Editing Mushroom Kingdom (SSB)
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|subtitle = ''Super Mario Bros.'' | |subtitle = ''Super Mario Bros.'' | ||
|name = Mushroom Kingdom | |name = Mushroom Kingdom | ||
|image = {{tabber|title1=Ultimate| | |image = {{tabber|title1=Ultimate|tab1=[[File:SSBU-Mushroom Kingdom (SSB).png|300px]]|title2=64|tab2=[[File:MushroomKingdom64.jpg|300px]]}} | ||
|caption = [[File:MarioSymbol.svg|50px|class=invert]]<br>Mushroom Kingdom as it has appeared in the ''Smash'' series. | |||
|universe = {{uv|Mario}} | |universe = {{uv|Mario}} | ||
|games = ''[[SSB]]''<br>''[[Ultimate]]'' | |games = ''[[SSB]]''<br>''[[Ultimate]]'' | ||
|hometo = '''SSB:'''<br>{{SSB|Mario}}<br>{{SSB|Luigi}}<br>'''Ultimate:'''<br>{{SSBU|Mario}}<br>{{SSBU|Luigi}}<br>{{SSBU|Peach}}<br>{{SSBU|Daisy}}<br>{{SSBU|Bowser}}<br>{{SSBU|Dr. Mario}}<br>{{SSBU|Rosalina & Luma}}<br>{{SSBU|Bowser Jr.}}<br>{{SSBU|Piranha Plant}} | |||
|availability = [[Unlockable stage|Unlockable]] (''SSB'')<br/>[[Starter stage|Starter]] (''Ultimate'') | |availability = [[Unlockable stage|Unlockable]] (''SSB'')<br/>[[Starter stage|Starter]] (''Ultimate'') | ||
|cratetype = Normal | |cratetype = Normal | ||
|unlockcriteria = Clear 1-Player mode with the eight starter characters, and play every other stage in Vs. Mode. | |unlockcriteria = Clear 1-Player mode with the eight starter characters, and play every other stage in Vs. Mode.<br>Play 50 games in Vs. Mode. | ||
|maxplayers = 4 (''SSB'')<br>[[8-Player Smash|8]] (''Ultimate'') | |maxplayers = 4 (''SSB'')<br>[[8-Player Smash|8]] (''Ultimate'') | ||
|ssbmusic = ''{{SSBMusicLink|13|Ancient Kingdom Stage}}'' | |ssbmusic = ''{{SSBMusicLink|13|Ancient Kingdom Stage}}'' | ||
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|ultimatesingles= Banned | |ultimatesingles= Banned | ||
|ultimatedoubles= Banned | |ultimatedoubles= Banned | ||
|interwiki=mariowiki | |interwiki = mariowiki | ||
|interwikiname=Super Mario Wiki | |interwikiname= Super Mario Wiki | ||
|interwikipage=Mushroom Kingdom | |interwikipage= Mushroom Kingdom (Super Smash Bros.) | ||
}} | }} | ||
'''Mushroom Kingdom''' ({{ja|いにしえの王国|Inishie no Ōkoku}}, ''Ancient Kingdom'') is the only unlockable VS. Mode stage in ''[[Super Smash Bros.]]'' While it does not return in ''[[Super Smash Bros. Melee]]'', a similar stage also called {{SSBM|Mushroom Kingdom}} appears. The stage later returns in ''[[Super Smash Bros. Ultimate]]'' as a familiar stage | '''Mushroom Kingdom''' ({{ja|いにしえの王国|Inishie no Ōkoku}}, ''Ancient Kingdom'') is the only unlockable VS. Mode stage in ''[[Super Smash Bros.]]'' While it does not return in ''[[Super Smash Bros. Melee]]'', a similar stage also called {{SSBM|Mushroom Kingdom}} appears. The stage later returns in ''[[Super Smash Bros. Ultimate]]'' as a familiar stage. | ||
This stage is the only one which is never seen in [[1-Player mode]]: even if it is unlocked, {{SSB|Mario}} and {{SSB|Luigi}} will still be fought on [[Peach's Castle]]. | This stage is the only one which is never seen in [[1-Player mode]]: even if it is unlocked, {{SSB|Mario}} and {{SSB|Luigi}} will still be fought on [[Peach's Castle]]. | ||
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This stage is unique among the ones in ''Smash 64'' in that it features [[walk-off]] blast lines: this is even further referenced by a "danger" sign that appears beyond the [[blast line]]s themselves. | This stage is unique among the ones in ''Smash 64'' in that it features [[walk-off]] blast lines: this is even further referenced by a "danger" sign that appears beyond the [[blast line]]s themselves. | ||
There are three [[Warp Pipe|pipe]]s which characters can warp in between. When standing on a pipe, if the player presses down on the controller, their character will transfer through to another pipe. In ''Ultimate'', down must be held for a moment before the pipe will be entered, and after a character travels through one, they cannot use the pipes again for another 13 seconds to prevent abuse of the warps. One of these pipes is on the ground to the right of the stage, and another is on top of the brick platform to the left. There is a third pipe embedded in the left wall of the chasm, in such a way that only its mouth can be seen; in ''64'' this pipe is exit-only but enterable in ''Ultimate'' by holding left while next to it, although there is a chance the pipe will reject the character and immediately spit them back out. Characters