Editing Mushroom Kingdom (SSB)

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In the middle of this stage is a pit. To the right of it, there are two soft floating [[platform]]s, and a pipe to the right of them. To the left of the hole, there is a single floating soft platform, and a solid brick platform left of that which extends to the edge of the stage. In the background, a grey castle can be seen, along with some mushroom platforms.
In the middle of this stage is a pit. To the right of it, there are two soft floating [[platform]]s, and a pipe to the right of them. To the left of the hole, there is a single floating soft platform, and a solid brick platform left of that which extends to the edge of the stage. In the background, a grey castle can be seen, along with some mushroom platforms.


This stage is unique among the ones in ''Smash 64'' in that it features [[walk-off]] blast lines: this is even further referenced by a "danger" sign that appears beyond the [[blast line]]s themselves.
This stage is unique among the ones in ''Smash 64'' in that it features [[walk-off]] blast lines: this is even further referenced by a "danger" sign that appears beyond the [[blast line]]s themselves. It is also the only stage in this game not to consist of platforms suspended in mid-air, the pit at the center being the only way through the bottom blast line.


There are three [[Warp Pipe|pipe]]s which characters can warp in between. When standing on a pipe, if the player presses down on the controller, their character will transfer through to another pipe. In ''Ultimate'', down must be held for a moment before the pipe will be entered, and after a character travels through one, they cannot use the pipes again for another 13 seconds to prevent abuse of the warps. One of these pipes is on the ground to the right of the stage, and another is on top of the brick platform to the left. There is a third pipe embedded in the left wall of the chasm, in such a way that only its mouth can be seen; in ''64'' this pipe is exit-only but enterable in ''Ultimate'' by holding left while next to it, although there is a chance the pipe will reject the character and immediately spit them back out. Characters are randomly sent to either pipe, although if one pipe is blocked, the character will always come out of the alternate pipe. Additionally, two [[Piranha Plant]]s occasionally come out of the pipes and inflict damage (5% in ''64'', 12% in ''Ultimate''), but can be knocked away with a powerful attack (or by hitting them enough times). The Piranha Plants knock any characters who hit them straight upward with relatively high base knockback albeit low knockback scaling, usually not KOing until very high percentages, except for the top pipe. They can be used during [[combo]]s or to setup moves. Using the pipes is not typically a reliable strategy, as the player may exit into the abyss, which could lead to the player falling down the bottom [[blast line]] and self-destructing, or at minimum being left open to attack.
There are three [[Warp Pipe|pipe]]s which characters can warp in between. When standing on a pipe, if the player presses down on the controller, their character will transfer through to another pipe. In ''Ultimate'', down must be held for a moment before the pipe will be entered, and after a character travels through one, they cannot use the pipes again for another 13 seconds to prevent abuse of the warps. One of these pipes is on the ground to the right of the stage, and another is on top of the brick platform to the left. There is a third pipe embedded in the left wall of the chasm, in such a way that only its mouth can be seen; in ''64'' this pipe is exit-only but enterable in ''Ultimate'' by holding left while next to it, although there is a chance the pipe will reject the character and immediately spit them back out. Characters are randomly sent to either pipe, although if one pipe is blocked, the character will always come out of the alternate pipe. Additionally, two [[Piranha Plant]]s occasionally come out of the pipes and inflict damage (5% in ''64'', 12% in ''Ultimate''), but can be knocked away with a powerful attack (or by hitting them enough times). The Piranha Plants knock any characters who hit them straight upward with relatively high base knockback albeit low knockback scaling, usually not KOing until very high percentages, except for the top pipe. They can be used during [[combo]]s or to setup moves. Using the pipes is not typically a reliable strategy, as the player may exit into the abyss, which could lead to the player falling down the bottom [[blast line]] and self-destructing, or at minimum being left open to attack.

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