SSBM|Young Link}}'s only [[Credits]] theme. It can also play on Young Link's [[Break the Targets]] stage.
This track can play on the [[Great Bay]] stage. It plays when fighting {{SSBM|Young Link}} on [[Jungle Japes]] in [[All-Star Mode]], and in [[Event 49: All-Star Match Deluxe]]. It also plays when fighting Young Link on the [[Temple]] stage in {{SSBM|Classic Mode}}. It is one of {{SSBM|Zelda}}'s and {{SSBM|Sheik}}'s [[Credits]] themes, and {{SSBM|Young Link}}'s only [[Credits]] theme.


===Composition & Arrangements===
===Composition & Arrangements===
Original Arranger: Hirokazu Ando
Original Arranger: Hirokazu Ando
 
Original Composer: Koji Kondo
Original Composer: Koji Kondo
Japanese title: {{ja|サリアの歌|Saria no Uta}}, ''Saria's Song''
===Trivia===
===Trivia===
In [[PAL]] versions of ''Super Smash Bros. Melee'', the track is named after its title in ''The Legend of Zelda: Ocarina of Time'', that being ''Saria's Song''.
In [[PAL]] versions of ''Super Smash Bros. Melee'', the track is named after its title in ''The Legend of Zelda: Ocarina of Time'', that being '''''Saria's Song'''''.
{{clr}}
{{clr}}


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{{Infobox Music
{{Infobox Music
|name=Battle Theme
|name=Battle Theme
 
|title=Battle Theme
|universe={{uv|Pokémon}}
|universe={{uv|Pokémon}}
|debut=''{{s|bulbapedia|Pokémon Gold and Silver Versions}}''
|debut=''{{s|bulbapedia|Pokémon Gold and Silver Versions}}''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Pokémon Stadium]]
|stage=[[Pokémon Stadium]]
|link={{YouTube|2TXosvc83PY}}
|link={{YouTube|L9vKYgCvHAw}}
}}
}}
===Origin===
===Origin===
This track is a synthesized medley of three battle themes from the second generation of {{uv|Pokémon}}: ''Battle! Johto Wild Pokémon'', ''Battle! Johto Gym Leader'', and ''Battle! Champion''.
This track is a synthesized medley of three battle themes from the second generation of ''[[Pokémon (universe)|Pokémon]]'': ''Battle! Johto Wild Pokémon'', ''Battle! Johto Gym Leader'', and ''Battle! Champion''.
===Usage===
===Usage===
This track can play on the [[Pokémon Stadium]] stage. It also plays when fighting {{SSBM|Pichu}} on [[Fourside]] in [[All-Star Mode]] and [[Event 49: All-Star Match Deluxe]], and when fighting {{SSBM|Jigglypuff}} on [[Poké Floats]] in [[Event 40: All-Star Match 4]]. It is one of {{SSBM|Jigglypuff}}'s [[Credits]] themes, and {{SSBM|Pichu}}'s only [[Credits]] theme.
This track can play on the [[Pokémon Stadium]] stage. It also plays when fighting {{SSBM|Pichu}} on [[Fourside]] in [[All-Star Mode]] and [[Event 49: All-Star Match Deluxe]], and when fighting {{SSBM|Jigglypuff}} on [[Poké Floats]] in [[Event 40: All-Star Match 4]]. It is one of {{SSBM|Jigglypuff}}'s [[Credits]] themes, and {{SSBM|Pichu}}'s only [[Credits]] theme.
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Original Composer: Junichi Masuda
Original Composer: Junichi Masuda
Japanese title: {{ja|ポケモンスタジアム金銀|Pokemon Sutajiamu Kingin}}, ''Pokémon Stadium Gold and Silver''
{{clr}}
{{clr}}


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{{Infobox Music
{{Infobox Music
|name=Fire Emblem
|name=Fire Emblem
 
|title=Fire Emblem
|universe={{uv|Fire Emblem}}
|universe={{uv|Fire Emblem}}
|debut=''{{s|fireemblemwiki|Fire Emblem: Shadow Dragon and the Blade of Light}}''
|debut=''{{s|fireemblemwiki|Fire Emblem: Shadow Dragon and the Blade of Light}}''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Temple]]
|stage=[[Temple]]
|link={{YouTube|60WA6net5iE}}
|link={{YouTube|75VzljdUE-s}}
}}
}}
===Origin===
===Origin===
This track is an arrangement of two recurring ''Fire Emblem'' music tracks that debuted in ''{{s|fireemblemwiki|Fire Emblem: Shadow Dragon and the Blade of Light}}'': the ''Meeting Theme'' (variously known as "Come, Join Us" or "Together, We Ride!") and the ''Main Theme''. Both songs, particularly the former, are more based on their arrangements from ''{{s|fireemblemwiki|Fire Emblem: Mystery of the Emblem}}'' than the original Famicom versions.
This track is an arrangement of two recurring ''Fire Emblem'' music tracks that debuted in ''{{s|fireemblemwiki|Fire Emblem: Shadow Dragon and the Blade of Light}}'': the ''Meeting Theme'' (variously known as "Come, Join Us" or "Together, We Ride!") and the ''Main Theme''.


