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| {{ArticleIcons|ssb=y|ultimate=y}}
| | :''This article refers to the [[SSB]] stage. For other uses, see [[Mushroom Kingdom (disambiguation)]]. |
| {{Disambig2|the [[Super Smash Bros.]] stage|other uses|Mushroom Kingdom (disambiguation)}}
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| {{Infobox Stage | | {{stage| |
| |subtitle = ''Super Mario Bros.'' | | |location=Mushroom Kingdom |
| |name = Mushroom Kingdom | | |name=Mushroom Kingdom |
| |image = {{tabber|title1=Ultimate|content1=[[File:SSBU-Mushroom Kingdom (SSB).png|300px]]<br>[[File:MarioSymbol.svg|50px|class=invert-dark]]|title2=64|content2=[[File:MushroomKingdom64.jpg|300px]]<br>[[File:MarioSymbol(preBrawl).svg|50px|class=invert-dark]]}} | | |image=[[Image:MushroomKingdom64.png]] |
| |caption = Mushroom Kingdom as it has appeared in the ''Smash'' series. | | |universe=[[Mario (universe)]] |
| |universe = {{uv|Mario}}
| | |appearsin=[[Super Smash Bros.|SSB]] |
| |games = ''[[SSB]]''<br>''[[Ultimate]]''
| | |hometo=[[Mario (SSB)]], [[Luigi (SSB)]] |
| |availability = [[Unlockable stage|Unlockable]] (''SSB'')<br/>[[Starter stage|Starter]] (''Ultimate'') | | |availability=[[Unlockable Stage|Unlockable]] |
| |cratetype = Normal
| | |tourneysingle= |
| |unlockcriteria = Clear 1-Player mode with the eight starter characters, and play every other stage in Vs. Mode.
| | |tourneydouble= |
| |maxplayers = 4 (''SSB'')<br>[[8-Player Smash|8]] (''Ultimate'')
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| |ssbmusic = ''{{SSBMusicLink|13|Ancient Kingdom Stage}}''
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| |ultimatemusic = [[List of SSBU Music (Super Mario Bros. series)|''Super Mario Bros.'' series music]]<br>Main: ''{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros.}}''<br>Alternate: ''{{SSBUMusicLink|Super Mario Bros.|Underwater Theme - Super Mario Bros.}}''
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| |ssbsingles = [[Banned stage|Banned]] | |
| |ssbdoubles = [[Banned stage|Banned]]
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| |ultimatesingles= Banned | |
| |ultimatedoubles= Banned
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| |interwiki=mariowiki
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| |interwikiname=Super Mario Wiki
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| |interwikipage=Mushroom Kingdom | |
| }} | | }} |
| '''Mushroom Kingdom''' ({{ja|いにしえの王国|Inishie no Ōkoku}}, ''Ancient Kingdom'') is the only unlockable VS. Mode stage in ''[[Super Smash Bros.]]'' While it does not return in ''[[Super Smash Bros. Melee]]'', a similar stage also called {{SSBM|Mushroom Kingdom}} appears. The stage later returns in ''[[Super Smash Bros. Ultimate]]'' as a familiar stage, visually appearing more in-line to the original ''Super Mario Bros.'' and the aforementioned ''Melee'' stage, while its original version had a darker color scheme. | | '''Mushroom Kingdom''' (Japanese:キノコ王国) was an unlockable VS. Mode stage in [[Super Smash Brothers]]. It did not appear in [[Super Smash Bros. Melee]], although a similar one did. It is unlockable by beating 1-Player mode with the eight original characters, and by playing on each stage in VS. Mode. It is banned in standard tournaments. |
| | ==Layout== |
| | In the middle there is a hole. To the right of it, there are two passable floating platforms, and a pipe to the right of them. To the left of the hole, there is a single passable floating platform, and a solid brick platform left of that which extends to the edge of the stage. |
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| This stage is the only one which is never seen in [[1-Player mode]]: even if it is unlocked, {{SSB|Mario}} and {{SSB|Luigi}} will still be fought on [[Peach's Castle]]. | | ==Features of Mushroom Kingdom== |
| | *This stage is unique it that it does not feature an open gap to the side, thus it is possible to KO oneself by walking off the stage. |
| | *There are three pipes which characters can warp in between. When standing on a pipe, a character may press down to transfer through to another pipe. One pipe is on the floor to the right of the stage, and another is on top of a floating platform to the left. There is a third pipe in the gap, through which a character may exit, but may not enter. Characters are randomly sent to either pipe, although if one pipe is blocked, the player will always come out the other one. Additionally, two piranha plants occasionally will appear from the pipes and deal damage, but can be killed with a powerful attack. |
