Editing Multi-hit throw
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[[File:MultiHitThrow.gif|thumb|{{SSBM|Bowser}} using his multi-hitting up-throw on {{SSBM|Mario}}.]] | [[File:MultiHitThrow.gif|thumb|right|{{SSBM|Bowser}} using his multi-hitting up-throw on {{SSBM|Mario}}.]] | ||
A '''multi-hit throw''' is a [[throw]] that does damage in multiple parts. Typically, this is accomplished with a [[hitbox]] that strikes the grabbed opponent before they are released. An obvious example is [[Bowser]]'s up throw, where the opponent is slashed multiple times with Bowser's shell before they are actually thrown. Multi-hit throws typically result in a throw dealing less [[knockback]] for the same amount of damage (due to how the knockback formula operates), but have the advantage of still slightly damaging the opponent even if the user is interrupted by something else. Several multi-hit throws cannot be distinguished as being multi-hit without reducing the game speed, as their hitbox strikes a [[frame]] or two before the throw occurs, such as {{SSBM|Captain Falcon}}'s forward, back, and up throws in ''Melee''. | A '''multi-hit throw''' is a [[throw]] that does damage in multiple parts. Typically, this is accomplished with a [[hitbox]] that strikes the grabbed opponent before they are released. An obvious example is [[Bowser]]'s up throw, where the opponent is slashed multiple times with Bowser's shell before they are actually thrown. Multi-hit throws typically result in a throw dealing less [[knockback]] for the same amount of damage (due to how the knockback formula operates), but have the advantage of still slightly damaging the opponent even if the user is interrupted by something else. Several multi-hit throws cannot be distinguished as being multi-hit without reducing the game speed, as their hitbox strikes a [[frame]] or two before the throw occurs, such as {{SSBM|Captain Falcon}}'s forward, back, and up throws in ''Melee''. | ||
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Certain [[special move]]s can be considered multi-hit throws, an example being [[Dark Dive]]. On the other hand, moves such as [[Chomp]] or [[Koopa Klaw]] are not, instead acting as throws with [[pummel]]s. | Certain [[special move]]s can be considered multi-hit throws, an example being [[Dark Dive]]. On the other hand, moves such as [[Chomp]] or [[Koopa Klaw]] are not, instead acting as throws with [[pummel]]s. | ||
Multi-hit throws whose animation speed is based on the opponent's [[weight]] run the risk of rounding causing one-frame hitboxes to appear and disappear without the game checking to see if anyone has been hit. As a result, some throws | Multi-hit throws whose animation speed is based on the opponent's [[weight]] run the risk of rounding causing one-frame hitboxes to appear and disappear without the game checking to see if anyone has been hit. As a result, some throws don't deal as much damage as they should on opponents of a specific weight. Examples include {{SSBM|Bowser}}'s down throw in [[NTSC]] ''Melee'' and {{SSBB|Link}}'s down throw in ''Brawl'', the former of which misses its first hit when throwing {{SSBM|Jigglypuff}} or {{SSBM|Mr. Game & Watch}}, and the latter of which misses its first hit when throwing {{SSBB|Jigglypuff}}. | ||
==List of multi-hit throws in ''[[Super Smash Bros. Melee]]''== | ==List of multi-hit throws in ''[[Super Smash Bros. Melee]]''== | ||
{|class="wikitable | {|class="wikitable" | ||
|- | |||
!Character | !Character | ||
!Throw | !Throw | ||
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|rowspan="2"|{{SSBM|Falco}}||Forward throw||Punches the opponent forward. Can chain grab heavy or floaty characters and is useful for [[edgeguarding]].||4% (hit 1), 3% (throw) | |rowspan="2"|{{SSBM|Falco}}||Forward throw||Punches the opponent forward. Can chain grab heavy or floaty characters and is useful for [[edgeguarding]].||4% (hit 1), 3% (throw) | ||
|- | |- | ||
|Down throw||Throws the opponent into the ground and shoots them with his | |Down throw||Throws the opponent into the ground and shoots them with his [[Blaster]]. Almost identical to Fox's, but with weaker knockback.||1% (shots), 1% (throw) | ||