===Usage===
===Usage===
This track can play on the [[Temple]] stage. It can also play in the [[Underground Maze]]. It also plays when fighting {{SSBM|Marth}} on the [[Great Bay]] in {{SSBM|Classic Mode}}, and when fighting him on [[Fountain of Dreams]] and {{SSBM|Roy}} on {{SSBM|Final Destination}} in [[All-Star Mode]]. Lastly, it plays on [[Fountain of Dreams]] when unlocking {{SSBM|Marth}}, and on [[Temple]] when unlocking {{SSBM|Roy}}. It is {{SSBM|Marth}} and {{SSBM|Roy}}'s [[Credits]] theme.
This track can play on the [[Temple]] stage. It can also play in the [[Underground Maze]]. It also plays when fighting {{SSBM|Marth}} on the [[Great Bay]] in {{SSBM|Classic Mode}}, and when fighting him on [[Fountain of Dreams]] and {{SSBM|Roy}} on {{SSBM|Final Destination}} in [[All-Star Mode]]. Lastly, it plays on [[Fountain of Dreams]] when unlocking {{SSBM|Marth}}. Is {{SSBM|Marth}}'s and {{SSBM|Roy}}'s [[Credits]] theme.


===Composition & Arrangements===
===Composition & Arrangements===
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Original Composer: Yuka Tsujiyoko
Original Composer: Yuka Tsujiyoko
Japanese title: {{ja|ファイアーエムブレム|Faiā Emuburemu}}, ''Fire Emblem''
{{clr}}
{{clr}}


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{{Infobox Music
{{Infobox Music
|name=Mach Rider
|name=Mach Rider
 
|title=Mach Rider
|universe={{uvm|Mach Rider}}
|universe={{uvm|Mach Rider}}
|debut=''[[wikipedia:Mach Rider|Mach Rider]]''
|debut=''[[wikipedia:Mach Rider|Mach Rider]]''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Big Blue]]
|stage=[[Big Blue]]
|link={{YouTube|gs7QNsxkIMg}}
|link={{YouTube|lxqNd_qDl4Q}}
}}
}}
===Origin===
===Origin===
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Original Composer: Hideki Kanazashi
Original Composer: Hideki Kanazashi
Japanese title: {{ja|マッハライダー|Mahha Raidā}}, ''Mach Rider''
{{clr}}
{{clr}}


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{{Infobox Music
{{Infobox Music
|name=Mother 2
|name=Mother 2
 
|title=Mother 2
|universe={{uv|EarthBound}}
|universe={{uv|EarthBound}}
|debut=''EarthBound Beginnings''
|debut=''EarthBound Beginnings''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Onett]]
|stage=[[Onett]]
|link={{YouTube|GaCfBXatWyg}}
|link={{YouTube|Ij0HptqoBxI}}
}}
}}
===Origin===
===Origin===
This track is a soft rock remix of [[wikibound:Pollyanna|''Pollyanna (I Believe in You)'']] from ''EarthBound Beginnings'', where it plays as the overworld theme when no one is accompanying Ninten. The music reappears in ''EarthBound'' and ''Mother 3''. The layout is mainly based on the vocal version by Catherine Warwick from the CD.
This track is a soft rock remix of [[wikibound:Pollyanna|''Pollyanna (I Believe in You)'']] from ''EarthBound Beginnings'', where it plays as the overworld theme when no one is accompanying Ninten. The music reappears in ''EarthBound'' and ''Mother 3''.


===Usage===
===Usage===
Line 955: Line 710:


Original Composer: Keiichi Suzuki
Original Composer: Keiichi Suzuki
Japanese title: {{ja|マザー裏|Mazā Ura}}, ''Mother Alternate''
{{clr}}
{{clr}}


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{{Infobox Music
{{Infobox Music
|name=Dr. Mario
|name=Dr. Mario
 
|title=Dr. Mario
|universe={{uv|Mario}}
|universe={{uv|Mario}}
|debut=''{{iw|mariowiki|Dr. Mario|game}}''
|debut=''[[mariowiki:Dr. Mario (game)|Dr. Mario]]''
|arrangement=''Super Smash Bros. Melee''
|stage={{SSBM|Mushroom Kingdom}}<br>[[Mushroom Kingdom II]]
|stage={{SSBM|Mushroom Kingdom}}<br>[[Mushroom Kingdom II]]
|link={{YouTube|dECGEeuZDl8}}
|link={{YouTube|XyPivh5SGT4}}
}}
}}
===Origin===
===Origin===
In the ''{{iw|mariowiki|Dr. Mario|series}}'' series, the player can select which track to play during the game. This track is a remix of the default music, ''Fever''. It is specifically based on the version heard in the Game Boy and SNES ports, which has an extra bridge segment at the end that is missing from the original NES theme.
In the ''[[mariowiki:Dr. Mario (series)|Dr. Mario]]'' series, the player can select which track to play during the game. This track is a remix of the default music, ''Fever''.