are randomly sent to either pipe, although if one pipe is blocked, the character will always come out of the alternate pipe. Additionally, two [[Piranha Plant]]s occasionally come out of the pipes and inflict damage (5% | There are three [[Warp Pipe|pipe]]s which characters can warp in between. When standing on a pipe, if the player presses down on the controller, their character will transfer through to another pipe. In ''Ultimate'', down must be held for a moment before the pipe will be entered, and after a character travels through one, they cannot use the pipes again for another 13 seconds to prevent abuse of the warps. One of these pipes is on the ground to the right of the stage, and another is on top of the brick platform to the left. There is a third pipe embedded in the left wall of the chasm, in such a way that only its mouth can be seen; in ''64'' this pipe is exit-only but enterable in ''Ultimate'' by holding left while next to it, although there is a chance the pipe will reject the character and immediately spit them back out. Characters are randomly sent to either pipe, although if one pipe is blocked, the character will always come out of the alternate pipe. Additionally, two [[Piranha Plant]]s occasionally come out of the pipes and inflict low damage (5%), but can be knocked away with a powerful attack (or by hitting them enough times). The Piranha Plants knock any characters who hit them straight upward with relatively high base knockback albeit extremely low knockback scaling, usually not KOing until very high percentages. They can be used during [[combo]]s or to setup moves. Using the pipes is not typically a reliable strategy, as the player may exit into the abyss, which could lead to the player falling down the bottom [[blast line]] and self-destructing, or at minimum being left open to attack. | ||
In the middle of this stage is a fissure, which is the only place in the stage where players can be KO'd by falling down. Above the crevasse is a scale with two soft platforms. It is possible to stand on the two platforms, but the character's weight will unbalance them. If unbalanced too far, the system will break and fall into the crevasse, and then regenerate a few seconds afterwards. This gap is the cause of many [[AI]] flaws. | In the middle of this stage is a fissure, which is the only place in the stage where players can be KO'd by falling down. Above the crevasse is a scale with two soft platforms. It is possible to stand on the two platforms, but the character's weight will unbalance them. If unbalanced too far, the system will break and fall into the crevasse, and then regenerate a few seconds afterwards. This gap is the cause of many [[AI]] flaws. | ||
Occasionally, a small, rectangular [[POW Block]] will appear in one of several locations in the air. Hitting it with an attack will cause the screen to vibrate, with every character touching the ground or a platform being dealt 20% [[damage]] and great [[knockback]] | Occasionally, a small, rectangular [[POW Block]] will appear in one of several locations in the air. Hitting it with an attack will cause the screen to vibrate, with every character touching the ground or a platform being dealt 20% [[damage]] and great [[knockback]]. | ||
===Ω form and Battlefield form=== | ===Ω form and Battlefield form=== | ||
In ''Super Smash Bros. Ultimate'', the [[Ω form]] and [[Battlefield form]] are suspended in the air with no platforms extending below the [[blast line]] and no [[walk-off]]s. The | In ''Super Smash Bros. Ultimate'', the [[Ω form]] and [[Battlefield form]] are suspended in the air with no platforms extending below the [[blast line]] and no [[walk-off]]s. The POW Block, scales, and Warp Pipes are also absent. The main platform is an arrangement of ground blocks that match the size and shape of {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. In order for fighters to not get stuck in the corners when recovering, and to make this form match their respective forms, there are invisible slopes along both sides. The three [[soft platform]]s of the Battlefield form are based off the soft platforms of the regular form. | ||
<gallery widths="200px"> | <gallery widths="200px"> | ||
SSBU-Mushroom Kingdom (SSB)Omega.png|Ω form in ''Super Smash Bros. Ultimate''. | File:SSBU-Mushroom Kingdom (SSB)Omega.png|Ω form in ''Super Smash Bros. Ultimate''. | ||
