Editing Mushroom Kingdom U
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|name = Mushroom Kingdom U | |name = Mushroom Kingdom U | ||
|image = {{tabber|title1=Ultimate|content1=[[File:SSBU-Mushroom Kingdom U.png|300px]]|title2=Wii U|content2=[[File:SSB4UMushroomKingdomU.jpg|300px]]}} | |image = {{tabber|title1=Ultimate|content1=[[File:SSBU-Mushroom Kingdom U.png|300px]]|title2=Wii U|content2=[[File:SSB4UMushroomKingdomU.jpg|300px]]}} | ||
|caption = [[File:MarioSymbol.svg|50px|class=invert | |caption = [[File:MarioSymbol.svg|50px|class=invert]]<br>Mushroom Kingdom U across the series. | ||
|universe = {{uv|Mario}} | |universe = {{uv|Mario}} | ||
|games = ''[[SSB4]]'' ([[SSB4-U|Wii U]])<br>''[[Ultimate]]'' | |games = ''[[SSB4]]'' ([[SSB4-U|Wii U]])<br>''[[Ultimate]]'' | ||
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===Acorn Plains=== | ===Acorn Plains=== | ||
[[File:SSB4UMushroomKingdomU.jpg|thumb|left|The Acorn Plains version in {{forwiiu}}.]] | [[File:SSB4UMushroomKingdomU.jpg|thumb|left|The Acorn Plains version in {{forwiiu}}.]] | ||
The starting version is set in a grassland, based on the first world, Acorn Plains. | The starting version is set in a grassland, based on the first world, Acorn Plains. Features a large main platforms with three smaller [[soft platform]]s above. | ||
{{clrl}} | {{clrl}} | ||
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===Meringue Clouds=== | ===Meringue Clouds=== | ||
[[File:CloudsU.jpg|thumb|left|The Meringue Clouds version.]] | [[File:CloudsU.jpg|thumb|left|The Meringue Clouds version.]] | ||
The next variation is a layout based on the 7th world, Meringue Clouds. It is set above pink clouds, | The next variation is a layout based on the 7th world, Meringue Clouds. It is set above pink clouds, features two walled platforms separated by a pit, with floating platforms above the pit and the right platform. | ||
{{clrl}} | {{clrl}} | ||
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===Other=== | ===Other=== | ||
Several other elements and hazards | Several other elements and hazards can appear on the stage, independently of the current stage variation: | ||
*A giant beanstalk which sprouts from the background and grows branches and leaves, which players can use as platforms. The beanstalk disappears after some time. | *A giant beanstalk which sprouts from the background and grows branches and leaves, which players can use as platforms. The beanstalk disappears after some time. | ||
*Droplets of water which fall from the sky, soon followed by a giant icicle that [[freeze]]s any player who touches it while it is falling. These Icicles originated from the 4th world, Frosted Glacier. After striking the ground, the icicles serve as platforms which can be damaged and destroyed by attacks. | *Droplets of water which fall from the sky, soon followed by a giant icicle that [[freeze]]s any player who touches it while it is falling. These Icicles originated from the 4th world, Frosted Glacier. After striking the ground, the icicles serve as platforms which can be damaged and destroyed by attacks. | ||
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*Several Tower-themed soft platforms which traverse the stage horizontally. | *Several Tower-themed soft platforms which traverse the stage horizontally. | ||
[[File:SSB4 - Nabbit MKU.jpg|thumb|left|Nabbit, as he appears on the stage.]] | [[File:SSB4 - Nabbit MKU.jpg|thumb|left|Nabbit, as he appears on the stage.]] [[Nabbit]] was first introduced in New Super Mario bros U, where he served as a thief stealing items from Toad Houses. The players would have to chase him in a previously played course to take them back. If the players successfully catch him, the player would then be awarded a P-Acorn. | ||
[[Nabbit]] shows up periodically when the stage transforms. He chases after | [[Nabbit]] shows up periodically when the stage transforms. He chases after players and tries to catch them in his bag; once he traps a player he attempts to float towards the upper blast line and KO the opponent, much like the [[Beetle]] and [[Boss Galaga]] items. Nabbit is treated as a fighter, and therefore is vulnerable to attacks, grabs, and items - he even takes [[knockback]] proportional to damage - and can be defeated by being launched beyond the [[blast line]]s. | ||
When Nabbit jumps across the pit in the Meringue Clouds variation, it is possible for the player to be caught in his bag mid-jump, causing both the player and Nabbit to plummet off the stage. | When Nabbit jumps across the pit in the Meringue Clouds variation, it is possible for the player to be caught in his bag mid-jump, causing both the player and Nabbit to plummet off the stage. | ||
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*If Nabbit is not attacked enough when he has a fighter in his bag, he will carry them towards the upper blast line. This action could be a homage to [[Tac]] from the {{uv|Kirby}} universe, a fellow thief enemy that also makes various appearances in the ''{{b|Super Smash Bros.|series}}'' series. | *If Nabbit is not attacked enough when he has a fighter in his bag, he will carry them towards the upper blast line. This action could be a homage to [[Tac]] from the {{uv|Kirby}} universe, a fellow thief enemy that also makes various appearances in the ''{{b|Super Smash Bros.|series}}'' series. | ||
**Coincidentally, both of them have the "Item Gravitation" skill as spirits. | **Coincidentally, both of them have the "Item Gravitation" skill as spirits. | ||
{{SSB4Stages}} | {{SSB4Stages}} |