===Stage===
===Stage===
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Original Composer: Hirokazu Tanaka
Original Composer: Hirokazu Tanaka
Japanese title: {{ja|ドクターマリオ|Dokutā Mario}}, ''Dr. Mario''


===Trivia===
===Trivia===
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{{Infobox Music
{{Infobox Music
|name=Balloon Fight
|name=Balloon Fight
 
|title=Balloon Fight
|universe={{uv|Balloon Fight}}
|universe={{uv|Balloon Fight}}
|debut=''Balloon Fight''
|debut=''Balloon Fight''
|stage=[[Icicle Mountain]]
|stage=[[Icicle Mountain]]
|link={{YouTube|ywTtcvLOg9U}}
|link={{YouTube|Rv10snOJ3-w}}
}}
}}
===Origin===
===Origin===
Line 1,001: Line 751:
===Composition & Arrangements===
===Composition & Arrangements===
Original Composer: Hirokazu Tanaka
Original Composer: Hirokazu Tanaka
Japanese title: {{ja|バルーンファイト|Barūn Faito}}, ''Balloon Fight''
{{clr}}
{{clr}}


Line 1,011: Line 759:
{{Infobox Music
{{Infobox Music
|name=Metal Battle
|name=Metal Battle
 
|title=Metal Battle
|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros. Melee''
|debut=''Super Smash Bros. Melee''
|stage={{SSBM|Battlefield}} <small>(Adventure and Classic Mode only)</small>
|stage={{SSBM|Battlefield}} <small>(Adventure and Classic Mode only)</small>
|link={{YouTube|NrIhnR39JTg}}
|link={{YouTube|Fo_OCQouUbE}}
}}
}}
===Usage===
===Usage===
Line 1,021: Line 769:
===Composition & Arrangements===
===Composition & Arrangements===
Composition and arrangements copyright Nintendo.
Composition and arrangements copyright Nintendo.
Japanese title: {{ja|メタルバトル|Metaru Batoru}}, ''Metal Battle''
{{clr}}
{{clr}}


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{{Infobox Music
{{Infobox Music
|name=Battlefield
|name=Battlefield
 
|title=Battlefield
|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros. Melee''
|debut=''Super Smash Bros. Melee''
|stage={{SSBM|Battlefield}}<br/>{{SSBM|Race to the Finish}}
|stage={{SSBM|Battlefield}}<br/>{{SSBM|Race to the Finish}}
|link={{YouTube|UhcLQdHLkJg}}
|link={{YouTube|u72SLGULM8A}}
}}
}}
===Usage===
===Usage===
Line 1,038: Line 784:
===Composition & Arrangements===
===Composition & Arrangements===
Composition and arrangements copyright Nintendo.
Composition and arrangements copyright Nintendo.
Japanese title: {{ja|戦場|Senjō}}, ''Battlefield''
{{clr}}
{{clr}}


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{{Infobox Music
{{Infobox Music
|name=Final Destination
|name=Final Destination
 
|title=Final Destination
|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros.''
|debut=''Super Smash Bros.''
|arrangement=''Super Smash Bros. Melee''
|stage={{SSBM|Final Destination}}
|stage={{SSBM|Final Destination}}
|link={{YouTube|z_tc_P3SIKU}}
|link={{YouTube|L8EfpcF9rRc}}
}}
}}
===Origin===
===Origin===
This track is a climactic, orchestral remix of [[Music (SSB)#45: Staff Roll|the Credits theme of ''Super Smash Bros.'']]. In the middle of the track, it switches to an ambient tune, with the main menu theme from the aforementioned game playing in a small piece.
This track is a climactic, orchestral remix of [[Music (SSB)#45: Credits|The Credits theme of ''Super Smash Bros.'']]
===Usage===
===Usage===
This track plays on {{SSBM|Final Destination}} outside of battles involving [[Giga Bowser]].
This track plays on {{SSBM|Final Destination}} outside of battles involving [[Giga Bowser]].
===Composition & Arrangements===
===Composition & Arrangements===
Composition and arrangements copyright Nintendo.
Composition and arrangements copyright Nintendo.
Japanese title: {{ja|終点|Shūten}}, ''Endpoint''
{{clr}}
==Menu 1==
{{Infobox Music
|name=Menu 1
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros. Melee''
|stage=None (Can be played on the menu)
|link={{YouTube|J1cbMbrHDg4}}
}}
===Usage===
''Menu 1'' plays on the game's [[Modes|main menu]] by default.
===Composition & Arrangements===
Original Composer: Hirokazu Ando
Japanese title: {{ja|メニュー|Menyū}}, ''Menu''
{{clr}}
{{clr}}