SSBU-Mushroom Kingdom (SSB)Battlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''. | File:SSBU-Mushroom Kingdom (SSB)Battlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''. | ||
</gallery> | </gallery> | ||
===Hazards Off=== | ===Hazards Off=== | ||
With stage hazards turned off in ''Ultimate'', POW blocks and Piranha Plants never appear, it’s impossible to use | With stage hazards turned off in ''Ultimate'', POW blocks and Piranha Plants never appear, it’s impossible to use through the warp pipes, and the balancing platforms are absent. | ||
the warp pipes, and the balancing platforms are absent. | |||
==Origin== | ==Origin== | ||
[[File:1-1SMB.png|thumb|left|This stage has a variety of elements from ''Super Mario Bros.'', some of which can be seen here in World 1-1.]] | [[File:1-1SMB.png|thumb|left|200px|This stage has a variety of elements from ''Super Mario Bros.'', some of which can be seen here in World 1-1.]] | ||
This stage is based on the overworld levels of ''{{s|mariowiki|Super Mario Bros.}}'' | This stage is based on the overworld levels of ''{{s|mariowiki|Super Mario Bros.}}'', in which {{s|mariowiki|Mario}} can enter {{s|mariowiki|Warp Pipe}}s to underground levels or bonus rooms; when underground, the player has to go into another Warp Pipe to return to the overworld. Some Warp Pipes have {{s|mariowiki|Piranha Plant}}s that emerge from them as a hazard. There are also certain levels that have {{s|mariowiki|scale}}s that have a platform that goes down when Mario is standing on it, while the other platform connected to it goes up. If Mario stands on the platform for too long, the scale breaks and both platforms fall. This stage retains the aforementioned elements; however, the Piranha Plants are red, as in ''{{s|mariowiki|Super Mario Bros.: The Lost Levels}}'' from [[mariowiki:World 4 (Super Mario Bros.: The Lost Levels)|World 4]] onward. | ||
In the arcade game ''[[mariowiki:Mario Bros. (game)|Mario Bros.]]'', the goal is to hit the enemies from under a platform to flip them over, and then get to the top of the platform to kick them off. If the player feels overwhelmed by how many enemies are on the screen at once, the player can go to a {{s|mariowiki|POW Block}} to knock all the enemies on their back. In this stage, if a fighter hits the POW Block that occasionally appears, it launches their opponents upward. | |||
There are also many elements in the background that are from ''Super Mario Bros.'', such as [[mariowiki:Koopa Troopa|Koopa Troopa]]s, {{s|mariowiki|Mushroom Platform}}s, a {{s|mariowiki|Beanstalk}}, a {{s|mariowiki|Goal Pole}}, etc. | |||
{{clrl}} | {{clrl}} | ||
==Tournament legality== | ==Tournament legality== | ||
This stage is universally banned in standard tournaments due to hazards such as the POW blocks and randomized Piranha Plants disrupting gameplay, the pipes allowing heavy side [[camping]], and the walk-off [[blast line]]s allowing even further side camping and allowing characters who can [[chaingrab]] past the blast line (such as {{SSB|Pikachu}} using its forward throw) to KO at very low percentages. Alongside [[Sector Z]], it has never been considered a legal stage. | This stage is universally banned in standard tournaments due to hazards such as the POW blocks and randomized Piranha Plants disrupting gameplay, the pipes allowing heavy side [[camping]], and the walk-off [[blast line]]s allowing even further side camping and allowing characters who can [[chaingrab]] past the blast line (such as {{SSB|Pikachu}} using its forward throw) to KO at very low percentages. Alongside [[Sector Z]], it has never been considered a legal stage. | ||
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|ko={{rollover|고대 왕국|Godae Wangguk|?}} | |ko={{rollover|고대 왕국|Godae Wangguk|?}} | ||
|koM=Ancient Kingdom | |koM=Ancient Kingdom | ||
|zh_cn= | |zh_cn={{rollover|古老的王国|Gǔlǎo De Wángguó|?}} | ||
|zh_cnM=Ancient Kingdom | |zh_cnM=Ancient Kingdom | ||
|zh_tw={{rollover|古老的王國|Gǔlǎo De Wángguó|?}} | |zh_tw={{rollover|古老的王國|Gǔlǎo De Wángguó|?}} | ||