|- | |- | ||
|rowspan="2"|{{SSBM|Fox}}||Forward throw||Punches the opponent forward. Despite its generally poor combo ability, it can chain grab some heavy characters. It is best used for forcing opponents offstage, setting up an edgeguard.||4% (hit 1), 3% (throw) | |rowspan="2"|{{SSBM|Fox}}||Forward throw||Punches the opponent forward. Despite its generally poor combo ability, it can chain grab some heavy characters. It is best used for forcing opponents offstage, setting up an edgeguard.||4% (hit 1), 3% (throw) | ||
|- | |- | ||
|Down throw||Throws the opponent into the ground and shoots them with his | |Down throw||Throws the opponent into the ground and shoots them with his Blaster. This throw does not make opponents bounce off the ground like most other down throws because it sends them straight down, meaning that it can [[meteor smash]] over the ledge if Fox's body is partially overlapping it. Useful for tech-chasing. Can lead into up tilt or [[Reflector]].||1% (shots), 1% (throw) | ||
|- | |- | ||
|rowspan="3"|{{SSBM|Ganondorf}}||Forward throw||Punches the opponent forward. It is only useful for setting up edgeguards at high percentages.||5% (hit 1), 4% (throw) | |rowspan="3"|{{SSBM|Ganondorf}}||Forward throw||Punches the opponent forward. It is only useful for setting up edgeguards at high percentages.||5% (hit 1), 4% (throw) | ||
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==List of multi-hit throws in ''[[Super Smash Bros. Brawl]]''== | ==List of multi-hit throws in ''[[Super Smash Bros. Brawl]]''== | ||
{|class="wikitable | {{incomplete}} | ||
{|class="wikitable" | |||
|- | |||
!Character | !Character | ||
!Throw | !Throw | ||
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|rowspan="2"|{{SSBB|Falco}}||Forward throw||Bashes the opponent forward.||4% (hit 1), 3% (throw) | |rowspan="2"|{{SSBB|Falco}}||Forward throw||Bashes the opponent forward.||4% (hit 1), 3% (throw) | ||
|- | |- | ||
|Down throw||Tosses the opponent upward, then fires four very quick | |Down throw||Tosses the opponent upward, then fires four very quick [[Blaster]] shots. It can [[chain grab]] most characters at low percentages, and may be finished with down aerial or a [[DACUS]]. It can also [[tech-chase]] effectively once the opponent is past chain grab percentage.||2% (shots), 1% (throw) | ||
|- | |- | ||
|rowspan="2"|{{SSBB|Fox}}||Forward throw||Punches the opponent forward.||4% (hit 1), 3% (throw) | |rowspan="2"|{{SSBB|Fox}}||Forward throw||Punches the opponent forward.||4% (hit 1), 3% (throw) | ||
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|Down throw||Tosses the opponent upward, then fires four very quick | |Down throw||Tosses the opponent upward, then fires four very quick Blaster shots. At low percentages, it can be followed up with either forward aerial on certain characters or up aerial on all characters.||2% (shots), 1% (throw) | ||
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|rowspan="3"|{{SSBB|Ganondorf}}||Forward throw||Punches the opponent forward.||5% (hit 1), 8% (throw) | |rowspan="3"|{{SSBB|Ganondorf}}||Forward throw||Punches the opponent forward.||5% (hit 1), 8% (throw) | ||
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|} | |} | ||
==List of multi-hit throws in | ==List of multi-hit throws in [[Super Smash Bros. 4]]== | ||
{|class="wikitable | {|class="wikitable" | ||
|- | |||
!Character | !Character | ||
!Throw | !Throw | ||
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|{{SSB4|Charizard}}||[[Down throw]]||Charizard pins its opponent on the floor, and then breathes fire on them. Does poor damage, but has high knockback and can KO enemies at high percents. Deals severely reduced knockback as of the 1.0.8 update, which is a buff overall due to it becoming a combo starter.||1% (hits 1-5), 1% (throw) | |{{SSB4|Charizard}}||[[Down throw]]||Charizard pins its opponent on the floor, and then breathes fire on them. Does poor damage, but has high knockback and can KO enemies at high percents. Deals severely reduced knockback as of the 1.0.8 update, which is a buff overall due to it becoming a combo starter.||1% (hits 1-5), 1% (throw) | ||