==Menu 2==
==Menu==
{{Infobox Music
{{Infobox Music
|name=Menu 2
|name=Menu 1, 2
 
|title=Menu 1, 2
|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros. Melee''
|debut=''Super Smash Bros. Melee''
|stage=None (Can be played on the menu)
|stage=None (Can be played on the menu)
|link={{YouTube|srGbze9Hixc}}
|link={{YouTube|qG_w5blNoy8}}, {{YouTube|XbOqFrTrFR0}}
}}
}}
===Usage===
===Usage===
''Menu 2'' is a remix of the opening theme that is unlocked after obtaining every character and stage, after which point it has a random chance of playing on the game's [[Modes|main menu]].
''Menu 1'' and ''Menu 2'' both play on the game's [[Modes|main menu]].
===Composition & Arrangements===
===Composition & Arrangements===
Original Composer: Shogo Sakai
Original Composer: Hirokazu Ando (Menu 1), Shogo Sakai (Menu 2)
 
Japanese title: {{ja|新メニュー|Shin Menyū}}, ''New Menu''
{{clr}}
{{clr}}


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{{Infobox Music
{{Infobox Music
|name=How to Play
|name=How to Play
 
|title=How to Play
|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros. Melee''
|debut=''Super Smash Bros. Melee''
|stage=[[Pokémon Stadium]] <small>(How to Play movie only)</small>
|stage=[[Pokémon Stadium]] <small>(How to Play movie only)</small>
|link={{YouTube|BZJfPy1C-b4}}
|link={{YouTube|CAnIZbWT4nY}}
}}
}}
===Usage===
===Usage===
Line 1,114: Line 836:
{{Infobox Music
{{Infobox Music
|name=Targets!
|name=Targets!
 
|title=Targets!
|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros. Melee''
|debut=''Super Smash Bros. Melee''
|stage=[[Break the Targets!]]<br>[[Home-Run Stadium]]
|stage=[[Break the Targets!]]
|link={{YouTube|JIpcNFZRH5I}}
|link={{YouTube|waMXTrx4SGw}}
}}
}}
===Usage===
===Usage===
Line 1,125: Line 847:
===Composition & Arrangements===
===Composition & Arrangements===
Composition and arrangements copyright Nintendo.
Composition and arrangements copyright Nintendo.
Japanese title: {{ja|ターゲットをこわせ!|Tāgetto o kowase!}}, ''Break the Targets!''
{{clr}}
{{clr}}


Line 1,132: Line 852:
{{Infobox Music
{{Infobox Music
|name=Multi-Man Melee 1
|name=Multi-Man Melee 1
 
|title=Multi-Man Melee 1
|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros. Melee''
|debut=''Super Smash Bros. Melee''
|stage={{SSBM|Battlefield}}
|stage={{SSBM|Battlefield}}
|link={{YouTube|_OwuSIKJmKU}}
|link={{YouTube|1W9OBTfioHI}}
}}
}}
===Origin===
===Origin===
This track is original to ''Super Smash Bros. Melee'', being a synthesized rock remix of ''Opening''.
This track is original to ''Super Smash Bros. Melee'', being a synthesized rock remix of ''Opening (Super Smash Bros. Melee)''.
===Usage===
===Usage===
This track can play whenever the player participates in [[Multi-Man Melee]] mode, with the other option being ''Multi-Man Melee 2''. It is also the alternate music track that may play on {{SSBM|Battlefield}}.
This track can play whenever the player participates in [[Multi-Man Melee]] mode, with the other option being ''Multi-Man Melee 2''. It is also the alternate music track that may play on {{SSBM|Battlefield}}.
===Composition & Arrangements===
===Composition & Arrangements===
Composition and arrangements copyright Nintendo.
Composition and arrangements copyright Nintendo.
Japanese title: {{ja|百人組み手1|Hyaku-ri Kumi-te 1}}, ''Hundred-Man Group Combat 1''
{{clr}}
{{clr}}


Line 1,151: Line 869:
{{Infobox Music
{{Infobox Music
|name=Multi-Man Melee 2
|name=Multi-Man Melee 2
 
|title=Multi-Man Melee 2
|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros. Melee''
|debut=''Super Smash Bros. Melee''
|stage={{SSBM|Battlefield}} <small>(Multi-Man Melee only)</small><br />{{SSBM|Final Destination}}
|stage={{SSBM|Battlefield}} <small>(Multi-Man Melee only)</small><br />{{SSBM|Final Destination}}
|link={{YouTube|G1AHaSzTALA}}
|link={{YouTube|KLND_im2gks}}
}}
}}
===Usage===
===Usage===
Line 1,162: Line 880:
===Composition & Arrangements===
===Composition & Arrangements===
Composition and arrangements copyright Nintendo.
Composition and arrangements copyright Nintendo.
Japanese title: {{ja|百人組み手2|Hyaku-ri Kumi-te 2}}, ''Hundred-Man Group Combat 2''
{{clr}}
{{clr}}