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*Every subsequent installment in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series has had a Mushroom Kingdom-based stage (a stage related to "Mushroom Kingdom", or any name based on that phrase). ''[[Melee]]'' had {{SSBM|Mushroom Kingdom}} and the ''Super Mario Bros. 2''-based [[Mushroom Kingdom II]], ''[[Brawl]]'' had [[Mushroomy Kingdom]], ''[[Super Smash Bros. 4]]'' had [[Mushroom Kingdom U]] in the [[Super Smash Bros. for Wii U|Wii U version]] and Mushroomy Kingdom as a [[Past Stage|returning stage]] in the [[Super Smash Bros. for Nintendo 3DS|3DS version]], and ''[[Ultimate]]'' had all of the Mushroom Kingdom stages, except for ''Melee''{{'}}s Mushroom Kingdom. | *Every subsequent installment in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series has had a Mushroom Kingdom-based stage (a stage related to "Mushroom Kingdom", or any name based on that phrase). ''[[Melee]]'' had {{SSBM|Mushroom Kingdom}} and the ''Super Mario Bros. 2''-based [[Mushroom Kingdom II]], ''[[Brawl]]'' had [[Mushroomy Kingdom]], ''[[Super Smash Bros. 4]]'' had [[Mushroom Kingdom U]] in the [[Super Smash Bros. for Wii U|Wii U version]] and Mushroomy Kingdom as a [[Past Stage|returning stage]] in the [[Super Smash Bros. for Nintendo 3DS|3DS version]], and ''[[Ultimate]]'' had all of the Mushroom Kingdom stages, except for ''Melee''{{'}}s Mushroom Kingdom. | ||
*In ''Ultimate'', this stage is referred within game files with the codename "mario_past64". The phrase "past" can be an alternative to "ancient", the stage's Japanese name, and is shared with Mushroom Kingdom II and Mushroomy Kingdom. | *In ''Ultimate'', this stage is referred within game files with the codename "mario_past64". The phrase "past" can be an alternative to "ancient", the stage's Japanese name, and is shared with Mushroom Kingdom II and Mushroomy Kingdom. | ||
*The German name of this stage in ''Super Smash Bros.'' translates to "Donut Plains", an unrelated location from ''[[Super Mario World]]''. In ''Ultimate'', this has been corrected to reference Mushroom Kingdom. | *The German name of this stage in ''Super Smash Bros.'' translates to "Donut Plains", an unrelated location from ''[[Super Mario World]]''. In ''Ultimate'', this has been corrected to reference Mushroom Kingdom. | ||
*During the final 30 seconds of the match and [[Sudden Death]], the "Hurry up!" jingle will play and the music will speed up (as it does in ''Super Mario Bros.'' when the timer reaches 100 units). In ''Ultimate'' only, this also occurs when one of the fighters is on their last stock. | *During the final 30 seconds of the match and [[Sudden Death]], the "Hurry up!" jingle will play and the music will speed up (as it does in ''Super Mario Bros.'' when the timer reaches 100 units). In ''Ultimate'' only, this also occurs when one of the fighters is on their last stock. | ||
**This is one of the five stages in the ''Smash Bros.'' series to change music when the [[Match timer|timer]] reaches 30 seconds and during [[Sudden Death]], the others are [[Mushroom Kingdom (SSBM)]], [[Mushroom Kingdom II]], [[Suzaku Castle]] (if the music played is any type of one of the sixteen playable characters in ''Street Fighter II'' and ''Super Street Fighter II''), and [[Moray Towers]]. | **This is one of the five stages in the ''Smash Bros.'' series to change music when the [[Match timer|timer]] reaches 30 seconds and during [[Sudden Death]], the others are [[Mushroom Kingdom (SSBM)]], [[Mushroom Kingdom II]], [[Suzaku Castle]] (if the music played is any type of one of the sixteen playable characters in ''Street Fighter II'' and ''Super Street Fighter II''), and [[Moray Towers]]. | ||
*In ''Ultimate'', if the {{SSBU|Ice Climbers}} use the pipes, one may not come out of the same pipe as the other. In addition, {{b|Pikmin|species}} and [[Luma]] cannot use the pipes. | *In ''Ultimate'', if the {{SSBU|Ice Climbers}} use the pipes, one may not come out of the same pipe as the other. In addition, {{b|Pikmin|species}} and [[Luma]] cannot use the pipes. | ||
*Also in ''Ultimate'', this is one of the few stages where every [[Assist Trophy]] | *Also in ''Ultimate'', this is one of the few stages where every [[Assist Trophy]] can appear. | ||
*In ''Smash 64'', all characters have unique animations for entering and exiting the pipes. However, this isn't present in ''Ultimate''. | *In ''Smash 64'', all characters have unique animations for entering and exiting the pipes. However, this isn't present in ''Ultimate''. | ||
*This stage and [[Saffron City]] share the longest gap between appearances in the ''Super Smash Bros.'' series, with nearly nineteen years between ''Smash 64'' and ''Ultimate''. | * This stage and [[Saffron City]] share the longest gap between appearances in the ''Super Smash Bros.'' series, with nearly nineteen years between ''Smash 64'' and ''Ultimate''. | ||
{{SSBStages}} | {{SSBStages}} |