Editing Mushroom Kingdom U
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|name = Mushroom Kingdom U | |name = Mushroom Kingdom U | ||
|image = {{tabber|title1=Ultimate|content1=[[File:SSBU-Mushroom Kingdom U.png|300px]]|title2=Wii U|content2=[[File:SSB4UMushroomKingdomU.jpg|300px]]}} | |image = {{tabber|title1=Ultimate|content1=[[File:SSBU-Mushroom Kingdom U.png|300px]]|title2=Wii U|content2=[[File:SSB4UMushroomKingdomU.jpg|300px]]}} | ||
|caption = [[File:MarioSymbol.svg|50px|class=invert | |caption = [[File:MarioSymbol.svg|50px|class=invert]]<br>Mushroom Kingdom U across the series. | ||
|universe = {{uv|Mario}} | |universe = {{uv|Mario}} | ||
|games = ''[[SSB4]]'' ([[SSB4-U|Wii U]])<br>''[[Ultimate]]'' | |games = ''[[SSB4]]'' ([[SSB4-U|Wii U]])<br>''[[Ultimate]]'' | ||
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===Acorn Plains=== | ===Acorn Plains=== | ||
[[File:SSB4UMushroomKingdomU.jpg|thumb|left|The Acorn Plains version in {{forwiiu}}.]] | [[File:SSB4UMushroomKingdomU.jpg|thumb|left|The Acorn Plains version in {{forwiiu}}.]] | ||
The starting version | The starting version, set in a grassland. Features a large main platforms with three smaller [[soft platform]]s above. | ||
{{clrl}} | {{clrl}} | ||
===Rock-Candy Mines=== | ===Rock-Candy Mines=== | ||
[[File:SSB4 Super Mario Bros. U-2.jpg|thumb|left|The Rock-Candy Mines version, also featuring some water spouts and a Big Urchin.]] | [[File:SSB4 Super Mario Bros. U-2.jpg|thumb|left|The Rock-Candy Mines version, also featuring some water spouts and a Big Urchin.]] | ||
Set in the mountains, it features a single rock platform balanced on the tip of a spire; the platform balances like a lever. | |||
{{clrl}} | {{clrl}} | ||
===Meringue Clouds=== | ===Meringue Clouds=== | ||
[[File:CloudsU.jpg|thumb|left|The Meringue Clouds version.]] | [[File:CloudsU.jpg|thumb|left|The Meringue Clouds version.]] | ||
Set above pink clouds, features two walled platforms separated by a pit, with floating platforms above the pit and the right platform. | |||
{{clrl}} | {{clrl}} | ||
===Slide Lift Tower=== | ===Slide Lift Tower=== | ||
[[File:TowerU.jpg|thumb|left|The Slide Lift Tower version.]] | [[File:TowerU.jpg|thumb|left|The Slide Lift Tower version.]] | ||
Set in the inside of a tower, features two solid blocks which move along a rectangular rail. In their movement the blocks rub onto each other, and are able to push fighters and [[item]]s. | |||
{{clrl}} | {{clrl}} | ||
===Other=== | ===Other=== | ||
Several other elements and hazards | Several other elements and hazards can appear on the stage, independently of the current stage variation: | ||
*A giant beanstalk which sprouts from the background and grows branches and leaves, which players can use as platforms. The beanstalk disappears after some time. | *A giant beanstalk which sprouts from the background and grows branches and leaves, which players can use as platforms. The beanstalk disappears after some time. | ||
*Droplets of water which fall from the sky, soon followed by a giant icicle that [[freeze]]s any player who touches it while it is falling | *Droplets of water which fall from the sky, soon followed by a giant icicle that [[freeze]]s any player who touches it while it is falling. After striking the ground, icicles serve as platforms which can be damaged and destroyed by attacks. | ||
*Water geysers which spout upwards, acting as extra platforms. Players who touch them will be lifted up. Some of these geysers carry damaging Big Urchins on top of them | *Water geysers which spout upwards, acting as extra platforms. Players who touch them will be lifted up. Some of these geysers carry damaging Big Urchins on top of them. | ||
*Various sets of {{s|mariowiki|Stretch Block}}s, small [[block]]s which act as solid platforms can autonomously stretch horizontally. | *Various sets of {{s|mariowiki|Stretch Block}}s, small [[block]]s which act as solid platforms can autonomously stretch horizontally. | ||
*Several Tower-themed soft platforms which traverse the stage horizontally. | *Several Tower-themed soft platforms which traverse the stage horizontally. | ||
[[File:SSB4 - Nabbit MKU.jpg|thumb|left|Nabbit, as he appears on the stage.]] | [[File:SSB4 - Nabbit MKU.jpg|thumb|left|Nabbit, as he appears on the stage.]] | ||
[[Nabbit]] shows up periodically when the stage transforms. He chases after | [[Nabbit]] shows up periodically when the stage transforms. He chases after players and tries to catch them in his bag; once he traps a player he attempts to float towards the upper blast line and KO the opponent, much like the [[Beetle]] and [[Boss Galaga]] items. Nabbit is treated as a fighter, and therefore is vulnerable to attacks, grabs, and items - he even takes [[knockback]] proportional to damage - and can be defeated by being launched beyond the [[blast line]]s. | ||
When Nabbit jumps across the pit in the Meringue Clouds variation, it is possible for the player to be caught in his bag mid-jump, causing both the player and Nabbit to plummet off the stage. | When Nabbit jumps across the pit in the Meringue Clouds variation, it is possible for the player to be caught in his bag mid-jump, causing both the player and Nabbit to plummet off the stage. |