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# | {{move|Multi-Man Smash|That particular title for the mode is also general enough that it can be taken as a broad term for all variants, such as with the [[Past Stages]] page.}} | ||
{{ArticleIcons|ssbm=y|ssbb=y|ssb4=y}} | |||
[[File:SSBM Multi Man.png|210px|thumb|{{SSBM|Ness}} fights in the 100-Man Melee.]] | |||
'''Multi-Man mode''' ({{ja|組み手}} ''Kumi-te'', '''Paired Karate Form''') is a single-player mode that appears in ''[[Super Smash Bros. Melee]]'' (as Multi-Man Melee), ''[[Super Smash Bros. Brawl]]'' (as Multi-Man Brawl), and ''[[Super Smash Bros. 4]]'' (as Multi-Man Smash). They challenge the player to defeat as many opponents as possible in a [[six-player battle]], under various pretenses, before falling from the [[stage]] or [[self-destruct]]ing. The opponents vary between the three games; ''Melee'' challenges the player to defeat [[Fighting Wire Frames]], ''Brawl'' challenges the player to defeat [[Fighting Alloy Team|Fighting Alloys]], and ''SSB4'' challenges the player to defeat the {{SSB4|Mii Fighter}}s. During a Multi-Man Brawl and Smash, every 25th character spawned is a character, rather than an alloy or a Mii Fighter. During Multi-Man Smash, the 50th and last character are giants. In ''Brawl'' and ''[[Smash 4]]'', it is possible to play Multi-Man Brawls and Multi-Man Smashes (respectively) with up to two players, and ''Brawl''{{'}}s compatibility with the [[Nintendo Wi-Fi Connection]] allowed one to play the mode online. | |||
==List of Multi-Man Challenges== | |||
[[File:MultiManBrawl.png|thumb|{{SSBB|Sonic}} fights in the 100-Man Brawl mode.]] | |||
*[[10-Man mode|10-Man]], which challenges the player to defeat ten opponents. This is the shortest of all Multi-Man challenges, usually taking between 10 and 20 seconds to complete for an amateur player, though world records are all within roughly 6 and 7 seconds. | |||
*[[100-Man mode|100-Man]], which challenges the player to defeat one hundred opponents. This usually takes a few minutes for players to clear, and can get quite difficult on higher difficulties, when the option exists. | |||
** In ''100-Man Melee'', the last wire frame fought will always sustain noticeably less knockback than the others | |||
** In ''100-Man Brawl'', the last character fought is always a [[palette swap|color change]] of the player's character. | |||
** In all games, clearing 100-Man will give the player an opportunity to face an unlockable character, [[Falco]] in ''Melee'' and ''Brawl'' and Wario in ''Smash Bros. for 3DS'', where victory will result in [[unlockable character|unlocking]] the character. There are also some other challenges involving this mode. | |||
*[[3-Minute mode|3-Minute]], which challenges the player to defeat as many opponents as possible within 3 minutes. | |||
*[[15-Minute mode|15-Minute]], which challenges the player to defeat as many opponents as possible within 15 minutes. This is arguably one of the more difficult Multi-Man challenges, though simple strategies such as [[spamming]] a certain move or evading the opponents altogether will suffice. | |||
** Clearing 15-Minute Melee will result in [[unlockable stage|unlocking]] the {{SSB|Kongo Jungle}} stage, which originally appeared in ''[[Super Smash Bros.]]'' | |||
** Clearing 15-Minute Brawl unlocks the Green Alloy Trophy. | |||
*[[Rival Smash]] replaces 15-minute mode in ''SSB4''. This mode challenges the player to defeat more opponents than their Rival (a clone of the player character) before they are themselves defeated in an otherwise endless match. If the Rival is defeated, they will respawn. The player's final score is equal to the number of opponents they defeated minus the number defeated by the Rival. | |||
*[[Endless mode|Endless]], which challenges the player to defeat as many opponents as possible before being [[Knock-out|knocked out]], themselves. It has no time limit, nor does it have a knock-out limit, unlike other Multi-Man challenges, and as such can go on for an infinite amount of time. | |||
**Defeating 50 and 100 enemies in Endless Brawl unlock the Mach Rider (Melee) CD and Yellow Alloy Trophy respectively. | |||
*[[Cruel mode|Cruel]], which challenges the player to defeat as many opponents, with high handicaps and increased aggressiveness, as possible before being knocked out themselves. It is unarguably the most challenging Multi-Man challenge, as the opponents faced are immensely harder than those who appear in the other modes, and no items appear. | |||
