Editing Mushroom Kingdom (SSB)

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The {{s|mariowiki|POW Block}} is an item that debuted in the ''[[mariowiki:Mario Bros. (game)|Mario Bros.]]'' arcade game and has appeared in numerous ''Mario'' titles since. When the POW Block is it, it causes an earthquake and the enemies to be affected. In ''Mario Bros.'', the POW Block causes the enemies to flip over on their backs, leaving them vulnerable to getting kicked out. In later ''Mario'' titles, the POW Block causes all enemies onscreen to be eliminated.
The {{s|mariowiki|POW Block}} is an item that debuted in the ''[[mariowiki:Mario Bros. (game)|Mario Bros.]]'' arcade game and has appeared in numerous ''Mario'' titles since. When the POW Block is it, it causes an earthquake and the enemies to be affected. In ''Mario Bros.'', the POW Block causes the enemies to flip over on their backs, leaving them vulnerable to getting kicked out. In later ''Mario'' titles, the POW Block causes all enemies onscreen to be eliminated.


This stage features multiple elements from the overworld levels in ''Super Mario Bros.'', albeit with some visual differences between their appearances in ''Super Smash Bros.'' and ''Ultimate''. ''Ultimate'' uses direct sprite rips from ''Super Mario Maker'', which itself used near-identical proximities of the ''Super Mario Bros.'' sprites, while the original ''Super Smash Bros.'' uses sprites that appear to have been traced or redrawn as opposed to ripped from the NES game, with incorrect colors, inconsistent pixel widths, and more shading detail than possible on the NES. Also, in ''Super Smash Bros.'', the 8-bit Koopa Troopa is depicted with a green shell, while in ''Ultimate'', it is depicted with a red shell.
This stage features multiple elements from the overworld levels in ''Super Mario Bros.'', albeit with some visual differences between their appearances in ''Super Smash Bros.'' and ''Ultimate''. ''Ultimate'' uses direct sprite rips from ''Super Mario Maker'', which itself used near-identical proximities of the ''Super Mario Bros.'' sprites, while the original ''Super Smash Bros.'' uses heavily modified sprites with incorrect colors and more shading detail than possible on the NES. Also, in ''Super Smash Bros.'', the 8-bit Koopa Troopa is depicted with a green shell, while in ''Ultimate'', it is depicted with a red shell.


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