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[[File:SSBM Multi Man.png|210px|right|thumb|{{SSBM|Ness}} fights in the 100-Man Melee.]] | |||
'''Multi-Man mode''' ({{ja|組み手}} ''Kumi-te'', '''Paired Karate Form''') is a single-player mode which appears in ''[[Super Smash Bros. Melee]]'' (as Multi-Man Melee) and ''[[Super Smash Bros. Brawl]]'' (as Multi-Man Brawl). Both challenge the player to defeat as many opponents as possible in a [[six-player battle]], under various pretenses, before falling from the [[stage]] or [[self-destruct]]ing, themselves. The opponents vary between both games, where ''Melee'' challenges the player to defeat [[Fighting Wire Frames]] and ''Brawl'' challenges the player to defeat [[Fighting Alloy Team|Fighting Alloys]]. During Multi-Man Brawl, whenever the KO count reaches a multiple of 25 (i.e. 25, 50, 75, etc...), a playable character is spawned instead of an Alloy. In ''Brawl'', it is possible to play Multi-Man Brawls with up to two players with or without [[Wi-Fi Connection]]. | |||
==List of Multi-Man Melees and Brawls== | |||
[[File:MultiManBrawl.png|thumb|right|{{SSBB|Sonic}} fights in the 100-Man Brawl mode.]] | |||
*[[10-Man Melee and Brawl]], which challenges the player to defeat ten opponents. This is the shortest of all Multi-Man Melees and Multi-Man Brawls, usually taking between 10 and 20 seconds to complete for an amateur player, though world records are all within roughly 6 and 7 seconds. | |||
*[[100-Man Melee and Brawl]], which challenges the player to defeat one hundred opponents. This usually takes a few minutes for players to clear, and can get quite difficult on higher difficulties. In ''Melee'', the last wire frame fought will always sustain noticeably less knockback than the others, and in ''Brawl'', the last character fought is always a [[palette swap|color change]] of the player's character. In both games, clearing 100-Man Melee/Brawl will give the player an opportunity to face [[Falco]], where victory will result in [[unlockable character|unlocking]] the character. There are also some other challenges involving this mode. | |||
*[[3-Minute Melee and Brawl]], which challenges the player to defeat as many opponents as possible within 3 minutes. | |||
*[[15-Minute Melee and Brawl]], which challenges the player to defeat as many opponents as possible within 15 minutes. This is arguably one of the more difficult Multi-Man Melees and Brawls, though simple strategies such as [[spamming]] a certain move or evading the opponents altogether will suffice. Clearing 15-Minute Melee will result in [[unlockable stage|unlocking]] the [[Congo Jungle|Kongo Jungle]] stage, which originally appeared in ''[[Super Smash Bros.]]'', while clearing 15-Minute Brawl unlocks the Green Alloy Trophy | |||
*[[Endless Melee and Brawl]], which challenges the player to defeat as many opponents as possible before being [[Knock-out|knocked out]], themselves. It has no time limit, nor does it have a knock-out limit, unlike other Multi-Man Melees and Multi-Man Brawls, and as such can go on for an infinite amount of time. Defeating 50 and 100 enemies in Endless Brawl unlock the Mach Rider (Melee) CD and Yellow Alloy Trophy respectively. | |||
*[[Cruel Melee and Brawl]], which challenges the player to defeat as many opponents, with high handicaps and increased aggressiveness, as possible before being knocked out, their self. It is unarguably the most challenging Multi-Man Melees or Brawl, as the opponents faced are immensely harder than those who appear in the other modes, and no items appear. Defeating five opponents in Cruel Melee will result in unlocking the [[Mr. Resetti]] [[trophy]]. Defeating five opponents in Cruel Brawl will result in unlocking a trophy depicting the [[Fighting Alloy Team|Red Alloy]]. Lastly, defeating ten opponents in Cruel Brawl will result in unlocking a [[sticker]] depicting Liquid Snake. | |||
===Items that don't appear in Multi-Man modes=== | |||
Several items are disabled from appearing in Multi-Man modes due to being considered too overpowering or useful to the point where obtaining them can lead to earning high scores that are near impossible to beat otherwise: | |||
*[[Dragoon]] | |||
*[[Hammer]] | |||
*[[Golden Hammer]] | |||
*Recovery items ([[Food]], [[Heart Container]], [[Maxim Tomato]]) | |||
*[[Poké Ball]]s appear, but no legendary [[Pokémon]] will spawn from them | |||
*[[Smash Ball]] | |||
Some other items are also banned for less obvious reasons: | |||
*[[Sandbag]] | |||
*Container items (except [[Capsule]]s) | |||
*[[Lip's Stick]] (Wire Frames and Alloys are immune to the [[flower]] effect) | |||
Many players dislike how items such as [[Bob-omb]]s are allowed, which can appear right where a high-damage player is attacking and end a match without warning. | |||
===Other Multi-Man scenarios=== | |||
*The first part of the [[Adventure Mode#Stage 11: Battlefield|Battlefield]] stage in ''Melee''<nowiki>'</nowiki>s [[Adventure Mode]] is a match against fifteen Fighting Wire Frames. | |||
*The ''Melee'' [[Event Match]] [[Event 37: Legendary Pokémon|Legendary Pokémon]] is also sometimes dubbed a Multi-Man Melee, due to the goal of defeating several Fighting Wire Frames. | |||
*Stage 11 of the 1P mode of ''[[Super Smash Bros.]]'' pits the player against a [[Fighting Polygon Team]] of 30; while the game existed prior to the "Multi-Man" moniker, the term is applied retroactively to this scenario due to the similarity between the two modes. | |||
==Trivia== | |||
*In Multi-Man Brawl, there can be up to 7 characters playing at a time. This is unobtainable in any other mode. | |||
{{SSBBMenus}} | |||
[[Category:Multi-Man modes]] | |||
[[Category:SSBM modes]] | |||
[[Category:SSBB modes]] | |||
[[Category:Single Player Modes]] | |||
[[Category:Co-op modes]] |