|- | |- | ||
|rowspan="3"|{{SSB4|Fox}}||[[Back throw]]||Fox throws his foe backwards and shoots them with three rapid shots from his | |rowspan="3"|{{SSB4|Fox}}||rowspan="1"|[[Back_throw|Back throw]]||rowspan="1"|Fox throws his foe backwards and shoots them with three rapid shots from his blaster.||rowspan="1"|2% (throw), 2% (hits 1-3) | ||
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|[[Up throw]]||Fox throws his foe upwards and fires three rapid shots from his blaster. Can occasionally follow up into up aerial if the opponent's reaction is read.||2% (throw), 2% (hits 1-3) | |rowspan="1"|[[Up_throw|Up throw]]||rowspan="1"|Fox throws his foe upwards and fires three rapid shots from his blaster. Can occasionally follow up into up aerial if the opponent's reaction is read.||rowspan="1"|2% (throw), 2% (hits 1-3) | ||
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|[[Down throw]]||Fox forces his foe onto the floor and fires four point-blank shots at them with his blaster. Can link into a neutral or forward air.||1.5% (Hits 1-4), 1% (throw) | |rowspan="1"|[[Down_throw|Down throw]]||rowspan="1"|Fox forces his foe onto the floor and fires four point-blank shots at them with his blaster. Can link into a neutral or forward air.||rowspan="1"|1.5% (Hits 1-4), 1% (throw) | ||
|- | |- | ||
|{{SSB4|Kirby}}||[[Down throw]]||Fury Stomp from the Suplex ability in Kirby Super Star. Throws the opponent onto the ground, then rapidly stomps on them several times, and then finishes with a jumping double foot stomp.||0.8% (hits 1-9), 1% (hit 10), 2% (throw) | |{{SSB4|Kirby}}||[[Down throw]]||Fury Stomp from the Suplex ability in Kirby Super Star. Throws the opponent onto the ground, then rapidly stomps on them several times, and then finishes with a jumping double foot stomp.||0.8% (hits 1-9), 1% (hit 10), 2% (throw) | ||
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|{{SSB4|Meta Knight}}||[[Down throw]]||Like Kirby's down throw, but slower: stomps on opponent multiple times, then ends by fall-crush-stomping down on them, excellent follow-up potential. Can link into an up smash, forward aerial, and occasionally even into a KO combo with [[Shuttle Loop]] if opponent DIs poorly.||0.5% (hits 1-9), 1% (hit 10), 2% (throw) | |{{SSB4|Meta Knight}}||[[Down throw]]||Like Kirby's down throw, but slower: stomps on opponent multiple times, then ends by fall-crush-stomping down on them, excellent follow-up potential. Can link into an up smash, forward aerial, and occasionally even into a KO combo with [[Shuttle Loop]] if opponent DIs poorly.||0.5% (hits 1-9), 1% (hit 10), 2% (throw) | ||
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|{{SSB4|Mewtwo}}||[[Forward throw]]||Mewtwo telekinetically throws the opponent diagonally in the air before firing five small Shadow Balls at them. As of update 1.1.0, it is tied with | |{{SSB4|Mewtwo}}||[[Forward throw]]||Mewtwo telekinetically throws the opponent diagonally in the air before firing five small Shadow Balls at them. As of update 1.1.0, it is tied with [[SSB4|Ganondorf]]'s and max aura [[SSB4|Lucario]]'s forward throws as the most damaging forward throws in the game. However, the Shadow Balls can be reflected if the opponent wears a [[Franklin Badge]].||3% (throw), 2% (hits 1-5) | ||
|- | |- | ||
|{{SSB4|Ness}}||[[Down throw]]||Ness throws his opponent onto the ground and scorches them with PK Fire. A good combo starter, with the most notable being his down throw to forward air.||0.6% (hits 1-5), 4% (throw) | |{{SSB4|Ness}}||[[Down throw]]||Ness throws his opponent onto the ground and scorches them with PK Fire. A good combo starter, with the most notable being his down throw to forward air.||0.6% (hits 1-5), 4% (throw) | ||
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|} | |} | ||
[[Category:Game Controls]] | |||
[[Category:Game | |||
[[Category:Multi-hit throws|*]] | [[Category:Multi-hit throws|*]] |