**Defeating five opponents in Cruel Melee will result in unlocking the [[Mr. Resetti]] [[trophy]]. | |||
**Defeating five opponents in Cruel Brawl will result in unlocking a trophy depicting the [[Fighting Alloy Team|Red Alloy]] and defeating ten opponents in Cruel Brawl will result in unlocking a [[sticker]] depicting Liquid Snake. | |||
**Defeating at least one opponent in Cruel Smash for the Wii U version will result in the player challenging [[Duck Hunt]]. | |||
===Items=== | |||
Prior to ''SSB4'', items spawn normally in Multi-Man modes. However, several items are disabled from appearing; the reasons are varied, though in general, such items would be too powerful in respect to the mode, and some are removed as to prevent the Alloys from potentially using them. The following items do not spawn in Multi-Man modes: | |||
*[[Dragoon Parts]] - Would present no challenge to complete unless non-Alloy rivals are on the map, and would break up the pace of battle. | |||
*[[Hammer]] and [[Golden Hammer]] - Too powerful for both the player's character and enemies. | |||
*[[Food]], [[Heart Container]]s, and the [[Maxim Tomato]] - Would make most of the modes too luck-based, due to heavy emphasis on survival. | |||
*The [[Smash Ball]] - Alloys have no Final Smash programmed; as such, the item is removed from gameplay as to prevent them from shattering it. | |||
*[[Sandbag]] - Constant state as a moveable barrier, adding protection to the player as well as potentially hindering their own attacks | |||
*[[Container]] items aside from [[Capsule]]s - Similar to Sandbag, they act as movable barriers. | |||
Additionally, while [[Poké Balls]] appear in the mode, they cannot spawn legendary Pokémon. | |||
In ''SSB4'', items no longer spawn randomly in Multi-Man Smash. Instead, specific items will float by on platforms at fixed intervals in a set order. These items are the [[POW Block]], [[Ray Gun]], [[Smart Bomb]], and [[Killer Eye]]. However, in Classic Mode, items spawn normally. | |||
===Other Multi-Man scenarios=== | |||
*Stage 11 of the 1P mode of ''[[Super Smash Bros.]]'' pits the player against a [[Fighting Polygon Team]] of 30; while the game existed prior to the "Multi-Man" moniker, the term is applied retroactively to this scenario due to the similarity between the two modes. | |||
*The first part of the [[Adventure Mode#Stage 11: Battlefield|Battlefield]] stage in ''Melee''<nowiki>'</nowiki>s [[Adventure Mode]] is a match against fifteen Fighting Wire Frames. | |||
*The ''Melee'' [[Event Match]] [[Event 37: Legendary Pokémon|Legendary Pokémon]] is also sometimes dubbed a Multi-Man Melee, due to the goal of defeating several Fighting Wire Frames with reduced gravity. | |||
*In {{for3ds}}, round 5 in [[Classic Mode]] will always be a Multi-Man match against ten opponents, usually the Fighting Mii Team. | |||
*In {{forwiiu}}, round 6 in [[Classic Mode]] will always be a Multi-Man match against a [[Fighting Mii Team]] of 20; with five appearing on screen at a time. | |||
==Trivia== | |||
[[File:SSB4 Giant Yoshi Glitch (Multiplayer).jpg|thumb|The [[Egg Lay]] glitch in Multiplayer Multi-Man Smash (3DS)]] | |||
*In the eShop game ''Kirby Fighters Deluxe'', Team Dedede is the final boss. It consists of up to 61 small versions of King Dedede, two medium sized versions, and then a large King Dedede, modeled after Multi-Man Mode. | |||
* When facing the Fighting Mii Team in any mode, the Miis that spawn use appearances based on the Miis saved on the player's 3DS, along with a selection of pre-loaded/guest Miis if there aren't enough Miis in the system's memory to fill every slot in-game. | |||
* In ''SSB4'', the Fighting Mii Team will attempt to recover by [[Footstool Jump]]ing off each other. | |||
* In ''Super Smash Bros. for Nintendo 3DS'', there is a glitch involving {{SSB4|Yoshi}}: If Yoshi uses [[Egg Lay]] on any giant opponent, this opponent will grow even larger. | |||
:*This glitch, however, was fixed in version 1.0.4. | |||
{{SSBBMenus}} | |||
[[Category:Multi-Man modes| ]] | |||
[[Category:Modes (SSBM)]] | |||
[[Category:Modes (SSBB)]] | |||
[[Category:Modes (SSB4-3DS)]] | |||
[[Category:Modes (SSB4-Wii U)]] | |||
[[Category:Single Player Modes]] | |||
[[Category:Co-op modes]] | |||
[[Category:Glitches (SSB4)]] |