| | *In the middle, there is a gap which is the only way to die by falling. Above the gap is a scale with two platforms. It is possible to stand on the two platforms, but the character's weight will unbalance them. If unbalanced too far, the system will break and fall into the gap, only to regenerate again in a few seconds. There is also one of the 3 pipe warps. |
| | *Occasionally, a small, rectangular, [[POW Block]] will appear in one of several locations in the air. Hitting it with an attack will vibrate the screen shortly, with every character touching the ground or a platform be dealt 20% and sent upward. |
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| ==Stage overview==
| | {{SSBStages}} |
| In the middle of this stage is a pit. To the right of it, there are two soft floating [[platform]]s, and a pipe to the right of them. To the left of the hole, there is a single floating soft platform, and a solid brick platform left of that which extends to the edge of the stage. In the background, a grey castle can be seen, along with some mushroom platforms.
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| This stage is unique among the ones in ''Smash 64'' in that it features [[walk-off]] blast lines: this is even further referenced by a "danger" sign that appears beyond the [[blast line]]s themselves.
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| There are three [[Warp Pipe|pipe]]s which characters can warp in between. When standing on a pipe, if the player presses down on the controller, their character will transfer through to another pipe. In ''Ultimate'', down must be held for a moment before the pipe will be entered, and after a character travels through one, they cannot use the pipes again for another 13 seconds to prevent abuse of the warps. One of these pipes is on the ground to the right of the stage, and another is on top of the brick platform to the left. There is a third pipe embedded in the left wall of the chasm, in such a way that only its mouth can be seen; in ''64'' this pipe is exit-only but enterable in ''Ultimate'' by holding left while next to it, although there is a chance the pipe will reject the character and immediately spit them back out. Characters are randomly sent to either pipe, although if one pipe is blocked, the character will always come out of the alternate pipe. Additionally, two [[Piranha Plant]]s occasionally come out of the pipes and inflict damage (5% in ''64'', 12% in ''Ultimate''), but can be knocked away with a powerful attack (or by hitting them enough times). The Piranha Plants knock any characters who hit them straight upward with relatively high base knockback albeit low knockback scaling, usually not KOing until very high percentages, except for the top pipe. They can be used during [[combo]]s or to setup moves. Using the pipes is not typically a reliable strategy, as the player may exit into the abyss, which could lead to the player falling down the bottom [[blast line]] and self-destructing, or at minimum being left open to attack.
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| In the middle of this stage is a fissure, which is the only place in the stage where players can be KO'd by falling down. Above the crevasse is a scale with two soft platforms. It is possible to stand on the two platforms, but the character's weight will unbalance them. If unbalanced too far, the system will break and fall into the crevasse, and then regenerate a few seconds afterwards. This gap is the cause of many [[AI]] flaws.
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| Occasionally, a small, rectangular [[POW Block]] will appear in one of several locations in the air. Hitting it with an attack will cause the screen to vibrate, with every character touching the ground or a platform being dealt 20% [[damage]] and great [[knockback]], though in ''Ultimate'', it has low knockback scaling, and so won't KO until very high percents unless the opponent is on a high platform.
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| [[Star KO]]s and [[Screen KO]]s are disabled here in ''Super Smash Bros. Ultimate'', and is the only stage returning from ''Smash 64'' with this distinction.