==All-Star Intro==
==All-Star==
{{Infobox Music
{{Infobox Music
|name=All-Star Intro
|name=All-Star
 
|title=All-Star
|universe={{uv|Super Smash Bros.}} <br> {{uv|Kirby}}
|universe={{uv|Super Smash Bros.}}/{{uv|Kirby}}
|debut=''Kirby Super Star''
|debut=''Kirby Super Star''
|arrangement=''Super Smash Bros. Melee''
|stage=[[All-Star Rest Area]]
|stage=[[All-Star Rest Area]]
|link={{YouTube|Wp6Bm26fMxE}}
|link={{YouTube|J6ZdLr4AY1g}}
}}
}}
===Origin===
===Origin===
Line 1,180: Line 895:


===Usage===
===Usage===
''All-Star Intro'' plays whenever the player's character is in the [[All-Star Rest Area]], which is only accessible in [[All-Star Mode]], in between battles.
''All-Star'' plays whenever the player's character is in the [[All-Star Rest Area]], which is only accessible in [[All-Star Mode]], in between battles.
===Composition & Arrangements===
===Composition & Arrangements===
Original Composer: Jun Ishikawa
Original Composer: Jun Ishikawa
Japanese title: {{ja|オールスター休憩所|Ōrusutā Kyūkeisho}}, ''All-Star Rest Area''
{{clr}}
{{clr}}


Line 1,190: Line 903:
{{Infobox Music
{{Infobox Music
|name=Tournament 1, 2
|name=Tournament 1, 2
|title=Tournament 1, 2
|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros. Melee''
|debut=''Super Smash Bros. Melee''
|stage=None
|stage=None
|link={{YouTube|rQAu2qvmBK0}}, {{YouTube|4G6TBZqDriQ}}
|link={{YouTube|VhSWVgKV7vY}}, {{YouTube|GR1YAEu6Z8w}}
}}
}}
===Origin===
===Usage===
Between {{SSBM|Tournament Mode}} matches, two songs have an equal chance of playing.
Both ''Tournament 1'' and ''Tournament 2'' may randomly play when the player is viewing the tournament grid in [[Tournament Mode]].
 
===Composition & Arrangements===
===Composition & Arrangements===
Composition and arrangements copyright Nintendo.
Composition and arrangements copyright Nintendo.
Japanese title: {{ja|トーナメント|Tōnamento}}, ''Tournament''
{{clr}}
{{clr}}


Line 1,207: Line 918:
{{Infobox Music
{{Infobox Music
|name=Trophy
|name=Trophy
 
|title=Trophy
|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros. Melee''
|debut=''Super Smash Bros. Melee''
|stage=[[Trophy]]
|stage=[[Trophy]]
|link={{YouTube|5TIYsXq9FTY}}
|link={{YouTube|cU_QuldpVG0}}
}}
}}
===Usage===
===Usage===
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===Composition & Arrangements===
===Composition & Arrangements===
Composition and arrangements copyright Nintendo.
Composition and arrangements copyright Nintendo.
Japanese title: {{ja|フィギュア|Figyua}}, ''Figure''
{{clr}}
{{clr}}


Line 1,225: Line 934:
{{Infobox Music
{{Infobox Music
|name=Classic Intro
|name=Classic Intro
 
|title=Classic Intro
|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros. Melee''
|debut=''Super Smash Bros. Melee''
|stage=None
|stage=None
|link={{YouTube|rjOPC7i2tB4}}
|link={{YouTube|PRbkeOBNtwo}}
}}
}}
===Usage===
===Usage===
Line 1,235: Line 944:
===Composition & Arrangements===
===Composition & Arrangements===
Composition and arrangements copyright Nintendo.
Composition and arrangements copyright Nintendo.
Japanese title: {{ja|シンプルイントロ|Shinpuru Intoro}}, ''Simple Intro''
{{clr}}
{{clr}}


Line 1,242: Line 949:
{{Infobox Music
{{Infobox Music
|name=Adventure Intro
|name=Adventure Intro
 
|title=Adventure Intro
|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros. Melee''
|debut=''Super Smash Bros. Melee''
|stage=None
|stage=None
|link={{YouTube|dC3zhGMgcGo}}
|link={{YouTube|vZG9krIeZeY}}
}}
}}
===Usage===
===Usage===
Line 1,253: Line 960:
===Composition & Arrangements===
===Composition & Arrangements===
Composition and arrangements copyright Nintendo.
Composition and arrangements copyright Nintendo.
Japanese title: {{ja|アドベンチャーイントロ|Adobenchā Intoro}}, ''Adventure Intro''
{{clr}}
{{clr}}


