Editing Mushroom Kingdom (SSB)
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|subtitle = ''Super Mario Bros.'' | |subtitle = ''Super Mario Bros.'' | ||
|name = Mushroom Kingdom | |name = Mushroom Kingdom | ||
|image = {{tabber|title1=Ultimate| | |image = {{tabber|title1=Ultimate|tab1=[[File:SSBU-Mushroom Kingdom (SSB).png|300px]]|title2=64|tab2=[[File:MushroomKingdom64.jpg|300px]]}} | ||
|caption = [[File:MarioSymbol.svg|50px|class=invert]]<br>Mushroom Kingdom as it has appeared in the ''Smash'' series. | |||
|universe = {{uv|Mario}} | |universe = {{uv|Mario}} | ||
|games = ''[[SSB]]''<br>''[[Ultimate]]'' | |games = ''[[SSB]]''<br>''[[Ultimate]]'' | ||
|hometo = '''SSB:'''<br>{{SSB|Mario}}<br>{{SSB|Luigi}}<br>'''Ultimate:'''<br>{{SSBU|Mario}}<br>{{SSBU|Luigi}}<br>{{SSBU|Peach}}<br>{{SSBU|Daisy}}<br>{{SSBU|Bowser}}<br>{{SSBU|Dr. Mario}}<br>{{SSBU|Rosalina & Luma}}<br>{{SSBU|Bowser Jr.}}<br>{{SSBU|Piranha Plant}} | |||
|availability = [[Unlockable stage|Unlockable]] (''SSB'')<br/>[[Starter stage|Starter]] (''Ultimate'') | |availability = [[Unlockable stage|Unlockable]] (''SSB'')<br/>[[Starter stage|Starter]] (''Ultimate'') | ||
|cratetype = Normal | |cratetype = Normal | ||
|unlockcriteria = Clear 1-Player mode with the eight starter characters, and play every other stage in Vs. Mode. | |unlockcriteria = Clear 1-Player mode with the eight starter characters, and play every other stage in Vs. Mode.<br>Play 50 games in Vs. Mode. | ||
|maxplayers = 4 (''SSB'')<br>[[8-Player Smash|8]] (''Ultimate'') | |maxplayers = 4 (''SSB'')<br>[[8-Player Smash|8]] (''Ultimate'') | ||
|ssbmusic = ''{{SSBMusicLink|13|Ancient Kingdom Stage}}'' | |ssbmusic = ''{{SSBMusicLink|13|Ancient Kingdom Stage}}'' | ||
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|ultimatesingles= Banned | |ultimatesingles= Banned | ||
|ultimatedoubles= Banned | |ultimatedoubles= Banned | ||
}} | }} | ||
'''Mushroom Kingdom''' ({{ja|いにしえの王国|Inishie no Ōkoku}}, ''Ancient Kingdom'') is the only unlockable VS. Mode stage in ''[[Super Smash Bros.]]'' While it does not return in ''[[Super Smash Bros. Melee]]'', a similar stage also called {{SSBM|Mushroom Kingdom}} appears. The stage later returns in ''[[Super Smash Bros. Ultimate]]'' as a familiar stage, visually appearing more in-line to the original ''Super Mario Bros.'' and the aforementioned ''Melee'' stage | '''Mushroom Kingdom''' ({{ja|いにしえの王国|Inishie no Ōkoku}}, ''Ancient Kingdom'') is the only unlockable VS. Mode stage in ''[[Super Smash Bros.]]'' While it does not return in ''[[Super Smash Bros. Melee]]'', a similar stage also called {{SSBM|Mushroom Kingdom}} appears. The stage later returns in ''[[Super Smash Bros. Ultimate]]'' as a familiar stage, visually appearing more in-line to the original ''Super Mario Bros.'' and the aforementioned ''Melee'' stage. | ||
This stage is the only one which is never seen in [[1-Player mode]]: even if it is unlocked, {{SSB|Mario}} and {{SSB|Luigi}} will still be fought on [[Peach's Castle]]. | This stage is the only one which is never seen in [[1-Player mode]]: even if it is unlocked, {{SSB|Mario}} and {{SSB|Luigi}} will still be fought on [[Peach's Castle]]. | ||
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In the middle of this stage is a fissure, which is the only place in the stage where players can be KO'd by falling down. Above the crevasse is a scale with two soft platforms. It is possible to stand on the two platforms, but the character's weight will unbalance them. If unbalanced too far, the system will break and fall into the crevasse, and then regenerate a few seconds afterwards. This gap is the cause of many [[AI]] flaws. | In the middle of this stage is a fissure, which is the only place in the stage where players can be KO'd by falling down. Above the crevasse is a scale with two soft platforms. It is possible to stand on the two platforms, but the character's weight will unbalance them. If unbalanced too far, the system will break and fall into the crevasse, and then regenerate a few seconds afterwards. This gap is the cause of many [[AI]] flaws. | ||
Occasionally, a small, rectangular [[POW Block]] will appear in one of several locations in the air. Hitting it with an attack will cause the screen to vibrate, with every character touching the ground or a platform being dealt 20% [[damage]] and great [[knockback]], though in ''Ultimate'' | Occasionally, a small, rectangular [[POW Block]] will appear in one of several locations in the air. Hitting it with an attack will cause the screen to vibrate, with every character touching the ground or a platform being dealt 20% [[damage]] and great [[knockback]], though in ''Ultimate'' it has low knockback scaling, and so won't KO until very high percents unless the opponent is on a high platform. | ||
===Technical information=== | ===Technical information=== | ||