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| ===Technical information===
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| In ''Smash 64'', landing on one of the scale platforms will impart a speed of <code>-8×(2.4-w)+0.9</code>, where '''w''' is the fighter's weight. Every frame afterwards will accelerate the platform by <code>-(2.4-w)+0.9</code>. When both platforms have a fighter on them, the left platform (the right platform bases its movements on the left<!--couldn't find a second address, so I assume they only do logic on one and the other follows-->) will change its speed every frame using <code>(s+(w1-w2))×0.93</code>, where '''s''' is the platform's current speed and '''w1''' and '''w2''' are the weights on each platform, up to a speed of around <code>(w1-w2)×1.32857</code>. Due to how speed is calculated, a weight above around 1.5174 will not cause the platforms to break off in a single jump (jumping after it has moved will impart the same speed as the first but at a lower height, thus allowing it to break), a weight of 2.4 will do nothing, and a weight above 2.4 will cause the platform to rise; these scenarios are not possible without [[hacking]] as the highest weight value is 1.3 with {{SSB|Jigglypuff}}.
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| The left platform starts at a height of 363 and the right platform starts at 362. Once the difference between one of the platform's starting height and current height exceeds 1100, the platform will become detached from the rope. Once detached, the platforms' speed is reset to 0 and increases by 3 every frame until it reaches 70. The platforms will continue to fall until both pass a height of -5350, at which point they will reappear 3 seconds later.
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| In ''Ultimate'', the platform's movements are simpler; while jumping onto a platform will impart an initial speed like in ''Smash 64'', this speed quickly dissipates and is overtaken by the primary mechanic. When landing on one platform, that platform will fall at a constant rate of around <code>0.008675w-0.35</code> units per frame, where '''w''' is the fighter's weight with a minimum of 40. When both platforms have a fighter on them, the one with the heaviest fighter will fall at a rate of <code>0.0135×(w1-w2)</code> units per frame (the other platform will rise at the same rate), where '''w1''' and '''w2''' are the weights on each platform. Both platforms start at a height of 13 units and detach from the rope when the difference in starting height and the current height is more than 40. The platform has a max speed of around 1.08 units per frame, reaching it at a weight of around 165 or a weight difference of around 80.
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| ===Ω form and Battlefield form===
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| In ''Super Smash Bros. Ultimate'', the [[Ω form]] and [[Battlefield form]] are suspended in the air with no platforms extending below the [[blast line]] and no [[walk-off]]s. The walk-offs, POW Block, scales, and Warp Pipes are also absent. The main platform is an arrangement of ground blocks that match the size and shape of {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. In order for fighters to not get stuck in the corners when recovering, and to make this form match their respective forms, there are invisible slopes along both sides. The three [[soft platform]]s of the Battlefield form are based off the soft platforms of the regular form.
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| <gallery widths="200px">
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| SSBU-Mushroom Kingdom (SSB)Omega.png|Ω form in ''Super Smash Bros. Ultimate''.
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| SSBU-Mushroom Kingdom (SSB)Battlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''.
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| </gallery>
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| ===Hazards Off===
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| With stage hazards turned off in ''Ultimate'', POW blocks and Piranha Plants never appear, it’s impossible to use
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| the warp pipes, and the balancing platforms are absent.
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| ==Origin==
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| [[File:1-1SMB.png|thumb|left|This stage has a variety of elements from ''Super Mario Bros.'', some of which can be seen here in World 1-1.]]
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| This stage is based on the overworld levels of ''{{s|mariowiki|Super Mario Bros.}}'' The overworld levels often feature ground blocks as the main platform, and a background consisting of green mountains and blue cloudy skies. In each overworld level, the player must reach the {{s|mariowiki|Fortress}} at the end of each level by touching the {{s|mariowiki|Goal Pole}}.
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| The overworld levels often featured a ground block as the main platform. Among the other platforms include the {{s|mariowiki|Brick Block}}s, which can be destroyed by hitting them from underneath; the [[mariowiki:Mushroom Platform|mushroom-shaped platforms]] introduced in [[mariowiki:World 4-2 (Super Mario Bros.)|World 4-2]]; and the {{s|mariowiki|Cloud Block}} featured in hidden areas above the ground, which can be accessed by a hidden [[mariowiki:Beanstalk|beanstalk]] serving as a ladder. The {{s|mariowiki|? Block}}s will often turn into {{s|mariowiki|Empty Block}}s after being hit, either to release items or to release a beanstalk that leads the player to the hidden areas above the ground. The overworld levels also feature {{s|mariowiki|Warp Pipe}}s, where some of them allow the player to access underground levels or bonus rooms. When underground, the player has to go into another Warp Pipe to return to the overworld. A few overworld levels also features the [[mariowiki:Trampoline|jumping boards]], which allows the player to jump with extra height when pressing the jump button at the right time.