Line 1,260: Line 965:
{{Infobox Music
{{Infobox Music
|name=Stage Clear 1, 2
|name=Stage Clear 1, 2
 
|title=Stage Clear 1, 2
|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros. Melee''
|debut=''Super Smash Bros. Melee''
|stage=None
|stage=None
|link={{YouTube|ZIRmAn2RRPE}}, {{YouTube|Xs0tyQlETOI}}
|link={{YouTube|7rrsjVteQNQ}}, {{YouTube|_Uqf3MEXJN0}}
}}
}}
===Usage===
===Usage===
Upon clearing a stage in {{SSBM|Classic Mode}} or [[Adventure Mode]], one of two songs can play, with both having an equal chance.
''Stage Clear 1'' and ''Stage Clear 2'' both have an even chance of playing when the player completes a stage during {{SSBM|Classic Mode}} or [[Adventure Mode]], including bonus stages.
===Composition & Arrangements===
===Composition & Arrangements===
Composition and arrangements copyright Nintendo.
Composition and arrangements copyright Nintendo.
Japanese title: {{ja|ステージクリア|Sutējikuria}}, ''Stage Clear''
{{clr}}
{{clr}}


Line 1,277: Line 980:
{{Infobox Music
{{Infobox Music
|name=Continue
|name=Continue
 
|title=Continue
|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros. Melee''
|debut=''Super Smash Bros. Melee''
|stage=None
|stage=None
|link={{YouTube|-UyhQ1nhbXg}}
|link={{YouTube|TcJkINT4KWQ}}
}}
}}
===Usage===
===Usage===
''Continue'' will play when the player's character loses all of their [[stock]] during {{SSBM|Classic Mode}} or [[Adventure Mode]], and is given the option to [[continue]] the mode at the expense of [[Coins (collectable)|coins]]. This fanfare is also rearranged in ''[[Brawl]]'' for the same purpose, and is also reused in ''[[Smash 4]]'' and ''[[Ultimate]]''.
''Continue'' will play when the player's character loses all of their [[stock]] during {{SSBM|Classic Mode}} or [[Adventure Mode]], and is given the option to [[continue]] the mode at the expense of [[Coins (collectable)|coins]].
===Composition & Arrangements===
===Composition & Arrangements===
Composition and arrangements copyright Nintendo.
Composition and arrangements copyright Nintendo.
Japanese title: {{ja|コンティニュー|Kontinyū}}, ''Continue''
{{clr}}
{{clr}}


Line 1,294: Line 995:
{{Infobox Music
{{Infobox Music
|name=Game Over
|name=Game Over
 
|title=Game Over
|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros. Melee''
|debut=''Super Smash Bros. Melee''
|stage=None
|stage=None
|link={{YouTube|OC30_ec0A-Y}}
|link={{YouTube|JKdYWeMQwsI}}
}}
}}
===Usage===
===Usage===
''Game Over'' plays when the player loses all of their [[stock]] in {{SSBM|Classic Mode}} or [[Adventure Mode]] and either does not have enough coins to [[continue]] the mode, or chooses "No" on the continue screen if they decide to exit. This fanfare is also rearranged in ''[[Brawl]]'' for the same purpose.
''Game Over'' plays when the player loses all of their [[stock]] in {{SSBM|Classic Mode}} or [[Adventure Mode]] and either does not have enough coins to [[continue]] the mode, or chooses "No" on the continue screen if they decide to exit.


===Composition & Arrangements===
===Composition & Arrangements===
Composition and arrangements copyright Nintendo.
Composition and arrangements copyright Nintendo.
Japanese title: {{ja|ゲームオーバー|Gēmuōbā}}, ''Game Over''
{{clr}}
{{clr}}


Line 1,312: Line 1,011:
{{Infobox Music
{{Infobox Music
|name=New Trophy
|name=New Trophy
 
|title=New Trophy
|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros. Melee''
|debut=''Super Smash Bros. Melee''
Line 1,322: Line 1,021:
===Composition & Arrangements===
===Composition & Arrangements===
Composition and arrangements copyright Nintendo.
Composition and arrangements copyright Nintendo.
Japanese title: {{ja|フィギュアゲット|Figyua Getto}}, ''Figure Get''
{{clr}}
{{clr}}


Line 1,329: Line 1,026:
{{Infobox Music
{{Infobox Music
|name=Rare Trophy
|name=Rare Trophy
 
|title=Rare Trophy
|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros. Melee''
|debut=''Super Smash Bros. Melee''
Line 1,336: Line 1,033:
}}
}}
===Usage===
===Usage===
''Rare Trophy'' plays when the player uses the [[Lottery]] to get their 250th trophy.  
''Rare Trophy'' plays when the player uses the [[Lottery]] to get their 250th trophy.
 
===In later games===
*This fanfare is also used in ''[[Super Smash Bros. Brawl]]'' for {{SSBB|Luigi}}, {{SSBB|Ness}} and {{SSBB|Captain Falcon}}'s unlock [[notice]].
*In ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'', whenever a character is unlocked, downloaded, or when the game is booted after a character's release date in case of being purchased DLC characters via Fighters Pass in the latter game, a "[Character] Joins the battle!" screen is displayed while playing this fanfare, before archiving their corresponding milestones.
 