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The left platform starts at a height of 363 and the right platform starts at 362. Once the difference between one of the platform's starting height and current height exceeds 1100, the platform will become detached from the rope. Once detached, the platforms' speed is reset to 0 and increases by 3 every frame until it reaches 70. The platforms will continue to fall until both pass a height of -5350, at which point they will reappear 3 seconds later. | The left platform starts at a height of 363 and the right platform starts at 362. Once the difference between one of the platform's starting height and current height exceeds 1100, the platform will become detached from the rope. Once detached, the platforms' speed is reset to 0 and increases by 3 every frame until it reaches 70. The platforms will continue to fall until both pass a height of -5350, at which point they will reappear 3 seconds later. | ||
In ''Ultimate'' | In ''Ultimate'' the platform's movements are simpler; while jumping onto a platform will impart an initial speed like in ''Smash 64'', this speed quickly dissipates and is overtaken by the primary mechanic. When landing on one platform, that platform will fall at a constant rate of around <code>0.008675w-0.35</code> units per frame, where '''w''' is the fighter's weight with a minimum of 40. When both platforms have a fighter on them, the one with the heaviest fighter will fall at a rate of <code>0.0135×(w1-w2)</code> units per frame (the other platform will rise at the same rate), where '''w1''' and '''w2''' are the weights on each platform. Both platforms start at a height of 13 units and detach from the rope when the difference in starting height and the current height is more than 40. The platform has a max speed of around 1.08 units per frame, reaching it at a weight of around 165 or a weight difference of around 80. | ||
===Ω form and Battlefield form=== | ===Ω form and Battlefield form=== | ||
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==Origin== | ==Origin== | ||
[[File:1-1SMB.png|thumb|left|This stage has a variety of elements from ''Super Mario Bros.'', some of which can be seen here in World 1-1.]] | [[File:1-1SMB.png|thumb|left|200px|This stage has a variety of elements from ''Super Mario Bros.'', some of which can be seen here in World 1-1.]] | ||
This stage is based on the overworld levels of ''{{s|mariowiki|Super Mario Bros.}}'' | This stage is based on the overworld levels of ''{{s|mariowiki|Super Mario Bros.}}'', in which {{s|mariowiki|Mario}} can enter {{s|mariowiki|Warp Pipe}}s to underground levels or bonus rooms; when underground, the player has to go into another Warp Pipe to return to the overworld. Some Warp Pipes have {{s|mariowiki|Piranha Plant}}s that emerge from them as a hazard. There are also certain levels that have {{s|mariowiki|scale}}s that have a platform that goes down when Mario is standing on it, while the other platform connected to it goes up. If Mario stands on the platform for too long, the scale breaks and both platforms fall. This stage retains the aforementioned elements; however, the Piranha Plants are red, as in ''{{s|mariowiki|Super Mario Bros.: The Lost Levels}}'' from [[mariowiki:World 4 (Super Mario Bros.: The Lost Levels)|World 4]] onward. | ||
In the arcade game ''[[mariowiki:Mario Bros. (game)|Mario Bros.]]'', the goal is to hit the enemies from under a platform to flip them over, and then get to the top of the platform to kick them off. If the player feels overwhelmed by how many enemies are on the screen at once, the player can go to a {{s|mariowiki|POW Block}} to knock all the enemies on their back. In this stage, if a fighter hits the POW Block that occasionally appears, it launches their opponents upward. | |||
There are also many elements in the background that are from ''Super Mario Bros.'', such as [[mariowiki:Koopa Troopa|Koopa Troopa]]s, {{s|mariowiki|Mushroom Platform}}s, a {{s|mariowiki|Beanstalk}}, a {{s|mariowiki|Goal Pole}}, etc. | |||
{{clrl}} | {{clrl}} | ||
==Tournament legality== | ==Tournament legality== | ||
This stage is universally banned in standard tournaments due to hazards such as the POW blocks and randomized Piranha Plants disrupting gameplay, the pipes allowing heavy side [[camping]], and the walk-off [[blast line]]s allowing even further side camping and allowing characters who can [[chaingrab]] past the blast line (such as {{SSB|Pikachu}} using its forward throw) to KO at very low percentages. Alongside [[Sector Z]], it has never been considered a legal stage. | This stage is universally banned in standard tournaments due to hazards such as the POW blocks and randomized Piranha Plants disrupting gameplay, the pipes allowing heavy side [[camping]], and the walk-off [[blast line]]s allowing even further side camping and allowing characters who can [[chaingrab]] past the blast line (such as {{SSB|Pikachu}} using its forward throw) to KO at very low percentages. Alongside [[Sector Z]], it has never been considered a legal stage. |