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| The {{s|mariowiki|Scale Lift}}s also debuted as platforms in [[mariowiki:World 3-3 (Super Mario Bros.)|World 3-3]] in ''Super Mario Bros.'' When the player stands on one platform, it will drop down while the other platform connected to it goes up. If the player stands on the platform for too long, the scale breaks and both platforms fall.
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| The {{s|mariowiki|Piranha Plant}} is a common enemy in the ''Mario'' series that often emerge from Warp Pipes as a hazard. In ''Super Mario Bros.'', the Piranha Plants are depicted green, but in ''{{s|mariowiki|Super Mario Bros.: The Lost Levels}}'', they are depicted as red, starting from [[mariowiki:World 4 (Super Mario Bros.: The Lost Levels)|World 4]] onward. Other enemies in ''Super Mario Bros.'' includes the {{s|mariowiki|Koopa Troopa}}, the [[Bullet Blaster]], capable of shooting [[Bullet Bill]]s, and the {{s|mariowiki|Buzzy Beetle}}.
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| The {{s|mariowiki|POW Block}} is an item that debuted in the ''[[mariowiki:Mario Bros. (game)|Mario Bros.]]'' arcade game and has appeared in numerous ''Mario'' titles since. When the POW Block is it, it causes an earthquake and the enemies to be affected. In ''Mario Bros.'', the POW Block causes the enemies to flip over on their backs, leaving them vulnerable to getting kicked out. In later ''Mario'' titles, the POW Block causes all enemies onscreen to be eliminated.
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| This stage features multiple elements from the overworld levels in ''Super Mario Bros.'', albeit with some visual differences between their appearances in ''Super Smash Bros.'' and ''Ultimate''. ''Ultimate'' uses direct sprite rips from ''Super Mario Maker'', which itself used near-identical proximities of the ''Super Mario Bros.'' sprites, while the original ''Super Smash Bros.'' uses sprites that appear to have been traced or redrawn as opposed to ripped from the NES game, with incorrect colors, inconsistent pixel widths, and more shading detail than possible on the NES. Also, in ''Super Smash Bros.'', the 8-bit Koopa Troopa is depicted with a green shell, while in ''Ultimate'', it is depicted with a red shell.
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| {{clrl}}
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| ==Tournament legality==
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| This stage is universally banned in standard tournaments due to hazards such as the POW blocks and randomized Piranha Plants disrupting gameplay, the pipes allowing heavy side [[camping]], and the walk-off [[blast line]]s allowing even further side camping and allowing characters who can [[chaingrab]] past the blast line (such as {{SSB|Pikachu}} using its forward throw) to KO at very low percentages. Alongside [[Sector Z]], it has never been considered a legal stage.
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| {{clr}}
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| ==Gallery==
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| ===''Super Smash Bros.''===
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| <gallery>
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| File:Mk stockmatch.jpg|The stage in Super Smash Bros.
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| </gallery>
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| ===''Super Smash Bros. Ultimate''===
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| <gallery>
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| SSBUWebsitePiranhaPlant3.jpg|{{SSBU|Piranha Plant}} firing poison at {{SSBU|Toon Link}} on the stage.