===Composition & Arrangements===
===Composition & Arrangements===
Composition and arrangements copyright Nintendo.
Composition and arrangements copyright Nintendo.
Japanese title: {{ja|レアフィギュアゲット |Rea Figyua Getto}}, ''Rare Figure Get''
{{clr}}
{{clr}}


Line 1,351: Line 1,041:
{{Infobox Music
{{Infobox Music
|name=Challenger!
|name=Challenger!
 
|title=Challenger!
|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros. Melee''
|debut=''Super Smash Bros. Melee''
|stage=None
|stage=None
|link={{YouTube|dxJL14l3Ndg}}
|link={{YouTube|1sX_B1lw-50}}
}}
}}
===Usage===
===Usage===
''Challenger!'' plays on the Challenger Approaching screen prior to a character unlock battle.
''Challenger!'' played on the Challenger Approaching screen prior to a character unlock battle.
===Composition & Arrangements===
===Composition & Arrangements===
Composition and arrangements copyright Nintendo.
Composition and arrangements copyright Nintendo.
Japanese title: {{ja|チャレンジャー登場|Charenjā tōjō}}, ''Challenger Appearance''
{{clr}}
{{clr}}


Line 1,368: Line 1,056:
{{Infobox Music
{{Infobox Music
|name=New Feature 1, 2, 3
|name=New Feature 1, 2, 3
 
|title=New Feature 1, 2, 3
|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros. Melee''
|debut=''Super Smash Bros. Melee''
|stage=None
|stage=None
|link={{YouTube|VM0HzfXu51I}}, {{YouTube|i1lnOy0O2JM}}, {{YouTube|buI4UXhoPGc}}
|link={{YouTube|HmwdGDlAJPM}}, {{YouTube|i1lnOy0O2JM}}, {{YouTube|buI4UXhoPGc}}
}}
}}
===Usage===
===Usage===
When unlocking a significant new feature, such as a playable [[character]] or [[stage]], one of three tracks can play at random.
''New Feature 1'', ''New Feature 2'' and ''New Feature 3'' play at random when the player unlocks a significant new feature, such as a playable [[character]] or [[stage]].
===Composition & Arrangements===
===Composition & Arrangements===
Composition and arrangements copyright Nintendo.
Composition and arrangements copyright Nintendo.
Japanese title: {{ja|新要素お知らせ|Shin Yōso Oshirase}}, ''New Feature Notice''
{{clr}}
{{clr}}


Line 1,385: Line 1,071:
{{Infobox Music
{{Infobox Music
|name=Hammer
|name=Hammer
 
|title=Hammer
|universe={{uv|Donkey Kong}}
|universe={{uv|Donkey Kong}}
|debut=''{{iw|mariowiki|Donkey Kong|game}}''
|debut=''[[mariowiki:Donkey Kong (game)|Donkey Kong]]''
|stage=None
|stage=None
|link={{YouTube|CH3iyNWT1H4}}
|link={{YouTube|3Q5A-D09USc}}
}}
}}
===Origin===
===Origin===
In ''[[Donkey Kong (game)|Donkey Kong]]'', whenever [[Mario]] grabbed the {{b|Hammer|item}}, the music track ''Hammer'' would play as Mario swung it repeatedly.
In ''[[Donkey Kong (game)|Donkey Kong]]'', whenever [[Mario|Jumpman]] grabbed the {{b|Hammer|item}}, the music track ''Hammer'' would play as Jumpman swung it repeatedly.
 
===Usage===
===Usage===
In homage to the usage of the hammer item in ''Donkey Kong'', this track will play when a character uses the hammer item in ''Melee''.
In homage to the usage of the hammer item in ''Donkey Kong'', this track will play when a character uses the hammer item in ''Melee''.
===Composition & Arrangements===
===Composition & Arrangements===
Original Composer: Yukio Kaneoka
Original Composer: Yukio Kaneoka
Japanese title: {{ja|ハンマー状態|Hanmā jōtai}}, ''Hammer Condition''
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{{Infobox Music
{{Infobox Music
|name=Starman
|name=Starman
 
|title=Starman
|universe={{uv|Mario}}
|universe={{uv|Mario}}
|debut=''Super Mario Bros.''
|debut=''Super Mario Bros.''
|arrangement=''Super Smash Bros.''
|stage=None
|stage=None
|link={{YouTube|xWLFOmmQUhs}}
|link={{YouTube|-9HQo5s-Hh8}}
}}
}}
===Origin===
===Origin===
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Original Composer: Koji Kondo
Original Composer: Koji Kondo
Japanese title: {{ja|無敵状態|Muteki jōtai}}, ''Invincible Condition''
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{{clr}}
==Warning Siren==
==Warning Siren==
{{Infobox Music
{{Infobox Music
|name=Warning Siren
|name=Warning Siren
 
