Editing Multi-hit throw
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[[File:MultiHitThrow.gif|thumb|{{SSBM|Bowser}} using his multi-hitting up-throw on {{SSBM|Mario}}.]] | [[File:MultiHitThrow.gif|thumb|right|{{SSBM|Bowser}} using his multi-hitting up-throw on {{SSBM|Mario}}.]] | ||
A '''multi-hit throw''' is a [[throw]] that does damage in multiple parts. Typically, this is accomplished with a [[hitbox]] that strikes the grabbed opponent before they are released. An obvious example is [[Bowser]]'s up throw, where the opponent is slashed multiple times with Bowser's shell before they are actually thrown. Multi-hit throws typically result in a throw dealing less [[knockback]] for the same amount of damage (due to how the knockback formula operates), but have the advantage of still slightly damaging the opponent even if the user is interrupted by something else. Several multi-hit throws cannot be distinguished as being multi-hit without reducing the game speed, as their hitbox strikes a [[frame]] or two before the throw occurs, such as {{SSBM|Captain Falcon}}'s forward, back, and up throws in ''Melee''. | A '''multi-hit throw''' is a [[throw]] that does damage in multiple parts. Typically, this is accomplished with a [[hitbox]] that strikes the grabbed opponent before they are released. An obvious example is [[Bowser]]'s up throw, where the opponent is slashed multiple times with Bowser's shell before they are actually thrown. Multi-hit throws typically result in a throw dealing less [[knockback]] for the same amount of damage (due to how the knockback formula operates), but have the advantage of still slightly damaging the opponent even if the user is interrupted by something else. Several multi-hit throws cannot be distinguished as being multi-hit without reducing the game speed, as their hitbox strikes a [[frame]] or two before the throw occurs, such as {{SSBM|Captain Falcon}}'s forward, back, and up throws in ''Melee''. | ||