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| </gallery>
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| ==Names in other languages==
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| {{langtable
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| |ja={{ja|いにしえの王国|Inishie no Ōkoku}}
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| |jaM=Ancient Kingdom
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| |en=Mushroom Kingdom
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| |fr=Royaume Champignon
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| |frM=Mushroom Kingdom
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| |es=Reino Champiñón
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| |esM=Mushroom Kingdom
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| |de=Donut-Ebene {{GameIcon|ssb}}<br>Pilz-Königreich {{GameIcon|ssbu}}
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| |deM=Donut Plains {{GameIcon|ssb}}<br>Mushroom Kingdom {{GameIcon|ssbu}}
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| |it=Regno dei Funghi
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| |itM=Mushroom Kingdom
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| |nl=Paddenstoelenrijk
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| |nlM=Mushroom Kingdom
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| |ru={{rollover|Грибное королевство|Gribnoe korolevstvo|?}}
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| |ruM=Mushroom Kingdom
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| |ko={{rollover|고대 왕국|Godae Wangguk|?}}
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| |koM=Ancient Kingdom
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| |zh_cn={{rollover|古代王国|Gǔdàiwángguó|?}} {{GameIcon|ssb}}<br>{{rollover|古老的王国|Gǔlǎo De Wángguó|?}} {{GameIcon|ssbu}}
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| |zh_cnM=Ancient Kingdom
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| |zh_tw={{rollover|古老的王國|Gǔlǎo De Wángguó|?}}
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| |zh_twM=Ancient Kingdom
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| }} | |
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| ==Trivia==
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| *Every subsequent installment in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series has had a Mushroom Kingdom-based stage (a stage related to "Mushroom Kingdom", or any name based on that phrase). ''[[Melee]]'' had {{SSBM|Mushroom Kingdom}} and the ''Super Mario Bros. 2''-based [[Mushroom Kingdom II]], ''[[Brawl]]'' had [[Mushroomy Kingdom]], ''[[Super Smash Bros. 4]]'' had [[Mushroom Kingdom U]] in the [[Super Smash Bros. for Wii U|Wii U version]] and Mushroomy Kingdom as a [[Past Stage|returning stage]] in the [[Super Smash Bros. for Nintendo 3DS|3DS version]], and ''[[Ultimate]]'' had all of the Mushroom Kingdom stages, except for ''Melee''{{'}}s Mushroom Kingdom.
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| *In ''Ultimate'', this stage is referred within game files with the codename "mario_past64". The phrase "past" can be an alternative to "ancient", the stage's Japanese name, and is shared with Mushroom Kingdom II and Mushroomy Kingdom.
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| *In ''Ultimate'', if the game speed is modified via [[Special Smash]] or [[Training Mode]], the amount of time a player must hold the stick in contact with the pipe to enter it is higher. Notably, this makes it noticeably harder for certain fighters to enter the side pipe.
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| *The German name of this stage in ''Super Smash Bros.'' translates to "Donut Plains", an unrelated location from ''[[Super Mario World]]''. In ''Ultimate'', this has been corrected to reference Mushroom Kingdom.
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| *During the final 30 seconds of the match and [[Sudden Death]], the "Hurry up!" jingle will play and the music will speed up (as it does in ''Super Mario Bros.'' when the timer reaches 100 units). In ''Ultimate'' only, this also occurs when one of the fighters is on their last stock.
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| **This is one of the five stages in the ''Smash Bros.'' series to change music when the [[Match timer|timer]] reaches 30 seconds and during [[Sudden Death]], the others are [[Mushroom Kingdom (SSBM)]], [[Mushroom Kingdom II]], [[Suzaku Castle]] (if the music played is any type of one of the sixteen playable characters in ''Street Fighter II'' and ''Super Street Fighter II''), and [[Moray Towers]].
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| *In ''Ultimate'', if the {{SSBU|Ice Climbers}} use the pipes, one may not come out of the same pipe as the other. In addition, {{b|Pikmin|species}} and [[Luma]] cannot use the pipes.
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| *Also in ''Ultimate'', this is one of the few stages where every [[Assist Trophy]] and every [[Poké Ball]] summon can appear.
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| *In ''Smash 64'', all characters have unique animations for entering and exiting the pipes. However, this isn't present in ''Ultimate''.
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| *This stage and [[Saffron City]] share the longest gap between appearances in the ''Super Smash Bros.'' series, with nearly nineteen years between ''Smash 64'' and ''Ultimate''.
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| {{SSBStages}}
| | [[Category:Stages (SSB)]] |
| {{SSBUStages}}
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| {{Mario universe}}
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| [[Category:Stages]] | | [[Category:Stages]] |
| [[Category:Past stages]]
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| [[es:Reino Champiñón (SSB)]]
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