|title=Warning Siren
|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros. Melee''
|debut=''Super Smash Bros. Melee''
|stage=[[Brinstar Escape Shaft]]
|stage=[[Brinstar Escape Shaft]]
|link={{YouTube|c1kMqRVfanY}}
|link={{YouTube|Vl-Ko9gVdbA}}
}}
}}
===Usage===
===Usage===
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===Composition & Arrangements===
===Composition & Arrangements===
Composition and arrangements copyright Nintendo.
Composition and arrangements copyright Nintendo.
Japanese title: {{ja|サイレン|Sairen}}, ''Siren''
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{{Infobox Music
{{Infobox Music
|name=Ending
|name=Ending
 
|title=Ending
|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros. Melee''
|debut=''Super Smash Bros. Melee''
|stage=None
|stage=None
|link={{YouTube|Kx5tagI5veg}}
|link={{YouTube|L8BqnXOBJHg}}
}}
}}
===Usage===
===Usage===
This short piece serves as a victory theme when the player completes {{SSBM|Classic Mode}}, [[Adventure Mode]] or [[All-Star Mode]].
This short piece will serve as a victory theme when the player completes {{SSBM|Classic Mode}}, [[Adventure Mode]] or [[All-Star Mode]].
===Composition & Arrangements===
===Composition & Arrangements===
Composition and arrangements copyright Nintendo.
Composition and arrangements copyright Nintendo.
Japanese title: {{ja|エンディング|Endingu}}, ''Ending''
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{{clr}}


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{{Infobox Music
{{Infobox Music
|name=Giga Bowser
|name=Giga Bowser
 
|title=Giga Bowser
|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros. Melee''
|debut=''Super Smash Bros. Melee''
|stage={{SSBM|Final Destination}}
|stage={{SSBM|Final Destination}}
|link={{YouTube|sM0aAre16nU}}
|link={{YouTube|XHpXEfa1kzk}}
}}
}}
===Origin===
===Origin===
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===Composition & Arrangements===
===Composition & Arrangements===
Copyright HAL Laboratory, Inc.
Copyright HAL Laboratory, Inc.
Japanese title: {{ja|ギガクッパ|Giga Kuppa}}, ''Giga Koopa''
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{{clr}}


==Other music tracks==
==Other music tracks==
The [[Sound Test]] features 80 entries <!--00-79--> in its music list (if counting short pieces including victory themes), but this is not the full selection of music in the game. However, many might identify the ''Giga Bowser'' battle music as the 81st track (for a total of 81 songs). In addition to the ''Giga Bowser'' battle music being not available in the Sound Test, several short unused pieces can be found in the [[debug sound test menu]].<ref>[https://tcrf.net/Super_Smash_Bros._Melee/Unused_Audio Super Smash Bros. Melee/Unused Audio - The Cutting Room Floor]</ref>
The sound room features 80 entries <!--00-79--> in its Music list (if counting the victory themes), but this would not be the full selection of music in the game. In addition to the "Giga Bowser" battle music being not available on [[Sound Test]], in the debug menu, one can find several unused short pieces as well.


==Unlocking Method==
==Unlocking Method==
[[Alternate music|Alternate tracks]] can only be unlocked when the player has unlocked a certain number of characters (Tracks #30, #32, #34, #35, #36, and #37 are unlocked after all characters are unlocked, while tracks #31 and #33 are unlocked after {{SSBM|Marth}} and {{SSBM|Young Link}} are unlocked). Track #55 only plays when the [[Sound Test]] is unlocked.
[[Alternate music|Alternate tracks]] can only be unlocked when the player has unlocked a certain number of characters (Tracks #30, #32, #34, #35, #36, and #37 are unlocked after all characters are unlocked, while tracks #31 and #33 are unlocked after {{SSBM|Marth}} and {{SSBM|Young Link}} are unlocked). Track #55 only plays when the [[Sound Test (SSBM)|Sound Test]] is unlocked.


==Trivia==
==Trivia==
*{{SSBM|Luigi}}'s introduction in [[Adventure Mode]] features the music from [[Peach's Castle]] in the original ''[[Super Smash Bros.]]'' This track, along with [[Giga Bowser]]'s theme, cannot be played in the Sound Test.
*{{SSBM|Luigi}}'s introduction in [[Adventure Mode]] features the music from [[Peach's Castle]] in the original ''[[Super Smash Bros.]]'' This track, along with [[Giga Bowser]]'s theme, cannot be played in the Sound Test.
==References==
{{reflist}}


{{Music}}
{{Music}}
[[Category:Super Smash Bros. Melee]]
[[Category:Super Smash Bros. Melee]]
[[Category:Music (SSBM)| ]]
[[Category:Music (SSBM)| ]]
[[es:Música (SSBM)]]

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